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Rift: Difference between revisions

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'''Tracking''':
'''Tracking''':


Tracking is improved from [[DK2]] and Crescent Bay. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external sensor camera]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the sensor camera is able to recognize these markers and track the position of the HMD. Oculus has promised for both seated and standing VR experiences.  
The tracking system employed by Rift is named [[Constellation tracking]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external sensor camera]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the sensor camera is able to recognize these markers and track the position of the HMD. Oculus has promised for both seated and standing VR experiences.  


'''External sensor camera''':
'''External sensor camera''':