Daydream View: Difference between revisions
No edit summary |
|||
Line 52: | Line 52: | ||
===Problems=== | ===Problems=== | ||
[[Light leak]] and [[lens glare]] are two of the problems with the Daydream View. Because the HMD is designed to accommodate phones of various sizes, light from external environment can enter the HMD from the side of lenses. In scenes of high contrast such as white objects on a black background, you'll see thin layer of light around the edges of your view. | [[Light leak]] and [[lens glare]] are two of the problems with the Daydream View. Because the HMD is designed to accommodate phones of various sizes, light from external environment can enter the HMD from the side of lenses. In scenes of high contrast such as white objects on a black background, you'll see thin layer of light around the edges of your view. [[Screen door effect]] is less noticeable on View than on [[Rift]] or [[Vive]]. | ||
==Specifications== | ==Specifications== |
Revision as of 05:51, 11 November 2016

Daydream View | |
---|---|
Basic Info | |
VR/AR | Virtual Reality |
Type | Head-mounted display |
Subtype | Slide-on HMD |
Platform | Daydream |
Developer | |
Release Date | November 10, 2016 |
Price | $79 |
Website | Samsung Gear VR Website |
Requires | Daydream Ready Phones |
Predecessor | Google Cardbord |
System | |
Operating System | Android |
Storage | |
Display | |
Display | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) |
Resolution | 2560 x 1440, 1280 x 1440 per eye |
Pixel Density | 518 PPI - 577 PPI |
Refresh Rate | 60 Hz Low-persistence |
Image | |
Field of View | 90° (nominal) |
Optics | |
Tracking | |
Tracking | 3DOF |
Rotational Tracking | Accelerator, Gyrometer, Proximity |
Positional Tracking | None |
Update Rate | Rotational: 1000 Hz, high accuracy |
Latency | Motion to Photon: Less than 20 ms |
Audio | |
Audio | 3D Spatial Sound |
Camera | High Frame Rate Preview (60fps) |
Connectivity | |
Connectivity | microUSB to the smartphone |
Device | |
Weight | 318g |
Input | Touchpad, Back Button, Volume Key, Focus adjustment wheel |
Size | 201.9 x 116.4 x 92.6 mm |
Daydream is a Virtual Reality head-mounted display developed by Google for Daydream Platform. To use Daydream View, users need to mount a Daydream ready Smartphone inside it. The smartphone serves not only as Gear VR's screen but also as its computer. Unlike other mobile HMDs, Gear VR does not solely rely on the smartphone's IMUs for tracking. It has additional IMUs and Oculus' rotational tracking technology built within, allowing for fast and accurate tracking of the user's head movements. While impressive, the current Gear VR does not possess positional tracking.
Announced during Google I/O 2016, Samsung Gear VR was released in November 10, 2016 for $79. Users who pre-order Pixel or Pixel XL will receive the HMD for free.
Daydream Ready Phones
- Google Pixel - Released on October 20, 2016 for $649
- Google Pixel XL - Released on October 20, 2016 for $769
Hardware
Design of HMD
Daydream View consists of a plastic body wrapped in soft fabric. The overall feel of the HMD is simple and light without being cheap. Unlike Gear VR, which has IMUs, fans and microUSB port, Daydream View has only lenses and a NFC tag concealed within the front cover. The HMD does not need to be connected to the phone, the NFC tag detects the phone when it is in place.
The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and few high-friction pads to keep the phone in place. This method allows the HMD to be compatible with phones of various sizes and thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. These pads align the VR views with the lenses.
Unlike many other HMD, Daydream View does not have a top strap. It has 1 strap that goes horizontally across your head. It does not use velcro, instead the HMD uses plastic loops to adjust, tighten and loosen the straps.
Problems
Light leak and lens glare are two of the problems with the Daydream View. Because the HMD is designed to accommodate phones of various sizes, light from external environment can enter the HMD from the side of lenses. In scenes of high contrast such as white objects on a black background, you'll see thin layer of light around the edges of your view. Screen door effect is less noticeable on View than on Rift or Vive.
Specifications
Head-Mounted Display
Part | Spec |
---|---|
Field of View | 90° (nominal), various by phone |
Dimensions | |
Weight | ??g |
Interpupillary Distance | ??-?? mm???? |
Sensors | Accelerator, Gyrometer, Proximity |
Tracking | 3 degrees of freedom (rotational) |
Update Rate | Rotational Tracking: 1000 Hz, high accuracy |
Latency | Motion to Photon Latency: Less than 20ms |
Focal Adjustment | Covers Nearsighted / Farsighted Eyes |
Input | Touchpad, Back Button, Volume Key, Focus adjustment wheel |
Connectivity | microUSB connection to the Smartphone |
Smartphones
- MUST have at least 2 physical cores.
- MUST support sustained performance mode.
- MUST support Vulkan Hardware Level 0 and SHOULD support Vulkan Hardware Level 1.
- MUST support H.264 decoding at least 3840 x 2160 @ 30fps-40Mbps.
- MUST support HEVC and VP9, MUST be capable to decode at least 1920 x 1080 @ 30 fps-10Mbps and SHOULD be capable to decode 3840 x 2160 @ 30fps-20Mbps (equivalent to 4 instances of 1920 x 1080 @ 30fps-5Mbps).
- STRONGLY RECOMMENDED to support android.hardware.sensor.hifi_sensors feature and MUST meet the gyroscope, accelerometer, and magnetometer related requirements for android.hardware.hifi_sensors
- MUST have an embedded screen, and its resolution MUST be at least be Full HD (1080p) and STRONGLY RECOMMENDED to be Quad HD (1440p) or higher
- MUST measure between 4.7″ and 6″ diagonal
- MUST update at least 60 Hz while in VR Mode
- The display latency on Gray-to-Gray, White-to-Black, and Black-to-White switching time MUST be ≤ 3 ms
- The display MUST support a low-persistence mode with ≤5 ms persistence
- Device implementations MUST support Bluetooth 4.2 and Bluetooth LE Data Length Extension.