Jump to content

Simulator sickness: Difference between revisions

Shadowdawn (talk | contribs)
Shadowdawn (talk | contribs)
Line 65: Line 65:
*
*
====Locomotion====
====Locomotion====
*Reduce non-forward movements - avoid movements that we do not do in real life like looking to the side while moving forward. The solution is to only allowing the user to walk toward where they are facing. While this reduces simulator sickness, it limits the game play.
*Reduce non-forward movements - Avoid movements that we do not do in real life like looking to the side while moving forward. The solution is to only allowing the user to walk toward where they are facing. While this reduces simulator sickness, it limits the game play.


*Reduce [[vection]] -  
*Reduce [[vection]] - A lot of vection can make some users sick. Effective way to reduce vection is to use simple textures or reduce the speed of the player's movement.


*Reduce [[acceleration]]s -  
*Reduce [[acceleration]]s - Because our vestibular system only detects accelerations (changes in velocity) not constant [[velocity]]. If the user is moving at constant speed or straight line, they will feel very little simulator sickness from accelerations.


*Reduce camera yaw -  
*Reduce camera yaw -