Acronyms: Difference between revisions
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:''See also [[:Category:Terms|Terms]]'' | :''See also [[:Category:Terms|Terms]]'' | ||
* [[3DOF]] = [[ | * [[3DOF]] = [[3 degrees of freedom]] | ||
* [[6DOF]] = [[ | * [[6DOF]] = [[6 degrees of freedom]] | ||
* [[AI]] = [[ | * [[AI]] = [[Artificial Intelligence]] | ||
* [[API]] = [[application programming interface]] | * [[API]] = [[application programming interface]] | ||
* [[AR]] = [[augmented reality]] | * [[AR]] = [[augmented reality]] | ||
* [[ARCore]] = [[ | * [[ARCore]] = [[Google's AR development platform]] | ||
* [[ARKit]] = [[ | * [[ARKit]] = [[Apple's AR development platform]] | ||
* [[ASW]] = [[asynchronous spacewarp]] | * [[ASW]] = [[asynchronous spacewarp]] | ||
* [[ATW]] = [[asynchronous timewarp]] | * [[ATW]] = [[asynchronous timewarp]] | ||
* [[AV]] = [[ | * [[AV]] = [[Augmented Virtuality]] | ||
* [[BCI]] = [[brain-computer interface]] | * [[BCI]] = [[brain-computer interface]] | ||
* [[CAD]] = [[ | * [[CAD]] = [[Computer-Aided Design]] | ||
* [[CAVE]] = [[cave automatic virtual environment]] | * [[CAVE]] = [[cave automatic virtual environment]] | ||
* [[CG VR]] = [[ | * [[CG VR]] = [[Computer-Generated VR]] | ||
* [[CPU]] = [[central processing unit]] | * [[CPU]] = [[central processing unit]] | ||
* [[CV]] = [[computer vision]] | * [[CV]] = [[computer vision]] | ||
* [[DFR]] = [[dynamic foveated rendering]] | * [[DFR]] = [[dynamic foveated rendering]] | ||
* [[DLC]] = [[Downloadable Content]] | |||
* [[DLP]] = [[digital light processing]] | * [[DLP]] = [[digital light processing]] | ||
* [[DOF]] = [[degrees of freedom]] | * [[DOF]] = [[degrees of freedom]] | ||
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* [[FPS]] = [[frames per second]] | * [[FPS]] = [[frames per second]] | ||
* [[FPV]] = [[first-person view]] | * [[FPV]] = [[first-person view]] | ||
* [[GLTF]] = [[ | * [[GLTF]] = [[graphics language transmission format]] | ||
* [[GPU]] = [[graphics processing unit]] | * [[GPU]] = [[graphics processing unit]] | ||
* [[HCI]] = [[ | * [[HCI]] = [[Human-Computer Interaction]] | ||
* [[HDMI]] = [[high-definition multimedia interface]] | * [[HDMI]] = [[high-definition multimedia interface]] | ||
* [[HMD]] = [[head-mounted display]] | * [[HMD]] = [[head-mounted display]] | ||
* [[HPU]] = [[holographic processing unit]] | * [[HPU]] = [[holographic processing unit]] | ||
* [[HRTF]] = [[head-related transfer function]] | * [[HRTF]] = [[head-related transfer function]] | ||
* [[HUD]] = [[ | * [[HUD]] = [[Head-Up Display]] | ||
* [[IK]] = [[inverse kinematics]] | * [[IK]] = [[inverse kinematics]] | ||
* [[IMU]] = [[inertial measuring unit]] | * [[IMU]] = [[inertial measuring unit]] | ||
* [[IoT]] = [[internet of things]] | * [[IoT]] = [[internet of things]] | ||
* [[IPD]] = [[interpupillary distance]] | * [[IPD]] = [[interpupillary distance]] | ||
* [[IR]] = infrared | |||
* [[IVR]] = [[immersive virtual reality]] | * [[IVR]] = [[immersive virtual reality]] | ||
* [[LBE]] = [[location-based entertainment]] | * [[LBE]] = [[location-based entertainment]] | ||
* [[LFD]] = [[light field display]] | * [[LFD]] = [[light field display]] | ||
* [[ | * [[LIDAR]] = [[light detection and ranging]] | ||
* [[LOD]] = [[level of detail]] | * [[LOD]] = [[level of detail]] | ||
* [[LoS]] = [[line of sight]] | * [[LoS]] = [[line of sight]] | ||
* [[ML]] = [[ | * [[ML]] = [[Machine Learning]] | ||
* [[MOCAP]] = [[motion capture]] | * [[MOCAP]] = [[motion capture]] | ||
* [[MPS]] = [[motion positioning system]] | * [[MPS]] = [[motion positioning system]] | ||
* [[MR]] = [[mixed reality]] | |||
* [[MRC]] = [[mixed reality capture]] | * [[MRC]] = [[mixed reality capture]] | ||
* [[MS&T]] = [[Modeling, Simulation, and Training]] | |||
* [[MS&T]] = [[ | * [[NFT]] = [[Non-Fungible Token]] | ||
* [[NFT]] = [[ | |||
* [[NUI]] = [[natural user interface]] | * [[NUI]] = [[natural user interface]] | ||
* [[OHMD]] = [[optical head-mounted display]] | * [[OHMD]] = [[optical head-mounted display]] | ||
* [[OLED]] = [[organic light-emitting diode]] | * [[OLED]] = [[organic light-emitting diode]] | ||
* [[OpenXR]] = [[ | * [[OpenXR]] = [[open standard for VR and AR]] | ||
* [[PC VR]] = [[ | * [[OST]] = [[optical see-through]] | ||
* [[ | * [[PC VR]] = [[Personal Computer Virtual Reality]] | ||
* [[POV]] = [[Point-of-View]] | |||
* [[PPI]] = pixels per inch | |||
* [[PPD]] = [[pixels per degree]] | * [[PPD]] = [[pixels per degree]] | ||
* [[PSVR]] = [[PlayStation VR]] | * [[PSVR]] = [[PlayStation VR]] | ||
* [[PTT]] = [[pass-through technology]] | * [[PTT]] = [[pass-through technology]] | ||
* [[RGB]] = | * [[RGB]] = red, green, blue | ||
* [[SDK]] = [[software development kit]] | * [[SDK]] = [[software development kit]] | ||
* [[SLAM]] = [[simultaneous localization and mapping]] | * [[SLAM]] = [[simultaneous localization and mapping]] | ||
* [[SoC]] = [[ | * [[SoC]] = [[System-on-Chip]] | ||
* [[SSR]] = [[screen space reflections]] | * [[SSR]] = [[screen space reflections]] | ||
* [[ToF]] = [[time of flight]] | |||
* [[TPC]] = [[third-person controller]] | * [[TPC]] = [[third-person controller]] | ||
* [[TPV]] = [[third-person view]] | * [[TPV]] = [[third-person view]] | ||
* [[UE]] = [[Unreal Engine]] | * [[UE]] = [[Unreal Engine]] | ||
* [[UI]] = [[ | * [[UI]] = [[User Interface]] | ||
* [[UX]] = [[ | * [[UX]] = [[User Experience]] | ||
* [[VFX]] = [[visual effects]] | * [[VFX]] = [[visual effects]] | ||
* [[ | * [[VR]] = [[virtual reality]] | ||
* [[VRE]] = [[Virtual Reality Experience]] | |||
* [[VRET]] = [[virtual reality exposure therapy]] | * [[VRET]] = [[virtual reality exposure therapy]] | ||
* [[VRML]] = [[virtual reality modeling language]] | * [[VRML]] = [[virtual reality modeling language]] | ||
* [[VRMMO]] = [[virtual reality massive multiplayer online]] | * [[VRMMO]] = [[virtual reality massive multiplayer online]] |
Revision as of 20:29, 1 May 2025
- See also Terms
- 3DOF = 3 degrees of freedom
- 6DOF = 6 degrees of freedom
- AI = Artificial Intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = Google's AR development platform
- ARKit = Apple's AR development platform
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = Augmented Virtuality
- BCI = brain-computer interface
- CAD = Computer-Aided Design
- CAVE = cave automatic virtual environment
- CG VR = Computer-Generated VR
- CPU = central processing unit
- CV = computer vision
- DFR = dynamic foveated rendering
- DLC = Downloadable Content
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = graphics language transmission format
- GPU = graphics processing unit
- HCI = Human-Computer Interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = Head-Up Display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IoT = internet of things
- IPD = interpupillary distance
- IR = infrared
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LIDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- ML = Machine Learning
- MOCAP = motion capture
- MPS = motion positioning system
- MR = mixed reality
- MRC = mixed reality capture
- MS&T = Modeling, Simulation, and Training
- NFT = Non-Fungible Token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = open standard for VR and AR
- OST = optical see-through
- PC VR = Personal Computer Virtual Reality
- POV = Point-of-View
- PPI = pixels per inch
- PPD = pixels per degree
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = System-on-Chip
- SSR = screen space reflections
- ToF = time of flight
- TPC = third-person controller
- TPV = third-person view
- UE = Unreal Engine
- UI = User Interface
- UX = User Experience
- VFX = visual effects
- VR = virtual reality
- VRE = Virtual Reality Experience
- VRET = virtual reality exposure therapy
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = web-based augmented reality
- WebVR = web-based virtual reality
- WebXR = web-based extended reality
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality