HP Reverb G2: Difference between revisions
Improving page with detailed specifications, sections, and references Tag: Reverted |
Improving page with detailed specifications, sections, and references Tag: Reverted |
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| Line 5: | Line 5: | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[Windows Mixed Reality]], [[SteamVR]] | |Platform = [[Windows Mixed Reality]], [[SteamVR]] | ||
|Developer = [[HP]] | |Developer = [[HP]] / [[Valve]] / [[Microsoft]] | ||
|Manufacturer = [[HP]] | |Manufacturer = [[HP]] | ||
|Release Date = November 2020 | |Release Date = November 2020 | ||
|Price = $599 USD | |Announcement Date = May 2020 | ||
|Website = https://www.hp.com/ | |Price = $599 USD | ||
|Website = https://www.hp.com/ | |||
|Predecessor = [[HP Reverb G1]] | |Predecessor = [[HP Reverb G1]] | ||
|Display = LCD | |Successor = [[HP Reverb G2 v2]] | ||
|Display = LCD (dual) | |||
|Resolution = 2160x2160 per eye | |Resolution = 2160x2160 per eye | ||
| | |Combined Resolution = 4320x2160 | ||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Field of View = | |Field of View = 114° | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Tracking = 6DoF (inside-out, 4 cameras) | |Tracking = 6DoF (inside-out, 4 cameras) | ||
|IPD = | |IPD = Hardware adjustable | ||
|Audio = Valve-designed off-ear speakers | |Audio = Valve-designed off-ear speakers | ||
|Connectivity = DisplayPort 1.3 + USB 3.0 | |||
|Connectivity = DisplayPort + USB 3.0 | |||
}} | }} | ||
The '''HP Reverb G2''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[HP]] | The '''HP Reverb G2''' is a PC-tethered [[virtual reality]] [[head-mounted display]] co-developed by [[HP]], [[Valve]], and [[Microsoft]], released November 2020 at $599. A high-resolution Windows Mixed Reality headset featuring dual LCD displays at 2160x2160 per eye (4320x2160 combined, 9.3 million pixels), full RGB stripe subpixels, 114° field of view, Valve-designed off-ear speakers, 4-camera inside-out tracking, and SteamVR/WMR compatibility. | ||
== History and Development == | == History and Development == | ||
HP announced the Reverb G2 in May 2020 | HP announced the Reverb G2 in May 2020, releasing November 2020. A collaboration between HP (hardware), Valve (audio/lenses), and Microsoft (Windows Mixed Reality), the G2 prioritized visual clarity with the highest resolution LCD panels available at launch (32% more than competitors). Valve contributed their acclaimed off-ear speaker design from the Index. First WMR headset with 4 tracking cameras.<ref name="hp">{{cite web |url=https://www.hp.com/us-en/shop/tech-takes/hp-reverb-g2-review |title=HP Reverb G2 Review |publisher=HP |access-date=2025-01-07}}</ref> | ||
== Design and Hardware == | == Design and Hardware == | ||
| Line 35: | Line 35: | ||
=== Display === | === Display === | ||
High-resolution LCD | High-resolution LCD: | ||
* '''2160x2160 per eye''' resolution | * '''2160x2160 per eye''' resolution | ||
* ''' | * '''4320x2160 combined''' | ||
* '''9.3 million | * '''9.3 million pixels''' | ||
* ''' | * '''Full RGB stripe''' subpixels | ||
* ''' | * '''Mura-free''' panels | ||
* ''' | * '''Dual 2.89-inch LCD''' | ||
* | * '''90 Hz''' refresh rate | ||
* | * 32% higher resolution than competitors | ||
=== | === Field of View === | ||
* '''114° FOV''' | |||
* Wide viewing angle | |||
=== Optics === | |||
Valve collaboration: | |||
* Fresnel lenses | |||
* Valve-optimized design | |||
* | * Comfortable eye relief | ||
* Comfortable | |||
=== Tracking === | === Tracking === | ||
Windows Mixed Reality: | |||
* '''4 cameras''' (first WMR with 4) | |||
* '''4 | * '''6DoF inside-out''' | ||
* ''' | * 2 front + 2 side cameras | ||
* | * Improved arm tracking | ||
* | * No external sensors | ||
* | |||
=== IPD === | === IPD === | ||
* ''' | * '''Hardware adjustable''' | ||
* Physical slider | * Physical slider | ||
=== | === Audio === | ||
Valve speakers: | |||
* ''' | * '''Valve-designed off-ear''' | ||
* '''10mm ear gap''' | |||
* Spatial audio | |||
* ''' | * Index-quality sound | ||
* | * Comfortable fit | ||
* | |||
=== Controllers === | === Controllers === | ||
* ''' | * '''WMR motion controllers''' | ||
* | * Bluetooth connected | ||
* | * '''6DoF tracking''' | ||
* | * Ergonomic redesign | ||
* | * Smaller than original WMR | ||
== | == Compatibility == | ||
=== Platforms === | |||
* '''Windows Mixed Reality''' | |||
* '''SteamVR''' | |||
* OpenXR | |||
=== | === PC Requirements === | ||
* NVIDIA GTX 1080 / AMD RX 5700 | |||
* | * Intel Core i5 / AMD Ryzen 5 | ||
* | * 8GB RAM | ||
* | * DisplayPort 1.3 + USB 3.0 | ||
== Technical Specifications == | == Technical Specifications == | ||
| Line 130: | Line 113: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || 2160x2160 | | Display || 2160x2160 LCD x2 | ||
|- | |- | ||
| | | Combined || 4320x2160 | ||
|- | |- | ||
| Refresh Rate || 90 Hz | | Refresh Rate || 90 Hz | ||
|- | |- | ||
| FOV || | | FOV || 114° | ||
|- | |- | ||
| Tracking || | | Tracking || Inside-out (4 cameras) | ||
|- | |||
| IPD || Hardware adjustable | |||
|- | |- | ||
| Audio || Valve off-ear speakers | | Audio || Valve off-ear speakers | ||
|- | |- | ||
| Connection || DP 1.3 + USB 3.0 | |||
| Connection || | |||
|- | |- | ||
| Price || $599 | | Price || $599 | ||
|} | |} | ||
== Reception == | == Reception == | ||
'''Praise:''' | '''Praise:''' | ||
* 2160x2160 | * 2160x2160 highest resolution LCD | ||
* | * Full RGB stripe sharp | ||
* Valve | * Valve speakers excellent | ||
* Off-ear audio comfortable | |||
* Off-ear | * $599 competitive | ||
* $ | * 4-camera tracking improved | ||
* | * SteamVR + WMR compatible | ||
* SteamVR + WMR | * No external sensors | ||
* | * Collaboration expertise | ||
* | |||
'''Criticism:''' | '''Criticism:''' | ||
* | * WMR tracking limitations | ||
* | * Controller tracking gaps | ||
* 90Hz vs | * 90Hz only (vs Index 144Hz) | ||
* Fresnel lens god rays | |||
* | * Cable management | ||
* | * WMR software awkward | ||
* WMR software | * Index superior tracking | ||
* | * v2 improved later<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 Review |publisher=TechRadar |access-date=2025-01-07}}</ref> | ||
== See Also == | == See Also == | ||
* [[HP Reverb G1]] | |||
* [[Valve Index]] | * [[Valve Index]] | ||
* [[Meta Quest 2]] | * [[Meta Quest 2]] | ||
* [[Varjo Aero]] | * [[Varjo Aero]] | ||
| Line 196: | Line 168: | ||
[[Category:Head-Mounted Displays]] | [[Category:Head-Mounted Displays]] | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Windows Mixed Reality]] | |||
[[Category:HP]] | [[Category:HP]] | ||
[[Category:2020 in technology]] | [[Category:2020 in technology]] | ||
Revision as of 18:14, 7 January 2026
| HP Reverb G2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | PC VR |
| Platform | Windows Mixed Reality, SteamVR |
| Developer | HP / Valve / Microsoft |
| Manufacturer | HP |
| Announcement Date | May 2020 |
| Release Date | November 2020 |
| Price | $599 USD |
| Website | https://www.hp.com/ |
| Predecessor | HP Reverb G1 |
| Successor | HP Reverb G2 v2 |
| System | |
| Storage | |
| Display | |
| Display | LCD (dual) |
| Resolution | 2160x2160 per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 114° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (inside-out, 4 cameras) |
| Audio | |
| Audio | Valve-designed off-ear speakers |
| Connectivity | |
| Connectivity | DisplayPort 1.3 + USB 3.0 |
| Device | |
Property "Developer" (as page type) with input value "HP]] / Valve / [[Microsoft" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The HP Reverb G2 is a PC-tethered virtual reality head-mounted display co-developed by HP, Valve, and Microsoft, released November 2020 at $599. A high-resolution Windows Mixed Reality headset featuring dual LCD displays at 2160x2160 per eye (4320x2160 combined, 9.3 million pixels), full RGB stripe subpixels, 114° field of view, Valve-designed off-ear speakers, 4-camera inside-out tracking, and SteamVR/WMR compatibility.
History and Development
HP announced the Reverb G2 in May 2020, releasing November 2020. A collaboration between HP (hardware), Valve (audio/lenses), and Microsoft (Windows Mixed Reality), the G2 prioritized visual clarity with the highest resolution LCD panels available at launch (32% more than competitors). Valve contributed their acclaimed off-ear speaker design from the Index. First WMR headset with 4 tracking cameras.[1]
Design and Hardware
Display
High-resolution LCD:
- 2160x2160 per eye resolution
- 4320x2160 combined
- 9.3 million pixels
- Full RGB stripe subpixels
- Mura-free panels
- Dual 2.89-inch LCD
- 90 Hz refresh rate
- 32% higher resolution than competitors
Field of View
- 114° FOV
- Wide viewing angle
Optics
Valve collaboration:
- Fresnel lenses
- Valve-optimized design
- Comfortable eye relief
Tracking
Windows Mixed Reality:
- 4 cameras (first WMR with 4)
- 6DoF inside-out
- 2 front + 2 side cameras
- Improved arm tracking
- No external sensors
IPD
- Hardware adjustable
- Physical slider
Audio
Valve speakers:
- Valve-designed off-ear
- 10mm ear gap
- Spatial audio
- Index-quality sound
- Comfortable fit
Controllers
- WMR motion controllers
- Bluetooth connected
- 6DoF tracking
- Ergonomic redesign
- Smaller than original WMR
Compatibility
Platforms
- Windows Mixed Reality
- SteamVR
- OpenXR
PC Requirements
- NVIDIA GTX 1080 / AMD RX 5700
- Intel Core i5 / AMD Ryzen 5
- 8GB RAM
- DisplayPort 1.3 + USB 3.0
Technical Specifications
| Specification | Details |
|---|---|
| Display | 2160x2160 LCD x2 |
| Combined | 4320x2160 |
| Refresh Rate | 90 Hz |
| FOV | 114° |
| Tracking | Inside-out (4 cameras) |
| IPD | Hardware adjustable |
| Audio | Valve off-ear speakers |
| Connection | DP 1.3 + USB 3.0 |
| Price | $599 |
Reception
Praise:
- 2160x2160 highest resolution LCD
- Full RGB stripe sharp
- Valve speakers excellent
- Off-ear audio comfortable
- $599 competitive
- 4-camera tracking improved
- SteamVR + WMR compatible
- No external sensors
- Collaboration expertise
Criticism:
- WMR tracking limitations
- Controller tracking gaps
- 90Hz only (vs Index 144Hz)
- Fresnel lens god rays
- Cable management
- WMR software awkward
- Index superior tracking
- v2 improved later[2]