Simulator sickness: Difference between revisions
Appearance
Shadowdawn (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
*Wide [[field of view#Display FOV|display field of view]] | *Wide [[field of view#Display FOV|display field of view]] | ||
*High [[latency]] | *High [[latency]] | ||
* | *Follow [[Oculus SDK]]'s guidelines for [[distortion correction]] | ||
*Flickering or flashing images rapidly | *Flickering or flashing images rapidly | ||
*Lack of VR experience<ref>http://www.mitpressjournals.org/doi/abs/10.1162/105474600566952#.VXn0gNIziko</ref> | *Lack of VR experience<ref>http://www.mitpressjournals.org/doi/abs/10.1162/105474600566952#.VXn0gNIziko</ref> | ||
Line 40: | Line 40: | ||
*Avoid content with a lot of flickering especially high contrast flashing. Rapid flashing in 1-30Hz range can cause seizure in people with photosensitive epilepsy. | *Avoid content with a lot of flickering especially high contrast flashing. Rapid flashing in 1-30Hz range can cause seizure in people with photosensitive epilepsy. | ||
* | |||
===Users=== | ===Users=== | ||
*More experience you have with VR the less susceptible you are to simulator sickness. | *More experience you have with VR the less susceptible you are to simulator sickness. Start off with slower and more stable [[apps]]. As your body becomes more accustomed to visual and vestibular conflicts, try out faster pace apps. | ||
*Take breaks between VR sessions. | *Take breaks between VR sessions. |