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Simulator sickness: Difference between revisions

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*Wide [[field of view#Display FOV|display field of view]]
*Wide [[field of view#Display FOV|display field of view]]
*High [[latency]]
*High [[latency]]
*Distortion correction????
*Follow [[Oculus SDK]]'s guidelines for [[distortion correction]]
*Flickering or flashing images rapidly
*Flickering or flashing images rapidly
*Lack of VR experience<ref>http://www.mitpressjournals.org/doi/abs/10.1162/105474600566952#.VXn0gNIziko</ref>
*Lack of VR experience<ref>http://www.mitpressjournals.org/doi/abs/10.1162/105474600566952#.VXn0gNIziko</ref>
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*Avoid content with a lot of flickering especially high contrast flashing. Rapid flashing in 1-30Hz range can cause seizure in people with photosensitive epilepsy.
*Avoid content with a lot of flickering especially high contrast flashing. Rapid flashing in 1-30Hz range can cause seizure in people with photosensitive epilepsy.
*


===Users===
===Users===
*More experience you have with VR the less susceptible you are to simulator sickness.
*More experience you have with VR the less susceptible you are to simulator sickness. Start off with slower and more stable [[apps]]. As your body becomes more accustomed to visual and vestibular conflicts, try out faster pace apps.


*Take breaks between VR sessions.
*Take breaks between VR sessions.