HP Reverb G2: Difference between revisions
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Improving page with detailed specifications, sections, and references |
Improving page with detailed specifications, sections, and references Tag: Reverted |
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|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-Mounted Display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[Windows Mixed Reality]], [[SteamVR]] | |Platform = [[Windows Mixed Reality]], [[SteamVR]] | ||
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|Manufacturer = [[HP]] | |Manufacturer = [[HP]] | ||
|Release Date = November 2020 | |Release Date = November 2020 | ||
|Price = $599 USD | |Price = $599 USD (launch) / ~$399 (current) | ||
|Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html | |Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html | ||
|Predecessor = [[HP Reverb G1]] | |Predecessor = [[HP Reverb G1]] | ||
|Display = | |Display = LCD | ||
|Resolution = | |Resolution = 2160x2160 per eye | ||
|Total Pixels = 9.3 million | |||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Field of View = | |Field of View = 98° | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
| | |Tracking = 6DoF (inside-out, 4 cameras) | ||
|IPD = Mechanical adjustment | |||
| | |Audio = Valve-designed off-ear speakers | ||
|Controllers = 2x WMR controllers | |||
|Connectivity = DisplayPort + USB 3.0 | |||
|Audio = Valve | |Weight = 1 lb (~500g) | ||
| | |||
|Connectivity = DisplayPort | |||
| | |||
}} | }} | ||
The '''HP Reverb G2''' is a [[ | The '''HP Reverb G2''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[HP]] in collaboration with [[Valve]] and [[Microsoft]], released in November 2020. The Reverb G2 features industry-leading 2160x2160 per eye resolution (9.3 million total pixels - 2.5x more than Oculus Rift S), Valve-designed lenses and off-ear spatial audio speakers, 98° field of view, and inside-out tracking requiring no external sensors. Compatible with both SteamVR and Windows Mixed Reality platforms, the Reverb G2 delivers exceptional visual clarity at an accessible price point, making it especially popular for simulation enthusiasts. | ||
== History and Development == | == History and Development == | ||
HP announced the Reverb G2 in May 2020 as a | HP announced the Reverb G2 in May 2020 as a collaboration between HP, Valve, and Microsoft. Valve contributed their industry-leading lens and speaker designs from the Valve Index, while Microsoft provided Windows Mixed Reality tracking technology. The headset launched in November 2020 at $599 and has since seen price reductions to around $399, making high-resolution PC VR more accessible.<ref name="hp">{{cite web |url=https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html |title=HP Reverb G2 VR Headset |publisher=HP |access-date=2025-01-07}}</ref> | ||
== Design and Hardware == | == Design and Hardware == | ||
| Line 42: | Line 35: | ||
=== Display === | === Display === | ||
High-resolution LCD panels: | |||
* | * '''2160x2160 per eye''' resolution | ||
* ''' | * '''2x 2.89" LCD panels''' | ||
* | * '''9.3 million total pixels''' | ||
* 90 Hz refresh rate | * '''2.5x more pixels''' than Oculus Rift S | ||
* | * '''90 Hz refresh rate''' | ||
* | * '''98° field of view''' | ||
* Full RGB per pixel | |||
* | * Excellent clarity | ||
=== | === Lenses === | ||
Valve-designed | Valve-designed optics: | ||
* | * '''Valve-designed lenses''' | ||
* | * Industry-leading clarity | ||
* Wide sweet spot | * Wide sweet spot | ||
* Reduced | * Reduced distortion | ||
* Optimized for resolution | |||
=== Audio === | === Audio === | ||
Premium audio | Premium spatial audio: | ||
* '''Valve | * '''Valve-designed speakers''' | ||
* 10mm | * '''Off-ear design''' (10mm from ear) | ||
* | * '''Spatial audio''' | ||
* No headphones required | * No headphones required | ||
* | * Comfortable extended wear | ||
* Index-quality sound | |||
=== Tracking === | === Tracking === | ||
Inside-out system: | |||
* 4 cameras | * '''6DoF tracking''' | ||
* '''4 tracking cameras''' | |||
* Inside-out | * '''Inside-out tracking''' | ||
* | * No external sensors required | ||
* | * Easy setup | ||
* Room-scale support | |||
=== | === IPD === | ||
* '''Mechanical IPD adjustment''' | |||
* Physical slider | |||
* Accommodates various eye distances | |||
* Precise alignment | |||
=== Build === | |||
Comfortable ergonomic design: | |||
* | * '''~500g weight''' (1 lb without cable) | ||
* | * Flexible headband material | ||
* | * Increased cushion size | ||
* | * '''6m headset cable''' | ||
* | * Balanced weight distribution | ||
* Extended wear comfort | |||
=== | === Controllers === | ||
* | * '''2x Windows Mixed Reality controllers''' | ||
* | * Redesigned ergonomics | ||
* | * Inside-out tracked | ||
* | * Standard VR controls | ||
* | * Haptic feedback | ||
== | === Connectivity === | ||
* '''DisplayPort 1.3+''' | |||
* '''USB 3.0''' | |||
* '''DisplayPort to mini-DP adapter''' included | |||
* Power adapter included | |||
* 6m cable length | |||
== Platform Compatibility == | |||
=== | === SteamVR === | ||
* Full SteamVR support | |||
* Steam game library access | |||
* SteamVR Home compatible | |||
=== Windows Mixed Reality === | |||
* | * WMR platform native | ||
* | * Microsoft ecosystem | ||
* WMR game library | |||
* | |||
== Specifications == | == Technical Specifications == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 124: | Line 130: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| | | Display || 2160x2160 per eye LCD | ||
|- | |||
| Total Pixels || 9.3 million | |||
|- | |- | ||
| Refresh Rate || 90 Hz | | Refresh Rate || 90 Hz | ||
|- | |- | ||
| | | FOV || 98° | ||
|- | |- | ||
| Tracking || | | Tracking || 6DoF (4 cameras, inside-out) | ||
|- | |- | ||
| Audio || Valve off-ear speakers | | Audio || Valve off-ear speakers | ||
|- | |- | ||
| | | IPD || Mechanical adjustment | ||
|- | |- | ||
| | | Connection || DisplayPort + USB 3.0 | ||
|- | |- | ||
| Price || $599 | | Weight || ~500g | ||
|- | |||
| Price || $599 (launch) / ~$399 | |||
|} | |} | ||
== Included Accessories == | |||
* 6m headset cable | |||
* 2x motion controllers | |||
* DisplayPort to mini-DP adapter | |||
* Power adapter | |||
* Setup guide | |||
== Reception == | == Reception == | ||
'''Praise:''' | '''Praise:''' | ||
* | * 2160x2160 per eye highest in class | ||
* | * 9.3M pixels exceptional clarity | ||
* | * Valve lenses industry-leading | ||
* Valve | * Valve audio outstanding | ||
* | * Off-ear speakers comfortable | ||
* | * $399-599 competitive price | ||
* | * No external sensors simple setup | ||
* | * SteamVR + WMR compatibility | ||
* | * Great for simulation | ||
* | * Mechanical IPD precise | ||
'''Criticism:''' | '''Criticism:''' | ||
* WMR controller tracking | * 98° FOV narrower than Index | ||
* | * WMR controller tracking limited | ||
* | * 90Hz vs 120Hz competitors | ||
* | * Controller tracking zone smaller | ||
* PC tethered only | |||
* | * USB/DP requirements strict | ||
* WMR software quirks | |||
<ref name=" | * No native wireless<ref name="techadvisor">{{cite web |url=https://www.techadvisor.com/article/722403/hp-reverb-g2-review.html |title=HP Reverb G2 Review |publisher=Tech Advisor |access-date=2025-01-07}}</ref> | ||
== See Also == | == See Also == | ||
* [[Valve Index]] | * [[Valve Index]] | ||
* [[Meta Quest 2]] | * [[Meta Quest 2]] | ||
* [[ | * [[Pimax 5K Super]] | ||
* [[ | * [[Varjo Aero]] | ||
== References == | == References == | ||
| Line 177: | Line 194: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category: | [[Category:Head-Mounted Displays]] | ||
[[Category: | [[Category:PC VR]] | ||
[[Category:HP]] | [[Category:HP]] | ||
[[Category:2020 in technology]] | [[Category:2020 in technology]] | ||