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Rift: Difference between revisions

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'''Tracking''':
'''Tracking''':


The tracking system employed by Rift is named [[Constellation tracking]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. Oculus has promised for both seated and standing VR experiences.  
The tracking system employed by Rift is named [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. Oculus has promised for both seated and standing VR experiences.  


'''External camera sensor''':
'''External camera sensor''':