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:''See also [[:Category:Terms|Terms]]'' | :''See also [[:Category:Terms|Terms]]'' | ||
* [[3DOF]] = [[3 degrees of freedom]] | *'''[[3DOF]]''' = [[3 degrees of freedom]] | ||
* [[6DOF]] = [[6 degrees of freedom]] | *'''[[6DOF]]''' = [[6 degrees of freedom]] | ||
* [[AI]] = [[Artificial Intelligence]] | *'''[[AI]]''' = [[Artificial Intelligence]] | ||
* [[API]] = [[application programming interface]] | *'''[[API]]''' = [[application programming interface]] | ||
* [[AR]] = [[augmented reality]] | *'''[[AR]]''' = [[augmented reality]] | ||
* [[ARCore]] = [[ | *'''[[ARCore]]''' = [[ARCore]] | ||
* [[ARKit]] = [[ | *'''[[ARKit]]''' = [[ARKit]] | ||
* [[ASW]] = [[asynchronous spacewarp]] | *'''[[ASW]]''' = [[asynchronous spacewarp]] | ||
* [[ATW]] = [[asynchronous timewarp]] | *'''[[ATW]]''' = [[asynchronous timewarp]] | ||
* [[AV]] = [[Augmented Virtuality]] | *'''[[AV]]''' = [[Augmented Virtuality]] | ||
* [[BCI]] = [[brain-computer interface]] | *'''[[BCI]]''' = [[brain-computer interface]] | ||
* [[CAD]] = [[Computer-Aided Design]] | *'''[[CAD]]''' = [[Computer-Aided Design]] | ||
* [[CAVE]] = [[cave automatic virtual environment]] | *'''[[CAVE]]''' = [[cave automatic virtual environment]] | ||
* [[CG VR]] = [[Computer-Generated VR]] | *'''[[CG VR]]''' = [[Computer-Generated VR]] | ||
* [[CPU]] = [[central processing unit]] | *'''[[CPU]]''' = [[central processing unit]] | ||
* [[CV]] = [[computer vision]] | *'''[[CV]]''' = [[computer vision]] | ||
* [[DFR]] = [[dynamic foveated rendering]] | *'''[[DFR]]''' = [[dynamic foveated rendering]] | ||
* [[DLC]] = [[Downloadable Content]] | *'''[[DLC]]''' = [[Downloadable Content]] | ||
* [[DLP]] = [[digital light processing]] | *'''[[DLP]]''' = [[digital light processing]] | ||
* [[DOF]] = [[degrees of freedom]] | *'''[[DOF]]''' = [[degrees of freedom]] | ||
* [[DPVR]] = [[digital projection virtual reality]] | *'''[[DPVR]]''' = [[digital projection virtual reality]] | ||
* [[EEG]] = [[electroencephalography]] | *'''[[EEG]]''' = [[electroencephalography]] | ||
* [[EMG]] = [[electromyography]] | *'''[[EMG]]''' = [[electromyography]] | ||
* [[FBT]] = [[full body tracking]] | *'''[[FBT]]''' = [[full body tracking]] | ||
* [[FFR]] = [[fixed foveated rendering]] | *'''[[FFR]]''' = [[fixed foveated rendering]] | ||
* [[FIVR]] = [[full immersion virtual reality]] | *'''[[FIVR]]''' = [[full immersion virtual reality]] | ||
* [[FOV]] = [[field of view]] | *'''[[FOV]]''' = [[field of view]] | ||
* [[FPC]] = [[first-person controller]] | *'''[[FPC]]''' = [[first-person controller]] | ||
* [[FPS]] = [[frames per second]] | *'''[[FPS]]''' = [[frames per second]] | ||
* [[FPV]] = [[first-person view]] | *'''[[FPV]]''' = [[first-person view]] | ||
* [[GLTF]] = [[graphics language transmission format]] | *'''[[GLTF]]''' = [[graphics language transmission format]] | ||
* [[GPU]] = [[graphics processing unit]] | *'''[[GPU]]''' = [[graphics processing unit]] | ||
* [[HCI]] = [[Human-Computer Interaction]] | *'''[[HCI]]''' = [[Human-Computer Interaction]] | ||
* [[HDMI]] = [[high-definition multimedia interface]] | *'''[[HDMI]]''' = [[high-definition multimedia interface]] | ||
* [[HMD]] = [[head-mounted display]] | *'''[[HMD]]''' = [[head-mounted display]] | ||
* [[HPU]] = [[holographic processing unit]] | *'''[[HPU]]''' = [[holographic processing unit]] | ||
* [[HRTF]] = [[head-related transfer function]] | *'''[[HRTF]]''' = [[head-related transfer function]] | ||
* [[HUD]] = [[Head- | *'''[[HUD]]''' = [[Head-up display]] | ||
* [[IK]] = [[inverse kinematics]] | *'''[[IK]]''' = [[inverse kinematics]] | ||
* [[IMU]] = [[inertial measuring unit]] | *'''[[IMU]]''' = [[inertial measuring unit]] | ||
* [[IoT]] = [[internet of things]] | *'''[[IoT]]''' = [[internet of things]] | ||
* [[IPD]] = [[interpupillary distance]] | *'''[[IPD]]''' = [[interpupillary distance]] | ||
* [[IR]] = infrared | *'''[[IR]]''' = infrared | ||
* [[IVR]] = [[immersive virtual reality]] | *'''[[IVR]]''' = [[immersive virtual reality]] | ||
* [[LBE]] = [[location-based entertainment]] | *'''[[LBE]]''' = [[location-based entertainment]] | ||
* [[LFD]] = [[light field display]] | *'''[[LFD]]''' = [[light field display]] | ||
* [[LIDAR]] = [[light detection and ranging]] | *'''[[LIDAR]]''' = [[light detection and ranging]] | ||
* [[LOD]] = [[level of detail]] | *'''[[LOD]]''' = [[level of detail]] | ||
* [[LoS]] = [[line of sight]] | *'''[[LoS]]''' = [[line of sight]] | ||
* [[ | *'''[[MOCAP]]''' = [[motion capture]] | ||
* [[ | *'''[[MPS]]''' = [[motion positioning system]] | ||
*'''[[MR]]''' = [[mixed reality]] | |||
* [[MR]] = [[mixed reality]] | *'''[[MRC]]''' = [[mixed reality capture]] | ||
* [[MRC]] = [[mixed reality capture]] | *'''[[MS&T]]''' = [[Modeling, Simulation, and Training]] | ||
* [[MS&T]] = [[Modeling, Simulation, and Training]] | *'''[[NFT]]''' = [[Non-Fungible Token]] | ||
* [[NFT]] = [[Non-Fungible Token]] | *'''[[NUI]]''' = [[natural user interface]] | ||
* [[NUI]] = [[natural user interface]] | *'''[[OHMD]]''' = [[optical head-mounted display]] | ||
* [[OHMD]] = [[optical head-mounted display]] | *'''[[OLED]]''' = [[organic light-emitting diode]] | ||
* [[OLED]] = [[organic light-emitting diode]] | *'''[[OpenXR]]''' = [[OpenXR]] | ||
* [[OpenXR]] = [[ | *'''[[OST]]''' = [[optical see-through]] | ||
* [[OST]] = [[optical see-through]] | *'''[[PC VR]]''' = [[Personal Computer Virtual Reality]] | ||
* [[PC VR]] = [[Personal Computer Virtual Reality]] | *'''[[POV]]''' = [[Point-of-View]] | ||
* [[POV]] = [[Point-of-View]] | *'''[[PPI]]''' = pixels per inch | ||
* [[PPI]] = pixels per inch | *'''[[PPD]]''' = [[pixels per degree]] | ||
* [[PPD]] = [[pixels per degree]] | *'''[[PSVR]]''' = [[PlayStation VR]] | ||
* [[PSVR]] = [[PlayStation VR]] | *'''[[PTT]]''' = [[pass-through technology]] | ||
* [[PTT]] = [[pass-through technology]] | *'''[[RGB]]''' = red, green, blue | ||
* [[RGB]] = red, green, blue | *'''[[SDK]]''' = [[software development kit]] | ||
* [[SDK]] = [[software development kit]] | *'''[[SLAM]]''' = [[simultaneous localization and mapping]] | ||
* [[SLAM]] = [[simultaneous localization and mapping]] | *'''[[SoC]]''' = [[System-on-Chip]] | ||
* [[SoC]] = [[System-on-Chip]] | *'''[[SSR]]''' = [[screen space reflections]] | ||
* [[SSR]] = [[screen space reflections]] | *'''[[ToF]]''' = [[time of flight]] | ||
* [[ToF]] = [[time of flight]] | *'''[[TPC]]''' = [[third-person controller]] | ||
* [[TPC]] = [[third-person controller]] | *'''[[TPV]]''' = [[third-person view]] | ||
* [[TPV]] = [[third-person view]] | *'''[[UE]]''' = [[Unreal Engine]] | ||
* [[UE]] = [[Unreal Engine]] | *'''[[UI]]''' = [[User Interface]] | ||
* [[UI]] = [[User Interface]] | *'''[[UX]]''' = [[User Experience]] | ||
* [[UX]] = [[User Experience]] | *'''[[VFX]]''' = [[visual effects]] | ||
* [[VFX]] = [[visual effects]] | *'''[[VR]]''' = [[virtual reality]] | ||
* [[VR]] = [[virtual reality]] | *'''[[VRE]]''' = [[Virtual Reality Experience]] | ||
* [[VRE]] = [[Virtual Reality Experience]] | *'''[[VRET]]''' = [[virtual reality exposure therapy]] | ||
* [[VRET]] = [[virtual reality exposure therapy]] | *'''[[VRML]]''' = [[virtual reality modeling language]] | ||
* [[VRML]] = [[virtual reality modeling language]] | *'''[[VRMMO]]''' = [[virtual reality massive multiplayer online]] | ||
* [[VRMMO]] = [[virtual reality massive multiplayer online]] | *'''[[VST]]''' = [[video see-through]] | ||
* [[VST]] = [[video see-through]] | *'''[[WebAR]]''' = [[WebAR]] | ||
* [[WebAR]] = [[ | *'''[[WebVR]]''' = [[WebVR]] | ||
* [[WebVR]] = [[ | *'''[[WebXR]]''' = [[WebXR]] | ||
* [[WebXR]] = [[ | *'''[[WiGig]]''' = [[wireless gigabit]] | ||
* [[WiGig]] = [[wireless gigabit]] | *'''[[WMR]]''' = [[Windows Mixed Reality]] | ||
* [[WMR]] = [[Windows Mixed Reality]] | *'''[[XR]]''' = [[extended reality]] | ||
* [[XR]] = [[extended reality]] | |||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 20:45, 1 May 2025
- See also Terms
- 3DOF = 3 degrees of freedom
- 6DOF = 6 degrees of freedom
- AI = Artificial Intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = Augmented Virtuality
- BCI = brain-computer interface
- CAD = Computer-Aided Design
- CAVE = cave automatic virtual environment
- CG VR = Computer-Generated VR
- CPU = central processing unit
- CV = computer vision
- DFR = dynamic foveated rendering
- DLC = Downloadable Content
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = graphics language transmission format
- GPU = graphics processing unit
- HCI = Human-Computer Interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = Head-up display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IoT = internet of things
- IPD = interpupillary distance
- IR = infrared
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LIDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- MOCAP = motion capture
- MPS = motion positioning system
- MR = mixed reality
- MRC = mixed reality capture
- MS&T = Modeling, Simulation, and Training
- NFT = Non-Fungible Token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- OST = optical see-through
- PC VR = Personal Computer Virtual Reality
- POV = Point-of-View
- PPI = pixels per inch
- PPD = pixels per degree
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = System-on-Chip
- SSR = screen space reflections
- ToF = time of flight
- TPC = third-person controller
- TPV = third-person view
- UE = Unreal Engine
- UI = User Interface
- UX = User Experience
- VFX = visual effects
- VR = virtual reality
- VRE = Virtual Reality Experience
- VRET = virtual reality exposure therapy
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = WebAR
- WebVR = WebVR
- WebXR = WebXR
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality