Haptics: Difference between revisions
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* '''[[OpenXR 1.1]]''' (Khronos) unifies API calls for amplitude-/frequency-controlled haptic output across headsets. | * '''[[OpenXR 1.1]]''' (Khronos) unifies API calls for amplitude-/frequency-controlled haptic output across headsets. | ||
The haptics industry faces challenges in [[haptic standardization]], with different devices using proprietary formats and protocols. Initiatives like the [[Haptics Industry Forum]] are working to establish standards for haptic content creation and playback across platforms.<ref>ISO/TC 159/SC 4 Ergonomics of human-system interaction. (2022). ISO 9241-910:2022 Ergonomics of human-system interaction | The haptics industry faces challenges in [[haptic standardization]], with different devices using proprietary formats and protocols. Initiatives like the [[Haptics Industry Forum]] are working to establish standards for haptic content creation and playback across platforms.<ref>ISO/TC 159/SC 4 Ergonomics of human-system interaction. (2022). ISO 9241-910:2022 Ergonomics of human-system interaction - Part 910: Framework for tactile and haptic interaction.</ref> | ||
[[Haptic codecs]] like [[MPEG-V]] and [[MPEG-H]] include provisions for standardized haptic data, though adoption remains limited compared to audio and video standards.<ref>Eid, M., Orozco, M., & El Saddik, A. (2007, June). A guided tour in haptic audio visual environments and applications. In 2007 IEEE International Conference on Multimedia and Expo (pp. 1449-1452). IEEE.</ref> | [[Haptic codecs]] like [[MPEG-V]] and [[MPEG-H]] include provisions for standardized haptic data, though adoption remains limited compared to audio and video standards.<ref>Eid, M., Orozco, M., & El Saddik, A. (2007, June). A guided tour in haptic audio visual environments and applications. In 2007 IEEE International Conference on Multimedia and Expo (pp. 1449-1452). IEEE.</ref> |