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|VR/AR=[[Virtual Reality]] | |VR/AR=[[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type=[[Head-mounted display]] | ||
|Subtype=[[ | |Subtype=[[PC-Powered VR]] | ||
|Platform=[[OpenVR]] | |Platform=[[OpenVR]] | ||
|Creator= | |Creator= | ||
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[[StarVR]], formerly known as '''InfinitEye''', is a [[virtual reality]] [[HMD]] with a horizontal [[FOV]] of 210 degrees. Developed by [[Starbreeze]] with the former InfinitEye team, StarVR's 5120 x 1440 display is the largest in [[Virtual Reality#Devices|VR HMDs]]. On software side, StarVR will utilize the [[OpenVR]] platform developed by [[Steam]] and the game engine [[Valhalla]]. | [[StarVR]], formerly known as '''InfinitEye''', is a [[virtual reality]] [[HMD]] with a horizontal [[FOV]] of 210 degrees. Developed by [[Starbreeze]] with the former InfinitEye team, StarVR's 5120 x 1440 display is the largest in [[Virtual Reality#Devices|VR HMDs]]. On software side, StarVR will utilize the [[OpenVR]] platform developed by [[Steam]] and the game engine [[Valhalla]]. | ||
StarVR was unveiled during E3 2015. | StarVR was unveiled during E3 2015. On May 15, 2016, Starbreeze announced that they have partnered with Acer to release StarVR. | ||
==Hardware== | ==Hardware== | ||
While most HMDs have FOVs of about 100° x 100°, StarVR has an FOV of 210° x 130°. The 210° horizontal FOV covers the entire vision, including all of the peripheral vision, of a human. Utilizing the large FOV and Fresnel lenses, unprecedented [[immersion]] can be achieved. The HMD features 6[[DOF]] tracking with [[IMU]]s for [[rotational tracking]] and external optical camera for [[positional tracking]]. It will use fiducial marks to track not only the HMD but also other devices such as controllers. | While most HMDs have FOVs of about 100° x 100°, StarVR has an FOV of 210° x 130°. The 210° horizontal FOV covers the entire vision, including all of the peripheral vision, of a human. Utilizing the large FOV and Fresnel lenses, unprecedented [[immersion]] can be achieved. The HMD features 6[[DOF]] tracking with [[IMU]]s for [[rotational tracking]] and external optical camera for [[positional tracking]]. It will use fiducial marks to track not only the HMD but also other devices such as controllers. | ||
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==History== | ==History== | ||
'''January 24, 2016''': Starbreeze announced that they are opening a VR arcade in Los Angeles, California to showcase Starbreeze. | '''January 24, 2016''': Starbreeze announced that they are opening a VR arcade in Los Angeles, California to showcase Starbreeze. | ||
'''May 15, 2016''': Starbreeze announced that they have formed a partnership with Acer to design, manufacture and market StarVR HMD to professional and location-based entertainment market. | |||
'''May 20, 2016''': IMAX announced that they have partnered with Starbreeze to bring IMAX-branded VR experiences to multiplex theaters. | |||
'''October 31, 2016''': Starbreeze acquires [[Nozon]], a Belgian special effects company, for $7.7 million. Nozon is best known for their [[PresenZ]] rendering technology that enables [[interactive parallax]] in VR films. PresenZ promises to bring Pixar-level visual quality to real-time VR scenes. | |||
==Images== | ==Images== |