Simulator sickness: Difference between revisions
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==How to Reduce== | ==How to Reduce== | ||
===Developer=== | ===Developer=== | ||
* | *Creating environments where there is a visual horizon will work especially well. You need some visual cue that not everything is moving to reduce the incidence of nausea. A STABLE horizon that the player can focus on while movement is taking place helps decrease nausea. | ||
====Locomotion==== | ====Locomotion==== | ||
{{see also|Locomotion}} | {{see also|Locomotion}} | ||
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*Add a static reference frame - By adding a static reference frame such as a cockpit or helmet, you can not only reduce simulator sickness but also increase [[immersion]]. Users feel the weight of the [[HMD]] and subconsciously associate the weight to the virtual helmet in game. This does not apply to all games. | *Add a static reference frame - By adding a static reference frame such as a cockpit or helmet, you can not only reduce simulator sickness but also increase [[immersion]]. Users feel the weight of the [[HMD]] and subconsciously associate the weight to the virtual helmet in game. This does not apply to all games. | ||
*When the player is in motion, create a black border around the view able area. In essence you are making the viewable area a monitor Temporarily. One could adjust the size of the border, ranging from no border to making it appear as though you are looking at the game world through a window. Players can adjust the size of borders as they gain their [[VR legs]]. | |||
===User=== | ===User=== | ||
* | *The player must have something in their home that is stable for them to hold onto while experiencing motion in VR. A solid table, a door frame, a support beam in the house. The idea here is to hold it with your hand, and gain the proprioception that the item is NOT moving, despite what your vision is telling you. | ||
==References== | ==References== |