OSVR HDK2: Difference between revisions
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|VR/AR=[[Virtual Reality]] | |VR/AR=[[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type=[[Head-mounted display]] | ||
|Subtype=[[ | |Subtype=[[PC-Powered VR]], [[DIY HMD]] | ||
|Platform=[[OSVR]] | |Platform=[[OSVR]] | ||
|Developer=[[Razer]], [[Sensics]] | |Developer=[[Razer]], [[Sensics]] | ||
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|Resolution=2160 x 1200 (1080 x 1200 per eye) | |Resolution=2160 x 1200 (1080 x 1200 per eye) | ||
|Pixel Density=441 PPI | |Pixel Density=441 PPI | ||
|Refresh Rate=90 Hz | |Refresh Rate=90 Hz <ref>VRcompare. Razer OSVR HDK 2 Specs. Retrieved from https://vr-compare.com/headset/razerosvrhdk2</ref> | ||
|Persistence=Low persistence | |Persistence=Low persistence | ||
|Field of View=110 degrees | |Field of View=110 degrees | ||
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}} | }} | ||
==Introduction== | ==Introduction== | ||
[[OSVR HDK2]] or '''Hacker Dev Kit 2''' is a [[Virtual Reality]] [[head-mounted display]] created by [[Razer]]. HDK2 is the [[OSVR]]'s second device. It was announced in E3 2016. OSVR HDK2 has an open source and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch. | The [[OSVR HDK2]] or '''Hacker Dev Kit 2''' is a [[Virtual Reality]] [[head-mounted display]] created by [[Razer]] and [[Sensics]]. HDK2 is the [[OSVR]]'s second device. It was announced in E3 2016. OSVR HDK2 has an open source and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch. | ||
OSVR HDK2 went on sale on July 29, 2016 at the price of $399. Students and developers can apply to receive 20% discount. | OSVR HDK2 went on sale on July 29, 2016 at the price of $399. Students and developers can apply to receive 20% discount. | ||
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! Spec | ! Spec | ||
|- | |- | ||
|Display || 5.5 inch | |Display || 5.5 inch OLED<br> 441 PPI at 90 FPS | ||
|- | |- | ||
|Resolution || 2160 x 1200 (1080 x 1200 per eye) | |Resolution || 2160 x 1200 (1080 x 1200 per eye) | ||
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The OSVR Server is the most important element of the whole system. It’s the driving force behind the Runtime Software. It initiates and manages crucial functions such as loading of various plug-ins, communications between the software and hardware, and rendering the pipeline. To use any of the applications, users are supposed to start the OSVR Server first. | The OSVR Server is the most important element of the whole system. It’s the driving force behind the Runtime Software. It initiates and manages crucial functions such as loading of various plug-ins, communications between the software and hardware, and rendering the pipeline. To use any of the applications, users are supposed to start the OSVR Server first. | ||
Through the control panel of the OSVR Server, a user can perform many functions including enabling the HMD, checking and upgrading the firmware, and adjust various other settings. Additionally, a user can also choose either the direct or extended mode, re-center the HDK2 headset, enter the [[ | Through the control panel of the OSVR Server, a user can perform many functions including enabling the HMD, checking and upgrading the firmware, and adjust various other settings. Additionally, a user can also choose either the direct or extended mode, re-center the HDK2 headset, enter the [[Interpupillary distance]], and toggle side by side. When the direct mode is chosen, the software will communicate only with the virtual reality headset, whereas, in the case of the extended mode the VR headset acts as the supplementary display option. | ||
==Software== | ==Software== |