HoloLens 2: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = HoloLens 2 | |||
|image = | |image = | ||
|VR/AR = [[ | |VR/AR = [[Mixed Reality]] | ||
|Type = [[ | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[Standalone AR]] | ||
|Platform = [[Windows | |Platform = [[Windows Mixed Reality]] | ||
|Creator = [[Microsoft]] | |||
|Developer = [[Microsoft]] | |Developer = [[Microsoft]] | ||
|Manufacturer = [[Microsoft]] | |Manufacturer = [[Microsoft]] | ||
|Announcement Date = February 24, 2019 | |||
|Release Date = November 7, 2019 | |Release Date = November 7, 2019 | ||
| | |Price = $3,500 (device only), $5,199 (Development Edition) | ||
|Website = https://www.microsoft.com/hololens | |||
|Versions = HoloLens 2, HoloLens 2 Industrial Edition, HoloLens 2 Development Edition | |||
|Website = https://www.microsoft.com/hololens | |Requires = Microsoft account or Azure Active Directory | ||
|Predecessor = [[Microsoft HoloLens]] | |Predecessor = [[Microsoft HoloLens 1]] | ||
|Chipset = Qualcomm Snapdragon 850 + HPU 2.0 | |Successor = | ||
|Display = | |Operating System = [[Windows Holographic]] | ||
|Resolution = | |Chipset = [[Qualcomm Snapdragon 850]] | ||
| | |CPU = 8-core Kryo 385 (4×2.96 GHz Gold + 4×1.7 GHz Silver) | ||
|Refresh Rate = | |GPU = Adreno 630 | ||
|HPU = Holographic Processing Unit 2.0 (custom Microsoft) | |||
|Storage = 64GB UFS 2.1 | |||
|Memory = 4GB LPDDR4x | |||
|SD Card Slot = No | |||
|Display = 2× MEMS Laser Scanning waveguide | |||
|Subpixel Layout = N/A (laser scanning) | |||
|Peak Brightness = 500 nits | |||
|Resolution = 2048 × 1080 per eye (2K 3:2 displays) | |||
|Pixel Density = 47 PPD | |||
|Refresh Rate = 60Hz | |||
|Persistence = N/A | |||
|Field of View = 52° diagonal | |Field of View = 52° diagonal | ||
|Horizontal FoV = 43° | |||
|Vertical FoV = 29° | |||
|Average Pixel Density = 47 PPD | |||
|Foveated Rendering = No | |||
|Optics = See-through holographic waveguide lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Eye Tracking = | |IPD Range = 51-74mm (automatic via eye tracking) | ||
|Hand Tracking = | |Adjustable Diopter = No (glasses compatible) | ||
|Audio = | |Passthrough = Native see-through (optical) | ||
| | |Tracking = 6DoF inside-out | ||
|Connectivity = Wi-Fi, Bluetooth 5.0 | |Tracking Frequency = 1000Hz IMU | ||
|Eye Tracking = Yes (Azure Kinect DK sensor) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (fully articulated) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Play Space = Unlimited (world-scale) | |||
|Latency = <10ms hand tracking | |||
|Audio = Built-in spatial speakers (bone conduction optional) | |||
|Microphone = Yes (5-channel microphone array) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 8MP stills, 1080p30 video, 4× environment understanding cameras | |||
|Connectivity = Wi-Fi 5 (802.11ac 2×2), Bluetooth 5.0 | |||
|Ports = USB Type-C | |||
|Wired Video = No | |||
|Wireless Video = No | |||
|WiFi = Wi-Fi 5 (802.11ac 2×2) | |||
|Bluetooth = Bluetooth 5.0 | |||
|Power = Internal battery | |||
|Battery Capacity = N/A | |||
|Battery Life = 2-3 hours active use | |||
|Charge Time = ~2 hours | |||
|Dimensions = Adjustable | |||
|Weight = 566g | |Weight = 566g | ||
|Material = Carbon fiber, aluminum | |||
|Headstrap = Dial-in fit system | |||
|Haptics = No | |||
|Color = Black | |||
|Sensors = Accelerometer, gyroscope, magnetometer, 4× visible light cameras, 2× IR cameras, 1MP ToF depth sensor, ambient light sensor | |||
|Input = Gaze, gesture, voice, hand tracking | |||
|Compliance = FDA, CE, FCC | |||
}} | }} | ||
The '''Microsoft HoloLens 2''' is | The '''Microsoft HoloLens 2''' is a [[standalone AR|standalone]] [[mixed reality]] [[head-mounted display]] developed by [[Microsoft]], announced at Mobile World Congress on February 24, 2019, and released on November 7, 2019 at a starting price of $3,500. Building upon the original HoloLens, the second generation device features more than double the field of view (52° diagonal compared to 34°), improved comfort through a redesigned form factor with carbon fiber construction, fully articulated hand tracking replacing the limited gestures of its predecessor, and eye tracking for automatic IPD adjustment. Powered by a Qualcomm Snapdragon 850 processor and Microsoft's second-generation Holographic Processing Unit (HPU 2.0), the HoloLens 2 targets enterprise applications including manufacturing, healthcare, education, and remote collaboration. | ||
== History and Development == | == History and Development == | ||
Microsoft unveiled HoloLens 2 at Mobile World Congress in Barcelona on February 24, 2019, | === Background and Genesis === | ||
Following the success of the original HoloLens released in 2016, Microsoft embarked on developing a successor that would address the primary criticisms of the first device: limited field of view, uncomfortable weight distribution, and the restrictive gesture-based input system. Alex Kipman, the technical fellow who led HoloLens development, described the goal as creating a device that felt as natural to use as a pair of glasses. | |||
=== Mobile World Congress 2019 Announcement === | |||
Microsoft unveiled HoloLens 2 at Mobile World Congress in Barcelona on February 24, 2019. The announcement emphasized three major improvements: a dramatically expanded field of view, a completely redesigned comfort system, and breakthrough hand tracking technology that could recognize each finger's position and movement without controllers. | |||
=== Azure Integration === | |||
Microsoft positioned HoloLens 2 as a cloud-connected device deeply integrated with Microsoft Azure services. Azure Kinect sensors, Azure Spatial Anchors, and Azure Remote Rendering expanded the device's capabilities beyond its onboard processing power. | |||
=== Enterprise Focus === | |||
Unlike consumer-focused VR headsets, Microsoft targeted HoloLens 2 exclusively at enterprise customers from launch. Major deployments include surgical planning in healthcare, assembly line guidance in manufacturing, remote assistance in field service, and training simulations across various industries. | |||
=== Industrial Edition === | |||
In late 2020, Microsoft introduced the HoloLens 2 Industrial Edition, designed for use in controlled environments such as clean rooms and hazardous locations. This variant carries ISO 14644-1 Class 5 certification and UL Class I, Division 2 certification for use in potentially explosive atmospheres. | |||
== Design and Hardware == | == Design and Hardware == | ||
=== | === Form Factor Revolution === | ||
The HoloLens 2 represents a complete redesign from its predecessor. The weight has been reduced and redistributed using a carbon fiber construction, with the primary mass moved to the back of the head for improved balance. The device now sits on the user's head like a visor, with the computing and display components positioned above the brow rather than directly in front of the face. | |||
=== Carbon Fiber Construction === | |||
The use of carbon fiber for the headband significantly reduced weight while maintaining structural rigidity. The material choice also improved heat dissipation, addressing the thermal concerns of the original HoloLens during extended use sessions. | |||
=== Dial-In Fit System === | |||
A precision dial mechanism at the rear of the headband allows users to quickly adjust the fit for their head size. Combined with adjustable brow and back pads, the system accommodates a wide range of head sizes and shapes while maintaining consistent optical alignment. | |||
=== | === Flip-Up Visor === | ||
The HoloLens 2 introduces a flip-up visor design that allows users to quickly transition between holographic and unobstructed views of the real world. This feature addresses a key workflow limitation of the original device, where users had to remove the headset entirely to focus on physical tasks. | |||
* '''Qualcomm Snapdragon 850''' | === Glasses Compatibility === | ||
The optical system has been redesigned to accommodate users wearing prescription eyeglasses, with sufficient space between the waveguide displays and the user's eyes. This represented a significant improvement over the original HoloLens, which many glasses-wearing users found uncomfortable. | |||
* ''' | |||
* | == Display System == | ||
* | |||
=== MEMS Laser Scanning Technology === | |||
The HoloLens 2 utilizes a revolutionary display technology based on Micro-Electro-Mechanical Systems (MEMS) laser scanning. Rather than using traditional LCD or OLED panels, tiny mirrors rapidly scan RGB laser light across the waveguide displays, creating images point by point. This approach enables: | |||
* Exceptional clarity and color accuracy | |||
* Lower power consumption than panel-based displays | |||
* Compact form factor | |||
* Reduced heat generation | |||
=== Waveguide Optics === | |||
The see-through holographic lenses use waveguide technology to project computer-generated imagery while allowing the user to view the physical world through the same optical elements. Light from the MEMS laser system is coupled into the waveguide and directed toward the user's eyes through diffractive optical elements. | |||
=== Expanded Field of View === | |||
The HoloLens 2's 52-degree diagonal field of view represents more than double the visible holographic area of the original HoloLens (34 degrees). This expansion addresses one of the most significant criticisms of the first-generation device, allowing larger and more immersive holographic content. | |||
* Horizontal FoV: 43° | |||
* Vertical FoV: 29° | |||
* Diagonal FoV: 52° | |||
=== Resolution and Pixel Density === | |||
Each eye receives a 2048 × 1080 pixel image through the 3:2 aspect ratio displays, resulting in approximately 47 pixels per degree—described by Microsoft as "retina resolution" for holographic content. This density ensures that holographic text remains legible and detailed imagery appears sharp. | |||
=== Color and Brightness === | |||
The laser-based display system produces vibrant, accurate colors with peak brightness of approximately 500 nits. Unlike the first HoloLens which struggled in brightly lit environments, HoloLens 2's improved brightness makes holograms visible in more lighting conditions. | |||
== Processing Architecture == | |||
=== Dual-Processor Design === | |||
The HoloLens 2 employs a unique dual-processor architecture: | |||
* '''Qualcomm Snapdragon 850''': General-purpose computing, running Windows Holographic OS | |||
* '''Holographic Processing Unit 2.0''': Dedicated silicon for sensor processing, tracking, and holographic operations | |||
=== Snapdragon 850 === | |||
The Qualcomm Snapdragon 850 provides the main computing power: | |||
* 8-core Kryo 385 CPU (4× Gold cores at 2.96 GHz, 4× Silver cores at 1.7 GHz) | |||
* Adreno 630 GPU | |||
* Hexagon 685 DSP | |||
* 4GB LPDDR4x RAM | |||
* 64GB UFS 2.1 storage | |||
This mobile platform was selected for its balance of processing power, energy efficiency, and Windows on ARM compatibility. | |||
=== Holographic Processing Unit 2.0 === | |||
Microsoft's custom-designed HPU 2.0 represents a significant advancement over the original HPU. This second-generation coprocessor handles: | |||
* Real-time processing of sensor data from all cameras | |||
* Hand tracking algorithms with full finger articulation | |||
* Head tracking and spatial mapping | |||
* Eye tracking for gaze input and automatic IPD adjustment | |||
* Seamless offloading from the main CPU | |||
The HPU 2.0 processes data from 12 cameras, 5 sensors, and 6 microphones simultaneously while maintaining sub-millisecond latency for tracking operations. | |||
== Tracking and Sensors == | |||
=== Inside-Out Tracking === | |||
HoloLens 2 uses markerless inside-out tracking with no external sensors required. The tracking system maintains positional awareness across large spaces, enabling world-scale experiences that persist between sessions. | |||
=== Spatial Mapping === | |||
Four visible light cameras continuously scan the environment to create and update a real-time 3D mesh of the physical space. This mesh enables: | |||
* Hologram placement on physical surfaces | |||
* Occlusion of holograms behind real objects | |||
* Physics-based interactions between virtual and physical worlds | |||
* Spatial sound reflections | |||
=== Time-of-Flight Depth Sensor === | |||
A 1-megapixel time-of-flight depth sensor based on Azure Kinect technology provides accurate depth information for: | |||
* Hand tracking | |||
* Scene understanding | |||
* Precise surface detection | |||
* Near-field spatial mapping | |||
=== Eye Tracking === | === Eye Tracking === | ||
Integrated eye tracking enables several important capabilities: | |||
* '''Automatic IPD Adjustment''': The system automatically adjusts the display positioning based on measured IPD (51-74mm range) | |||
* '''Gaze Input''': Users can select objects by looking at them | |||
* '''Foveated Rendering Potential''': While not actively used, the system supports future optimization | |||
* '''User Attention Analytics''': Applications can track where users look for training and evaluation purposes | |||
=== Hand Tracking === | |||
The fully articulated hand tracking system represents one of HoloLens 2's most significant advancements: | |||
* Recognition of both hands simultaneously | |||
* Tracking of all 25 joints per hand | |||
* Natural gesture recognition (grab, pinch, touch) | |||
* Direct manipulation of holographic content | |||
* No controllers or markers required | |||
* Works in various lighting conditions | |||
The hand tracking system uses both depth and visible light camera data, processed by the HPU 2.0, to achieve latency under 10 milliseconds. | |||
=== Inertial Measurement === | |||
High-frequency IMUs (accelerometer, gyroscope, magnetometer) provide 1000Hz rotation and position data, enabling smooth tracking even during rapid head movements. | |||
== Input Methods == | |||
=== Hand | === Gaze and Dwell === | ||
The eye tracking system enables gaze-based selection where users look at a target and dwell (hold gaze) to select. This complements the hand tracking system for situations where hand input may not be convenient. | |||
=== Articulated Hand Gestures === | |||
Unlike the limited air-tap and bloom gestures of HoloLens 1, the second generation supports natural hand interactions: | |||
* '''Grab''': Close hand to grasp holographic objects | |||
* '''Pinch''': Touch thumb and index finger to select | |||
* '''Poke''': Touch holographic buttons directly | |||
* '''Manipulation''': Move, rotate, and resize holograms with both hands | |||
* '''Scroll''': Swipe through content naturally | |||
=== Voice Commands === | |||
Cortana integration and voice recognition enable hands-free operation: | |||
* System-level commands ("Select", "Go back", "Start") | |||
* Application-specific voice controls | |||
* Dictation for text input | |||
* Natural language processing for queries | |||
=== Virtual Keyboard === | |||
A holographic keyboard appears when text input is required, supporting both hunt-and-peck finger input and gaze-based selection. | |||
== Audio System == | |||
=== Spatial Audio Speakers === | |||
Built-in speakers positioned near the ears deliver spatial audio without covering the ear canal, allowing users to hear both holographic audio and environmental sounds simultaneously. The audio system supports: | |||
* 3D positional audio tied to hologram locations | |||
* Head-related transfer function (HRTF) processing | |||
* Environmental audio passthrough | |||
=== Microphone Array === | |||
A 5-channel microphone array enables: | |||
* Clear voice command recognition | |||
* Noise cancellation for calls | |||
* Spatial audio capture | |||
* Voice-based identity verification | |||
=== Audio Jack === | |||
A 3.5mm audio jack accommodates headphones for private listening in noisy environments or when enhanced audio quality is required. | |||
== Connectivity == | |||
=== Wireless === | |||
* Wi-Fi 5 (802.11ac 2×2) for high-bandwidth data transfer and cloud services | |||
* Bluetooth 5.0 for accessory connectivity | |||
=== USB Type-C === | |||
The USB Type-C port supports: | |||
* Device charging | |||
* Data transfer | |||
* Connection to desktop applications | |||
* Ethernet adapter connectivity | |||
== Power and Battery == | |||
=== Battery Life === | |||
The internal battery provides 2-3 hours of active use depending on workload intensity. The improved thermal design allows extended sessions without the overheating issues that affected the original HoloLens. | |||
=== Charging === | |||
The device charges via USB Type-C, reaching full charge in approximately 2 hours. The HoloLens 2 supports charging while in use for all-day deployment scenarios. | |||
== | == Software Platform == | ||
* | === Windows Holographic === | ||
* | HoloLens 2 runs Windows Holographic, a specialized version of Windows optimized for mixed reality: | ||
* | * Universal Windows Platform (UWP) application support | ||
* Azure Active Directory integration | |||
* Mobile Device Management (MDM) compatibility | |||
* Windows Update deployment | |||
=== | === Development Platforms === | ||
Developers can create HoloLens 2 applications using: | |||
* '''Unity''': Most popular development environment | |||
* '''Unreal Engine''': High-fidelity graphics support | |||
* '''MRTK (Mixed Reality Toolkit)''': Microsoft's open-source UX framework | |||
* '''OpenXR''': Cross-platform VR/AR standard | |||
* '''Web technologies''': WebXR for browser-based experiences | |||
=== Azure Services Integration === | |||
Deep integration with Microsoft Azure expands HoloLens 2 capabilities: | |||
* '''Azure Spatial Anchors''': Persistent world-scale positioning | |||
* '''Azure Remote Rendering''': Stream high-quality 3D content from the cloud | |||
* '''Azure Object Anchors''': Align holograms to physical objects | |||
* '''Dynamics 365 Remote Assist''': Enterprise remote collaboration | |||
* '''Dynamics 365 Guides''': Interactive work instructions | |||
== Enterprise Applications == | |||
=== | === Manufacturing === | ||
* Assembly guidance with step-by-step holographic instructions | |||
* Quality inspection with AR-assisted measurement | |||
* Training simulations for complex procedures | |||
* Remote expert support for troubleshooting | |||
* | === Healthcare === | ||
* | * Surgical planning and navigation | ||
* | * Medical education with 3D anatomy visualization | ||
* Remote consultation during procedures | |||
* Physical therapy guidance | |||
=== | === Architecture and Construction === | ||
* BIM model visualization at full scale | |||
* On-site construction verification | |||
* Design review with stakeholders | |||
* Clash detection in physical space | |||
* | === Field Service === | ||
* | * Remote assistance with live video and annotations | ||
* Equipment maintenance with overlaid instructions | |||
* Parts identification and inventory | |||
* Knowledge capture and transfer | |||
== | == Versions and Pricing == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Version !! Price !! Features | ||
|- | |- | ||
| | | HoloLens 2 || $3,500 || Standard device for enterprise deployment | ||
|- | |- | ||
| | | HoloLens 2 Development Edition || $5,199 || Includes $500 Azure credits, 3-month trials | ||
|- | |- | ||
| Industrial Edition || | | HoloLens 2 Industrial Edition || $4,950 || Clean room and hazardous environment certified | ||
|} | |} | ||
== Technical Specifications Summary == | |||
== Technical Specifications == | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 137: | Line 336: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || | | Display || MEMS laser scanning waveguide | ||
|- | |||
| Resolution || 2048 × 1080 per eye | |||
|- | |- | ||
| | | Field of View || 52° diagonal (43° H × 29° V) | ||
|- | |- | ||
| | | Pixel Density || 47 PPD | ||
|- | |- | ||
| | | Refresh Rate || 60Hz | ||
|- | |- | ||
| Processor || Snapdragon 850 + HPU 2.0 | | Processor || Snapdragon 850 + HPU 2.0 | ||
|- | |- | ||
| Eye Tracking || | | Memory || 4GB LPDDR4x | ||
|- | |||
| Storage || 64GB UFS 2.1 | |||
|- | |||
| Eye Tracking || Yes | |||
|- | |||
| Hand Tracking || Full articulated (25 joints/hand) | |||
|- | |- | ||
| | | Voice Input || Yes (Cortana) | ||
|- | |- | ||
| Battery || | | Audio || Built-in spatial speakers | ||
|- | |||
| Battery Life || 2-3 hours | |||
|- | |- | ||
| Weight || 566g | | Weight || 566g | ||
|- | |- | ||
| Price || $3,500 | | Connectivity || Wi-Fi 5, Bluetooth 5.0, USB-C | ||
|- | |||
| Price || $3,500+ | |||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Microsoft HoloLens]] | * [[Microsoft]] | ||
* [[ | * [[Microsoft HoloLens 1]] | ||
* [[ | * [[Windows Mixed Reality]] | ||
* [[ | * [[Azure Kinect]] | ||
* [[Mixed Reality]] | |||
* [[Enterprise AR]] | |||
* [[Holographic Processing Unit]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:AR Glasses]] | ||
[[Category:AR | [[Category:Head-mounted displays]] | ||
[[Category:Mixed Reality]] | |||
[[Category:Standalone AR]] | |||
[[Category:Enterprise AR]] | [[Category:Enterprise AR]] | ||
[[Category:Microsoft]] | [[Category:Microsoft]] | ||
[[Category: | [[Category:2010s AR]] | ||
Latest revision as of 03:08, 8 January 2026
| HoloLens 2 | |
|---|---|
| Basic Info | |
| VR/AR | Mixed Reality |
| Type | Head-mounted display |
| Subtype | Standalone AR |
| Platform | Windows Mixed Reality |
| Creator | Microsoft |
| Developer | Microsoft |
| Manufacturer | Microsoft |
| Announcement Date | February 24, 2019 |
| Release Date | November 7, 2019 |
| Price | $3,500 (device only), $5,199 (Development Edition) |
| Website | https://www.microsoft.com/hololens |
| Versions | HoloLens 2, HoloLens 2 Industrial Edition, HoloLens 2 Development Edition |
| Requires | Microsoft account or Azure Active Directory |
| Predecessor | Microsoft HoloLens 1 |
| System | |
| Operating System | Windows Holographic |
| Chipset | Qualcomm Snapdragon 850 |
| CPU | 8-core Kryo 385 (4×2.96 GHz Gold + 4×1.7 GHz Silver) |
| GPU | Adreno 630 |
| HPU | Holographic Processing Unit 2.0 (custom Microsoft) |
| Storage | |
| Storage | 64GB UFS 2.1 |
| Memory | 4GB LPDDR4x |
| SD Card Slot | No |
| Display | |
| Display | 2× MEMS Laser Scanning waveguide |
| Subpixel Layout | N/A (laser scanning) |
| Peak Brightness | 500 nits |
| Resolution | 2048 × 1080 per eye (2K 3:2 displays) |
| Pixel Density | 47 PPD |
| Refresh Rate | 60Hz |
| Persistence | N/A |
| Image | |
| Field of View | 52° diagonal |
| Horizontal FoV | 43° |
| Vertical FoV | 29° |
| Average Pixel Density | 47 PPD |
| Foveated Rendering | No |
| Optics | |
| Optics | See-through holographic waveguide lenses |
| Ocularity | Binocular |
| IPD Range | 51-74mm (automatic via eye tracking) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Native see-through (optical) |
| Tracking | |
| Tracking | 6DoF inside-out |
| Tracking Frequency | 1000Hz IMU |
| Eye Tracking | Yes (Azure Kinect DK sensor) |
| Face Tracking | No |
| Hand Tracking | Yes (fully articulated) |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Play Space | Unlimited (world-scale) |
| Latency | <10ms hand tracking |
| Audio | |
| Audio | Built-in spatial speakers (bone conduction optional) |
| Microphone | Yes (5-channel microphone array) |
| 3.5mm Audio Jack | Yes |
| Camera | 8MP stills, 1080p30 video, 4× environment understanding cameras |
| Connectivity | |
| Connectivity | Wi-Fi 5 (802.11ac 2×2), Bluetooth 5.0 |
| Ports | USB Type-C |
| Wired Video | No |
| Wireless Video | No |
| WiFi | Wi-Fi 5 (802.11ac 2×2) |
| Bluetooth | Bluetooth 5.0 |
| Power | Internal battery |
| Battery Capacity | N/A |
| Battery Life | 2-3 hours active use |
| Charge Time | ~2 hours |
| Device | |
| Dimensions | Adjustable |
| Weight | 566g |
| Material | Carbon fiber, aluminum |
| Headstrap | Dial-in fit system |
| Haptics | No |
| Color | Black |
| Sensors | Accelerometer, gyroscope, magnetometer, 4× visible light cameras, 2× IR cameras, 1MP ToF depth sensor, ambient light sensor |
| Input | Gaze, gesture, voice, hand tracking |
| Compliance | FDA, CE, FCC |
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The Microsoft HoloLens 2 is a standalone mixed reality head-mounted display developed by Microsoft, announced at Mobile World Congress on February 24, 2019, and released on November 7, 2019 at a starting price of $3,500. Building upon the original HoloLens, the second generation device features more than double the field of view (52° diagonal compared to 34°), improved comfort through a redesigned form factor with carbon fiber construction, fully articulated hand tracking replacing the limited gestures of its predecessor, and eye tracking for automatic IPD adjustment. Powered by a Qualcomm Snapdragon 850 processor and Microsoft's second-generation Holographic Processing Unit (HPU 2.0), the HoloLens 2 targets enterprise applications including manufacturing, healthcare, education, and remote collaboration.
History and Development
Background and Genesis
Following the success of the original HoloLens released in 2016, Microsoft embarked on developing a successor that would address the primary criticisms of the first device: limited field of view, uncomfortable weight distribution, and the restrictive gesture-based input system. Alex Kipman, the technical fellow who led HoloLens development, described the goal as creating a device that felt as natural to use as a pair of glasses.
Mobile World Congress 2019 Announcement
Microsoft unveiled HoloLens 2 at Mobile World Congress in Barcelona on February 24, 2019. The announcement emphasized three major improvements: a dramatically expanded field of view, a completely redesigned comfort system, and breakthrough hand tracking technology that could recognize each finger's position and movement without controllers.
Azure Integration
Microsoft positioned HoloLens 2 as a cloud-connected device deeply integrated with Microsoft Azure services. Azure Kinect sensors, Azure Spatial Anchors, and Azure Remote Rendering expanded the device's capabilities beyond its onboard processing power.
Enterprise Focus
Unlike consumer-focused VR headsets, Microsoft targeted HoloLens 2 exclusively at enterprise customers from launch. Major deployments include surgical planning in healthcare, assembly line guidance in manufacturing, remote assistance in field service, and training simulations across various industries.
Industrial Edition
In late 2020, Microsoft introduced the HoloLens 2 Industrial Edition, designed for use in controlled environments such as clean rooms and hazardous locations. This variant carries ISO 14644-1 Class 5 certification and UL Class I, Division 2 certification for use in potentially explosive atmospheres.
Design and Hardware
Form Factor Revolution
The HoloLens 2 represents a complete redesign from its predecessor. The weight has been reduced and redistributed using a carbon fiber construction, with the primary mass moved to the back of the head for improved balance. The device now sits on the user's head like a visor, with the computing and display components positioned above the brow rather than directly in front of the face.
Carbon Fiber Construction
The use of carbon fiber for the headband significantly reduced weight while maintaining structural rigidity. The material choice also improved heat dissipation, addressing the thermal concerns of the original HoloLens during extended use sessions.
Dial-In Fit System
A precision dial mechanism at the rear of the headband allows users to quickly adjust the fit for their head size. Combined with adjustable brow and back pads, the system accommodates a wide range of head sizes and shapes while maintaining consistent optical alignment.
Flip-Up Visor
The HoloLens 2 introduces a flip-up visor design that allows users to quickly transition between holographic and unobstructed views of the real world. This feature addresses a key workflow limitation of the original device, where users had to remove the headset entirely to focus on physical tasks.
Glasses Compatibility
The optical system has been redesigned to accommodate users wearing prescription eyeglasses, with sufficient space between the waveguide displays and the user's eyes. This represented a significant improvement over the original HoloLens, which many glasses-wearing users found uncomfortable.
Display System
MEMS Laser Scanning Technology
The HoloLens 2 utilizes a revolutionary display technology based on Micro-Electro-Mechanical Systems (MEMS) laser scanning. Rather than using traditional LCD or OLED panels, tiny mirrors rapidly scan RGB laser light across the waveguide displays, creating images point by point. This approach enables:
- Exceptional clarity and color accuracy
- Lower power consumption than panel-based displays
- Compact form factor
- Reduced heat generation
Waveguide Optics
The see-through holographic lenses use waveguide technology to project computer-generated imagery while allowing the user to view the physical world through the same optical elements. Light from the MEMS laser system is coupled into the waveguide and directed toward the user's eyes through diffractive optical elements.
Expanded Field of View
The HoloLens 2's 52-degree diagonal field of view represents more than double the visible holographic area of the original HoloLens (34 degrees). This expansion addresses one of the most significant criticisms of the first-generation device, allowing larger and more immersive holographic content.
- Horizontal FoV: 43°
- Vertical FoV: 29°
- Diagonal FoV: 52°
Resolution and Pixel Density
Each eye receives a 2048 × 1080 pixel image through the 3:2 aspect ratio displays, resulting in approximately 47 pixels per degree—described by Microsoft as "retina resolution" for holographic content. This density ensures that holographic text remains legible and detailed imagery appears sharp.
Color and Brightness
The laser-based display system produces vibrant, accurate colors with peak brightness of approximately 500 nits. Unlike the first HoloLens which struggled in brightly lit environments, HoloLens 2's improved brightness makes holograms visible in more lighting conditions.
Processing Architecture
Dual-Processor Design
The HoloLens 2 employs a unique dual-processor architecture:
- Qualcomm Snapdragon 850: General-purpose computing, running Windows Holographic OS
- Holographic Processing Unit 2.0: Dedicated silicon for sensor processing, tracking, and holographic operations
Snapdragon 850
The Qualcomm Snapdragon 850 provides the main computing power:
- 8-core Kryo 385 CPU (4× Gold cores at 2.96 GHz, 4× Silver cores at 1.7 GHz)
- Adreno 630 GPU
- Hexagon 685 DSP
- 4GB LPDDR4x RAM
- 64GB UFS 2.1 storage
This mobile platform was selected for its balance of processing power, energy efficiency, and Windows on ARM compatibility.
Holographic Processing Unit 2.0
Microsoft's custom-designed HPU 2.0 represents a significant advancement over the original HPU. This second-generation coprocessor handles:
- Real-time processing of sensor data from all cameras
- Hand tracking algorithms with full finger articulation
- Head tracking and spatial mapping
- Eye tracking for gaze input and automatic IPD adjustment
- Seamless offloading from the main CPU
The HPU 2.0 processes data from 12 cameras, 5 sensors, and 6 microphones simultaneously while maintaining sub-millisecond latency for tracking operations.
Tracking and Sensors
Inside-Out Tracking
HoloLens 2 uses markerless inside-out tracking with no external sensors required. The tracking system maintains positional awareness across large spaces, enabling world-scale experiences that persist between sessions.
Spatial Mapping
Four visible light cameras continuously scan the environment to create and update a real-time 3D mesh of the physical space. This mesh enables:
- Hologram placement on physical surfaces
- Occlusion of holograms behind real objects
- Physics-based interactions between virtual and physical worlds
- Spatial sound reflections
Time-of-Flight Depth Sensor
A 1-megapixel time-of-flight depth sensor based on Azure Kinect technology provides accurate depth information for:
- Hand tracking
- Scene understanding
- Precise surface detection
- Near-field spatial mapping
Eye Tracking
Integrated eye tracking enables several important capabilities:
- Automatic IPD Adjustment: The system automatically adjusts the display positioning based on measured IPD (51-74mm range)
- Gaze Input: Users can select objects by looking at them
- Foveated Rendering Potential: While not actively used, the system supports future optimization
- User Attention Analytics: Applications can track where users look for training and evaluation purposes
Hand Tracking
The fully articulated hand tracking system represents one of HoloLens 2's most significant advancements:
- Recognition of both hands simultaneously
- Tracking of all 25 joints per hand
- Natural gesture recognition (grab, pinch, touch)
- Direct manipulation of holographic content
- No controllers or markers required
- Works in various lighting conditions
The hand tracking system uses both depth and visible light camera data, processed by the HPU 2.0, to achieve latency under 10 milliseconds.
Inertial Measurement
High-frequency IMUs (accelerometer, gyroscope, magnetometer) provide 1000Hz rotation and position data, enabling smooth tracking even during rapid head movements.
Input Methods
Gaze and Dwell
The eye tracking system enables gaze-based selection where users look at a target and dwell (hold gaze) to select. This complements the hand tracking system for situations where hand input may not be convenient.
Articulated Hand Gestures
Unlike the limited air-tap and bloom gestures of HoloLens 1, the second generation supports natural hand interactions:
- Grab: Close hand to grasp holographic objects
- Pinch: Touch thumb and index finger to select
- Poke: Touch holographic buttons directly
- Manipulation: Move, rotate, and resize holograms with both hands
- Scroll: Swipe through content naturally
Voice Commands
Cortana integration and voice recognition enable hands-free operation:
- System-level commands ("Select", "Go back", "Start")
- Application-specific voice controls
- Dictation for text input
- Natural language processing for queries
Virtual Keyboard
A holographic keyboard appears when text input is required, supporting both hunt-and-peck finger input and gaze-based selection.
Audio System
Spatial Audio Speakers
Built-in speakers positioned near the ears deliver spatial audio without covering the ear canal, allowing users to hear both holographic audio and environmental sounds simultaneously. The audio system supports:
- 3D positional audio tied to hologram locations
- Head-related transfer function (HRTF) processing
- Environmental audio passthrough
Microphone Array
A 5-channel microphone array enables:
- Clear voice command recognition
- Noise cancellation for calls
- Spatial audio capture
- Voice-based identity verification
Audio Jack
A 3.5mm audio jack accommodates headphones for private listening in noisy environments or when enhanced audio quality is required.
Connectivity
Wireless
- Wi-Fi 5 (802.11ac 2×2) for high-bandwidth data transfer and cloud services
- Bluetooth 5.0 for accessory connectivity
USB Type-C
The USB Type-C port supports:
- Device charging
- Data transfer
- Connection to desktop applications
- Ethernet adapter connectivity
Power and Battery
Battery Life
The internal battery provides 2-3 hours of active use depending on workload intensity. The improved thermal design allows extended sessions without the overheating issues that affected the original HoloLens.
Charging
The device charges via USB Type-C, reaching full charge in approximately 2 hours. The HoloLens 2 supports charging while in use for all-day deployment scenarios.
Software Platform
Windows Holographic
HoloLens 2 runs Windows Holographic, a specialized version of Windows optimized for mixed reality:
- Universal Windows Platform (UWP) application support
- Azure Active Directory integration
- Mobile Device Management (MDM) compatibility
- Windows Update deployment
Development Platforms
Developers can create HoloLens 2 applications using:
- Unity: Most popular development environment
- Unreal Engine: High-fidelity graphics support
- MRTK (Mixed Reality Toolkit): Microsoft's open-source UX framework
- OpenXR: Cross-platform VR/AR standard
- Web technologies: WebXR for browser-based experiences
Azure Services Integration
Deep integration with Microsoft Azure expands HoloLens 2 capabilities:
- Azure Spatial Anchors: Persistent world-scale positioning
- Azure Remote Rendering: Stream high-quality 3D content from the cloud
- Azure Object Anchors: Align holograms to physical objects
- Dynamics 365 Remote Assist: Enterprise remote collaboration
- Dynamics 365 Guides: Interactive work instructions
Enterprise Applications
Manufacturing
- Assembly guidance with step-by-step holographic instructions
- Quality inspection with AR-assisted measurement
- Training simulations for complex procedures
- Remote expert support for troubleshooting
Healthcare
- Surgical planning and navigation
- Medical education with 3D anatomy visualization
- Remote consultation during procedures
- Physical therapy guidance
Architecture and Construction
- BIM model visualization at full scale
- On-site construction verification
- Design review with stakeholders
- Clash detection in physical space
Field Service
- Remote assistance with live video and annotations
- Equipment maintenance with overlaid instructions
- Parts identification and inventory
- Knowledge capture and transfer
Versions and Pricing
| Version | Price | Features |
|---|---|---|
| HoloLens 2 | $3,500 | Standard device for enterprise deployment |
| HoloLens 2 Development Edition | $5,199 | Includes $500 Azure credits, 3-month trials |
| HoloLens 2 Industrial Edition | $4,950 | Clean room and hazardous environment certified |
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | MEMS laser scanning waveguide |
| Resolution | 2048 × 1080 per eye |
| Field of View | 52° diagonal (43° H × 29° V) |
| Pixel Density | 47 PPD |
| Refresh Rate | 60Hz |
| Processor | Snapdragon 850 + HPU 2.0 |
| Memory | 4GB LPDDR4x |
| Storage | 64GB UFS 2.1 |
| Eye Tracking | Yes |
| Hand Tracking | Full articulated (25 joints/hand) |
| Voice Input | Yes (Cortana) |
| Audio | Built-in spatial speakers |
| Battery Life | 2-3 hours |
| Weight | 566g |
| Connectivity | Wi-Fi 5, Bluetooth 5.0, USB-C |
| Price | $3,500+ |
See Also
- Microsoft
- Microsoft HoloLens 1
- Windows Mixed Reality
- Azure Kinect
- Mixed Reality
- Enterprise AR
- Holographic Processing Unit