Acronyms: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Xinreality (talk | contribs) No edit summary |
||
Line 38: | Line 38: | ||
*'''[[HPU]]''' = [[holographic processing unit]] | *'''[[HPU]]''' = [[holographic processing unit]] | ||
*'''[[HRTF]]''' = [[head-related transfer function]] | *'''[[HRTF]]''' = [[head-related transfer function]] | ||
*'''[[HUD]]''' = [[Head- | *'''[[HUD]]''' = [[Head-up display]] | ||
*'''[[IK]]''' = [[inverse kinematics]] | *'''[[IK]]''' = [[inverse kinematics]] | ||
*'''[[IMU]]''' = [[inertial measuring unit]] | *'''[[IMU]]''' = [[inertial measuring unit]] | ||
Line 50: | Line 50: | ||
*'''[[LOD]]''' = [[level of detail]] | *'''[[LOD]]''' = [[level of detail]] | ||
*'''[[LoS]]''' = [[line of sight]] | *'''[[LoS]]''' = [[line of sight]] | ||
*'''[[MOCAP]]''' = [[motion capture]] | *'''[[MOCAP]]''' = [[motion capture]] | ||
*'''[[MPS]]''' = [[motion positioning system]] | *'''[[MPS]]''' = [[motion positioning system]] | ||
Line 60: | Line 59: | ||
*'''[[OHMD]]''' = [[optical head-mounted display]] | *'''[[OHMD]]''' = [[optical head-mounted display]] | ||
*'''[[OLED]]''' = [[organic light-emitting diode]] | *'''[[OLED]]''' = [[organic light-emitting diode]] | ||
*'''[[OpenXR]]''' = [[ | *'''[[OpenXR]]''' = [[OpenXR]] | ||
*'''[[OST]]''' = [[optical see-through]] | *'''[[OST]]''' = [[optical see-through]] | ||
*'''[[PC VR]]''' = [[Personal Computer Virtual Reality]] | *'''[[PC VR]]''' = [[Personal Computer Virtual Reality]] | ||
Line 86: | Line 85: | ||
*'''[[VRMMO]]''' = [[virtual reality massive multiplayer online]] | *'''[[VRMMO]]''' = [[virtual reality massive multiplayer online]] | ||
*'''[[VST]]''' = [[video see-through]] | *'''[[VST]]''' = [[video see-through]] | ||
*'''[[WebAR]]''' = [[ | *'''[[WebAR]]''' = [[WebAR]] | ||
*'''[[WebVR]]''' = [[ | *'''[[WebVR]]''' = [[WebVR]] | ||
*'''[[WebXR]]''' = [[ | *'''[[WebXR]]''' = [[WebXR]] | ||
*'''[[WiGig]]''' = [[wireless gigabit]] | *'''[[WiGig]]''' = [[wireless gigabit]] | ||
*'''[[WMR]]''' = [[Windows Mixed Reality]] | *'''[[WMR]]''' = [[Windows Mixed Reality]] |
Latest revision as of 20:45, 1 May 2025
- See also Terms
- 3DOF = 3 degrees of freedom
- 6DOF = 6 degrees of freedom
- AI = Artificial Intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = Augmented Virtuality
- BCI = brain-computer interface
- CAD = Computer-Aided Design
- CAVE = cave automatic virtual environment
- CG VR = Computer-Generated VR
- CPU = central processing unit
- CV = computer vision
- DFR = dynamic foveated rendering
- DLC = Downloadable Content
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = graphics language transmission format
- GPU = graphics processing unit
- HCI = Human-Computer Interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = Head-up display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IoT = internet of things
- IPD = interpupillary distance
- IR = infrared
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LIDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- MOCAP = motion capture
- MPS = motion positioning system
- MR = mixed reality
- MRC = mixed reality capture
- MS&T = Modeling, Simulation, and Training
- NFT = Non-Fungible Token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- OST = optical see-through
- PC VR = Personal Computer Virtual Reality
- POV = Point-of-View
- PPI = pixels per inch
- PPD = pixels per degree
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = System-on-Chip
- SSR = screen space reflections
- ToF = time of flight
- TPC = third-person controller
- TPV = third-person view
- UE = Unreal Engine
- UI = User Interface
- UX = User Experience
- VFX = visual effects
- VR = virtual reality
- VRE = Virtual Reality Experience
- VRET = virtual reality exposure therapy
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = WebAR
- WebVR = WebVR
- WebXR = WebXR
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality