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:''See also [[:Category:Terms|Terms]]'' | :''See also [[:Category:Terms|Terms]]'' | ||
[[AR]] = [[augmented reality]] | *'''[[3DOF]]''' = [[3 degrees of freedom]] | ||
*'''[[6DOF]]''' = [[6 degrees of freedom]] | |||
*'''[[AI]]''' = [[Artificial Intelligence]] | |||
*'''[[API]]''' = [[application programming interface]] | |||
*'''[[AR]]''' = [[augmented reality]] | |||
*'''[[ARCore]]''' = [[ARCore]] | |||
*'''[[ARKit]]''' = [[ARKit]] | |||
*'''[[ASW]]''' = [[asynchronous spacewarp]] | |||
*'''[[ATW]]''' = [[asynchronous timewarp]] | |||
*'''[[AV]]''' = [[Augmented Virtuality]] | |||
*'''[[BCI]]''' = [[brain-computer interface]] | |||
*'''[[CAD]]''' = [[Computer-Aided Design]] | |||
*'''[[CAVE]]''' = [[cave automatic virtual environment]] | |||
*'''[[CG VR]]''' = [[Computer-Generated VR]] | |||
*'''[[CPU]]''' = [[central processing unit]] | |||
*'''[[CV]]''' = [[computer vision]] | |||
*'''[[DFR]]''' = [[dynamic foveated rendering]] | |||
*'''[[DLC]]''' = [[Downloadable Content]] | |||
*'''[[DLP]]''' = [[digital light processing]] | |||
*'''[[DOF]]''' = [[degrees of freedom]] | |||
*'''[[DPVR]]''' = [[digital projection virtual reality]] | |||
*'''[[EEG]]''' = [[electroencephalography]] | |||
*'''[[EMG]]''' = [[electromyography]] | |||
*'''[[FBT]]''' = [[full body tracking]] | |||
*'''[[FFR]]''' = [[fixed foveated rendering]] | |||
*'''[[FIVR]]''' = [[full immersion virtual reality]] | |||
*'''[[FOV]]''' = [[field of view]] | |||
*'''[[FPC]]''' = [[first-person controller]] | |||
*'''[[FPS]]''' = [[frames per second]] | |||
*'''[[FPV]]''' = [[first-person view]] | |||
*'''[[GLTF]]''' = [[graphics language transmission format]] | |||
*'''[[GPU]]''' = [[graphics processing unit]] | |||
*'''[[HCI]]''' = [[Human-Computer Interaction]] | |||
*'''[[HDMI]]''' = [[high-definition multimedia interface]] | |||
*'''[[HMD]]''' = [[head-mounted display]] | |||
*'''[[HPU]]''' = [[holographic processing unit]] | |||
*'''[[HRTF]]''' = [[head-related transfer function]] | |||
*'''[[HUD]]''' = [[Head-up display]] | |||
*'''[[IK]]''' = [[inverse kinematics]] | |||
*'''[[IMU]]''' = [[inertial measuring unit]] | |||
*'''[[IoT]]''' = [[internet of things]] | |||
*'''[[IPD]]''' = [[interpupillary distance]] | |||
*'''[[IR]]''' = infrared | |||
*'''[[IVR]]''' = [[immersive virtual reality]] | |||
*'''[[LBE]]''' = [[location-based entertainment]] | |||
*'''[[LFD]]''' = [[light field display]] | |||
*'''[[LIDAR]]''' = [[light detection and ranging]] | |||
*'''[[LOD]]''' = [[level of detail]] | |||
*'''[[LoS]]''' = [[line of sight]] | |||
*'''[[MOCAP]]''' = [[motion capture]] | |||
*'''[[MPS]]''' = [[motion positioning system]] | |||
*'''[[MR]]''' = [[mixed reality]] | |||
*'''[[MRC]]''' = [[mixed reality capture]] | |||
*'''[[MS&T]]''' = [[Modeling, Simulation, and Training]] | |||
*'''[[NFT]]''' = [[Non-Fungible Token]] | |||
*'''[[NUI]]''' = [[natural user interface]] | |||
*'''[[OHMD]]''' = [[optical head-mounted display]] | |||
*'''[[OLED]]''' = [[organic light-emitting diode]] | |||
*'''[[OpenXR]]''' = [[OpenXR]] | |||
*'''[[OST]]''' = [[optical see-through]] | |||
*'''[[PC VR]]''' = [[Personal Computer Virtual Reality]] | |||
*'''[[POV]]''' = [[Point-of-View]] | |||
*'''[[PPI]]''' = pixels per inch | |||
*'''[[PPD]]''' = [[pixels per degree]] | |||
*'''[[PSVR]]''' = [[PlayStation VR]] | |||
*'''[[PTT]]''' = [[pass-through technology]] | |||
*'''[[RGB]]''' = red, green, blue | |||
*'''[[SDK]]''' = [[software development kit]] | |||
*'''[[SLAM]]''' = [[simultaneous localization and mapping]] | |||
*'''[[SoC]]''' = [[System-on-Chip]] | |||
*'''[[SSR]]''' = [[screen space reflections]] | |||
*'''[[ToF]]''' = [[time of flight]] | |||
*'''[[TPC]]''' = [[third-person controller]] | |||
*'''[[TPV]]''' = [[third-person view]] | |||
*'''[[UE]]''' = [[Unreal Engine]] | |||
*'''[[UI]]''' = [[User Interface]] | |||
*'''[[UX]]''' = [[User Experience]] | |||
*'''[[VFX]]''' = [[visual effects]] | |||
*'''[[VR]]''' = [[virtual reality]] | |||
*'''[[VRE]]''' = [[Virtual Reality Experience]] | |||
*'''[[VRET]]''' = [[virtual reality exposure therapy]] | |||
*'''[[VRML]]''' = [[virtual reality modeling language]] | |||
*'''[[VRMMO]]''' = [[virtual reality massive multiplayer online]] | |||
*'''[[VST]]''' = [[video see-through]] | |||
*'''[[WebAR]]''' = [[WebAR]] | |||
*'''[[WebVR]]''' = [[WebVR]] | |||
*'''[[WebXR]]''' = [[WebXR]] | |||
*'''[[WiGig]]''' = [[wireless gigabit]] | |||
*'''[[WMR]]''' = [[Windows Mixed Reality]] | |||
*'''[[XR]]''' = [[extended reality]] | |||
[[ | [[Category:Terms]] | ||
Latest revision as of 20:45, 1 May 2025
- See also Terms
- 3DOF = 3 degrees of freedom
- 6DOF = 6 degrees of freedom
- AI = Artificial Intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = Augmented Virtuality
- BCI = brain-computer interface
- CAD = Computer-Aided Design
- CAVE = cave automatic virtual environment
- CG VR = Computer-Generated VR
- CPU = central processing unit
- CV = computer vision
- DFR = dynamic foveated rendering
- DLC = Downloadable Content
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = graphics language transmission format
- GPU = graphics processing unit
- HCI = Human-Computer Interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = Head-up display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IoT = internet of things
- IPD = interpupillary distance
- IR = infrared
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LIDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- MOCAP = motion capture
- MPS = motion positioning system
- MR = mixed reality
- MRC = mixed reality capture
- MS&T = Modeling, Simulation, and Training
- NFT = Non-Fungible Token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- OST = optical see-through
- PC VR = Personal Computer Virtual Reality
- POV = Point-of-View
- PPI = pixels per inch
- PPD = pixels per degree
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = System-on-Chip
- SSR = screen space reflections
- ToF = time of flight
- TPC = third-person controller
- TPV = third-person view
- UE = Unreal Engine
- UI = User Interface
- UX = User Experience
- VFX = visual effects
- VR = virtual reality
- VRE = Virtual Reality Experience
- VRET = virtual reality exposure therapy
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = WebAR
- WebVR = WebVR
- WebXR = WebXR
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality