Meta Quest 3S: Difference between revisions
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The Quest 3S utilizes [[inside-out tracking]] with 6 [[degrees of freedom]] (DoF) via four integrated monochrome tracking cameras located on the front and sides of the headset<ref name="vr-compare" />. Meta's inside-out tracking is generally considered robust and class-leading for standalone headsets<ref name="roadtoVR" />. The headset includes two [[Infrared]] (IR) flood illuminators, which improve hand tracking and controller tracking performance in low-light conditions, allowing tracking to function even in complete darkness in some scenarios – an area where it potentially outperforms the Quest 3<ref name="uploadvr2">{{cite web |url=https://www.uploadvr.com/quest3s-hand-tracking-better-than-quest-3/ |title=Quest 3S Has Better Low-Light Head & Hand Tracking Than Quest 3 |last=Heaney |first=David |date=October 10, 2024 |website=UploadVR |accessdate=May 4, 2025}}</ref><ref name="roadtoVR" />. The Quest 3S lacks the dedicated [[depth sensor]] found on the Quest 3, which is used by the latter to improve the speed and accuracy of automatic room scanning (scene meshing) for mixed reality setup<ref name="uploadvr1" />. | The Quest 3S utilizes [[inside-out tracking]] with 6 [[degrees of freedom]] (DoF) via four integrated monochrome tracking cameras located on the front and sides of the headset<ref name="vr-compare" />. Meta's inside-out tracking is generally considered robust and class-leading for standalone headsets<ref name="roadtoVR" />. The headset includes two [[Infrared]] (IR) flood illuminators, which improve hand tracking and controller tracking performance in low-light conditions, allowing tracking to function even in complete darkness in some scenarios – an area where it potentially outperforms the Quest 3<ref name="uploadvr2">{{cite web |url=https://www.uploadvr.com/quest3s-hand-tracking-better-than-quest-3/ |title=Quest 3S Has Better Low-Light Head & Hand Tracking Than Quest 3 |last=Heaney |first=David |date=October 10, 2024 |website=UploadVR |accessdate=May 4, 2025}}</ref><ref name="roadtoVR" />. The Quest 3S lacks the dedicated [[depth sensor]] found on the Quest 3, which is used by the latter to improve the speed and accuracy of automatic room scanning (scene meshing) for mixed reality setup<ref name="uploadvr1" />. | ||
The headset comes bundled with the same Meta Quest Touch Plus controllers used by the Quest 3<ref name="uploadvr1" /><ref name="roadtoVR" />. These controllers feature a more compact design without the tracking rings found on the Quest 2's controllers<ref name="roadtoVR" />, incorporate [[haptics]] (branded as TruTouch Haptics)<ref name="uploadvr1" />, and use capacitive sensors on the buttons, thumbsticks, and triggers for basic finger presence detection<ref name="roadtoVR" />. They are powered by standard AA batteries<ref name="roadtoVR" /><ref name="guardian" />. While generally praised for their ergonomics and tracking accuracy<ref name="guardian" />, some tracking issues can occur if the controllers are held outside the headset cameras' view for extended periods ( | The headset comes bundled with the same Meta Quest Touch Plus controllers used by the Quest 3<ref name="uploadvr1" /><ref name="roadtoVR" />. These controllers feature a more compact design without the tracking rings found on the Quest 2's controllers<ref name="roadtoVR" />, incorporate [[haptics]] (branded as TruTouch Haptics)<ref name="uploadvr1" />, and use capacitive sensors on the buttons, thumbsticks, and triggers for basic finger presence detection<ref name="roadtoVR" />. They are powered by standard AA batteries<ref name="roadtoVR" /><ref name="guardian" />. While generally praised for their ergonomics and tracking accuracy<ref name="guardian" />, some tracking issues can occur if the controllers are held outside the headset cameras' view for extended periods (for example behind the back)<ref name="roadtoVR" />. Hand tracking is supported and benefits from the IR illuminators in low light<ref name="uploadvr2" />, though its accuracy and usability within the [[Horizon OS]] interface were still critiqued by some reviewers as occasionally frustrating<ref name="roadtoVR" /><ref name="mixed-news" />. | ||
=== Audio === | === Audio === |