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Created page with "```mediawiki {{Device Infobox |image = |VR/AR = Virtual Reality |Type = Head-mounted display |Subtype = PC-Powered VR |Platform = SteamVR |Creator = Darshan Shankar |Developer = Bigscreen Inc. |Manufacturer = Bigscreen Inc. |Announcement Date = March 2025 |Release Date = June 2025 |Price = $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e) |Website = https://store.bigscreenvr.com/products/bigscreen-beyond-2 |Versions = Beyond 2, Beyond 2e |Requires = VR-rea..."
 
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```mediawiki
{{Device Infobox
{{Device Infobox
|image =  
|image = [[File:Bigscreen beyond 21.jpg|350px]]
|VR/AR = Virtual Reality
|VR/AR = [[Virtual Reality]]
|Type = Head-mounted display
|Type = [[Head-mounted display]]
|Subtype = PC-Powered VR
|Subtype = [[PC-Powered VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]]
|Creator = [[Darshan Shankar]]
|Creator = [[Darshan Shankar]]
|Developer = [[Bigscreen Inc.]]
|Developer = [[Bigscreen Inc.]]
|Manufacturer = [[Bigscreen Inc.]]
|Manufacturer = [[Bigscreen Inc.]]
|Announcement Date = March 2025
|Announcement Date = 21 March 2025
|Release Date = June 2025
|Release Date = June 2025 (first shipments expected)
|Price = $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e)
|Price = $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e)
|Website = https://store.bigscreenvr.com/products/bigscreen-beyond-2
|Website = https://store.bigscreenvr.com/products/bigscreen-beyond-2
|Versions = Beyond 2, Beyond 2e
|Versions = Beyond 2, Beyond 2e (with eye-tracking)
|Requires = [[VR-ready PC]], [[SteamVR Base Stations]], [[VR Controllers]]
|Requires = [[VR-ready PC]], [[SteamVR Base Stations]], [[VR Controllers]]
|Predecessor = [[Bigscreen Beyond]]
|Predecessor = [[Bigscreen Beyond]]
|Successor =  
|Successor =  
|Operating System = [[Windows]]
|Operating System = Windows 10 or 11 (PC requirement), Headset is a PC peripheral
|Chipset =  
|Chipset =  
|CPU =  
|CPU =  
Line 25: Line 24:
|Memory =  
|Memory =  
|SD Card Slot = No
|SD Card Slot = No
|Display = Dual [[Micro-OLED]]
|Display = Dual 1-inch Micro-OLED
|Subpixel Layout = RGB stripe
|Subpixel Layout = [[RGB stripe]]
|Peak Brightness =  
|Peak Brightness = Improved over Bigscreen Beyond
|Resolution = 2560 × 2560 per eye
|Resolution = 2560 × 2560 per eye (5120 × 2560 total)
|Refresh Rate = 75 Hz, 90 Hz
|Refresh Rate = 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)
|Pixel Density =  
|Pixel Density = Each pixel 7.2 μm wide
|Persistence =  
|Persistence = Nanoseconds response times
|Precision =  
|Precision =  
|Field of View = 116° diagonal
|Field of View = 116° diagonal
Line 41: Line 40:
|Average Pixel Density =  
|Average Pixel Density =  
|Peak Pixel Density =  
|Peak Pixel Density =  
|Foveated Rendering = Yes (Beyond 2e only)
|Foveated Rendering = Yes (Beyond 2e only, via eye tracking)
|Optics = [[Pancake lens|Pancake lenses]]
|Optics = Custom single-element pancake lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = Adjustable (mechanical)
|IPD Range = 53mm – 70mm mechanical adjustment (accommodates 48mm – 75mm user IPD)
|Adjustable Diopter =  
|Adjustable Diopter =  
|Passthrough = No
|Passthrough = No
|Tracking = [[SteamVR Tracking]]
|Tracking = [[SteamVR Tracking]], (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF)
|Tracking Frequency =  
|Tracking Frequency =  
|Base Stations = Required (SteamVR 1.0 or 2.0)
|Base Stations = Required (SteamVR 1.0 or 2.0, not included)
|Eye Tracking = Yes (Beyond 2e only)
|Eye Tracking = Yes (Beyond 2e only)
|Face Tracking = No
|Face Tracking =  
|Hand Tracking = No
|Hand Tracking = Supported via SteamVR compatible controllers
|Body Tracking = Compatible with [[SteamVR Trackers]]
|Body Tracking =  
|Rotational Tracking = 3DOF
|Rotational Tracking = Yes
|Positional Tracking = 6DOF
|Positional Tracking = Yes
|Update Rate =  
|Update Rate =  
|Tracking Volume = Room-scale
|Tracking Volume = Dependent on SteamVR Base Stations setup
|Play Space = Room-scale
|Play Space = Dependent on SteamVR Base Stations setup
|Latency =  
|Latency = Low-latency eye-tracking (on Beyond 2e)
|Audio = Not included (requires separate audio solution)
|Audio = [[Bigscreen Audio Strap]], or user's own headphones
|Microphone = Not included
|Microphone = Not included (available with optional Audio Strap or user's setup)
|3.5mm Audio Jack = No
|3.5mm Audio Jack = No (on headset; Link Box may feature one)
|Camera = No
|Camera = No (Beyond 2e has tiny infrared cameras for eye-tracking)
|Connectivity = [[DisplayPort]] 1.4
|Connectivity = 5 m fiber-optic tether to Link Box
|Ports = DisplayPort
|Ports = Link Box: 1x DisplayPort 1.4, 2x USB 3.0; Headset: USB-C accessory port
|Wired Video = DisplayPort
|Wired Video = DisplayPort
|Wireless Video = No
|Wireless Video =  
|WiFi = No
|WiFi =  
|Bluetooth = No
|Bluetooth =  
|Power = USB powered
|Power = USB powered from PC
|Battery Capacity = N/A (powered by PC)
|Battery Capacity =  
|Battery Life = N/A
|Battery Life =  
|Charge Time = N/A
|Charge Time =  
|Dimensions =  
|Dimensions = 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D) (headset only)
|Weight = 107 grams (without straps or face pad)
|Weight = 107 grams (headset only, without straps or face pad)
|Material =  
|Material = Carbon-fiber-reinforced polymer shell
|Headstrap = Soft strap (included), Audio Strap (optional), Halo Mount (optional)
|Headstrap = Soft strap (included), Audio Strap (optional), Halo Mount (optional, Q3 2025)
|Haptics = No
|Haptics = No
|Color = Carbon Black, Crystal Clear, Nuclear Orange
|Color = Carbon Black, Crystal Clear, Nuclear Orange
|Sensors =  
|Sensors = [[Gyroscope]], [[Accelerometer]], Eye-tracking sensors (on Beyond 2e)
|Input = Requires separate controllers
|Input = Requires separate VR controllers, [[Valve Index Controllers]]
|Compliance =  
|Compliance =  
|Size =  
|Size =  
|Cable Length = 5 meters (fiber optic cable)
|Cable Length = 5 meters
}}
}}


The '''Bigscreen Beyond 2''' is a [[PC-powered VR|PC-powered]] [[virtual reality headset]] developed and manufactured by [[Bigscreen Inc.]]<ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 20, 2025.</ref> Announced in March 2025 at [[GDC]] 2025, it is the successor to the [[Bigscreen Beyond]] and is marketed as the world's smallest and lightest VR headset.<ref name="store-page">Bigscreen Store. "The world's smallest VR headset: ultra-light form factor weighing just 107 grams with an unbelievable 116° field of view and eyetracking". Accessed March 2025.</ref>
The '''Bigscreen Beyond 2''' is a lightweight [[PC-Powered VR|PC-powered]] [[virtual reality]] (VR) [[head-mounted display]] (HMD) developed and manufactured by [[Bigscreen Inc.]].<ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/</ref> Announced on March 21, 2025, it is the successor to the custom-molded [[Bigscreen Beyond]] (2023).<ref name="verge-announce"></ref> The second-generation headset retains the company’s “smallest and lightest” design philosophy while adding adjustable optics, a wider [[field of view]] (FOV), improved brightness, and an optional eye-tracking edition called the '''Beyond 2e'''.<ref name="verge-announce"/> At 107 grams—around one quarter the mass of a [[Meta Quest 3]]—it is marketed as one of the lightest commercially announced PC VR headsets.<ref name="flatpanelshd-weight">FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>


==Overview==
==Overview==
The Bigscreen Beyond 2 is a high-end [[virtual reality]] headset designed for enthusiasts and professionals who prioritize visual quality and comfort in extended VR sessions. The headset features dual [[Micro-OLED]] displays with a resolution of 2560 × 2560 pixels per eye and weighs only 107 grams without straps or face pad, making it significantly lighter than most consumer VR headsets.<ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025.</ref>
The Bigscreen Beyond 2 is a high-end [[virtual reality headset]] designed for enthusiasts and professionals who prioritize visual quality and comfort in extended VR sessions. The headset features dual [[Micro-OLED]] displays with a resolution of 2560 × 2560 pixels per eye and weighs only 107 grams without straps or face pad, making it significantly lighter than most consumer VR headsets.<ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/</ref>


The device comes in two variants: the standard Beyond 2 and the Beyond 2e, which includes [[eye tracking]] capabilities.<ref name="uploadvr-announcement"/> Both models require [[SteamVR]] base stations for tracking and a [[VR-ready PC]] to operate, as they do not include onboard processing capabilities.
The device comes in two variants: the standard Beyond 2 and the Beyond 2e, which includes [[eye tracking]] capabilities.<ref name="uploadvr-announcement"/> Both models require [[SteamVR]] base stations for [[6DoF]] tracking and a [[VR-ready PC]] to operate, as they do not include onboard processing capabilities.


==History and Development==
==History and Development==
[[Bigscreen Inc.]], founded by [[Darshan Shankar]] in 2014, initially focused on developing [[social VR]] software before entering the hardware market.<ref name="crunchbase">Crunchbase. "Founded by Darshan Shankar in 2014, Bigscreen is a venture-backed startup creating an immersive virtual reality platform". Accessed March 2025.</ref> The company released the original [[Bigscreen Beyond]] in 2023, which gained attention for being the smallest and lightest VR headset available at the time.
[[Bigscreen Inc.]], founded by [[Darshan Shankar]] in 2014, initially focused on developing [[social VR]] software before entering the hardware market.<ref name="crunchbase">Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen</ref> The company, with fewer than 40 employees, released the original [[Bigscreen Beyond]] in 2023, which gained attention for being the smallest and lightest VR headset available at the time.<ref name="uploadvr-handson-dev">UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/</ref>


The Beyond 2 was first revealed at [[GDC]] 2025 in March, where press and attendees were given hands-on demonstrations.<ref name="uploadvr-handson">UploadVR. "When Bigscreen's founder told us he was bringing the sequel to the Beyond PC VR headset to GDC 2025, we booked a flight immediately to try it". March 21, 2025.</ref> The headset was made available for pre-order immediately following the announcement.
Following the launch of the first Bigscreen Beyond, the company aimed to address community feedback and further push the boundaries of VR immersion. The Beyond 2 was developed with a focus on significantly enhancing visual clarity and FOV through new [[pancake lenses]], while also making the headset more shareable and comfortable.<ref name="uploadvr-announcement"/>
 
{| class="wikitable"
|+ Key Milestones
! Date !! Milestone
|-
| September 26, 2023 || Original ''Bigscreen Beyond'' ships worldwide
|-
| March 21, 2025 || ''Bigscreen Beyond 2'' and eye-tracking ''Beyond 2e'' announced<ref name="verge-announce"/>
|-
| April 2025 || Pre-orders open internationally<ref name="store-page">Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
|-
| June 2025 || First customer units scheduled to ship (North America & Europe)<ref name="verge-announce"/>
|}


===Launch and Delays===
===Launch and Delays===
Initial shipping was scheduled for April 2025 for the Beyond 2 and May 2025 for the Beyond 2e. However, due to a [[printed circuit board|PCB]] design flaw affecting controller tracking, the first shipments were delayed to June 2025.<ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2's first shipping batches have been delayed to June, or late May if things go well, due to a PCB design flaw". April 27, 2025.</ref>
Initial shipping was scheduled for April 2025 for the Beyond 2 and May 2025 for the Beyond 2e. However, due to a [[printed circuit board]] (PCB) design flaw affecting controller tracking, the first shipments were delayed to June 2025.<ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/</ref>


Despite the delay, the Beyond 2 experienced exceptional initial sales, with Bigscreen reporting that it sold more units in the first 24 hours than the original Beyond sold in its first six months.<ref name="uploadvr-sales">UploadVR. "Bigscreen says it sold more Beyond 2 headsets in the first 24 hours than it did Beyond 1 in its first 6 months". March 21, 2025.</ref>
Despite the delay, the Beyond 2 experienced exceptional initial sales, with Bigscreen reporting that it sold more units in the first 24 hours than the original Beyond sold in its first six months.<ref name="uploadvr-sales">UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/</ref>


==Technical Specifications==
==Design and Features==
===Form Factor and Comfort===
The Bigscreen Beyond 2 is notable for its extremely small form factor, with the headset body measuring 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D).<ref name="bigscreen-specs">Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref> It is CNC-milled from a [[carbon-fiber-reinforced polymer]] shell.<ref name="uploadvr-handson-dev"/> The headset weighs 107 grams (without straps or face pad), a 16% reduction from the original Beyond.<ref name="flatpanelshd-weight"/>


===Display Technology===
A custom-fit cushion, generated from an [[iPhone]] face scan, is required for optimal fit, similar to its predecessor.<ref name="uploadvr-announcement"/> For improved shareability and users without a compatible phone, Bigscreen plans to release an optional universal-fit ''Halo Mount'' in Q3 2025. This mount is designed to rest on the forehead, potentially eliminating the need for a custom face scan and allowing for eye relief and tilt adjustments.<ref name="roadtovr-halo">Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref> The headset is available in three colorways: Carbon Black, Crystal Clear, and Nuclear Orange.<ref name="bigscreen-specs"/>
The Bigscreen Beyond 2 utilizes dual 1-inch [[Micro-OLED]] displays, each with a resolution of 2560 × 2560 pixels per eye.<ref name="flatpanelshd">FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025.</ref> The displays feature an [[RGB stripe]] subpixel layout, which eliminates the [[screen door effect]] common in lower-resolution VR headsets.


===Optics and Display===
The Beyond 2 features a new custom single-element [[pancake lens]] design. Bigscreen states these provide "dramatic improvements over Beyond 1 with total edge-to-edge clarity and a very large sweet spot."<ref name="uploadvr-announcement"/> The new optics also aim to reduce lens glare and enhance brightness.<ref name="uploadvr-handson-dev"/> The headset boasts a 116° diagonal FOV (108° horizontal, 96° vertical).<ref name="uploadvr-announcement"/>
It utilizes two 1-inch [[Micro-OLED]] displays, each with a resolution of 2560x2560 pixels per eye (over 13.1 million pixels total) and an [[RGB stripe]] subpixel layout.<ref name="flatpanelshd-display">FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref> Each pixel is 7.2 μm wide, and the displays feature nanosecond response times.<ref name="bigscreen-specs"/>
The headset supports two refresh rate modes:
The headset supports two refresh rate modes:
* '''75 Hz mode''': Displays native 2560 × 2560 resolution per eye for maximum sharpness
* '''75 Hz mode''': Displays native 2560 × 2560 resolution per eye.
* '''90 Hz mode''': Uses [[Display Stream Compression]] (DSC) to compress the signal to 1920 × 1920, then upscales to 2560 × 2560<ref name="uploadvr-announcement"/>
* '''90 Hz mode''': Uses [[Display Stream Compression]] (DSC) to compress the signal to 1920 × 1920 per eye, then upscales to 2560 × 2560.<ref name="uploadvr-announcement"/>
 
===Interpupillary Distance (IPD) Adjustment===
Unlike the original Beyond, which was manufactured in 18 different fixed [[IPD]] sizes, the Beyond 2 features mechanical IPD adjustment. This is accomplished using a small hex tool (the "IPD Tool") that allows users to independently adjust each lens position. The mechanical adjustment range is 53mm to 70mm, accommodating users with IPDs from 48mm to 75mm due to the large sweet spot of the lenses.<ref name="uploadvr-handson-dev"/> This adjustment mechanism is designed to be ultralight.
 
===Tracking===
The Bigscreen Beyond 2 uses the [[SteamVR Tracking]] standard (Version 1.0 or 2.0) for [[6DoF]] [[rotational tracking]] and [[positional tracking]]. This requires external [[SteamVR Base Stations]], which are not included.<ref name="store-page"/> It supports standard SteamVR accessories, such as body trackers and controllers like [[Valve Index Controllers]].


===Optics===
===Eye Tracking (Beyond 2e)===
One of the most significant upgrades in the Beyond 2 is its new [[pancake lens]] system. Bigscreen claims these are "the world's best pancake optics" with the following improvements over the original Beyond:<ref name="uploadvr-announcement"/>
The Beyond 2e variant includes integrated [[eye tracking]]. This system adds only 1.05 grams to the headset's weight and uses AI-powered computer vision with tiny, grain-of-sand-sized infrared cameras for low-latency, privacy-focused tracking.<ref name="uploadvr-sales"/> It is integrated with [[SteamVR]], [[OpenXR]], and platforms like [[VRChat]], enabling features like avatar eye-gaze. A beta program for foveated rendering in collaboration with [[Valve]] and [[Nvidia]] is planned for Summer 2025.<ref name="verge-announce"/>
* Wider [[field of view]] (116° diagonal, 108° horizontal, 96° vertical)
* Edge-to-edge clarity
* Large sweet spot
* Reduced glare and internal reflections


===Weight and Ergonomics===
==Weight Comparison==
{| class="wikitable"
{| class="wikitable"
|+ Weight Comparison
|+ Headset Weight Comparison (without straps/face pads)
! Headset !! Weight (without straps)
! Headset !! Weight
|-
|-
| Bigscreen Beyond 2 || 107 grams
| Bigscreen Beyond 2 || 107 grams
Line 129: Line 148:
| Bigscreen Beyond (original) || 127 grams
| Bigscreen Beyond (original) || 127 grams
|-
|-
| [[Meta Quest 3]] || 397 grams
| [[Meta Quest 3]] || Approx. 397 grams (headset only, estimated from total weight)
|-
|-
| [[Apple Vision Pro]] || 478 grams
| [[Apple Vision Pro]] || Approx. 478 grams (headset only, estimated from total weight)
|}
|}
The Beyond 2's ultra-light design is achieved through the use of compact [[Micro-OLED]] displays and minimal housing materials. The headset requires a custom-fit face pad based on an [[iPhone]] face scan, similar to the original Beyond model.<ref name="uploadvr-announcement"/>
===Interpupillary Distance (IPD) Adjustment===
Unlike the original Beyond, which was manufactured in 18 different fixed [[IPD]] sizes, the Beyond 2 features mechanical IPD adjustment. This is accomplished through an innovative system using a small hex tool (called the "IPD Tool") that allows users to independently adjust each lens position.<ref name="uploadvr-handson"/>


==Variants==
==Variants==
===Beyond 2===
===Beyond 2===
The standard Beyond 2 model includes all core features except eye tracking. It is priced at $1,019 USD, with a discounted price of $849 for owners of the original Beyond.<ref name="roadtovr">Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025.</ref>
The standard Beyond 2 model includes all core features except eye tracking. It is priced at $1,019 USD, with a discounted price of $849 for owners of the original Beyond.<ref name="roadtovr-price">Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>


===Beyond 2e===
===Beyond 2e===
The Beyond 2e variant includes all features of the standard model plus integrated [[eye tracking]]. The eye tracking system adds only 1.05 grams to the headset weight and uses AI-powered computer vision for low-latency tracking.<ref name="uploadvr-sales"/> The Beyond 2e is priced at $1,219 USD, or $1,049 for Beyond 1 owners.
The Beyond 2e variant includes all features of the standard model plus integrated [[eye tracking]]. It is priced at $1,219 USD, or $1,049 for Beyond 1 owners.<ref name="roadtovr-price"/>


==Accessories==
==Accessories==
===Audio Solutions===
===Audio Solutions===
The Beyond 2 does not include built-in audio. Users can choose from:
The Beyond 2 does not include built-in audio. Users can choose from:
* '''Audio Strap''': An optional strap with integrated speakers
* '''[[Bigscreen Audio Strap]]''': An optional strap with integrated on-ear speakers.
* Third-party headphones or earbuds
* Third-party headphones or earbuds (can be connected to the PC or potentially a 3.5mm jack on the Link Box).


===Mounting Options===
===Mounting Options===
* '''Soft Strap''': Included with the headset
* '''Soft Strap''': Included with the headset.
* '''Halo Mount''': An optional accessory launching in Q3 2025, inspired by [[night vision goggles]], featuring fine-tuned controls for tilt and eye relief<ref name="roadtovr"/>
* '''Halo Mount''': An optional accessory launching in Q3 2025, inspired by [[night vision goggles]], featuring fine-tuned controls for tilt and eye relief.<ref name="roadtovr-halo"/>


===Other Accessories===
===Other Accessories===
Line 163: Line 175:
* 5-meter fiber optic cable (included)
* 5-meter fiber optic cable (included)
* Link box (included)
* Link box (included)
* IPD Adjustment Tool (included)
* Cleaning Cloth (included)
==What's in the Box==
The standard Bigscreen Beyond 2 package includes:<ref name="bigscreen-specs"/>
* Bigscreen Beyond 2 Headset
* Soft Strap
* IPD Adjustment Tool
* [[Fiber Optic Cable]] (5 meters)
* Link Box
* Cleaning Cloth


==Compatibility==
==Compatibility==
The Beyond 2 maintains full compatibility with accessories from the original Beyond, including:<ref name="store-upgrade">Bigscreen Store. "Use your straps, cushions, lenses, and cables from the Beyond 1 with your Beyond 2". Accessed March 2025.</ref>
The Beyond 2 maintains full compatibility with accessories from the original Beyond, including:<ref name="store-upgrade">Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade</ref>
* Straps
* Straps
* Cushions
* Cushions
* Cables
* Cables
* Prescription lenses (with some exceptions for Beyond 2e)
* Prescription lenses (Prescription lens inserts manufactured before 2025 are compatible with the Beyond 2 but not the Beyond 2e, while inserts manufactured in 2025 and later are compatible with all models).


==System Requirements==
==System Requirements==
* [[VR-ready PC]] with [[NVIDIA GeForce RTX 2070]] or higher recommended<ref name="uploadvr-handson"/>
* [[VR-ready PC]]
* [[DisplayPort]] 1.4
** OS: [[Windows]] 10 or 11
* [[USB]] port for power
** CPU: Quad Core Intel or AMD (minimum)
* [[SteamVR]] base stations (1.0 or 2.0)
** RAM: 16GB (minimum)
* Compatible [[VR controllers]] (such as [[Valve Index Controllers]])
** GPU: [[NVIDIA GeForce RTX 2070]] or [[AMD Radeon RX 5700 XT]] (or newer, must support [[DisplayPort]] 1.4 and DSC)
* [[Windows]] operating system
** Ports: 1 x [[DisplayPort]] 1.4, 2 x [[USB]] 3.0
* [[SteamVR Base Stations]] (1.0 or 2.0, required, not included)
* Compatible [[VR controllers]] (such as [[Valve Index Controllers]], not included)
 
==Target Audience==
The Bigscreen Beyond 2 is designed for VR enthusiasts and professionals who prioritize high-quality visuals, a wide field of view, and an exceptionally lightweight form factor for extended comfort. It is particularly suited for applications such as [[flight simulation]], [[sim racing]], gaming, and virtual collaboration where visual fidelity and low weight are paramount. The reliance on external [[SteamVR Tracking]] and the need for users to provide their own controllers and audio solution make it ideal for those with existing SteamVR setups or those seeking a highly customizable, high-performance PC VR experience.


==Reception==
==Reception==
Early hands-on impressions praised the Beyond 2's improved optics and reduced weight. [[UploadVR]]'s Ian Hamilton noted the lenses were "clear to the edges with fewer distracting internal reflections."<ref name="uploadvr-announcement"/>
Early hands-on impressions praised the Beyond 2's improved optics, wider field of view, and reduced weight. [[UploadVR]]'s Ian Hamilton noted the lenses were "clear to the edges with fewer distracting internal reflections" and called them "the world’s best pancake optics" with a "very large sweet spot."<ref name="uploadvr-announcement"/><ref name="uploadvr-handson-dev"/> [[Road to VR]] highlighted the reduced glare compared to the original Beyond.<ref name="roadtovr-price"/>
 
The headset's sales performance exceeded expectations, with the company reporting record-breaking pre-orders that led to initial batches selling out within hours.<ref name="ghost-howls">The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/</ref>
Some users and reviewers have noted the ongoing reliance on external base stations and controllers (which add to the overall cost if not already owned) and the 90 Hz mode's use of upscaling as potential drawbacks for some users, especially when compared to standalone headsets with inside-out tracking.<ref name="dcs-forum-discussion">DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. [https://forum.dcs.world/topic/370872-big-screen-beyond-2/ Example Forum Discussion]</ref>
 
==Images==
<gallery mode="packed">
File:Bigscreen beyond 21.jpg
File:Bigscreen beyond 22.jpg
File:Bigscreen beyond 23.jpg
File:Bigscreen beyond 24.jpg
</gallery>


The headset's sales performance exceeded expectations, with the company reporting record-breaking pre-orders that led to the initial batches selling out within hours.<ref name="ghost-howls">The Ghost Howls. "In 25 minutes, the Beyond 2 had already surpassed the sales the Beyond 1 had on its whole launch day". March 26, 2025.</ref>


==See Also==
==See Also==
Line 190: Line 228:
* [[PC VR]]
* [[PC VR]]
* [[Pancake lens]]
* [[Pancake lens]]
* [[Valve Index]]
* [[Meta Quest 3]]
* [[Apple Vision Pro]]


==References==
==References==
<references><ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 20, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/</ref><ref name="store-page">Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref><ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 Takes Virtual Reality to the Next Level, Has Dual Micro-OLED Screens". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/</ref><ref name="crunchbase">Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen</ref><ref name="uploadvr-handson">UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/</ref><ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/</ref><ref name="uploadvr-sales">UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/</ref><ref name="flatpanelshd">FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref><ref name="roadtovr">Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref><ref name="store-upgrade">Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade</ref><ref name="ghost-howls">The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/</ref></references>
<references>
<ref name="uploadvr-announcement">UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/</ref>
<ref name="verge-announce">Porter, Jon. “Bigscreen’s Super-Light Beyond 2 Headset Adds Optional Eye-Tracking.” ''The Verge'', 21 Mar 2025. https://www.theverge.com/news/633820/bigscreen-beyond-2-lightweight-eye-tracking-vr-headset</ref>
<ref name="flatpanelshd-weight">FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>
<ref name="techeblog">TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/</ref>
<ref name="crunchbase">Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen</ref>
<ref name="uploadvr-handson-dev">UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/</ref>
<ref name="store-page">Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
<ref name="uploadvr-delay">UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/</ref>
<ref name="uploadvr-sales">UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/</ref>
<ref name="bigscreen-specs">Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2</ref>
<ref name="roadtovr-halo">Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>
<ref name="flatpanelshd-display">FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361</ref>
<ref name="roadtovr-price">Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/</ref>
<ref name="store-upgrade">Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade</ref>
<ref name="ghost-howls">The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/</ref>
<ref name="dcs-forum-discussion">DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. [https://forum.dcs.world/topic/370872-big-screen-beyond-2/ Example Forum Discussion]</ref>
</references>


[[Category:Virtual reality headsets]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Virtual Reality Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC peripherals]]
[[Category:PC peripherals]]
[[Category:2025 in technology]]
[[Category:2025 in technology]]
[[Category:Products introduced in 2025]]
[[Category:Products introduced in 2025]]
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[[Category:Bigscreen (company) products]]

Latest revision as of 13:01, 3 June 2025

Bigscreen Beyond 2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform SteamVR
Creator Darshan Shankar
Developer Bigscreen Inc.
Manufacturer Bigscreen Inc.
Announcement Date 21 March 2025
Release Date June 2025 (first shipments expected)
Price $1,019 USD (Beyond 2), $1,219 USD (Beyond 2e)
Website https://store.bigscreenvr.com/products/bigscreen-beyond-2
Versions Beyond 2, Beyond 2e (with eye-tracking)
Requires VR-ready PC, SteamVR Base Stations, VR Controllers
Predecessor Bigscreen Beyond
System
Operating System Windows 10 or 11 (PC requirement), Headset is a PC peripheral
Storage
SD Card Slot No
Display
Display Dual 1-inch Micro-OLED
Subpixel Layout RGB stripe
Peak Brightness Improved over Bigscreen Beyond
Resolution 2560 × 2560 per eye (5120 × 2560 total)
Pixel Density Each pixel 7.2 μm wide
Refresh Rate 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)
Persistence Nanoseconds response times
Image
Field of View 116° diagonal
Horizontal FoV 108°
Vertical FoV 96°
Foveated Rendering Yes (Beyond 2e only, via eye tracking)
Optics
Optics Custom single-element pancake lenses
Ocularity Binocular
IPD Range 53mm – 70mm mechanical adjustment (accommodates 48mm – 75mm user IPD)
Passthrough No
Tracking
Tracking SteamVR Tracking, (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF)
Base Stations Required (SteamVR 1.0 or 2.0, not included)
Eye Tracking Yes (Beyond 2e only)
Hand Tracking Supported via SteamVR compatible controllers
Rotational Tracking Yes
Positional Tracking Yes
Tracking Volume Dependent on SteamVR Base Stations setup
Play Space Dependent on SteamVR Base Stations setup
Latency Low-latency eye-tracking (on Beyond 2e)
Audio
Audio Bigscreen Audio Strap, or user's own headphones
Microphone Not included (available with optional Audio Strap or user's setup)
3.5mm Audio Jack No (on headset; Link Box may feature one)
Camera No (Beyond 2e has tiny infrared cameras for eye-tracking)
Connectivity
Connectivity 5 m fiber-optic tether to Link Box
Ports Link Box: 1x DisplayPort 1.4, 2x USB 3.0; Headset: USB-C accessory port
Wired Video DisplayPort
Power USB powered from PC
Device
Dimensions 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D) (headset only)
Weight 107 grams (headset only, without straps or face pad)
Material Carbon-fiber-reinforced polymer shell
Headstrap Soft strap (included), Audio Strap (optional), Halo Mount (optional, Q3 2025)
Haptics No
Color Carbon Black, Crystal Clear, Nuclear Orange
Sensors Gyroscope, Accelerometer, Eye-tracking sensors (on Beyond 2e)
Input Requires separate VR controllers, Valve Index Controllers
Cable Length 5 meters


The Bigscreen Beyond 2 is a lightweight PC-powered virtual reality (VR) head-mounted display (HMD) developed and manufactured by Bigscreen Inc..[1] Announced on March 21, 2025, it is the successor to the custom-molded Bigscreen Beyond (2023).[2] The second-generation headset retains the company’s “smallest and lightest” design philosophy while adding adjustable optics, a wider field of view (FOV), improved brightness, and an optional eye-tracking edition called the Beyond 2e.[2] At 107 grams—around one quarter the mass of a Meta Quest 3—it is marketed as one of the lightest commercially announced PC VR headsets.[3]

Overview

The Bigscreen Beyond 2 is a high-end virtual reality headset designed for enthusiasts and professionals who prioritize visual quality and comfort in extended VR sessions. The headset features dual Micro-OLED displays with a resolution of 2560 × 2560 pixels per eye and weighs only 107 grams without straps or face pad, making it significantly lighter than most consumer VR headsets.[4]

The device comes in two variants: the standard Beyond 2 and the Beyond 2e, which includes eye tracking capabilities.[1] Both models require SteamVR base stations for 6DoF tracking and a VR-ready PC to operate, as they do not include onboard processing capabilities.

History and Development

Bigscreen Inc., founded by Darshan Shankar in 2014, initially focused on developing social VR software before entering the hardware market.[5] The company, with fewer than 40 employees, released the original Bigscreen Beyond in 2023, which gained attention for being the smallest and lightest VR headset available at the time.[6]

Following the launch of the first Bigscreen Beyond, the company aimed to address community feedback and further push the boundaries of VR immersion. The Beyond 2 was developed with a focus on significantly enhancing visual clarity and FOV through new pancake lenses, while also making the headset more shareable and comfortable.[1]

Key Milestones
Date Milestone
September 26, 2023 Original Bigscreen Beyond ships worldwide
March 21, 2025 Bigscreen Beyond 2 and eye-tracking Beyond 2e announced[2]
April 2025 Pre-orders open internationally[7]
June 2025 First customer units scheduled to ship (North America & Europe)[2]

Launch and Delays

Initial shipping was scheduled for April 2025 for the Beyond 2 and May 2025 for the Beyond 2e. However, due to a printed circuit board (PCB) design flaw affecting controller tracking, the first shipments were delayed to June 2025.[8]

Despite the delay, the Beyond 2 experienced exceptional initial sales, with Bigscreen reporting that it sold more units in the first 24 hours than the original Beyond sold in its first six months.[9]

Design and Features

Form Factor and Comfort

The Bigscreen Beyond 2 is notable for its extremely small form factor, with the headset body measuring 143.1 mm (L) x 52.4 mm (W) x 24 mm - 49.2 mm (D).[10] It is CNC-milled from a carbon-fiber-reinforced polymer shell.[6] The headset weighs 107 grams (without straps or face pad), a 16% reduction from the original Beyond.[3]

A custom-fit cushion, generated from an iPhone face scan, is required for optimal fit, similar to its predecessor.[1] For improved shareability and users without a compatible phone, Bigscreen plans to release an optional universal-fit Halo Mount in Q3 2025. This mount is designed to rest on the forehead, potentially eliminating the need for a custom face scan and allowing for eye relief and tilt adjustments.[11] The headset is available in three colorways: Carbon Black, Crystal Clear, and Nuclear Orange.[10]

Optics and Display

The Beyond 2 features a new custom single-element pancake lens design. Bigscreen states these provide "dramatic improvements over Beyond 1 with total edge-to-edge clarity and a very large sweet spot."[1] The new optics also aim to reduce lens glare and enhance brightness.[6] The headset boasts a 116° diagonal FOV (108° horizontal, 96° vertical).[1]

It utilizes two 1-inch Micro-OLED displays, each with a resolution of 2560x2560 pixels per eye (over 13.1 million pixels total) and an RGB stripe subpixel layout.[12] Each pixel is 7.2 μm wide, and the displays feature nanosecond response times.[10] The headset supports two refresh rate modes:

  • 75 Hz mode: Displays native 2560 × 2560 resolution per eye.
  • 90 Hz mode: Uses Display Stream Compression (DSC) to compress the signal to 1920 × 1920 per eye, then upscales to 2560 × 2560.[1]

Interpupillary Distance (IPD) Adjustment

Unlike the original Beyond, which was manufactured in 18 different fixed IPD sizes, the Beyond 2 features mechanical IPD adjustment. This is accomplished using a small hex tool (the "IPD Tool") that allows users to independently adjust each lens position. The mechanical adjustment range is 53mm to 70mm, accommodating users with IPDs from 48mm to 75mm due to the large sweet spot of the lenses.[6] This adjustment mechanism is designed to be ultralight.

Tracking

The Bigscreen Beyond 2 uses the SteamVR Tracking standard (Version 1.0 or 2.0) for 6DoF rotational tracking and positional tracking. This requires external SteamVR Base Stations, which are not included.[7] It supports standard SteamVR accessories, such as body trackers and controllers like Valve Index Controllers.

Eye Tracking (Beyond 2e)

The Beyond 2e variant includes integrated eye tracking. This system adds only 1.05 grams to the headset's weight and uses AI-powered computer vision with tiny, grain-of-sand-sized infrared cameras for low-latency, privacy-focused tracking.[9] It is integrated with SteamVR, OpenXR, and platforms like VRChat, enabling features like avatar eye-gaze. A beta program for foveated rendering in collaboration with Valve and Nvidia is planned for Summer 2025.[2]

Weight Comparison

Headset Weight Comparison (without straps/face pads)
Headset Weight
Bigscreen Beyond 2 107 grams
Bigscreen Beyond (original) 127 grams
Meta Quest 3 Approx. 397 grams (headset only, estimated from total weight)
Apple Vision Pro Approx. 478 grams (headset only, estimated from total weight)

Variants

Beyond 2

The standard Beyond 2 model includes all core features except eye tracking. It is priced at $1,019 USD, with a discounted price of $849 for owners of the original Beyond.[13]

Beyond 2e

The Beyond 2e variant includes all features of the standard model plus integrated eye tracking. It is priced at $1,219 USD, or $1,049 for Beyond 1 owners.[13]

Accessories

Audio Solutions

The Beyond 2 does not include built-in audio. Users can choose from:

  • Bigscreen Audio Strap: An optional strap with integrated on-ear speakers.
  • Third-party headphones or earbuds (can be connected to the PC or potentially a 3.5mm jack on the Link Box).

Mounting Options

  • Soft Strap: Included with the headset.
  • Halo Mount: An optional accessory launching in Q3 2025, inspired by night vision goggles, featuring fine-tuned controls for tilt and eye relief.[11]

Other Accessories

  • Custom-fit cushions (require iPhone face scan)
  • Prescription lens inserts
  • 5-meter fiber optic cable (included)
  • Link box (included)
  • IPD Adjustment Tool (included)
  • Cleaning Cloth (included)

What's in the Box

The standard Bigscreen Beyond 2 package includes:[10]

  • Bigscreen Beyond 2 Headset
  • Soft Strap
  • IPD Adjustment Tool
  • Fiber Optic Cable (5 meters)
  • Link Box
  • Cleaning Cloth

Compatibility

The Beyond 2 maintains full compatibility with accessories from the original Beyond, including:[14]

  • Straps
  • Cushions
  • Cables
  • Prescription lenses (Prescription lens inserts manufactured before 2025 are compatible with the Beyond 2 but not the Beyond 2e, while inserts manufactured in 2025 and later are compatible with all models).

System Requirements

Target Audience

The Bigscreen Beyond 2 is designed for VR enthusiasts and professionals who prioritize high-quality visuals, a wide field of view, and an exceptionally lightweight form factor for extended comfort. It is particularly suited for applications such as flight simulation, sim racing, gaming, and virtual collaboration where visual fidelity and low weight are paramount. The reliance on external SteamVR Tracking and the need for users to provide their own controllers and audio solution make it ideal for those with existing SteamVR setups or those seeking a highly customizable, high-performance PC VR experience.

Reception

Early hands-on impressions praised the Beyond 2's improved optics, wider field of view, and reduced weight. UploadVR's Ian Hamilton noted the lenses were "clear to the edges with fewer distracting internal reflections" and called them "the world’s best pancake optics" with a "very large sweet spot."[1][6] Road to VR highlighted the reduced glare compared to the original Beyond.[13]

The headset's sales performance exceeded expectations, with the company reporting record-breaking pre-orders that led to initial batches selling out within hours.[15] Some users and reviewers have noted the ongoing reliance on external base stations and controllers (which add to the overall cost if not already owned) and the 90 Hz mode's use of upscaling as potential drawbacks for some users, especially when compared to standalone headsets with inside-out tracking.[16]

Images


See Also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 UploadVR. "Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
  2. 2.0 2.1 2.2 2.3 2.4 Porter, Jon. “Bigscreen’s Super-Light Beyond 2 Headset Adds Optional Eye-Tracking.” The Verge, 21 Mar 2025. https://www.theverge.com/news/633820/bigscreen-beyond-2-lightweight-eye-tracking-vr-headset
  3. 3.0 3.1 FlatpanelsHD. "Bigscreen Beyond 2 headset debuts with micro-OLED, weighing only 107g". March 21, 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361
  4. TechEBlog. "Bigscreen Beyond 2 takes virtual reality to the next level, and weighs just 107g". March 21, 2025. https://www.techeblog.com/bigscreen-beyond-2-virtual-reality-headset-price-review/
  5. Crunchbase. "Bigscreen - Company Profile & Funding". Accessed March 2025. https://www.crunchbase.com/organization/bigscreen
  6. 6.0 6.1 6.2 6.3 6.4 UploadVR. "Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/
  7. 7.0 7.1 Bigscreen Store. "Bigscreen Beyond 2". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2
  8. UploadVR. "Bigscreen Beyond 2 Shipping Delayed Due To Design Flaw". April 27, 2025. https://www.uploadvr.com/bigscreen-beyond-2-shipping-delayed-to-june/
  9. 9.0 9.1 UploadVR. "Bigscreen Beyond 2 Is Selling Impressively Fast Already". March 21, 2025. https://www.uploadvr.com/bigscreen-beyond-2-selling-fast-already/
  10. 10.0 10.1 10.2 10.3 Bigscreen Official Website. "Bigscreen Beyond 2 - Tech Specs". Accessed June 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2
  11. 11.0 11.1 Road to VR. "PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
  12. FlatpanelsHD. "Over 13.1 million pixels are packed into two 1-inch OLED displays in an RGB striped layout". Accessed March 2025. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1742549361
  13. 13.0 13.1 13.2 Road to VR. "The headsets are priced at $1,019 (Beyond 2) and $1,219 (Beyond 2e), although Bigscreen is discounting that for previous owners of the original Beyond". March 21, 2025. https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
  14. Bigscreen Store. "Bigscreen Beyond 2 Upgrade". Accessed March 2025. https://store.bigscreenvr.com/products/bigscreen-beyond-2-upgrade
  15. The Ghost Howls. "The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!". March 26, 2025. https://skarredghost.com/2025/03/26/bigscreen-beyond-2-valve/
  16. DCS World Forums. "Big Screen Beyond 2 Discussion." Accessed June 2025. Example Forum Discussion