HTC Vive Pro: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
| | |name = HTC Vive Pro | ||
|VR/AR=[[Virtual Reality]] | |image = | ||
|Type=[[Head-mounted display]] | |VR/AR = [[Virtual Reality]] | ||
|Subtype=[[PC | |Type = [[Head-mounted display]] | ||
|Platform=[[SteamVR]] | |Subtype = [[PC VR]] | ||
| | |Platform = [[SteamVR]] | ||
| | |Creator = [[HTC]], [[Valve Corporation]] | ||
|Requires=PC | |Developer = [[HTC]] | ||
|Predecessor=[[HTC Vive]] | |Manufacturer = [[HTC]] | ||
|Successor=[[HTC Vive 2 | |Announcement Date = January 8, 2018 (CES) | ||
|Display=Dual | |Release Date = April 5, 2018 | ||
|Resolution= | |Price = $799 (headset only), $1,099 (full kit) | ||
|Pixel Density= | |Website = https://www.vive.com/ | ||
|Refresh Rate= | |Versions = HTC Vive Pro (HMD only), HTC Vive Pro Full Kit, HTC Vive Pro Starter Kit | ||
| | |Requires = Gaming PC with DisplayPort, USB | ||
| | |Predecessor = [[HTC Vive]] | ||
| | |Successor = [[HTC Vive Pro 2]] | ||
|Tracking= | |Operating System = [[Windows]], [[Linux]] (via SteamVR) | ||
|Rotational Tracking= | |Chipset = N/A (tethered PCVR) | ||
|Positional Tracking= | |CPU = N/A (PC-powered) | ||
|Update Rate= | |GPU = N/A (PC-powered) | ||
|Tracking Volume= | |HPU = | ||
|Latency= | |Storage = N/A | ||
|Audio= | |Memory = N/A | ||
| | |SD Card Slot = No | ||
| | |Display = Dual AMOLED (PenTile) | ||
| | |Subpixel Layout = PenTile Diamond | ||
|Connectivity=DisplayPort 1.2, USB | |Peak Brightness = ~100 nits | ||
|Power= | |Resolution = 1440 × 1600 per eye (2880 × 1600 combined) | ||
|Weight= | |Pixel Density = ~13 PPD | ||
| | |Refresh Rate = 90Hz | ||
| | |Persistence = Low persistence | ||
| | |Field of View = 110° | ||
| | |Horizontal FoV = ~110° | ||
|Vertical FoV = ~110° | |||
|Average Pixel Density = ~13 PPD | |||
|Peak Pixel Density = ~13 PPD | |||
|Foveated Rendering = No | |||
|Optics = Dual Fresnel lenses | |||
|Ocularity = Binocular | |||
|IPD Range = 60.8-74.6mm (mechanical adjustment) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = Yes (dual front-facing cameras, grayscale) | |||
|Tracking = 6DoF outside-in (Lighthouse/SteamVR Tracking 1.0/2.0) | |||
|Tracking Frequency = 1000Hz (base stations) | |||
|Base Stations = Required (Lighthouse 1.0 or 2.0) | |||
|Eye Tracking = No (available via VIVE Pro Eye variant) | |||
|Face Tracking = No | |||
|Hand Tracking = No | |||
|Body Tracking = Via VIVE Trackers (accessory) | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 1000Hz (tracking) | |||
|Tracking Volume = Up to 10m × 10m (with 2.0 base stations) | |||
|Play Space = Roomscale | |||
|Latency = <22ms motion-to-photon | |||
|Audio = Integrated hi-res headphones | |||
|Microphone = Yes (dual microphones with noise cancellation) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2× front-facing cameras | |||
|Connectivity = DisplayPort 1.2, USB 3.0 | |||
|Ports = DisplayPort 1.2, USB 3.0, 3.5mm audio, DC power | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = Yes (VIVE Wireless Adapter, sold separately) | |||
|WiFi = No | |||
|Bluetooth = Via base stations | |||
|Power = Link Box powered | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (tethered) | |||
|Charge Time = N/A | |||
|Dimensions = ~196mm × 136mm × 115mm | |||
|Weight = 555g (headset only) | |||
|Material = Plastic, metal frame | |||
|Headstrap = Integrated rigid strap with dial adjustment | |||
|Haptics = Controller haptics | |||
|Color = Blue/Black | |||
|Sensors = Lighthouse tracking photodiodes, IMU, dual front cameras, proximity sensor | |||
|Input = VIVE Controllers or VIVE Pro Controllers | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''HTC Vive Pro''' is a [[PC VR]] [[head-mounted display]] developed by [[HTC]] in partnership with [[Valve Corporation]], announced at CES on January 8, 2018, and released on April 5, 2018. Positioned as a professional-grade upgrade to the original [[HTC Vive]], the Vive Pro featured a 78% increase in resolution with dual AMOLED displays at 1440 × 1600 per eye (2880 × 1600 combined), integrated high-resolution headphones with active noise cancellation, dual front-facing cameras for enhanced passthrough, and a redesigned comfort system with better weight distribution. Priced at $799 for the headset-only package (requiring existing base stations and controllers) or $1,099 for the full kit, the Vive Pro targeted enterprise customers, professional VR developers, and enthusiast consumers seeking the highest-fidelity VR experience available at the time. | |||
== | == History and Development == | ||
* | === Original Vive Success === | ||
The original HTC Vive launched in April 2016: | |||
* First consumer room-scale VR headset | |||
* Lighthouse tracking system revolutionized VR | |||
* Strong enterprise and consumer adoption | |||
* Established SteamVR as a major platform | |||
* | === Professional Market Demand === | ||
Enterprise users requested improvements: | |||
* Higher resolution for text readability | |||
* Better comfort for extended use | |||
* Integrated audio solution | |||
* Professional-grade build quality | |||
* | === CES 2018 Announcement === | ||
Vive Pro unveiled at CES: | |||
* Surprise announcement | |||
* 78% resolution increase highlighted | |||
* Blue color scheme revealed | |||
* Spring 2018 availability promised | |||
* | === Pre-order and Launch === | ||
March 2018 pre-orders opened: | |||
* $799 headset-only price announced | |||
* Original Vive reduced to $499 | |||
* April 5, 2018 shipping began | |||
* Full kit later at $1,099 | |||
== | == Design Philosophy == | ||
=== Professional Focus === | |||
Designed for professional and enterprise use: | |||
* Higher resolution for productivity | |||
* Extended comfort features | |||
* Premium build quality | |||
* Backward compatibility with existing setups | |||
=== Evolutionary Upgrade === | |||
Improvements over original Vive: | |||
* Same tracking technology | |||
* Enhanced displays | |||
* Integrated audio | |||
* Refined ergonomics | |||
=== Blue Color Identity === | |||
Distinctive appearance: | |||
* Professional blue color scheme | |||
* Distinguished from consumer Vive | |||
* Brand recognition | |||
* Premium positioning | |||
== Display Technology == | |||
Dual | === Dual AMOLED Panels === | ||
Significant resolution upgrade: | |||
* '''Resolution''': 1440 × 1600 per eye | |||
* '''Total''': 2880 × 1600 | |||
* '''Improvement''': 78% more pixels than original Vive | |||
* '''Panel Type''': AMOLED with PenTile Diamond | |||
=== Visual Quality === | |||
Enhanced viewing experience: | |||
* Reduced screen door effect | |||
* Better text readability | |||
* Improved color saturation | |||
* True black levels maintained | |||
=== Refresh Rate === | |||
Standard VR timing: | |||
* 90Hz refresh rate | |||
* Low persistence display | |||
* Smooth motion rendering | |||
* Motion blur reduction | |||
=== PenTile Subpixels === | |||
Display arrangement: | |||
* Diamond PenTile pattern | |||
* OLED benefits maintained | |||
* Some SDE still visible | |||
* Better than original Vive | |||
== Optical System == | |||
=== Fresnel Lenses === | |||
Similar optics to original: | |||
* Wide field of view | |||
* God rays present | |||
* Good sweet spot | |||
* Established design | |||
''' | === Field of View === | ||
Matched original Vive: | |||
* '''Total''': ~110° | |||
* Excellent immersion | |||
* Good peripheral visibility | |||
* Industry-leading at launch | |||
=== | === IPD Adjustment === | ||
Physical lens movement: | |||
* '''Range''': 60.8-74.6mm | |||
* Knob adjustment | |||
* Wide user accommodation | |||
* Same as original Vive | |||
== | == Lighthouse Tracking == | ||
== | === Backward Compatibility === | ||
Works with both tracking versions: | |||
* '''Lighthouse 1.0''': Original base stations | |||
*''' | * '''Lighthouse 2.0''': Newer, improved base stations | ||
*''' | * Existing users can upgrade headset only | ||
* Investment protection | |||
* | |||
* | |||
=== | === Lighthouse 2.0 Benefits === | ||
Improved base stations: | |||
* Smaller form factor | |||
* Single motor design | |||
* More reliable | |||
* Up to 4 stations supported | |||
* 10m × 10m maximum area | |||
== | === Tracking Quality === | ||
Sub-millimeter precision: | |||
* Excellent positional accuracy | |||
* Reliable at room scale | |||
* Consistent performance | |||
* Enterprise-grade reliability | |||
== | |||
* | |||
* | |||
* | |||
=== | == Controllers == | ||
== | === VIVE Wand Controllers === | ||
Compatible with original controllers: | |||
* Same design as original Vive | |||
* 6DoF tracking | |||
* Trackpad and trigger | |||
* Haptic feedback | |||
=== Upgrade Path === | |||
Later controller options: | |||
* Valve Index controllers compatible | |||
* Third-party accessories | |||
* Tracker support | |||
* Ecosystem flexibility | |||
== Integrated Audio == | |||
=== Hi-Res Headphones === | |||
Major upgrade over original: | |||
* Built-in over-ear headphones | |||
* High-resolution certified audio | |||
* Adjustable and removable | |||
* No separate audio needed | |||
=== Dual Microphones === | |||
Enhanced voice capture: | |||
* Noise-canceling microphones | |||
* Clear communication | |||
* Improved for VR chat | |||
* Professional quality | |||
=== Audio Quality === | |||
Professional-grade sound: | |||
* Wide frequency response | |||
* Good spatial audio | |||
* Comfortable fit | |||
* Quick adjustment | |||
=== | == Physical Design == | ||
=== | === Redesigned Head Strap === | ||
Significantly improved comfort: | |||
* Rigid construction | |||
* Dial adjustment system | |||
* Better weight distribution | |||
* Easy to put on/off | |||
=== Weight Distribution === | |||
Balanced design: | |||
* Rear counterweight | |||
* Reduced facial pressure | |||
* Better for extended use | |||
* Professional comfort | |||
=== Build Quality === | |||
Premium construction: | |||
* Metal internal frame | |||
* Quality plastics | |||
* Professional durability | |||
* Blue color scheme | |||
=== Weight === | |||
* 555g headset only | |||
* Similar to original | |||
* Better distribution | |||
* Comfortable weight | |||
=== | == Dual Camera System == | ||
=== Passthrough Cameras === | |||
Two front-facing cameras: | |||
* Stereo passthrough possible | |||
* Grayscale view | |||
* Better room awareness | |||
* AR potential (limited) | |||
=== Chaperone Enhancement === | |||
Improved boundary system: | |||
* Stereo camera view | |||
* Better depth perception | |||
* Enhanced safety | |||
* Quick real-world check | |||
=== | == VIVE Wireless Adapter == | ||
* | === Wireless Freedom === | ||
Optional accessory for tetherless VR: | |||
* Intel WiGig technology | |||
* 60GHz wireless transmission | |||
* September 2018 release | |||
* Full compatibility | |||
* | === Technical Specifications === | ||
Wireless adapter features: | |||
* Low latency streaming | |||
* 2.5 hours battery life | |||
* Head-mounted battery option | |||
* Requires PCIe card in PC | |||
== VIVE Pro Eye Variant == | |||
* | === Eye Tracking Addition === | ||
Released 2019: | |||
* Tobii eye tracking integrated | |||
* Foveated rendering support | |||
* Enterprise focused | |||
* Higher price point | |||
=== | === Enterprise Applications === | ||
Eye tracking uses: | |||
* Training analytics | |||
* Attention studies | |||
* Performance optimization | |||
* Research applications | |||
=== | == Enterprise Features == | ||
* | === Business Deployment === | ||
Professional advantages: | |||
* Better display for text | |||
* Integrated audio simplifies setup | |||
* Robust build quality | |||
* Enterprise support available | |||
* | === Industry Adoption === | ||
Professional use cases: | |||
* Training simulations | |||
* Design visualization | |||
* Medical applications | |||
* Architectural reviews | |||
== Connectivity == | |||
* | === Cable System === | ||
Three-in-one cable to Link Box: | |||
* DisplayPort 1.2 | |||
* USB 3.0 | |||
* Power | |||
* Link Box connects to PC | |||
* | === PC Requirements === | ||
Recommended specifications: | |||
* NVIDIA GTX 1070 / AMD RX Vega 56 or better | |||
* Intel Core i5-4590 / AMD FX 8350 or better | |||
* 4GB RAM minimum | |||
* DisplayPort 1.2 or newer | |||
== Comparison with Original Vive == | |||
= | {| class="wikitable" | ||
|- | |||
! Feature !! Vive Pro !! Original Vive | |||
|- | |||
| Resolution/eye || 1440×1600 || 1080×1200 | |||
|- | |||
| Total Resolution || 2880×1600 || 2160×1200 | |||
|- | |||
| Audio || Integrated headphones || Earbuds (included) | |||
|- | |- | ||
| Cameras || 2× stereo || 1× mono | |||
|- | |- | ||
| | | Head Strap || Rigid with dial || Elastic with velcro | ||
|- | |- | ||
| | | Color || Blue || Black | ||
|- | |- | ||
| Price || $799 (HMD only) || $499 (full kit) | |||
|} | |} | ||
== | == Legacy == | ||
== | === Professional Standard === | ||
Established enterprise VR baseline: | |||
* Resolution standard for professional use | |||
* Comfort design influenced successors | |||
* Enterprise feature set defined | |||
* Wireless VR viability proven | |||
=== Successor Development === | |||
Led to further improvements: | |||
* Vive Pro Eye added eye tracking | |||
* Vive Pro 2 significantly upgraded resolution | |||
* Lessons applied to Focus series | |||
* Continued enterprise focus | |||
== | == Technical Specifications Summary == | ||
= | {| class="wikitable" | ||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Dual AMOLED, 1440 × 1600 per eye | |||
|- | |||
| Total Resolution || 2880 × 1600 | |||
|- | |||
| Refresh Rate || 90Hz | |||
|- | |||
| FOV || ~110° | |||
|- | |||
| Tracking || Lighthouse 1.0/2.0 (outside-in) | |||
|- | |||
| Audio || Integrated hi-res headphones | |||
|- | |||
| Microphone || Dual noise-canceling | |||
|- | |||
| Cameras || 2× front-facing | |||
|- | |||
| Weight || 555g | |||
|- | |||
| Connection || DisplayPort 1.2, USB 3.0 | |||
|- | |||
| Wireless || Optional (VIVE Wireless Adapter) | |||
|- | |||
| Price || $799 (HMD) / $1,099 (full kit) | |||
|} | |||
== | == See Also == | ||
* [[HTC]] | |||
* [[HTC Vive]] | |||
* [[HTC Vive Pro 2]] | |||
* [[HTC Vive Pro Eye]] | |||
* [[SteamVR]] | |||
* [[Lighthouse Tracking]] | |||
* [[PC VR]] | |||
* [[VIVE Wireless Adapter]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] [[Category: | [[Category:Devices]] | ||
[[Category:VR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:PC VR]] | |||
[[Category:HTC]] | |||
[[Category:Valve]] | |||
[[Category:SteamVR]] | |||
[[Category:2010s VR]] | |||
Revision as of 03:08, 8 January 2026
| HTC Vive Pro | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR |
| Creator | HTC, Valve Corporation |
| Developer | HTC |
| Manufacturer | HTC |
| Announcement Date | January 8, 2018 (CES) |
| Release Date | April 5, 2018 |
| Price | $799 (headset only), $1,099 (full kit) |
| Website | https://www.vive.com/ |
| Versions | HTC Vive Pro (HMD only), HTC Vive Pro Full Kit, HTC Vive Pro Starter Kit |
| Requires | Gaming PC with DisplayPort, USB |
| Predecessor | HTC Vive |
| Successor | HTC Vive Pro 2 |
| System | |
| Operating System | Windows, Linux (via SteamVR) |
| Chipset | N/A (tethered PCVR) |
| CPU | N/A (PC-powered) |
| GPU | N/A (PC-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Dual AMOLED (PenTile) |
| Subpixel Layout | PenTile Diamond |
| Peak Brightness | ~100 nits |
| Resolution | 1440 × 1600 per eye (2880 × 1600 combined) |
| Pixel Density | ~13 PPD |
| Refresh Rate | 90Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 110° |
| Horizontal FoV | ~110° |
| Vertical FoV | ~110° |
| Average Pixel Density | ~13 PPD |
| Peak Pixel Density | ~13 PPD |
| Foveated Rendering | No |
| Optics | |
| Optics | Dual Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | 60.8-74.6mm (mechanical adjustment) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Yes (dual front-facing cameras, grayscale) |
| Tracking | |
| Tracking | 6DoF outside-in (Lighthouse/SteamVR Tracking 1.0/2.0) |
| Tracking Frequency | 1000Hz (base stations) |
| Base Stations | Required (Lighthouse 1.0 or 2.0) |
| Eye Tracking | No (available via VIVE Pro Eye variant) |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | Via VIVE Trackers (accessory) |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 1000Hz (tracking) |
| Tracking Volume | Up to 10m × 10m (with 2.0 base stations) |
| Play Space | Roomscale |
| Latency | <22ms motion-to-photon |
| Audio | |
| Audio | Integrated hi-res headphones |
| Microphone | Yes (dual microphones with noise cancellation) |
| 3.5mm Audio Jack | Yes |
| Camera | 2× front-facing cameras |
| Connectivity | |
| Connectivity | DisplayPort 1.2, USB 3.0 |
| Ports | DisplayPort 1.2, USB 3.0, 3.5mm audio, DC power |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | Yes (VIVE Wireless Adapter, sold separately) |
| WiFi | No |
| Bluetooth | Via base stations |
| Power | Link Box powered |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | ~196mm × 136mm × 115mm |
| Weight | 555g (headset only) |
| Material | Plastic, metal frame |
| Headstrap | Integrated rigid strap with dial adjustment |
| Haptics | Controller haptics |
| Color | Blue/Black |
| Sensors | Lighthouse tracking photodiodes, IMU, dual front cameras, proximity sensor |
| Input | VIVE Controllers or VIVE Pro Controllers |
| Compliance | FCC, CE |
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The HTC Vive Pro is a PC VR head-mounted display developed by HTC in partnership with Valve Corporation, announced at CES on January 8, 2018, and released on April 5, 2018. Positioned as a professional-grade upgrade to the original HTC Vive, the Vive Pro featured a 78% increase in resolution with dual AMOLED displays at 1440 × 1600 per eye (2880 × 1600 combined), integrated high-resolution headphones with active noise cancellation, dual front-facing cameras for enhanced passthrough, and a redesigned comfort system with better weight distribution. Priced at $799 for the headset-only package (requiring existing base stations and controllers) or $1,099 for the full kit, the Vive Pro targeted enterprise customers, professional VR developers, and enthusiast consumers seeking the highest-fidelity VR experience available at the time.
History and Development
Original Vive Success
The original HTC Vive launched in April 2016:
- First consumer room-scale VR headset
- Lighthouse tracking system revolutionized VR
- Strong enterprise and consumer adoption
- Established SteamVR as a major platform
Professional Market Demand
Enterprise users requested improvements:
- Higher resolution for text readability
- Better comfort for extended use
- Integrated audio solution
- Professional-grade build quality
CES 2018 Announcement
Vive Pro unveiled at CES:
- Surprise announcement
- 78% resolution increase highlighted
- Blue color scheme revealed
- Spring 2018 availability promised
Pre-order and Launch
March 2018 pre-orders opened:
- $799 headset-only price announced
- Original Vive reduced to $499
- April 5, 2018 shipping began
- Full kit later at $1,099
Design Philosophy
Professional Focus
Designed for professional and enterprise use:
- Higher resolution for productivity
- Extended comfort features
- Premium build quality
- Backward compatibility with existing setups
Evolutionary Upgrade
Improvements over original Vive:
- Same tracking technology
- Enhanced displays
- Integrated audio
- Refined ergonomics
Blue Color Identity
Distinctive appearance:
- Professional blue color scheme
- Distinguished from consumer Vive
- Brand recognition
- Premium positioning
Display Technology
Dual AMOLED Panels
Significant resolution upgrade:
- Resolution: 1440 × 1600 per eye
- Total: 2880 × 1600
- Improvement: 78% more pixels than original Vive
- Panel Type: AMOLED with PenTile Diamond
Visual Quality
Enhanced viewing experience:
- Reduced screen door effect
- Better text readability
- Improved color saturation
- True black levels maintained
Refresh Rate
Standard VR timing:
- 90Hz refresh rate
- Low persistence display
- Smooth motion rendering
- Motion blur reduction
PenTile Subpixels
Display arrangement:
- Diamond PenTile pattern
- OLED benefits maintained
- Some SDE still visible
- Better than original Vive
Optical System
Fresnel Lenses
Similar optics to original:
- Wide field of view
- God rays present
- Good sweet spot
- Established design
Field of View
Matched original Vive:
- Total: ~110°
- Excellent immersion
- Good peripheral visibility
- Industry-leading at launch
IPD Adjustment
Physical lens movement:
- Range: 60.8-74.6mm
- Knob adjustment
- Wide user accommodation
- Same as original Vive
Lighthouse Tracking
Backward Compatibility
Works with both tracking versions:
- Lighthouse 1.0: Original base stations
- Lighthouse 2.0: Newer, improved base stations
- Existing users can upgrade headset only
- Investment protection
Lighthouse 2.0 Benefits
Improved base stations:
- Smaller form factor
- Single motor design
- More reliable
- Up to 4 stations supported
- 10m × 10m maximum area
Tracking Quality
Sub-millimeter precision:
- Excellent positional accuracy
- Reliable at room scale
- Consistent performance
- Enterprise-grade reliability
Controllers
VIVE Wand Controllers
Compatible with original controllers:
- Same design as original Vive
- 6DoF tracking
- Trackpad and trigger
- Haptic feedback
Upgrade Path
Later controller options:
- Valve Index controllers compatible
- Third-party accessories
- Tracker support
- Ecosystem flexibility
Integrated Audio
Hi-Res Headphones
Major upgrade over original:
- Built-in over-ear headphones
- High-resolution certified audio
- Adjustable and removable
- No separate audio needed
Dual Microphones
Enhanced voice capture:
- Noise-canceling microphones
- Clear communication
- Improved for VR chat
- Professional quality
Audio Quality
Professional-grade sound:
- Wide frequency response
- Good spatial audio
- Comfortable fit
- Quick adjustment
Physical Design
Redesigned Head Strap
Significantly improved comfort:
- Rigid construction
- Dial adjustment system
- Better weight distribution
- Easy to put on/off
Weight Distribution
Balanced design:
- Rear counterweight
- Reduced facial pressure
- Better for extended use
- Professional comfort
Build Quality
Premium construction:
- Metal internal frame
- Quality plastics
- Professional durability
- Blue color scheme
Weight
- 555g headset only
- Similar to original
- Better distribution
- Comfortable weight
Dual Camera System
Passthrough Cameras
Two front-facing cameras:
- Stereo passthrough possible
- Grayscale view
- Better room awareness
- AR potential (limited)
Chaperone Enhancement
Improved boundary system:
- Stereo camera view
- Better depth perception
- Enhanced safety
- Quick real-world check
VIVE Wireless Adapter
Wireless Freedom
Optional accessory for tetherless VR:
- Intel WiGig technology
- 60GHz wireless transmission
- September 2018 release
- Full compatibility
Technical Specifications
Wireless adapter features:
- Low latency streaming
- 2.5 hours battery life
- Head-mounted battery option
- Requires PCIe card in PC
VIVE Pro Eye Variant
Eye Tracking Addition
Released 2019:
- Tobii eye tracking integrated
- Foveated rendering support
- Enterprise focused
- Higher price point
Enterprise Applications
Eye tracking uses:
- Training analytics
- Attention studies
- Performance optimization
- Research applications
Enterprise Features
Business Deployment
Professional advantages:
- Better display for text
- Integrated audio simplifies setup
- Robust build quality
- Enterprise support available
Industry Adoption
Professional use cases:
- Training simulations
- Design visualization
- Medical applications
- Architectural reviews
Connectivity
Cable System
Three-in-one cable to Link Box:
- DisplayPort 1.2
- USB 3.0
- Power
- Link Box connects to PC
PC Requirements
Recommended specifications:
- NVIDIA GTX 1070 / AMD RX Vega 56 or better
- Intel Core i5-4590 / AMD FX 8350 or better
- 4GB RAM minimum
- DisplayPort 1.2 or newer
Comparison with Original Vive
| Feature | Vive Pro | Original Vive |
|---|---|---|
| Resolution/eye | 1440×1600 | 1080×1200 |
| Total Resolution | 2880×1600 | 2160×1200 |
| Audio | Integrated headphones | Earbuds (included) |
| Cameras | 2× stereo | 1× mono |
| Head Strap | Rigid with dial | Elastic with velcro |
| Color | Blue | Black |
| Price | $799 (HMD only) | $499 (full kit) |
Legacy
Professional Standard
Established enterprise VR baseline:
- Resolution standard for professional use
- Comfort design influenced successors
- Enterprise feature set defined
- Wireless VR viability proven
Successor Development
Led to further improvements:
- Vive Pro Eye added eye tracking
- Vive Pro 2 significantly upgraded resolution
- Lessons applied to Focus series
- Continued enterprise focus
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual AMOLED, 1440 × 1600 per eye |
| Total Resolution | 2880 × 1600 |
| Refresh Rate | 90Hz |
| FOV | ~110° |
| Tracking | Lighthouse 1.0/2.0 (outside-in) |
| Audio | Integrated hi-res headphones |
| Microphone | Dual noise-canceling |
| Cameras | 2× front-facing |
| Weight | 555g |
| Connection | DisplayPort 1.2, USB 3.0 |
| Wireless | Optional (VIVE Wireless Adapter) |
| Price | $799 (HMD) / $1,099 (full kit) |
See Also
- HTC
- HTC Vive
- HTC Vive Pro 2
- HTC Vive Pro Eye
- SteamVR
- Lighthouse Tracking
- PC VR
- VIVE Wireless Adapter