OSVR HDK2: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image= | |image = | ||
|VR/AR=[[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype=[[PC | |Subtype = PC VR (Open Source) | ||
|Platform = [[PC]], [[SteamVR]], [[OSVR]] | |||
| | |Creator = [[Razer]], [[Sensics]] | ||
| | |Announced = E3 2016 | ||
| | |Release = July 29, 2016 | ||
| | |Price = $399 | ||
|Display= | |Website = https://www.osvr.org | ||
|Resolution=2160 x 1200 (1080 x 1200 per eye) | |OS = Windows | ||
| | |CPU = Intel i5-4590+ (min) | ||
| | |GPU = NVIDIA GTX 970 / AMD R9 280+ (min) | ||
| | |Storage = | ||
| | |RAM = | ||
| | |Display = 2 x OLED | ||
|Tracking= | |Resolution = 2160 x 1200 (1080 x 1200 per eye) | ||
| | |Refresh = 90 Hz | ||
| | |Brightness = | ||
| | |FOV = 110° | ||
| | |PPD = 441 | ||
|Connectivity=1 | |Lenses = SLR-grade dual lens | ||
| | |IPD = Diopter adjustment (+4.5 to -2) | ||
|Weight= | |Eye Tracking = | ||
| | |Hand Tracking = | ||
| | |Tracking = 6DoF (IR camera) | ||
| | |Spatial Mapping = | ||
|Speakers = | |||
|Microphone = | |||
|Audio Jack = 3.5mm | |||
|Connectivity = HDMI 1.3, USB 2.0 | |||
|Ports = HDMI, USB | |||
|Battery = | |||
|Weight = | |||
|Materials = Modular design | |||
|Colors = Black | |||
|Sensors = IR tracking LEDs, IMU | |||
|Input = Any compatible controller | |||
}} | }} | ||
OSVR | The '''OSVR HDK 2''' (Hacker Development Kit 2) is an open source [[virtual reality]] [[head-mounted display]] developed by [[Razer]] and [[Sensics]] as part of the Open Source Virtual Reality (OSVR) initiative. Announced at E3 2016 and released on July 29, 2016 at $399, the HDK 2 features dual OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and custom SLR-grade dual lenses free from god rays. The open source and modular design allows users to replace components and even build the headset from scratch. The HDK 2 supports native OSVR experiences, SteamVR content, and WebVR.<ref name="razer">{{cite web|url=https://press.razer.com/product-news/osvr-launches-the-hdk-2-an-open-source-2160-x-1200-dual-display-vr-headset-in-the-asia-pacific-region/|title=OSVR Launches the HDK 2|publisher=Razer}}</ref> | ||
== | |||
== | == History and Development == | ||
=== | === OSVR Initiative === | ||
OSVR (Open Source Virtual Reality) was founded by Razer and Sensics to create an open platform for VR development. | |||
=== | === E3 2016 Announcement === | ||
The HDK 2 was announced at E3 2016 on June 13, 2016. | |||
=== | === July 2016 Release === | ||
The | The HDK 2 went on sale July 29, 2016 at $399. | ||
== | === Developer/Student Discount === | ||
{| class="wikitable | Students and developers could apply for 20% discount. | ||
== Design and Hardware == | |||
=== Display System === | |||
* '''Display Type:''' OLED RGB "silver screen" | |||
* '''Resolution:''' 1080 x 1200 per eye (2160 x 1200 total) | |||
* '''Pixel Density:''' 441 PPI | |||
* '''Refresh Rate:''' 90 Hz | |||
* '''Persistence:''' Low persistence | |||
=== Optics === | |||
* '''Lens Type:''' SLR-grade dual lens system | |||
* '''Advantage:''' No god rays (unlike Fresnel lenses) | |||
* '''Diopter Range:''' +4.5 to -2.0 | |||
* '''Different from:''' Vive/Rift Fresnel approach | |||
=== Field of View === | |||
110 degrees diagonal. | |||
=== Open Source Design === | |||
* Modular hardware components | |||
* User-replaceable parts | |||
* Build-from-scratch capability | |||
* Published schematics | |||
== Tracking == | |||
=== IR Positional Camera === | |||
* Infrared tracking camera included | |||
* '''Range:''' 2.4 - 2.7 meters | |||
* Standing experience support | |||
* 6 degrees of freedom | |||
== Controllers == | |||
=== Open Compatibility === | |||
No controller included - users can use: | |||
* Any OSVR-compatible controller | |||
* SteamVR controllers (via compatibility) | |||
* Third-party solutions | |||
== Software Platform == | |||
=== OSVR Software === | |||
* Open source VR platform | |||
* Cross-platform support | |||
=== Content Compatibility === | |||
* Native OSVR experiences | |||
* SteamVR content (Vive games) | |||
* WebVR | |||
* 360° video and media | |||
== System Requirements == | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! Component !! Minimum | ||
! | |||
|- | |- | ||
| | | GPU || NVIDIA GTX 970 / AMD R9 280 | ||
|- | |- | ||
| | | CPU || Intel i5-4590+ | ||
|- | |- | ||
| | | HDMI || 1.3 | ||
|- | |- | ||
| | | USB || 2x USB 2.0 | ||
|- | |- | ||
| | | OS || Windows | ||
|} | |||
== Open Source Philosophy == | |||
=== Hackability === | |||
* Component-level documentation | |||
* Modular replaceable parts | |||
* Community modifications welcome | |||
* Innovation through openness | |||
=== Ecosystem === | |||
* Plugin architecture | |||
* Multiple engine support | |||
* Cross-platform software | |||
== Specifications == | |||
{| class="wikitable" | |||
|- | |- | ||
! Specification !! Details | |||
|- | |- | ||
| | | Display || 2 x OLED | ||
|- | |- | ||
| | | Resolution || 1080 x 1200 per eye | ||
|- | |- | ||
| | | Total Resolution || 2160 x 1200 | ||
|- | |- | ||
| | | Refresh Rate || 90 Hz | ||
|- | |- | ||
| | | Field of View || 110° | ||
|- | |- | ||
| | | PPI || 441 | ||
|- | |- | ||
| | | Lenses || SLR-grade dual lens | ||
|- | |- | ||
| | | Tracking || IR camera (6DoF) | ||
|- | |- | ||
| | | Diopter || +4.5 to -2.0 | ||
|- | |- | ||
| | | Design || Open source / modular | ||
|- | |||
| Price || $399 | |||
|} | |} | ||
== | == See Also == | ||
* [[Razer]] | |||
* [[OSVR]] | |||
* [[Open source VR]] | |||
* [[PC VR]] | |||
* | * [[SteamVR]] | ||
* | |||
* | |||
* | |||
== References == | |||
{{Reflist}} | |||
[[Category: | [[Category:Devices]] | ||
[[Category:VR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:PC VR]] | |||
[[Category:Open source hardware]] | |||
[[Category:Development kit]] | |||
[[Category:Razer]] | |||
[[Category:2010s VR]] | |||
Revision as of 22:13, 7 January 2026
| OSVR HDK2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR (Open Source) |
| Platform | PC, SteamVR, OSVR |
| Creator | Razer, Sensics |
| Price | $399 |
| Website | https://www.osvr.org |
| System | |
| CPU | Intel i5-4590+ (min) |
| GPU | NVIDIA GTX 970 / AMD R9 280+ (min) |
| Storage | |
| Display | |
| Display | 2 x OLED |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (IR camera) |
| Audio | |
| Connectivity | |
| Connectivity | HDMI 1.3, USB 2.0 |
| Ports | HDMI, USB |
| Device | |
| Sensors | IR tracking LEDs, IMU |
| Input | Any compatible controller |
The OSVR HDK 2 (Hacker Development Kit 2) is an open source virtual reality head-mounted display developed by Razer and Sensics as part of the Open Source Virtual Reality (OSVR) initiative. Announced at E3 2016 and released on July 29, 2016 at $399, the HDK 2 features dual OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and custom SLR-grade dual lenses free from god rays. The open source and modular design allows users to replace components and even build the headset from scratch. The HDK 2 supports native OSVR experiences, SteamVR content, and WebVR.[1]
History and Development
OSVR Initiative
OSVR (Open Source Virtual Reality) was founded by Razer and Sensics to create an open platform for VR development.
E3 2016 Announcement
The HDK 2 was announced at E3 2016 on June 13, 2016.
July 2016 Release
The HDK 2 went on sale July 29, 2016 at $399.
Developer/Student Discount
Students and developers could apply for 20% discount.
Design and Hardware
Display System
- Display Type: OLED RGB "silver screen"
- Resolution: 1080 x 1200 per eye (2160 x 1200 total)
- Pixel Density: 441 PPI
- Refresh Rate: 90 Hz
- Persistence: Low persistence
Optics
- Lens Type: SLR-grade dual lens system
- Advantage: No god rays (unlike Fresnel lenses)
- Diopter Range: +4.5 to -2.0
- Different from: Vive/Rift Fresnel approach
Field of View
110 degrees diagonal.
Open Source Design
- Modular hardware components
- User-replaceable parts
- Build-from-scratch capability
- Published schematics
Tracking
IR Positional Camera
- Infrared tracking camera included
- Range: 2.4 - 2.7 meters
- Standing experience support
- 6 degrees of freedom
Controllers
Open Compatibility
No controller included - users can use:
- Any OSVR-compatible controller
- SteamVR controllers (via compatibility)
- Third-party solutions
Software Platform
OSVR Software
- Open source VR platform
- Cross-platform support
Content Compatibility
- Native OSVR experiences
- SteamVR content (Vive games)
- WebVR
- 360° video and media
System Requirements
| Component | Minimum |
|---|---|
| GPU | NVIDIA GTX 970 / AMD R9 280 |
| CPU | Intel i5-4590+ |
| HDMI | 1.3 |
| USB | 2x USB 2.0 |
| OS | Windows |
Open Source Philosophy
Hackability
- Component-level documentation
- Modular replaceable parts
- Community modifications welcome
- Innovation through openness
Ecosystem
- Plugin architecture
- Multiple engine support
- Cross-platform software
Specifications
| Specification | Details |
|---|---|
| Display | 2 x OLED |
| Resolution | 1080 x 1200 per eye |
| Total Resolution | 2160 x 1200 |
| Refresh Rate | 90 Hz |
| Field of View | 110° |
| PPI | 441 |
| Lenses | SLR-grade dual lens |
| Tracking | IR camera (6DoF) |
| Diopter | +4.5 to -2.0 |
| Design | Open source / modular |
| Price | $399 |