Seated VR: Difference between revisions
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Seated VR (figure 1) is a form of experiencing [[virtual reality]] in which the user is sitting down. It contrasts with standing VR or [[room-scale VR]], which require the user to be standing up or moving around in a specified area. In seated VR experiences, a chair is commonly used, and it is seen as a manner of experiencing VR in a more relaxed way. | Seated VR (figure 1) is a form of experiencing [[virtual reality]] in which the user is sitting down. It contrasts with standing VR or [[room-scale VR]], which require the user to be standing up or moving around in a specified area. In seated VR experiences, a chair is commonly used, and it is seen as a manner of experiencing VR in a more relaxed way. | ||
All of the main headsets in the market | All of the main headsets in the market, [[Oculus Rift]], [[HTC Vive]] and [[PlayStation VR]], allow for seated VR, generally using mouse and keyboard or a gamepad instead of motion-based controllers <ref name=”1”> Holly, R. (2016). Can you enjoy the HTC Vive sitting down? Retrieved from https://www.vrheads.com/can-you-enjoy-htc-vive-sitting-down</ref>. | ||
VR game developers can take into account the fact that users are going to experience their games sitting down by inserting the player into a cockpit, for example. This creates a deeper sense of immersion since the position of the player is matched with its virtual reality avatar <ref name=”2”> Allen, D. (2016). How to create comfortable seated locomotion in VR. Retrieved from http://www.blockinterval.com/project-updates/2016/4/4/how-we-achieved-comfortable-locomotion-in-life-of-lon</ref>. | VR game developers can take into account the fact that users are going to experience their games sitting down by inserting the player into a cockpit, for example. This creates a deeper sense of immersion since the position of the player is matched with its virtual reality avatar <ref name=”2”> Allen, D. (2016). How to create comfortable seated locomotion in VR. Retrieved from http://www.blockinterval.com/project-updates/2016/4/4/how-we-achieved-comfortable-locomotion-in-life-of-lon</ref>. |