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{{Device Infobox
{{Device Infobox
|image=[[File:hp reverb g21.png|250px]]
|image =
|VR/AR=[[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type=[[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype=[[PC-Powered VR]]
|Subtype = [[PC VR]]
|Platform=[[SteamVR]], [[Windows Mixed Reality]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Developer=HP, Valve, Windows
|Developer = [[HP]], [[Valve]], [[Microsoft]]
|Operating System=Windows 10 or 2004
|Manufacturer = [[HP]]
|Predecessor=HP Reverb G1
|Release Date = November 2020
|Successor=HP Reverb G2 Omnicept
|Price = $599 USD
|Display=Dual LCD 2.89’’ diagonal with Pulse Backlight technology
|Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
|Resolution=2160  x 2160 pixels per eye
|Predecessor = [[HP Reverb G1]]
|Refresh Rate=90Hz
|Display = 2.89" LCD
|Field of View=~114 degrees, Fresnel-Aspherical
|Resolution = 2160×2160 per eye (4320×2160 combined)
|Optics=[[Fresnel lens]]
|Refresh Rate = 90 Hz
|IPD Range=60-68mm
|Field of View = 114°
|Tracking=6DOF, inside/out,
|PPD = ~24 PPD
|Rotational Trackin=gyroscope, accelerometer, magnetometer
|IPD Range = Mechanical adjustment
|Audio=built-in speakers, built-in microphones
|Ocularity = Binocular
|Camera=2 front-facing and 2 side-facing
|Optics = Fresnel (Valve-designed)
|Sensors=HP Reverb G2 tracking, IMU, active LEDs
|Tracking = Inside-out 6DoF (4 cameras)
|Input=HP Reverb G2 Controllers
|Eye Tracking = No
|Connectivity=USB 3.0 type C, BlueTooth
|Hand Tracking = No
|Power=rechargeable headset, battery-operated controllers
|Controllers = Windows Mixed Reality controllers (6DoF)
|Weight=1.2lb (550g)
|Audio = Valve Index off-ear speakers
|Size=2.95x7.32x3.31in (75x186x84 mm)
|Microphone = Dual
|Cable=One 6m 2-in-1 (DisplayPort™ 1.3 + USB 3.0 Type C®)
|Connectivity = DisplayPort, USB 3.0
|Release Date=November 2020
|Cable Length = 6m (19.69 ft)
|Price=$599
|Weight = ~498g (without cable)
|Website=https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html
}}
}}


__TOC__
The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.
==Introduction==
The [[HP Reverb G2]], part of [[HP VR]], was created in partnership with [[Windows]] and [[Valve]] and released in late 2020. It improves upon previous HP models like the original Reverb G1 and the Windows Mixed Reality headsets, but maintains the same high resolution as the first Reverb.<ref name=”six”></ref>


The G2 has one of the most impressive resolutions on the market, creating sharp and clear images with no screen door effect.<ref name=”six”></ref>
== History and Development ==
==Release and Pricing==


The HP Reverb G2 started shipping in November 2020 at $599. There were some shipment issues for pre-orders due to “shipment prioritization:” some headsets were available in store for purchase before the pre-orders were fulfilled.<ref name=”seven”>https://press.hp.com/us/en/blogs/2020/hp-reverb-g2-vr-shipping-update.html</ref>
HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref>


==Hardware==
The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]].


In the box<ref name=”three”>https://www8.hp.com/h20195/v2/GetPDF.aspx/c06630565.pdf</ref>:
== Design and Hardware ==
* HP Reverb G2 HMD
* 6m cable to connect to computers
* Power adapter
* 2 hand controllers
* 1 DisplayPort to mini-DisplayPort™ adapter
* USB-C® to A adapter


Valve designed the lenses and speakers of the headset.<ref name=”one”>https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html</ref> The speakers mirror those on the Valve index, slightly pulled away from your ears.
=== Display ===


This is the first Windows Mixed Reality headset to contain 4 instead of 2 cameras on the HMD, which improves tracking.<ref name=”six”>https://www.roadtovr.com/hp-reverb-g2-review/</ref>
The Reverb G2 features best-in-class resolution:
===Minimum PC Requirements===
Operating System
* Windows 10: version 1903/1909  (KB4577062 or later)
* Windows 2004 (KB4577063 or later
Graphics
* NVIDIA® GTX 1080
* NVIDIA® Quadro® P5200
* AMD Radeon™ Pro WX 8200
Processor
* Intel® Core™ i7or equivalent
* Intel® Xeon® E3-1240 v5 or equivalent
Memory
* 16 GB
Video Out
* DisplayPort™ 1.3
USB ports
* 1x USB 3.0


<ref name=”two”>https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-5420ENW</ref>
* Dual 2.89-inch LCD panels
==Setup Tutorial==
* '''2160×2160 resolution per eye''' (4320×2160 combined)
Visit HP’s set up guide for more info.<ref name=”two”></ref>
* Full RGB subpixel stripe technology
* 90 Hz refresh rate
* 114° field of view
* ~24 pixels per degree
* Effectively eliminates screen door effect
* Superior text readability


==Input devices==
=== Optics ===


The Reverb G2 comes with two controllers that are similar to the Oculus Touch controllers.
Valve-designed lens system:


You can also use the Valve Index Controllers with your Reverb G2 headset. You’ll need the external bay stations, valve controllers, and a receiver to sync them with your HMD.<ref name=”five”>https://uploadvr.com/how-to-use-hp-reverb-g2-with-valve-index-controllers/</ref>
* Fresnel lenses designed by Valve
* Same optical expertise as [[Valve Index]]
* Wide sweet spot
* Reduced god rays compared to competitors


==Accessories==
=== Audio ===


===VR Backpack===
Premium audio from Valve:
You have the ability to freely roam VR experiences with [[HP Z VR Backpack PC]]. The backpack comes with two, swappable battery packs. You can also dock the computer for a desktop experience. HP noted training, location-based entertainment, and design as three industries that could benefit from this.<ref name=”four”>https://www8.hp.com/us/en/vr/vr-backpack.html</ref>
==Apps==


===Stores===
* '''Valve Index-style off-ear speakers'''
*[[SteamVR]]
* 10mm offset from ears for comfort
*[[Windows Mixed Reality]]
* No pressure on ears during extended sessions
* Powerful spatial audio
* No headphones required
* Open-back design for ambient awareness


==Developer==
=== Tracking ===
To prototype, review WMR’s developer documentation and review their porting guide.<ref name=”eight”>https://docs.microsoft.com/en-us/windows/mixed-reality/develop/development?tabs=unity</ref>


==Images==
First WMR headset with 4-camera tracking:
<gallery mode="packed">
File:hp reverb g27.png
File:hp reverb g26.png
File:hp reverb g25.png
File:hp reverb g24.png
File:hp reverb g23.png
File:hp reverb g22.png
File:hp reverb g21.png
</gallery>


==References==
* 4 cameras (2 front, 2 side-facing)
<references />
* 6 Degrees of Freedom
* Inside-out tracking—no base stations
* Improved arm tracking coverage vs 2-camera WMR
* Internal IMU sensors


=== Controllers ===
Redesigned Windows Mixed Reality controllers:
* 6DoF tracking
* Bluetooth connection to headset
* Smaller, more ergonomic design than previous WMR controllers
* Backwards compatible with other WMR headsets
* Sold separately for older WMR headset upgrades
=== Build and Comfort ===
* ~498g weight (without cable)
* Mechanical IPD adjustment
* Replaceable magnetic fabric face cushions
* Velcro adjustment system
* 6m (19.69 ft) cable—thinner and lighter than predecessor
* Single cable design (DisplayPort + USB 3.0 combined)
== Compatibility ==
=== Platforms ===
* '''Windows Mixed Reality:''' Native support
* '''SteamVR:''' Full compatibility
* Developed with Microsoft and Valve collaboration
=== System Requirements ===
* '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700
* '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
* '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
* '''OS:''' Windows 10 May 2019 Update or later
* '''Ports:''' DisplayPort 1.3, USB 3.0
== Specifications ==
{| class="wikitable"
|-
! Specification !! Details
|-
| Resolution || 2160×2160 per eye (4320×2160 combined)
|-
| Refresh Rate || 90 Hz
|-
| Field of View || 114°
|-
| Tracking || Inside-out 6DoF (4 cameras)
|-
| Audio || Valve off-ear speakers
|-
| Cable || 6m DisplayPort + USB 3.0
|-
| Weight || ~498g
|-
| Price || $599 USD
|}
== Reception ==
'''Praise:'''
* Industry-leading resolution (2160×2160 per eye)
* Screen door effect virtually eliminated
* Excellent clarity for text and simulations
* Valve-designed lenses and audio
* Comfortable off-ear speakers
* 4-camera tracking improvement over 2-camera WMR
* $599 price point below Valve Index
* Full SteamVR and WMR compatibility
* Thinner, lighter cable
* Good value for resolution
'''Criticism:'''
* WMR controller tracking still limited compared to Lighthouse
* 90 Hz only (Index offers 144 Hz)
* Some tracking dead zones for controllers
* LCD displays (not OLED—less contrast)
* Cable tethered (no wireless option)
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref>
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref>
== See Also ==
* [[HP Reverb G1]]
* [[Valve Index]]
* [[Meta Quest 2]]
* [[Samsung Odyssey+]]
* [[Windows Mixed Reality]]
== References ==
{{reflist}}
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Windows Mixed Reality]]
[[Category:HP]]
[[Category:2020 in technology]]

Revision as of 15:06, 7 January 2026

HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Windows Mixed Reality, SteamVR
Developer HP, Valve, Microsoft
Manufacturer HP
Release Date November 2020
Price $599 USD
Website https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
Predecessor HP Reverb G1
System
Storage
Display
Display 2× 2.89" LCD
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Image
Field of View 114°
Optics
Optics Fresnel (Valve-designed)
Ocularity Binocular
IPD Range Mechanical adjustment
Tracking
Tracking Inside-out 6DoF (4 cameras)
Eye Tracking No
Hand Tracking No
Audio
Audio Valve Index off-ear speakers
Microphone Dual
Connectivity
Connectivity DisplayPort, USB 3.0
Device
Weight ~498g (without cable)
Cable Length 6m (19.69 ft)


The HP Reverb G2 is a PC VR head-mounted display developed in collaboration between HP, Valve, and Microsoft, released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both Windows Mixed Reality and SteamVR, the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.

History and Development

HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the Valve Index), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.[1]

The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 Valve Index but above consumer headsets like the Oculus Rift S.

Design and Hardware

Display

The Reverb G2 features best-in-class resolution:

  • Dual 2.89-inch LCD panels
  • 2160×2160 resolution per eye (4320×2160 combined)
  • Full RGB subpixel stripe technology
  • 90 Hz refresh rate
  • 114° field of view
  • ~24 pixels per degree
  • Effectively eliminates screen door effect
  • Superior text readability

Optics

Valve-designed lens system:

  • Fresnel lenses designed by Valve
  • Same optical expertise as Valve Index
  • Wide sweet spot
  • Reduced god rays compared to competitors

Audio

Premium audio from Valve:

  • Valve Index-style off-ear speakers
  • 10mm offset from ears for comfort
  • No pressure on ears during extended sessions
  • Powerful spatial audio
  • No headphones required
  • Open-back design for ambient awareness

Tracking

First WMR headset with 4-camera tracking:

  • 4 cameras (2 front, 2 side-facing)
  • 6 Degrees of Freedom
  • Inside-out tracking—no base stations
  • Improved arm tracking coverage vs 2-camera WMR
  • Internal IMU sensors

Controllers

Redesigned Windows Mixed Reality controllers:

  • 6DoF tracking
  • Bluetooth connection to headset
  • Smaller, more ergonomic design than previous WMR controllers
  • Backwards compatible with other WMR headsets
  • Sold separately for older WMR headset upgrades

Build and Comfort

  • ~498g weight (without cable)
  • Mechanical IPD adjustment
  • Replaceable magnetic fabric face cushions
  • Velcro adjustment system
  • 6m (19.69 ft) cable—thinner and lighter than predecessor
  • Single cable design (DisplayPort + USB 3.0 combined)

Compatibility

Platforms

  • Windows Mixed Reality: Native support
  • SteamVR: Full compatibility
  • Developed with Microsoft and Valve collaboration

System Requirements

  • GPU (Consumer): NVIDIA GTX 1080 or AMD RX 5700
  • GPU (Professional): NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
  • CPU: Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
  • OS: Windows 10 May 2019 Update or later
  • Ports: DisplayPort 1.3, USB 3.0

Specifications

Specification Details
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Field of View 114°
Tracking Inside-out 6DoF (4 cameras)
Audio Valve off-ear speakers
Cable 6m DisplayPort + USB 3.0
Weight ~498g
Price $599 USD

Reception

Praise:

  • Industry-leading resolution (2160×2160 per eye)
  • Screen door effect virtually eliminated
  • Excellent clarity for text and simulations
  • Valve-designed lenses and audio
  • Comfortable off-ear speakers
  • 4-camera tracking improvement over 2-camera WMR
  • $599 price point below Valve Index
  • Full SteamVR and WMR compatibility
  • Thinner, lighter cable
  • Good value for resolution

Criticism:

  • WMR controller tracking still limited compared to Lighthouse
  • 90 Hz only (Index offers 144 Hz)
  • Some tracking dead zones for controllers
  • LCD displays (not OLED—less contrast)
  • Cable tethered (no wireless option)
  • Fresnel lens god rays in dark scenes[2]

[3]

See Also

References