Rift: Difference between revisions
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|Tracking=6DOF | |Tracking=6DOF | ||
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]] | |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]] | ||
|Positional Tracking=External sensor | |Positional Tracking=External camera sensor | ||
|Update Rate= | |Update Rate= | ||
|Latency= | |Latency= | ||
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'''Tracking''': | '''Tracking''': | ||
The tracking system employed by Rift is named [[Constellation tracking]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external sensor | The tracking system employed by Rift is named [[Constellation tracking]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. Oculus has promised for both seated and standing VR experiences. | ||
'''External sensor | '''External camera sensor''': | ||
[[External sensor | [[External camera sensor]] is not only able to track the headset but also [[Oculus Touch]]. [[Brandon Iribe]] has mentioned that other hardware manufactures can cover their own devices with the LED markers so they can be tracked too. | ||
'''Voice and Audio''': | '''Voice and Audio''': |