Simulator sickness: Difference between revisions
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====Locomotion==== | ====Locomotion==== | ||
{{see also|Locomotion}} | |||
*Reduce non-forward movements - Avoid movements that we do not do in real life like looking to the side while moving forward. The solution is to only allowing the user to walk toward where they are facing. While this reduces simulator sickness, it limits the game play. | *Reduce non-forward movements - Avoid movements that we do not do in real life like looking to the side while moving forward. The solution is to only allowing the user to walk toward where they are facing. While this reduces simulator sickness, it limits the game play. | ||