Acronyms: Difference between revisions
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:''See also [[:Category:Terms|Terms]]'' | :''See also [[:Category:Terms|Terms]]'' | ||
[[AR]] = [[augmented reality]] | * [[3DOF]] = [[three degrees of freedom]] | ||
* [[6DOF]] = [[six degrees of freedom]] | |||
* [[AI]] = [[artificial intelligence]] | |||
* [[API]] = [[application programming interface]] | |||
* [[AR]] = [[augmented reality]] | |||
* [[ARCore]] = [[ARCore]] | |||
* [[ARKit]] = [[ARKit]] | |||
* [[ASW]] = [[asynchronous spacewarp]] | |||
* [[ATW]] = [[asynchronous timewarp]] | |||
* [[AV]] = [[augmented virtuality]] | |||
* [[BCI]] = [[brain-computer interface]] | |||
* [[CAD]] = [[computer-aided design]] | |||
* [[CAVE]] = [[cave automatic virtual environment]] | |||
* [[CG VR]] = [[computer-generated virtual reality]] | |||
* [[CPU]] = [[central processing unit]] | |||
* [[CV]] = [[computer vision]] | |||
* [[DLC]] = [[downloadable content]] | |||
* [[DFR]] = [[dynamic foveated rendering]] | |||
* [[DLP]] = [[digital light processing]] | |||
* [[DOF]] = [[degrees of freedom]] | |||
* [[DPVR]] = [[digital projection virtual reality]] | |||
* [[EEG]] = [[electroencephalography]] | |||
* [[EMG]] = [[electromyography]] | |||
* [[FBT]] = [[full body tracking]] | |||
* [[FFR]] = [[fixed foveated rendering]] | |||
* [[FIVR]] = [[full immersion virtual reality]] | |||
* [[FOV]] = [[field of view]] | |||
* [[FPC]] = [[first-person controller]] | |||
* [[FPS]] = [[frames per second]] | |||
* [[FPV]] = [[first-person view]] | |||
* [[GLTF]] = [[GL Transmission Format]] | |||
* [[GPU]] = [[graphics processing unit]] | |||
* [[HCI]] = [[human-computer interaction]] | |||
* [[HDMI]] = [[high-definition multimedia interface]] | |||
* [[HMD]] = [[head-mounted display]] | |||
* [[HPU]] = [[holographic processing unit]] | |||
* [[HRTF]] = [[head-related transfer function]] | |||
* [[HUD]] = [[heads-up display]] | |||
* [[IK]] = [[inverse kinematics]] | |||
* [[IMU]] = [[inertial measuring unit]] | |||
* [[IR]] = [[infrared]] | |||
* [[IoT]] = [[internet of things]] | |||
* [[IPD]] = [[interpupillary distance]] | |||
* [[IVR]] = [[immersive virtual reality]] | |||
* [[LBE]] = [[location-based entertainment]] | |||
* [[LFD]] = [[light field display]] | |||
* [[LiDAR]] = [[light detection and ranging]] | |||
* [[LOD]] = [[level of detail]] | |||
* [[LoS]] = [[line of sight]] | |||
* [[ML]] = [[machine learning]] | |||
* [[MOCAP]] = [[motion capture]] | |||
* [[MPS]] = [[motion positioning system]] | |||
* [[MRC]] = [[mixed reality capture]] | |||
* [[MR]] = [[mixed reality]] | |||
* [[MS&T]] = [[modeling, simulation, and training]] | |||
* [[NFT]] = [[non-fungible token]] | |||
* [[NUI]] = [[natural user interface]] | |||
* [[OHMD]] = [[optical head-mounted display]] | |||
* [[OLED]] = [[organic light-emitting diode]] | |||
* [[OpenXR]] = [[OpenXR]] | |||
* [[PC VR]] = [[personal computer virtual reality]] | |||
* [[PPI]] = [[pixels per inch]] | |||
* [[PPD]] = [[pixels per degree]] | |||
* [[POV]] = [[point of view]] | |||
* [[PSVR]] = [[PlayStation VR]] | |||
* [[PTT]] = [[pass-through technology]] | |||
* [[RGB]] = [[red, green, blue]] | |||
* [[SDK]] = [[software development kit]] | |||
* [[SLAM]] = [[simultaneous localization and mapping]] | |||
* [[SoC]] = [[system-on-chip]] | |||
* [[SSR]] = [[screen space reflections]] | |||
* [[TPC]] = [[third-person controller]] | |||
* [[TPV]] = [[third-person view]] | |||
* [[ToF]] = [[time of flight]] | |||
* [[UE]] = [[Unreal Engine]] | |||
* [[UI]] = [[user interface]] | |||
* [[UX]] = [[user experience]] | |||
* [[VFX]] = [[visual effects]] | |||
* [[VRE]] = [[virtual reality experience]] | |||
* [[VRET]] = [[virtual reality exposure therapy]] | |||
* [[VR]] = [[virtual reality]] | |||
* [[VRML]] = [[virtual reality modeling language]] | |||
* [[VRMMO]] = [[virtual reality massive multiplayer online]] | |||
* [[VST]] = [[video see-through]] | |||
* [[WebAR]] = [[web-based augmented reality]] | |||
* [[WebVR]] = [[web-based virtual reality]] | |||
* [[WebXR]] = [[web-based extended reality]] | |||
* [[WiGig]] = [[wireless gigabit]] | |||
* [[WMR]] = [[Windows Mixed Reality]] | |||
* [[XR]] = [[extended reality]] | |||
[[ | [[Category:Terms]] | ||
Revision as of 20:27, 1 May 2025
- See also Terms
- 3DOF = three degrees of freedom
- 6DOF = six degrees of freedom
- AI = artificial intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = augmented virtuality
- BCI = brain-computer interface
- CAD = computer-aided design
- CAVE = cave automatic virtual environment
- CG VR = computer-generated virtual reality
- CPU = central processing unit
- CV = computer vision
- DLC = downloadable content
- DFR = dynamic foveated rendering
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = GL Transmission Format
- GPU = graphics processing unit
- HCI = human-computer interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = heads-up display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IR = infrared
- IoT = internet of things
- IPD = interpupillary distance
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LiDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- ML = machine learning
- MOCAP = motion capture
- MPS = motion positioning system
- MRC = mixed reality capture
- MR = mixed reality
- MS&T = modeling, simulation, and training
- NFT = non-fungible token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- PC VR = personal computer virtual reality
- PPI = pixels per inch
- PPD = pixels per degree
- POV = point of view
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = system-on-chip
- SSR = screen space reflections
- TPC = third-person controller
- TPV = third-person view
- ToF = time of flight
- UE = Unreal Engine
- UI = user interface
- UX = user experience
- VFX = visual effects
- VRE = virtual reality experience
- VRET = virtual reality exposure therapy
- VR = virtual reality
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = web-based augmented reality
- WebVR = web-based virtual reality
- WebXR = web-based extended reality
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality