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{{Device Infobox
{{Device Infobox
|name = PlayStation VR
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Console VR
|Subtype = [[Console VR]]
|Platform = [[PlayStation 4]], [[PlayStation 5]]
|Platform = [[PlayStation 4]], [[PlayStation 5]] (via adapter)
|Creator = [[Sony Interactive Entertainment]]
|Creator = [[Sony Interactive Entertainment]]
|Announced = March 2014 (Project Morpheus)
|Developer = [[Sony Interactive Entertainment]]
|Release = October 13, 2016
|Manufacturer = [[Sony Interactive Entertainment]]
|Price = $399
|Announcement Date = March 18, 2014 (GDC, as "Project Morpheus")
|Website = https://www.playstation.com
|Release Date = October 13, 2016
|OS = PlayStation OS
|Price = $399 (headset), $499 (Launch Bundle)
|CPU = PS4/PS5 APU
|Website = https://www.playstation.com/ps-vr/
|GPU = PS4/PS5 GPU
|Versions = CUH-ZVR1 (original), CUH-ZVR2 (revised 2017)
|Storage = Console dependent
|Requires = PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera
|RAM = Console dependent
|Predecessor = None
|Display = 5.7" OLED
|Successor = [[PlayStation VR2]]
|Resolution = 1920 x 1080 (960 x 1080 per eye)
|Operating System = PlayStation system software
|Refresh = 90/120 Hz
|Chipset = External Processing Unit (EPU)
|Brightness =
|CPU = N/A (PS4/PS5-powered)
|FOV = 96°
|GPU = N/A (PS4/PS5-powered)
|PPD =
|HPU =
|Lenses = Aspheric
|Storage = N/A
|IPD = Adjustable
|Memory = N/A
|Eye Tracking =
|SD Card Slot = No
|Hand Tracking =
|Display = Single 5.7" OLED
|Tracking = 6DoF (PlayStation Camera)
|Subpixel Layout = RGB stripe
|Spatial Mapping =
|Peak Brightness = Not specified
|Speakers = Integrated (via headphones)
|Resolution = 960 × 1080 per eye (1920 × 1080 total)
|Microphone = Via headphones
|Pixel Density = ~10 PPD
|Audio Jack = 3.5mm
|Refresh Rate = 90Hz, 120Hz (reprojection)
|Connectivity = HDMI, USB
|Persistence = Low persistence
|Ports = HDMI, USB, Processor Unit
|Field of View = 100°
|Battery =
|Horizontal FoV = ~96°
|Weight = 610g
|Vertical FoV = ~96°
|Materials =
|Average Pixel Density = ~10 PPD
|Colors = White/Black
|Peak Pixel Density = ~10 PPD
|Sensors = 9 LEDs, gyroscope, accelerometer
|Foveated Rendering = No
|Input = DualShock 4, PS Move, PS VR Aim
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = Software adjustment (no physical)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (PlayStation Camera + visible light LEDs)
|Tracking Frequency = 60Hz (camera)
|Base Stations = PlayStation Camera required (sold separately or bundled)
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (display), 1000Hz (IMU)
|Tracking Volume = ~10 ft × 6 ft
|Play Space = Standing/seated
|Latency = <18ms motion-to-photon
|Audio = Integrated earbuds (included), 3.5mm jack
|Microphone = Yes (inline on earbuds)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = HDMI, USB (via EPU)
|Ports = HDMI (to EPU), USB (to EPU), 3.5mm audio
|Wired Video = Yes (HDMI via EPU)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = EPU powered (AC adapter)
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = 187 × 185 × 277mm (headset)
|Weight = 600g (headset without cable)
|Material = Plastic
|Headstrap = Adjustable halo band
|Haptics = Controller haptics (DualShock 4, PS Move)
|Color = White/Black
|Sensors = 9 LEDs (visible light), accelerometer, gyroscope
|Input = DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller
|Compliance = FCC, CE
}}
}}


The '''PlayStation VR''' (PS VR or PSVR) is a [[virtual reality]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]] for the [[PlayStation 4]] and [[PlayStation 5]] consoles. Originally revealed as "Project Morpheus" in March 2014 and released on October 13, 2016 at $399, PlayStation VR features a 5.7-inch OLED display at 1920 x 1080 resolution, 96-degree field of view, and 90/120 Hz refresh rate. The headset uses the PlayStation Camera and nine positional LEDs for 360-degree head tracking, and supports DualShock 4, PlayStation Move, and PS VR Aim controllers.<ref name="playstation">{{cite web|url=https://www.playstation.com/en-us/ps-vr/tech-specs/|title=PlayStation VR Tech Specs|publisher=Sony Interactive Entertainment}}</ref>
The '''PlayStation VR''' (PSVR) is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.


== History and Development ==
== History and Development ==


=== Project Morpheus ===
=== Project Morpheus ===
Sony revealed the VR headset as "Project Morpheus" at GDC in March 2014.
Initial development:
* Internal Sony research since 2010
* "Project Morpheus" codename
* Named after Greek god of dreams
* GDC 2014 reveal


=== PlayStation VR Branding ===
=== GDC 2014 Announcement ===
The headset was officially named PlayStation VR in September 2015.
Public unveiling:
* March 18, 2014
* Prototype demonstrated
* PlayStation ecosystem integration
* Developer enthusiasm
 
=== Development Iterations ===
Multiple prototypes:
* Original 2014 prototype
* Updated 2015 version (GDC)
* Near-final at TGS 2015
* "PlayStation VR" final name (September 2015)
 
=== E3 2016 Launch Details ===
Commercial launch announced:
* October 13, 2016 release date
* $399 pricing revealed
* Launch game lineup
* Bundle options


=== October 2016 Launch ===
=== October 2016 Launch ===
PlayStation VR released October 13, 2016 for $399.
Global release:
* $399 headset only
* $499 Launch Bundle
* PlayStation Camera required (separate or bundled)
* Strong initial demand
 
== Design Philosophy ==
 
=== Console Accessibility ===
Living room VR:
* No PC required
* Existing PlayStation 4 base
* Lower total cost than PC VR
* Family-friendly environment
 
=== Comfort Priority ===
Extended wear design:
* Halo-band head mount
* Balanced weight distribution
* Doesn't press on face
* Comfortable for glasses
 
=== Social Screen ===
Shared experiences:
* TV shows what VR user sees
* Asymmetric multiplayer possible
* Family participation
* Party game design
 
== Display Technology ==
 
=== Single OLED Panel ===
Split display approach:
* '''Size''': 5.7 inches (single panel)
* '''Resolution''': 1920 × 1080 total (960 × 1080 per eye)
* '''Type''': OLED
* '''Subpixels''': RGB stripe (not PenTile)
 
=== RGB Subpixel Advantage ===
Reduced screen door effect:
* Full RGB arrangement
* Better than PenTile at same resolution
* Smoother image appearance
* Sony's display expertise
 
=== Refresh Rate ===
Multiple modes:
* '''Native''': 90Hz, 120Hz
* '''Reprojection''': 60fps → 120Hz
* Smooth motion
* Developer flexibility
 
=== Low Persistence ===
Motion clarity:
* Global illumination
* <18ms latency
* Reduced blur
* Comfortable viewing
 
== Optical System ==


=== PlayStation 5 Compatibility ===
=== Aspheric Lenses ===
PS VR is forward compatible with PS5 using a camera adapter.
Clean optics:
* Minimal god rays
* Less distortion than Fresnel
* Good clarity
* Comfortable viewing


=== Successor ===
=== Field of View ===
[[PlayStation VR2]] was announced and released for PS5 in 2023.
Approximately 100°:
* Competitive FOV
* Good immersion
* Slightly less than PC VR
* Adequate for games


== Design and Hardware ==
=== IPD Adjustment ===
Software only:
* No physical adjustment
* Software compensation
* Works for most users
* Limitation for extremes


=== Display System ===
=== Glasses Compatibility ===
* '''Panel Size:''' 5.7 inches
Designed for glasses:
* '''Display Type:''' OLED
* Headset extends forward
* '''Resolution:''' 1920 x 1080 (960 x 1080 per eye)
* Doesn't press on frames
* '''Refresh Rate:''' 90 Hz / 120 Hz
* Good glasses fit
* '''Field of View:''' 96 degrees
* Comfort maintained
* '''Color:''' Full RGB


=== Processor Unit ===
== External Processing Unit (EPU) ==
External breakout box that:
 
=== Breakout Box ===
Required component:
* Connects headset to PS4
* Processes 3D audio
* Processes 3D audio
* Enables social screen output
* Handles social screen output
* Handles cinematic mode
* Powers headset
 
=== Functionality ===
Processing tasks:
* Mirror display to TV (social screen)
* 3D audio processing
* Cinematic Mode rendering
* Signal management


=== Ergonomic Design ===
=== Connection Flow ===
* Single adjustment band
System integration:
* Balanced weight distribution
* PS4 → EPU → Headset
* Cushioned forehead and rear supports
* PS4 → EPU → TV (social screen)
* Adjustable scope for eye relief
* Seamless switching
* VR/non-VR transitions


== Tracking ==
== Tracking System ==


=== PlayStation Camera Tracking ===
=== PlayStation Camera Tracking ===
* 9 positional LEDs on headset
Visible light LED tracking:
* 360-degree head movement tracking
* 9 LEDs on headset
* 6 degrees of freedom
* Tracked by PlayStation Camera
* 6DoF positioning
* Visible light (not IR)
 
=== LED Configuration ===
Unique light pattern:
* Front and sides of headset
* Distinctive shape recognition
* 360° challenging
* Best facing camera
 
=== Tracking Limitations ===
System constraints:
* Front-facing primarily
* Occlusion issues when turning
* Limited tracking volume
* PlayStation Camera limitations
 
=== IMU Integration ===
Sensor fusion:
* Accelerometer
* Gyroscope
* Combined with camera data
* Smooth tracking
 
== Controllers ==
 
=== DualShock 4 ===
Standard gamepad:
* Light bar tracked
* 6DoF positioning (limited)
* Familiar controls
* Included with PS4


=== Sixaxis Technology ===
=== PlayStation Move ===
* 3-axis gyroscope
Motion controllers:
* 3-axis accelerometer
* Originally PS3 accessory
* Motion sensing
* Two controllers recommended
* 6DoF tracking each
* Hand presence in VR
 
=== PlayStation VR Aim Controller ===
Dedicated accessory:
* Gun-shaped controller
* Designed for shooters
* Accurate aiming
* Immersive experience
 
== Physical Design ==
 
=== Halo Band ===
Comfort innovation:
* Band around head
* Visor extends forward
* No pressure on face
* Easy adjustment
 
=== Adjustment System ===
Fitting controls:
* Rear dial tightening
* Scope button (slides visor)
* Eye-to-lens adjustment
* Quick changes
 
=== Weight Distribution ===
Balanced design:
* 600g headset
* Weight on top of head
* Not face-heavy
* Extended comfort
 
=== CUH-ZVR2 Revision ===
2017 update:
* Slimmer EPU
* Integrated headphone cable
* Improved cable management
* HDR passthrough


== Audio ==
== Audio ==
=== Included Earbuds ===
Standard audio:
* Stereo earbuds included
* 3D audio capable
* Inline microphone
* Removable


=== 3D Audio ===
=== 3D Audio ===
* Processed by Processor Unit
Spatial sound:
* Binaural 3D spatial sound
* Custom audio engine
* 3.5mm headphone jack
* Positional accuracy
* Headphones included
* Enhances immersion
* HRTF processing
 
=== 3.5mm Jack ===
Upgrade option:
* Use own headphones
* Better audio quality possible
* Premium headphone support
 
== Cinematic Mode ==
 
=== Virtual Screen ===
Non-VR content viewing:
* All PS4 content in VR
* Virtual cinema screen
* Three size options (small/medium/large)
* Up to 226" virtual screen
 
=== 2D Gaming ===
Regular games in VR:
* Play any PS4 game
* Large virtual display
* Personal theater experience
* Alternative viewing mode
 
== Software and Games ==


== Controllers ==
=== Launch Titles ===
Day-one content:
* PlayStation VR Worlds
* Batman: Arkham VR
* RIGS: Mechanized Combat League
* EVE: Valkyrie
* Job Simulator
 
=== Exclusive Games ===
Platform-defining titles:
* Astro Bot Rescue Mission
* Blood & Truth
* Resident Evil 7 (full game)
* Gran Turismo Sport (VR mode)
* Firewall Zero Hour
 
=== Third-Party Support ===
Wide content library:
* Beat Saber
* Superhot VR
* No Man's Sky VR
* Skyrim VR
* 500+ VR titles


=== Compatible Controllers ===
== PlayStation 5 Compatibility ==
* '''DualShock 4:''' Standard gamepad
* '''PlayStation Move:''' Motion controllers
* '''PS VR Aim:''' Gun-style controller


== Social Screen ==
=== PS5 Support ===
Backward compatibility:
* Plays PSVR games on PS5
* Free camera adapter required
* Enhanced performance some games
* Legacy support


=== TV Output ===
=== Adapter Required ===
* Simultaneous headset and TV display
Camera connection:
* Mirror mode (shows VR view)
* PS5 doesn't have PS4 camera port
* Social screen mode (different perspective)
* Free adapter from Sony
* Asymmetric multiplayer support
* Same tracking system
* Functional on next-gen


== System Requirements ==
== Commercial Success ==


=== PlayStation 4 ===
=== Sales Performance ===
* PS4 or PS4 Pro console
Strong adoption:
* PlayStation Camera (required)
* Over 5 million units (by October 2019)
* 2x PS Move (recommended)
* Best-selling VR headset at launch
* Console audience reached
* Market expansion


=== PlayStation 5 ===
=== Market Impact ===
* PlayStation Camera Adapter (free)
Industry significance:
* DualSense controller (limited support)
* Proved console VR viable
* Mainstream VR exposure
* Developer support
* Platform longevity


== Regional Pricing ==
== Comparison with PC VR ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Region !! Launch Price
! Feature !! PlayStation VR !! Oculus Rift CV1 !! HTC Vive
|-
| Price || $399 || $599 || $799
|-
| Platform || PS4 ($299+) || Gaming PC ($900+) || Gaming PC ($900+)
|-
| Resolution/eye || 960×1080 || 1080×1200 || 1080×1200
|-
|-
| United States || $399
| Refresh Rate || 90/120Hz || 90Hz || 90Hz
|-
|-
| Europe || €399
| FOV || 100° || 110° || 110°
|-
|-
| United Kingdom || £349
| Tracking || Camera (visible) || Constellation (IR) || Lighthouse (IR)
|-
|-
| Japan || ¥44,980
| Room-scale || Limited || With sensors || Native
|}
|}


== Specifications ==
== Legacy ==
 
=== Console VR Establishment ===
Proved market:
* 5+ million units sold
* Console VR viable
* Developer support
* Mainstream reach
 
=== Comfort Innovation ===
Design influence:
* Halo band design copied
* Face-pressure-free concept
* Glasses compatibility
* Extended wear comfort
 
=== PlayStation VR2 Foundation ===
Successor development:
* Lessons applied
* Technology advancement
* PS5-native design
* Next generation
 
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 148: Line 455:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.7" OLED
| Display || 5.7" OLED, 960 × 1080 per eye
|-
|-
| Resolution || 1920 x 1080 (shared)
| Total Resolution || 1920 × 1080
|-
|-
| Per-Eye || 960 x 1080
| Refresh Rate || 90Hz, 120Hz
|-
|-
| Refresh Rate || 90/120 Hz
| FOV || ~100°
|-
|-
| Field of View || 96°
| Tracking || PlayStation Camera (visible LEDs)
|-
|-
| Tracking || 6DoF (9 LEDs + Camera)
| Subpixels || RGB stripe
|-
|-
| Audio || 3D audio (Processor Unit)
| Audio || 3D audio, earbuds included
|-
|-
| Weight || 610g
| Controllers || DualShock 4, PS Move
|-
|-
| Platform || PS4, PS4 Pro, PS5
| Weight || 600g
|-
|-
| Price || $399
| Platform || PlayStation 4, PlayStation 5
|-
| Price || $399 (headset)
|}
|}


Line 173: Line 482:
* [[PlayStation VR2]]
* [[PlayStation VR2]]
* [[PlayStation 4]]
* [[PlayStation 4]]
* [[PlayStation Move]]
* [[Console VR]]
* [[Console VR]]
* [[Virtual Reality]]


== References ==
== References ==
Line 182: Line 493:
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Console VR]]
[[Category:Console VR]]
[[Category:Sony]]
[[Category:PlayStation]]
[[Category:PlayStation]]
[[Category:Sony]]
[[Category:2010s VR]]
[[Category:2010s VR]]

Latest revision as of 03:11, 8 January 2026

PlayStation VR
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Console VR
Platform PlayStation 4, PlayStation 5 (via adapter)
Creator Sony Interactive Entertainment
Developer Sony Interactive Entertainment
Manufacturer Sony Interactive Entertainment
Announcement Date March 18, 2014 (GDC, as "Project Morpheus")
Release Date October 13, 2016
Price $399 (headset), $499 (Launch Bundle)
Website https://www.playstation.com/ps-vr/
Versions CUH-ZVR1 (original), CUH-ZVR2 (revised 2017)
Requires PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera
Predecessor None
Successor PlayStation VR2
System
Operating System PlayStation system software
Chipset External Processing Unit (EPU)
CPU N/A (PS4/PS5-powered)
GPU N/A (PS4/PS5-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Single 5.7" OLED
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 960 × 1080 per eye (1920 × 1080 total)
Pixel Density ~10 PPD
Refresh Rate 90Hz, 120Hz (reprojection)
Persistence Low persistence
Image
Field of View 100°
Horizontal FoV ~96°
Vertical FoV ~96°
Average Pixel Density ~10 PPD
Peak Pixel Density ~10 PPD
Foveated Rendering No
Optics
Optics Aspheric lenses
Ocularity Binocular
IPD Range Software adjustment (no physical)
Adjustable Diopter No (glasses compatible)
Passthrough No
Tracking
Tracking 6DoF outside-in (PlayStation Camera + visible light LEDs)
Tracking Frequency 60Hz (camera)
Base Stations PlayStation Camera required (sold separately or bundled)
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 120Hz (display), 1000Hz (IMU)
Tracking Volume ~10 ft × 6 ft
Play Space Standing/seated
Latency <18ms motion-to-photon
Audio
Audio Integrated earbuds (included), 3.5mm jack
Microphone Yes (inline on earbuds)
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity HDMI, USB (via EPU)
Ports HDMI (to EPU), USB (to EPU), 3.5mm audio
Wired Video Yes (HDMI via EPU)
Wireless Video No
WiFi No
Bluetooth No
Power EPU powered (AC adapter)
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions 187 × 185 × 277mm (headset)
Weight 600g (headset without cable)
Material Plastic
Headstrap Adjustable halo band
Haptics Controller haptics (DualShock 4, PS Move)
Color White/Black
Sensors 9 LEDs (visible light), accelerometer, gyroscope
Input DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller
Compliance FCC, CE

Property "Platform" (as page type) with input value "PlayStation 5]] (via adapter)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The PlayStation VR (PSVR) is a console VR head-mounted display developed by Sony Interactive Entertainment, first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.

History and Development

Project Morpheus

Initial development:

  • Internal Sony research since 2010
  • "Project Morpheus" codename
  • Named after Greek god of dreams
  • GDC 2014 reveal

GDC 2014 Announcement

Public unveiling:

  • March 18, 2014
  • Prototype demonstrated
  • PlayStation ecosystem integration
  • Developer enthusiasm

Development Iterations

Multiple prototypes:

  • Original 2014 prototype
  • Updated 2015 version (GDC)
  • Near-final at TGS 2015
  • "PlayStation VR" final name (September 2015)

E3 2016 Launch Details

Commercial launch announced:

  • October 13, 2016 release date
  • $399 pricing revealed
  • Launch game lineup
  • Bundle options

October 2016 Launch

Global release:

  • $399 headset only
  • $499 Launch Bundle
  • PlayStation Camera required (separate or bundled)
  • Strong initial demand

Design Philosophy

Console Accessibility

Living room VR:

  • No PC required
  • Existing PlayStation 4 base
  • Lower total cost than PC VR
  • Family-friendly environment

Comfort Priority

Extended wear design:

  • Halo-band head mount
  • Balanced weight distribution
  • Doesn't press on face
  • Comfortable for glasses

Social Screen

Shared experiences:

  • TV shows what VR user sees
  • Asymmetric multiplayer possible
  • Family participation
  • Party game design

Display Technology

Single OLED Panel

Split display approach:

  • Size: 5.7 inches (single panel)
  • Resolution: 1920 × 1080 total (960 × 1080 per eye)
  • Type: OLED
  • Subpixels: RGB stripe (not PenTile)

RGB Subpixel Advantage

Reduced screen door effect:

  • Full RGB arrangement
  • Better than PenTile at same resolution
  • Smoother image appearance
  • Sony's display expertise

Refresh Rate

Multiple modes:

  • Native: 90Hz, 120Hz
  • Reprojection: 60fps → 120Hz
  • Smooth motion
  • Developer flexibility

Low Persistence

Motion clarity:

  • Global illumination
  • <18ms latency
  • Reduced blur
  • Comfortable viewing

Optical System

Aspheric Lenses

Clean optics:

  • Minimal god rays
  • Less distortion than Fresnel
  • Good clarity
  • Comfortable viewing

Field of View

Approximately 100°:

  • Competitive FOV
  • Good immersion
  • Slightly less than PC VR
  • Adequate for games

IPD Adjustment

Software only:

  • No physical adjustment
  • Software compensation
  • Works for most users
  • Limitation for extremes

Glasses Compatibility

Designed for glasses:

  • Headset extends forward
  • Doesn't press on frames
  • Good glasses fit
  • Comfort maintained

External Processing Unit (EPU)

Breakout Box

Required component:

  • Connects headset to PS4
  • Processes 3D audio
  • Handles social screen output
  • Powers headset

Functionality

Processing tasks:

  • Mirror display to TV (social screen)
  • 3D audio processing
  • Cinematic Mode rendering
  • Signal management

Connection Flow

System integration:

  • PS4 → EPU → Headset
  • PS4 → EPU → TV (social screen)
  • Seamless switching
  • VR/non-VR transitions

Tracking System

PlayStation Camera Tracking

Visible light LED tracking:

  • 9 LEDs on headset
  • Tracked by PlayStation Camera
  • 6DoF positioning
  • Visible light (not IR)

LED Configuration

Unique light pattern:

  • Front and sides of headset
  • Distinctive shape recognition
  • 360° challenging
  • Best facing camera

Tracking Limitations

System constraints:

  • Front-facing primarily
  • Occlusion issues when turning
  • Limited tracking volume
  • PlayStation Camera limitations

IMU Integration

Sensor fusion:

  • Accelerometer
  • Gyroscope
  • Combined with camera data
  • Smooth tracking

Controllers

DualShock 4

Standard gamepad:

  • Light bar tracked
  • 6DoF positioning (limited)
  • Familiar controls
  • Included with PS4

PlayStation Move

Motion controllers:

  • Originally PS3 accessory
  • Two controllers recommended
  • 6DoF tracking each
  • Hand presence in VR

PlayStation VR Aim Controller

Dedicated accessory:

  • Gun-shaped controller
  • Designed for shooters
  • Accurate aiming
  • Immersive experience

Physical Design

Halo Band

Comfort innovation:

  • Band around head
  • Visor extends forward
  • No pressure on face
  • Easy adjustment

Adjustment System

Fitting controls:

  • Rear dial tightening
  • Scope button (slides visor)
  • Eye-to-lens adjustment
  • Quick changes

Weight Distribution

Balanced design:

  • 600g headset
  • Weight on top of head
  • Not face-heavy
  • Extended comfort

CUH-ZVR2 Revision

2017 update:

  • Slimmer EPU
  • Integrated headphone cable
  • Improved cable management
  • HDR passthrough

Audio

Included Earbuds

Standard audio:

  • Stereo earbuds included
  • 3D audio capable
  • Inline microphone
  • Removable

3D Audio

Spatial sound:

  • Custom audio engine
  • Positional accuracy
  • Enhances immersion
  • HRTF processing

3.5mm Jack

Upgrade option:

  • Use own headphones
  • Better audio quality possible
  • Premium headphone support

Cinematic Mode

Virtual Screen

Non-VR content viewing:

  • All PS4 content in VR
  • Virtual cinema screen
  • Three size options (small/medium/large)
  • Up to 226" virtual screen

2D Gaming

Regular games in VR:

  • Play any PS4 game
  • Large virtual display
  • Personal theater experience
  • Alternative viewing mode

Software and Games

Launch Titles

Day-one content:

  • PlayStation VR Worlds
  • Batman: Arkham VR
  • RIGS: Mechanized Combat League
  • EVE: Valkyrie
  • Job Simulator

Exclusive Games

Platform-defining titles:

  • Astro Bot Rescue Mission
  • Blood & Truth
  • Resident Evil 7 (full game)
  • Gran Turismo Sport (VR mode)
  • Firewall Zero Hour

Third-Party Support

Wide content library:

  • Beat Saber
  • Superhot VR
  • No Man's Sky VR
  • Skyrim VR
  • 500+ VR titles

PlayStation 5 Compatibility

PS5 Support

Backward compatibility:

  • Plays PSVR games on PS5
  • Free camera adapter required
  • Enhanced performance some games
  • Legacy support

Adapter Required

Camera connection:

  • PS5 doesn't have PS4 camera port
  • Free adapter from Sony
  • Same tracking system
  • Functional on next-gen

Commercial Success

Sales Performance

Strong adoption:

  • Over 5 million units (by October 2019)
  • Best-selling VR headset at launch
  • Console audience reached
  • Market expansion

Market Impact

Industry significance:

  • Proved console VR viable
  • Mainstream VR exposure
  • Developer support
  • Platform longevity

Comparison with PC VR

Feature PlayStation VR Oculus Rift CV1 HTC Vive
Price $399 $599 $799
Platform PS4 ($299+) Gaming PC ($900+) Gaming PC ($900+)
Resolution/eye 960×1080 1080×1200 1080×1200
Refresh Rate 90/120Hz 90Hz 90Hz
FOV 100° 110° 110°
Tracking Camera (visible) Constellation (IR) Lighthouse (IR)
Room-scale Limited With sensors Native

Legacy

Console VR Establishment

Proved market:

  • 5+ million units sold
  • Console VR viable
  • Developer support
  • Mainstream reach

Comfort Innovation

Design influence:

  • Halo band design copied
  • Face-pressure-free concept
  • Glasses compatibility
  • Extended wear comfort

PlayStation VR2 Foundation

Successor development:

  • Lessons applied
  • Technology advancement
  • PS5-native design
  • Next generation

Technical Specifications Summary

Specification Details
Display 5.7" OLED, 960 × 1080 per eye
Total Resolution 1920 × 1080
Refresh Rate 90Hz, 120Hz
FOV ~100°
Tracking PlayStation Camera (visible LEDs)
Subpixels RGB stripe
Audio 3D audio, earbuds included
Controllers DualShock 4, PS Move
Weight 600g
Platform PlayStation 4, PlayStation 5
Price $399 (headset)

See Also

References