Markerless outside-in tracking: Difference between revisions
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<ref name="OpenNI2013">OpenNI Foundation (2010). OpenNI 1.5.2 User Guide. “OpenNI is an open source API that is publicly available at www.OpenNI.org.”​:contentReference[oaicite:2]{index=2}.</ref> | <ref name="OpenNI2013">OpenNI Foundation (2010). OpenNI 1.5.2 User Guide. “OpenNI is an open source API that is publicly available at www.OpenNI.org.”​:contentReference[oaicite:2]{index=2}.</ref> | ||
<ref>Pfister, Andreas; West, Niels; et al. (2022). Applications and limitations of current markerless motion capture methods for clinical gait biomechanics. Journal of Biomechanics, 129:110844. “While markerless temporospatial measures generally appear equivalent to marker-based systems, joint center locations and joint angles are not yet sufficiently accurate for clinical applications.” | <ref name="Pfister2022">Pfister, Andreas; West, Niels; et al. (2022). Applications and limitations of current markerless motion capture methods for clinical gait biomechanics. Journal of Biomechanics, 129:110844. “While markerless temporospatial measures generally appear equivalent to marker-based systems, joint center locations and joint angles are not yet sufficiently accurate for clinical applications.” | ||
pmc.ncbi.nlm.nih.gov | pmc.ncbi.nlm.nih.gov | ||
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<ref>Pham, Alex (2004-01-18). EyeToy Springs From One Man’s Vision. Los Angeles Times. “the $50 EyeToy, a tiny camera that enables video game players to control the action by jumping around and waving their arms…” | <ref name="Pham2004">Pham, Alex (2004-01-18). EyeToy Springs From One Man’s Vision. Los Angeles Times. “the $50 EyeToy, a tiny camera that enables video game players to control the action by jumping around and waving their arms…” | ||
latimes.com | latimes.com | ||
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news.microsoft.com | news.microsoft.com | ||
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<ref>Lange, Belinda; Rizzo, Skip; Chang, Chien-Yen; Suma, Evan A.; Bolas, Mark (2011). Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments. Proc. I/ITSEC 2011. “FAAST is middleware to facilitate integration of full-body control with virtual reality applications... (e.g. Microsoft Kinect).” | <ref name="Lange2011">Lange, Belinda; Rizzo, Skip; Chang, Chien-Yen; Suma, Evan A.; Bolas, Mark (2011). Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments. Proc. I/ITSEC 2011. “FAAST is middleware to facilitate integration of full-body control with virtual reality applications... (e.g. Microsoft Kinect).” | ||
illusioneering.cs.umn.edu | illusioneering.cs.umn.edu | ||
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