PlayStation VR: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image= | |image = | ||
|VR/AR=[[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype=[[Console | |Subtype = [[Console VR]] | ||
|Platform=[[PlayStation | |Platform = [[PlayStation 4]], [[PlayStation 5]] (via adapter) | ||
| | |Developer = [[Sony Interactive Entertainment]] | ||
| | |Manufacturer = [[Sony Interactive Entertainment]] | ||
| | |Announcement Date = March 2014 (as Project Morpheus) | ||
| | |Release Date = October 13, 2016 | ||
| | |End of Production = 2023 | ||
| | |Price = $399 USD (headset), $499 USD (bundle) | ||
|Successor=[[PlayStation | |Website = https://www.playstation.com/ps-vr/ | ||
|Display=5.7 | |Successor = [[PlayStation VR2]] | ||
|Resolution= | |Display = 5.7" OLED (single panel) | ||
|Pixel | |Resolution = 960x1080 per eye (1920x1080 combined) | ||
|Refresh Rate=90 Hz, 120 Hz | |Pixel Structure = Full RGB subpixels | ||
|Refresh Rate = 90 Hz, 120 Hz | |||
|Field of View=100° | |Field of View = 100° | ||
| | |Ocularity = Binocular | ||
| | |Optics = Fresnel lenses | ||
| | |Tracking = 6DoF (outside-in, PS Camera) | ||
| | |Eye Tracking = No | ||
|Hand Tracking = No | |||
|Tracking | |Controllers = DualShock 4, PlayStation Move, Aim Controller | ||
| | |Audio = Integrated stereo headphones (CUH-ZVR2), 3.5mm jack | ||
|Connectivity = HDMI, USB | |||
|Processor Unit = Yes (external) | |||
|Connectivity=HDMI, USB | |Weight = ~610g (headset) | ||
| | |Color = Black/White | ||
| | |||
| | |||
}} | }} | ||
PlayStation VR | The '''PlayStation VR''' ('''PSVR''', originally codenamed '''Project Morpheus''') is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], released on October 13, 2016 as the first major console-based VR system. The headset features a 5.7-inch OLED display with full RGB subpixels providing 960x1080 resolution per eye, 120 Hz refresh rate, and 100° field of view. Unlike PC VR competitors, PlayStation VR was designed exclusively for the PlayStation 4, offering an accessible entry point to VR gaming with its $399 price point and integration with existing PlayStation controllers including the DualShock 4 and PlayStation Move. | ||
== | == History and Development == | ||
{{ | Sony first revealed Project Morpheus at GDC in March 2014, positioning the company as a major player in the emerging VR market. After extensive development and multiple prototype iterations, PlayStation VR launched worldwide on October 13, 2016. The headset represented Sony's first VR product and was designed to leverage the existing PlayStation 4 install base of over 40 million consoles.<ref name="playstationblog">{{cite web |url=https://blog.playstation.com/archive/2016/10/03/playstation-vr-the-ultimate-faq |title=PlayStation VR: the ultimate FAQ |publisher=PlayStation Blog |access-date=2025-01-07}}</ref> | ||
An updated model (CUH-ZVR2) was released in 2017 featuring integrated stereo headphones and an updated Processor Unit with HDR passthrough support. PlayStation VR was succeeded by [[PlayStation VR2]] in February 2023, designed exclusively for PlayStation 5.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/PlayStation_VR |title=PlayStation VR |publisher=Wikipedia |access-date=2025-01-07}}</ref> | |||
=== | |||
=== | == Design and Hardware == | ||
== | === Display === | ||
High-quality OLED with full RGB: | |||
* Single 5.7-inch OLED panel | |||
* '''960x1080 resolution per eye''' (1920x1080 combined) | |||
* '''Full RGB subpixels''' (960xRGBx1080) | |||
* Reduced screen door effect vs PenTile displays | |||
* '''90 Hz and 120 Hz''' refresh rates | |||
* '''100° field of view''' | |||
* Low persistence | |||
* Less than 18ms latency | |||
=== Optics === | |||
* Fresnel lenses | |||
* Fixed IPD (software adjustment) | |||
* | * Large eye relief | ||
* Glasses-friendly design | |||
{| class="wikitable | === Processor Unit === | ||
External processing box: | |||
* Enables Social Screen TV output | |||
* Processes 3D audio | |||
* '''365g weight''' | |||
* 150 x 39 x 114mm dimensions | |||
* Updated CUH-ZVR2 supports HDR passthrough | |||
* Connects between PS4 and headset | |||
=== Tracking === | |||
PlayStation Camera-based tracking: | |||
* '''6 Degrees of Freedom''' (6DoF) | |||
* Outside-in optical tracking | |||
* '''9 LEDs''' on headset (front, back, sides) | |||
* Three-axis gyroscope | |||
* Three-axis accelerometer | |||
* Tracks headset and controllers | |||
* Room-scale limited by camera range | |||
=== Build and Comfort === | |||
Ergonomic halo design: | |||
* '''~610g weight''' (without cable) | |||
* 7.4 x 7.3 x 10.9 inches | |||
* Halo headband design | |||
* Weight distributed evenly | |||
* Quick-release button | |||
* Adjustable headband | |||
* Comfortable for extended sessions | |||
* Glasses-compatible | |||
=== Audio === | |||
Integrated and upgradeable: | |||
* CUH-ZVR1: Separate earbuds included | |||
* '''CUH-ZVR2: Integrated stereo headphones''' | |||
* 3D spatial audio processing | |||
* 3.5mm headphone jack | |||
* Virtual surround sound | |||
== Controllers == | |||
Multiple input options: | |||
=== DualShock 4 === | |||
* Standard PS4 controller | |||
* Light bar tracked by camera | |||
* Works with all PSVR games | |||
=== PlayStation Move === | |||
* Motion controllers (sold separately) | |||
* Tracked by PS Camera | |||
* Two controllers for hand presence | |||
* Originally from PlayStation 3 era | |||
=== PlayStation VR Aim Controller === | |||
* Gun-shaped controller | |||
* Full motion tracking | |||
* Designed for shooter games | |||
* Bundled with Farpoint | |||
* $59.99 separately | |||
== Package Contents == | |||
Launch bundle included: | |||
* PlayStation VR headset | |||
* Processor Unit | |||
* HDMI and USB cables | |||
* Stereo earbuds (CUH-ZVR1) | |||
* AC adapter | |||
* Demo disc | |||
Note: PlayStation Camera sold separately or in bundles | |||
== System Requirements == | |||
* PlayStation 4 (any model) | |||
* PlayStation Camera (required) | |||
* PlayStation 5 (via free adapter) | |||
== Cinematic Mode == | |||
Non-VR content viewing: | |||
* Play any PS4 game on virtual screen | |||
* Three screen sizes: Small, Medium, Large | |||
* 2D and 3D Blu-ray support | |||
* Media playback | |||
== Technical Specifications == | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! Specification !! Details | ||
! | |||
|- | |- | ||
| | | Display || 5.7" OLED (Full RGB) | ||
|- | |- | ||
| | | Resolution || 960x1080 per eye | ||
|- | |- | ||
| | | Refresh Rate || 90 Hz / 120 Hz | ||
|- | |- | ||
| | | Field of View || 100° | ||
|- | |- | ||
| | | Tracking || 6DoF (outside-in) | ||
|- | |- | ||
| | | LEDs || 9 tracking lights | ||
|- | |- | ||
| | | Sensors || 6-axis (gyro + accelerometer) | ||
|- | |- | ||
| | | Headset Weight || ~610g | ||
|- | |- | ||
| | | Processor Unit || 365g | ||
|- | |- | ||
| | | Latency || <18ms | ||
|- | |- | ||
| Price || $399 | |||
|} | |} | ||
== | == Reception == | ||
'''Praise:''' | |||
* $399 price accessible vs PC VR | |||
* Full RGB OLED reduces screen door effect | |||
* 120 Hz refresh rate smooth | |||
* Comfortable halo headband design | |||
* Large 100° field of view | |||
* Easy setup with PS4 | |||
* Strong exclusive game library | |||
* Glasses-friendly | |||
* Social Screen TV output | |||
* Existing Move controllers supported | |||
'''Criticism:''' | |||
''' | * PlayStation Camera tracking limited | ||
* External camera required | |||
* Move controllers dated design | |||
* No analog sticks on Move | |||
* Cable management awkward | |||
* Processor Unit adds complexity | |||
* Lower resolution than PC VR | |||
* Limited tracking volume | |||
* No room-scale support<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/psvr-vs-psvr-2-specs-comparison-playstation-vr-2/ |title=PSVR 2 vs. PSVR – How Far Has PlayStation VR Come Since 2016? |publisher=Road to VR |access-date=2025-01-07}}</ref> | |||
<ref name="wevolver">{{cite web |url=https://www.wevolver.com/specs/playstation-vr |title=PlayStation VR |publisher=Wevolver |access-date=2025-01-07}}</ref> | |||
== Legacy == | |||
PlayStation VR proved console VR was viable, selling over 5 million units. It established: | |||
* Console VR as legitimate platform | |||
* Accessible VR pricing ($399) | |||
* Strong exclusive content important | |||
* Social Screen feature for shared experiences | |||
* Foundation for PlayStation VR2 | |||
== See Also == | |||
* [[PlayStation VR2]] | |||
* [[Oculus Rift CV1]] | |||
* [[Meta Quest 2]] | |||
==References== | == References == | ||
{{reflist}} | |||
[[Category:Devices]] | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category:Console VR Headsets]] | |||
[[Category:Sony Interactive Entertainment]] | |||
[[Category:PlayStation]] | |||
[[Category:2016 in technology]] | |||
Revision as of 15:42, 7 January 2026
| PlayStation VR | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Console VR |
| Platform | PlayStation 4, PlayStation 5 (via adapter) |
| Developer | Sony Interactive Entertainment |
| Manufacturer | Sony Interactive Entertainment |
| Announcement Date | March 2014 (as Project Morpheus) |
| Release Date | October 13, 2016 |
| Price | $399 USD (headset), $499 USD (bundle) |
| Website | https://www.playstation.com/ps-vr/ |
| Successor | PlayStation VR2 |
| System | |
| Storage | |
| Display | |
| Display | 5.7" OLED (single panel) |
| Resolution | 960x1080 per eye (1920x1080 combined) |
| Refresh Rate | 90 Hz, 120 Hz |
| Image | |
| Field of View | 100° |
| Optics | |
| Optics | Fresnel lenses |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (outside-in, PS Camera) |
| Eye Tracking | No |
| Hand Tracking | No |
| Audio | |
| Audio | Integrated stereo headphones (CUH-ZVR2), 3.5mm jack |
| Connectivity | |
| Connectivity | HDMI, USB |
| Device | |
| Weight | ~610g (headset) |
| Color | Black/White |
Property "Platform" (as page type) with input value "PlayStation 5]] (via adapter)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The PlayStation VR (PSVR, originally codenamed Project Morpheus) is a console VR head-mounted display developed by Sony Interactive Entertainment, released on October 13, 2016 as the first major console-based VR system. The headset features a 5.7-inch OLED display with full RGB subpixels providing 960x1080 resolution per eye, 120 Hz refresh rate, and 100° field of view. Unlike PC VR competitors, PlayStation VR was designed exclusively for the PlayStation 4, offering an accessible entry point to VR gaming with its $399 price point and integration with existing PlayStation controllers including the DualShock 4 and PlayStation Move.
History and Development
Sony first revealed Project Morpheus at GDC in March 2014, positioning the company as a major player in the emerging VR market. After extensive development and multiple prototype iterations, PlayStation VR launched worldwide on October 13, 2016. The headset represented Sony's first VR product and was designed to leverage the existing PlayStation 4 install base of over 40 million consoles.[1]
An updated model (CUH-ZVR2) was released in 2017 featuring integrated stereo headphones and an updated Processor Unit with HDR passthrough support. PlayStation VR was succeeded by PlayStation VR2 in February 2023, designed exclusively for PlayStation 5.[2]
Design and Hardware
Display
High-quality OLED with full RGB:
- Single 5.7-inch OLED panel
- 960x1080 resolution per eye (1920x1080 combined)
- Full RGB subpixels (960xRGBx1080)
- Reduced screen door effect vs PenTile displays
- 90 Hz and 120 Hz refresh rates
- 100° field of view
- Low persistence
- Less than 18ms latency
Optics
- Fresnel lenses
- Fixed IPD (software adjustment)
- Large eye relief
- Glasses-friendly design
Processor Unit
External processing box:
- Enables Social Screen TV output
- Processes 3D audio
- 365g weight
- 150 x 39 x 114mm dimensions
- Updated CUH-ZVR2 supports HDR passthrough
- Connects between PS4 and headset
Tracking
PlayStation Camera-based tracking:
- 6 Degrees of Freedom (6DoF)
- Outside-in optical tracking
- 9 LEDs on headset (front, back, sides)
- Three-axis gyroscope
- Three-axis accelerometer
- Tracks headset and controllers
- Room-scale limited by camera range
Build and Comfort
Ergonomic halo design:
- ~610g weight (without cable)
- 7.4 x 7.3 x 10.9 inches
- Halo headband design
- Weight distributed evenly
- Quick-release button
- Adjustable headband
- Comfortable for extended sessions
- Glasses-compatible
Audio
Integrated and upgradeable:
- CUH-ZVR1: Separate earbuds included
- CUH-ZVR2: Integrated stereo headphones
- 3D spatial audio processing
- 3.5mm headphone jack
- Virtual surround sound
Controllers
Multiple input options:
DualShock 4
- Standard PS4 controller
- Light bar tracked by camera
- Works with all PSVR games
PlayStation Move
- Motion controllers (sold separately)
- Tracked by PS Camera
- Two controllers for hand presence
- Originally from PlayStation 3 era
PlayStation VR Aim Controller
- Gun-shaped controller
- Full motion tracking
- Designed for shooter games
- Bundled with Farpoint
- $59.99 separately
Package Contents
Launch bundle included:
- PlayStation VR headset
- Processor Unit
- HDMI and USB cables
- Stereo earbuds (CUH-ZVR1)
- AC adapter
- Demo disc
Note: PlayStation Camera sold separately or in bundles
System Requirements
- PlayStation 4 (any model)
- PlayStation Camera (required)
- PlayStation 5 (via free adapter)
Cinematic Mode
Non-VR content viewing:
- Play any PS4 game on virtual screen
- Three screen sizes: Small, Medium, Large
- 2D and 3D Blu-ray support
- Media playback
Technical Specifications
| Specification | Details |
|---|---|
| Display | 5.7" OLED (Full RGB) |
| Resolution | 960x1080 per eye |
| Refresh Rate | 90 Hz / 120 Hz |
| Field of View | 100° |
| Tracking | 6DoF (outside-in) |
| LEDs | 9 tracking lights |
| Sensors | 6-axis (gyro + accelerometer) |
| Headset Weight | ~610g |
| Processor Unit | 365g |
| Latency | <18ms |
| Price | $399 |
Reception
Praise:
- $399 price accessible vs PC VR
- Full RGB OLED reduces screen door effect
- 120 Hz refresh rate smooth
- Comfortable halo headband design
- Large 100° field of view
- Easy setup with PS4
- Strong exclusive game library
- Glasses-friendly
- Social Screen TV output
- Existing Move controllers supported
Criticism:
- PlayStation Camera tracking limited
- External camera required
- Move controllers dated design
- No analog sticks on Move
- Cable management awkward
- Processor Unit adds complexity
- Lower resolution than PC VR
- Limited tracking volume
- No room-scale support[3]
Legacy
PlayStation VR proved console VR was viable, selling over 5 million units. It established:
- Console VR as legitimate platform
- Accessible VR pricing ($399)
- Strong exclusive content important
- Social Screen feature for shared experiences
- Foundation for PlayStation VR2
See Also
References
- ↑ "PlayStation VR: the ultimate FAQ". PlayStation Blog. https://blog.playstation.com/archive/2016/10/03/playstation-vr-the-ultimate-faq.
- ↑ "PlayStation VR". Wikipedia. https://en.wikipedia.org/wiki/PlayStation_VR.
- ↑ "PSVR 2 vs. PSVR – How Far Has PlayStation VR Come Since 2016?". Road to VR. https://www.roadtovr.com/psvr-vs-psvr-2-specs-comparison-playstation-vr-2/.
- ↑ "PlayStation VR". Wevolver. https://www.wevolver.com/specs/playstation-vr.