HP Reverb G2: Difference between revisions
Appearance
Xinreality (talk | contribs) m Text replacement - "Discrete HMD" to "PC-Powered VR" |
Improving page with detailed specifications, sections, and references |
||
| Line 1: | Line 1: | ||
{{Device Infobox | {{Device Infobox | ||
|image= | |image = | ||
|VR/AR=[[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype=[[PC | |Subtype = [[PC VR]] | ||
|Platform=[[ | |Platform = [[Windows Mixed Reality]], [[SteamVR]] | ||
|Developer=HP, Valve, | |Developer = [[HP]], [[Valve]], [[Microsoft]] | ||
| | |Manufacturer = [[HP]] | ||
| | |Release Date = November 2020 | ||
| | |Price = $599 USD | ||
|Display= | |Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html | ||
|Resolution= | |Predecessor = [[HP Reverb G1]] | ||
|Refresh Rate= | |Display = 2× 2.89" LCD | ||
|Field of View= | |Resolution = 2160×2160 per eye (4320×2160 combined) | ||
| | |Refresh Rate = 90 Hz | ||
|IPD Range= | |Field of View = 114° | ||
| | |PPD = ~24 PPD | ||
| | |IPD Range = Mechanical adjustment | ||
| | |Ocularity = Binocular | ||
| | |Optics = Fresnel (Valve-designed) | ||
| | |Tracking = Inside-out 6DoF (4 cameras) | ||
| | |Eye Tracking = No | ||
|Hand Tracking = No | |||
| | |Controllers = Windows Mixed Reality controllers (6DoF) | ||
| | |Audio = Valve Index off-ear speakers | ||
| | |Microphone = Dual | ||
|Cable= | |Connectivity = DisplayPort, USB 3.0 | ||
| | |Cable Length = 6m (19.69 ft) | ||
|Weight = ~498g (without cable) | |||
}} | }} | ||
The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect. | |||
The | |||
== History and Development == | |||
== | |||
HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref> | |||
The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]]. | |||
== Design and Hardware == | |||
=== Display === | |||
The Reverb G2 features best-in-class resolution: | |||
* Dual 2.89-inch LCD panels | |||
* '''2160×2160 resolution per eye''' (4320×2160 combined) | |||
* Full RGB subpixel stripe technology | |||
* 90 Hz refresh rate | |||
* 114° field of view | |||
* ~24 pixels per degree | |||
* Effectively eliminates screen door effect | |||
* Superior text readability | |||
== | === Optics === | ||
Valve-designed lens system: | |||
* Fresnel lenses designed by Valve | |||
* Same optical expertise as [[Valve Index]] | |||
* Wide sweet spot | |||
* Reduced god rays compared to competitors | |||
== | === Audio === | ||
Premium audio from Valve: | |||
* '''Valve Index-style off-ear speakers''' | |||
* | * 10mm offset from ears for comfort | ||
* | * No pressure on ears during extended sessions | ||
* Powerful spatial audio | |||
* No headphones required | |||
* Open-back design for ambient awareness | |||
== | === Tracking === | ||
First WMR headset with 4-camera tracking: | |||
* 4 cameras (2 front, 2 side-facing) | |||
* 6 Degrees of Freedom | |||
* Inside-out tracking—no base stations | |||
* Improved arm tracking coverage vs 2-camera WMR | |||
* Internal IMU sensors | |||
=== Controllers === | |||
Redesigned Windows Mixed Reality controllers: | |||
* 6DoF tracking | |||
* Bluetooth connection to headset | |||
* Smaller, more ergonomic design than previous WMR controllers | |||
* Backwards compatible with other WMR headsets | |||
* Sold separately for older WMR headset upgrades | |||
=== Build and Comfort === | |||
* ~498g weight (without cable) | |||
* Mechanical IPD adjustment | |||
* Replaceable magnetic fabric face cushions | |||
* Velcro adjustment system | |||
* 6m (19.69 ft) cable—thinner and lighter than predecessor | |||
* Single cable design (DisplayPort + USB 3.0 combined) | |||
== Compatibility == | |||
=== Platforms === | |||
* '''Windows Mixed Reality:''' Native support | |||
* '''SteamVR:''' Full compatibility | |||
* Developed with Microsoft and Valve collaboration | |||
=== System Requirements === | |||
* '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700 | |||
* '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200 | |||
* '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent | |||
* '''OS:''' Windows 10 May 2019 Update or later | |||
* '''Ports:''' DisplayPort 1.3, USB 3.0 | |||
== Specifications == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Resolution || 2160×2160 per eye (4320×2160 combined) | |||
|- | |||
| Refresh Rate || 90 Hz | |||
|- | |||
| Field of View || 114° | |||
|- | |||
| Tracking || Inside-out 6DoF (4 cameras) | |||
|- | |||
| Audio || Valve off-ear speakers | |||
|- | |||
| Cable || 6m DisplayPort + USB 3.0 | |||
|- | |||
| Weight || ~498g | |||
|- | |||
| Price || $599 USD | |||
|} | |||
== Reception == | |||
'''Praise:''' | |||
* Industry-leading resolution (2160×2160 per eye) | |||
* Screen door effect virtually eliminated | |||
* Excellent clarity for text and simulations | |||
* Valve-designed lenses and audio | |||
* Comfortable off-ear speakers | |||
* 4-camera tracking improvement over 2-camera WMR | |||
* $599 price point below Valve Index | |||
* Full SteamVR and WMR compatibility | |||
* Thinner, lighter cable | |||
* Good value for resolution | |||
'''Criticism:''' | |||
* WMR controller tracking still limited compared to Lighthouse | |||
* 90 Hz only (Index offers 144 Hz) | |||
* Some tracking dead zones for controllers | |||
* LCD displays (not OLED—less contrast) | |||
* Cable tethered (no wireless option) | |||
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref> | |||
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref> | |||
== See Also == | |||
* [[HP Reverb G1]] | |||
* [[Valve Index]] | |||
* [[Meta Quest 2]] | |||
* [[Samsung Odyssey+]] | |||
* [[Windows Mixed Reality]] | |||
== References == | |||
{{reflist}} | |||
[[Category:Devices]] | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category:PC VR Headsets]] | |||
[[Category:Windows Mixed Reality]] | |||
[[Category:HP]] | |||
[[Category:2020 in technology]] | |||