Pimax Crystal: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Pimax Crystal | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = PC VR | |Subtype = [[Hybrid VR]] (PC VR + Standalone) | ||
|Platform = [[ | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |Creator = [[Pimax]] | ||
| | |Developer = [[Pimax]] | ||
|Release = 2023 | |Manufacturer = [[Pimax]] | ||
|Price = $1,599 | |Announcement Date = May 31, 2022 | ||
|Website = https://pimax.com | |Release Date = May 2023 | ||
| | |Price = $1,599 (launch MSRP) | ||
| | |Website = https://pimax.com/pages/crystal | ||
|GPU = | |Versions = Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super | ||
|Storage = | |Requires = High-end gaming PC (PC VR mode), standalone capable | ||
| | |Predecessor = [[Pimax 8K X]] | ||
|Display = | |Successor = [[Pimax Crystal Super]] | ||
|Resolution = | |Operating System = [[Pimax OS]] (Android-based), [[Windows]] (PC VR) | ||
|Refresh = | |Chipset = [[Qualcomm Snapdragon XR2]] + PC VR engine | ||
| | |CPU = Snapdragon XR2 (standalone), PC CPU (tethered) | ||
| | |GPU = Adreno 650 (standalone), PC GPU (tethered) | ||
|PPD = | |HPU = | ||
| | |Storage = 256GB | ||
|IPD = | |Memory = 8GB LPDDR5 | ||
|Eye Tracking = Yes ( | |SD Card Slot = No | ||
|Hand Tracking = | |Display = Dual QLED | ||
|Tracking = | |Subpixel Layout = RGB stripe | ||
| | |Peak Brightness = Not specified | ||
| | |Resolution = 2880 × 2880 per eye (5760 × 2880 combined) | ||
|Pixel Density = 42 PPD (center) | |||
|Refresh Rate = 90Hz, 120Hz, 160Hz (mode dependent) | |||
|Persistence = Low persistence | |||
|Field of View = 140° (diagonal), 120° (horizontal) | |||
|Horizontal FoV = ~120° | |||
|Vertical FoV = ~100° | |||
|Average Pixel Density = 35 PPD | |||
|Peak Pixel Density = 42 PPD | |||
|Foveated Rendering = Yes (eye-tracked) | |||
|Optics = Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) | |||
|Ocularity = Binocular | |||
|IPD Range = 58-72mm (automatic with eye tracking) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = Yes (grayscale) | |||
|Tracking = 6DoF inside-out (4 cameras) + optional Lighthouse | |||
|Tracking Frequency = N/A | |||
|Base Stations = Optional (for enhanced tracking) | |||
|Eye Tracking = Yes (Tobii, 120Hz) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes | |||
|Body Tracking = Via SteamVR trackers (Lighthouse mode) | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = Up to 160Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Roomscale | |||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated speakers (DMAS optional upgrade) | |||
|Microphone = Yes | |Microphone = Yes | ||
|Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Connectivity = Wi-Fi 6E | |Camera = 4× tracking cameras, 2× passthrough cameras | ||
|Ports = USB-C, DisplayPort | |Connectivity = DisplayPort 1.4, USB 3.0, Wi-Fi 6E | ||
|Battery = | |Ports = DisplayPort 1.4, USB-C, 3.5mm audio | ||
|Weight = | |Wired Video = Yes (DisplayPort) | ||
| | |Wireless Video = Yes (Wi-Fi 6E or optional 60GHz WiGig) | ||
| | |WiFi = Wi-Fi 6E | ||
|Sensors = | |Bluetooth = Yes | ||
|Input = Pimax controllers, | |Power = Internal battery (standalone) or USB powered (PC VR) | ||
|Battery Capacity = Internal (limited standalone use) | |||
|Battery Life = ~2 hours (standalone) | |||
|Charge Time = ~2 hours | |||
|Dimensions = Large form factor | |||
|Weight = ~960g (with battery) | |||
|Material = Plastic, metal components | |||
|Headstrap = Modular (standard or DMAS) | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = 4× tracking cameras, eye tracking, IMU | |||
|Input = SteamVR controllers, Pimax controllers, hand tracking | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax Crystal''' is a high-end [[virtual reality]] [[head-mounted display]] developed by [[Pimax]] | The '''Pimax Crystal''' is a high-end hybrid [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view. | ||
== History and Development == | == History and Development == | ||
=== Pimax | === Pimax Evolution === | ||
Pimax | Product line progression: | ||
* '''Pimax 4K (2016)''': First Pimax headset | |||
* '''Pimax 8K (2018)''': Ultra-wide FOV focus | |||
* '''Pimax 8K X (2020)''': Native 4K per eye | |||
* '''Pimax Crystal (2023)''': Clarity-first approach | |||
=== | === Design Shift === | ||
New philosophy: | |||
* FOV to clarity pivot | |||
* Inside-out tracking option | |||
* Standalone capability | |||
* Eye tracking standard | |||
== | === May 2022 Announcement === | ||
Pimax event reveal: | |||
* QLED displays announced | |||
* Hybrid design explained | |||
* Eye tracking confirmed | |||
* 2023 availability | |||
=== Display | === Development Delays === | ||
* '''Resolution | Extended timeline: | ||
* ''' | * Initial delays common for Pimax | ||
* ''' | * Hardware refinements | ||
* ''' | * Software development | ||
* ''' | * May 2023 shipping began | ||
== Design Philosophy == | |||
=== Clarity Over FOV === | |||
Priority shift from 8K X: | |||
* 42 PPD peak vs 8K X's ~20 PPD | |||
* 120° vs 170° FOV | |||
* Higher effective resolution | |||
* Reduced rendering demands | |||
=== Hybrid Architecture === | |||
Dual-mode operation: | |||
* Standalone Snapdragon XR2 | |||
* PC VR dedicated engine | |||
* Best of both worlds | |||
* Flexibility for users | |||
=== Modular Lenses === | |||
Interchangeable optics: | |||
* 35 PPD glass lenses (included) | |||
* 42 PPD glass lenses (optional) | |||
* Future lens options | |||
* User preference | |||
== Display Technology == | |||
=== QLED Panels === | |||
Quantum dot LCD: | |||
* '''Resolution''': 2880 × 2880 per eye | |||
* '''Total''': 5760 × 2880 (~6K) | |||
* '''Technology''': QLED (quantum dot) | |||
* '''Color''': Wide color gamut | |||
=== Pixel Density === | |||
Best-in-class clarity: | |||
* '''Peak''': 42 PPD (with 42 PPD lenses) | |||
* '''Standard''': 35 PPD (with standard lenses) | |||
* Exceptional text readability | |||
* Near-retinal center clarity | |||
=== Refresh Rate === | |||
Multiple modes: | |||
* 90Hz: Standard | |||
* 120Hz: High refresh | |||
* 160Hz: Maximum (limited mode) | |||
* User configurable | |||
=== Visual Quality === | |||
Premium imagery: | |||
* Sharp text and details | |||
* Wide color gamut | |||
* Good HDR support | |||
* Minimal screen door | |||
== Optical System == | |||
=== Interchangeable Glass Lenses === | |||
Unique Pimax feature: | |||
* Glass aspheric optics | |||
* 35 PPD standard lenses | |||
* 42 PPD upgrade lenses | |||
* User-swappable | |||
=== Field of View === | === Field of View === | ||
* ''' | Balanced approach: | ||
* ''' | * '''Diagonal''': ~140° | ||
* '''Horizontal''': ~120° | |||
* Narrower than 8K X | |||
* Prioritizes clarity | |||
=== | === Lens Quality === | ||
* | Premium optics: | ||
* | * Glass construction | ||
* | * Minimal distortion | ||
* Good edge clarity | |||
* Reduced god rays | |||
=== | === IPD Adjustment === | ||
* ''' | Automatic with eye tracking: | ||
* '''Range''': 58-72mm | |||
* Auto IPD via Tobii | |||
* Manual override available | |||
* Wide accommodation | |||
== Eye Tracking == | == Eye Tracking == | ||
=== | === Tobii Integration === | ||
* ''' | Professional eye tracking: | ||
* ''' | * '''Frequency''': 120Hz | ||
* '''Brand''': Tobii | |||
* Accurate gaze detection | |||
* Always-on capability | |||
=== Automatic IPD === | === Automatic IPD === | ||
Convenience feature: | |||
* Detects user IPD | |||
* Adjusts automatically | |||
* No manual calibration | |||
* Optimal alignment | |||
== Tracking == | === Foveated Rendering === | ||
Performance optimization: | |||
* Full resolution at gaze | |||
* Reduced peripheral rendering | |||
* Significant performance gains | |||
* Quality preserved where looking | |||
== Processing Architecture == | |||
=== Dual-Processor Design === | |||
Hybrid capability: | |||
* '''Standalone''': Snapdragon XR2 | |||
* '''PC VR''': Custom engine | |||
* Independent operation | |||
* Automatic switching | |||
=== Snapdragon XR2 === | |||
Standalone processor: | |||
* Octa-core Kryo 585 | |||
* Adreno 650 GPU | |||
* 8GB RAM | |||
* 256GB storage | |||
=== PC VR Mode === | |||
Dedicated tethered: | |||
* DisplayPort 1.4 | |||
* Full PC GPU utilization | |||
* Higher quality possible | |||
* Standard PC VR experience | |||
== Tracking System == | |||
=== Inside-Out Tracking === | === Inside-Out Tracking === | ||
* | Four-camera system: | ||
* 6DoF head tracking | |||
* Controller tracking | |||
* No base stations required | * No base stations required | ||
* | * Room-scale capable | ||
=== Optional Lighthouse === | |||
External tracking support: | |||
* SteamVR 1.0/2.0 compatible | |||
* Better controller tracking | |||
* Full-body tracking possible | |||
* Enthusiast preference | |||
=== Hand Tracking === | |||
Controller-free option: | |||
* Camera-based tracking | |||
* Gesture recognition | |||
* Limited application support | |||
* Growing capability | |||
== Wireless Capability == | |||
=== Built-in Wi-Fi 6E === | |||
Wireless PC VR: | |||
* Integrated Wi-Fi 6E | |||
* PC VR streaming | |||
* No separate adapter | |||
* Decent quality | |||
=== Optional 60GHz WiGig === | |||
Premium wireless: | |||
* Higher bandwidth | |||
* Lower latency | |||
* Additional purchase | |||
* Best wireless quality | |||
== Audio System == | |||
=== Integrated Speakers === | |||
Basic audio: | |||
* Built-in speakers | |||
* Adequate quality | |||
* Near-ear positioning | |||
* Upgradeable | |||
=== DMAS Upgrade === | |||
Premium audio option: | |||
* Deluxe Modular Audio Strap | |||
* Off-ear speakers | |||
* Improved sound | |||
* Better comfort | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* Standard audio jack | |||
* Use own headphones | |||
* Better audio possible | |||
=== | == Physical Design == | ||
== | === Large Form Factor === | ||
Substantial headset: | |||
* Larger than competitors | |||
* Display and optics size | |||
* Weight considerations | |||
* Enthusiast acceptance | |||
=== | === Weight === | ||
* | Heavy for VR: | ||
* | * ~960g with battery | ||
* | * Counterbalancing needed | ||
* Not for all users | |||
* Extended use comfort varies | |||
=== | === Modular Head Strap === | ||
* | Comfort options: | ||
* | * Standard strap included | ||
* | * DMAS upgrade available | ||
* Third-party options | |||
* User preference | |||
== | == Standalone Mode == | ||
* | === Snapdragon XR2 Apps === | ||
* | Standalone capability: | ||
* Android-based OS | |||
* Limited app selection | |||
* Media viewing | |||
* Basic VR experiences | |||
== System Requirements | === Battery Life === | ||
Limited runtime: | |||
* ~2 hours standalone | |||
* Hot-swappable consideration | |||
* PC VR doesn't use battery | |||
* USB-C charging | |||
== PC VR Performance == | |||
=== System Requirements === | |||
High-end recommended: | |||
* RTX 3080 / RX 6800 XT or better | |||
* Intel i7 / AMD Ryzen 7 | |||
* 16GB+ RAM | |||
* DisplayPort 1.4 | |||
=== Foveated Rendering Benefits === | |||
Performance optimization: | |||
* Eye tracking enables foveated | |||
* 40%+ performance improvement | |||
* Higher settings possible | |||
* Quality maintained at gaze | |||
== Software == | |||
=== Pimax Experience === | |||
Control software: | |||
* Device management | |||
* Game profiles | |||
* Performance settings | |||
* Firmware updates | |||
=== SteamVR Integration === | |||
Gaming platform: | |||
* Full SteamVR support | |||
* OpenVR compatible | |||
* Steam library | |||
* VR game ecosystem | |||
== Comparison with Competitors == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! Pimax Crystal !! Varjo Aero !! Meta Quest Pro | ||
|- | |- | ||
| | | Price || $1,599 || $1,990 || $999 | ||
|- | |- | ||
| | | Resolution/eye || 2880×2880 || 2880×2720 || 1800×1920 | ||
|- | |- | ||
| | | PPD (peak) || 42 || 35 || ~22 | ||
|- | |||
| Eye Tracking || Yes (Tobii) || Yes || Yes | |||
|- | |||
| Standalone || Yes || No || Yes | |||
|- | |||
| FOV || 120° || 115° || 106° | |||
|- | |||
| Weight || ~960g || ~720g || ~722g | |||
|} | |} | ||
== Specifications == | == Strengths and Limitations == | ||
=== Strengths === | |||
* Highest PPD available | |||
* Interchangeable lenses | |||
* Eye tracking standard | |||
* Hybrid standalone/PC VR | |||
* Optional Lighthouse support | |||
* Wireless built-in | |||
=== Limitations === | |||
* Heavy (~960g) | |||
* Large form factor | |||
* Complex setup | |||
* Premium pricing | |||
* Software maturity | |||
* Pimax support reputation | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 126: | Line 419: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || QLED | | Display || Dual QLED, 2880 × 2880 per eye | ||
|- | |- | ||
| Total Resolution || 5760 | | Total Resolution || 5760 × 2880 (~6K) | ||
|- | |- | ||
| | | PPD || 35/42 (lens dependent) | ||
|- | |- | ||
| | | FOV || ~120° horizontal | ||
|- | |- | ||
| | | Refresh Rate || 90/120/160Hz | ||
|- | |- | ||
| Eye Tracking || | | Eye Tracking || Yes (Tobii, 120Hz) | ||
|- | |- | ||
| | | Tracking || Inside-out + optional Lighthouse | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 + PC VR engine | ||
|- | |- | ||
| | | Wireless || Wi-Fi 6E (optional WiGig) | ||
|- | |- | ||
| Weight || ~960g | |||
| Weight || | |||
|- | |- | ||
| Price || $1,599 | | Price || $1,599 | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Pimax]] | * [[Pimax]] | ||
* [[Pimax | * [[Pimax 8K X]] | ||
* [[ | * [[Pimax Crystal Super]] | ||
* [[ | * [[Eye Tracking]] | ||
* [[SteamVR]] | * [[SteamVR]] | ||
* [[PC VR]] | |||
* [[Hybrid VR]] | |||
== References == | == References == | ||
| Line 172: | Line 459: | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Standalone VR]] | [[Category:Standalone VR]] | ||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:Eye Tracking]] | ||
[[Category:2020s VR]] | [[Category:2020s VR]] | ||
Latest revision as of 03:11, 8 January 2026
| Pimax Crystal | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Hybrid VR (PC VR + Standalone) |
| Platform | SteamVR, Pimax Experience |
| Creator | Pimax |
| Developer | Pimax |
| Manufacturer | Pimax |
| Announcement Date | May 31, 2022 |
| Release Date | May 2023 |
| Price | $1,599 (launch MSRP) |
| Website | https://pimax.com/pages/crystal |
| Versions | Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super |
| Requires | High-end gaming PC (PC VR mode), standalone capable |
| Predecessor | Pimax 8K X |
| Successor | Pimax Crystal Super |
| System | |
| Operating System | Pimax OS (Android-based), Windows (PC VR) |
| Chipset | Qualcomm Snapdragon XR2 + PC VR engine |
| CPU | Snapdragon XR2 (standalone), PC CPU (tethered) |
| GPU | Adreno 650 (standalone), PC GPU (tethered) |
| Storage | |
| Storage | 256GB |
| Memory | 8GB LPDDR5 |
| SD Card Slot | No |
| Display | |
| Display | Dual QLED |
| Subpixel Layout | RGB stripe |
| Peak Brightness | Not specified |
| Resolution | 2880 × 2880 per eye (5760 × 2880 combined) |
| Pixel Density | 42 PPD (center) |
| Refresh Rate | 90Hz, 120Hz, 160Hz (mode dependent) |
| Persistence | Low persistence |
| Image | |
| Field of View | 140° (diagonal), 120° (horizontal) |
| Horizontal FoV | ~120° |
| Vertical FoV | ~100° |
| Average Pixel Density | 35 PPD |
| Peak Pixel Density | 42 PPD |
| Foveated Rendering | Yes (eye-tracked) |
| Optics | |
| Optics | Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) |
| Ocularity | Binocular |
| IPD Range | 58-72mm (automatic with eye tracking) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Yes (grayscale) |
| Tracking | |
| Tracking | 6DoF inside-out (4 cameras) + optional Lighthouse |
| Tracking Frequency | N/A |
| Base Stations | Optional (for enhanced tracking) |
| Eye Tracking | Yes (Tobii, 120Hz) |
| Face Tracking | No |
| Hand Tracking | Yes |
| Body Tracking | Via SteamVR trackers (Lighthouse mode) |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | Up to 160Hz |
| Tracking Volume | Room-scale |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Integrated speakers (DMAS optional upgrade) |
| Microphone | Yes |
| 3.5mm Audio Jack | Yes |
| Camera | 4× tracking cameras, 2× passthrough cameras |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB 3.0, Wi-Fi 6E |
| Ports | DisplayPort 1.4, USB-C, 3.5mm audio |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | Yes (Wi-Fi 6E or optional 60GHz WiGig) |
| WiFi | Wi-Fi 6E |
| Bluetooth | Yes |
| Power | Internal battery (standalone) or USB powered (PC VR) |
| Battery Capacity | Internal (limited standalone use) |
| Battery Life | ~2 hours (standalone) |
| Charge Time | ~2 hours |
| Device | |
| Dimensions | Large form factor |
| Weight | ~960g (with battery) |
| Material | Plastic, metal components |
| Headstrap | Modular (standard or DMAS) |
| Haptics | Controller haptics |
| Color | Black |
| Sensors | 4× tracking cameras, eye tracking, IMU |
| Input | SteamVR controllers, Pimax controllers, hand tracking |
| Compliance | FCC, CE |
Property "Subtype" (as page type) with input value "Hybrid VR]] (PC VR + Standalone)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. <ul><li>Property "Operating System" (as page type) with input value "Pimax OS]] (Android-based)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li> <!--br--><li>Property "Operating System" (as page type) with input value "Windows]] (PC VR)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li></ul> Property "Chipset" (as page type) with input value "Qualcomm Snapdragon XR2]] + PC VR engine" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The Pimax Crystal is a high-end hybrid virtual reality head-mounted display developed by Pimax, announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view.
History and Development
Pimax Evolution
Product line progression:
- Pimax 4K (2016): First Pimax headset
- Pimax 8K (2018): Ultra-wide FOV focus
- Pimax 8K X (2020): Native 4K per eye
- Pimax Crystal (2023): Clarity-first approach
Design Shift
New philosophy:
- FOV to clarity pivot
- Inside-out tracking option
- Standalone capability
- Eye tracking standard
May 2022 Announcement
Pimax event reveal:
- QLED displays announced
- Hybrid design explained
- Eye tracking confirmed
- 2023 availability
Development Delays
Extended timeline:
- Initial delays common for Pimax
- Hardware refinements
- Software development
- May 2023 shipping began
Design Philosophy
Clarity Over FOV
Priority shift from 8K X:
- 42 PPD peak vs 8K X's ~20 PPD
- 120° vs 170° FOV
- Higher effective resolution
- Reduced rendering demands
Hybrid Architecture
Dual-mode operation:
- Standalone Snapdragon XR2
- PC VR dedicated engine
- Best of both worlds
- Flexibility for users
Modular Lenses
Interchangeable optics:
- 35 PPD glass lenses (included)
- 42 PPD glass lenses (optional)
- Future lens options
- User preference
Display Technology
QLED Panels
Quantum dot LCD:
- Resolution: 2880 × 2880 per eye
- Total: 5760 × 2880 (~6K)
- Technology: QLED (quantum dot)
- Color: Wide color gamut
Pixel Density
Best-in-class clarity:
- Peak: 42 PPD (with 42 PPD lenses)
- Standard: 35 PPD (with standard lenses)
- Exceptional text readability
- Near-retinal center clarity
Refresh Rate
Multiple modes:
- 90Hz: Standard
- 120Hz: High refresh
- 160Hz: Maximum (limited mode)
- User configurable
Visual Quality
Premium imagery:
- Sharp text and details
- Wide color gamut
- Good HDR support
- Minimal screen door
Optical System
Interchangeable Glass Lenses
Unique Pimax feature:
- Glass aspheric optics
- 35 PPD standard lenses
- 42 PPD upgrade lenses
- User-swappable
Field of View
Balanced approach:
- Diagonal: ~140°
- Horizontal: ~120°
- Narrower than 8K X
- Prioritizes clarity
Lens Quality
Premium optics:
- Glass construction
- Minimal distortion
- Good edge clarity
- Reduced god rays
IPD Adjustment
Automatic with eye tracking:
- Range: 58-72mm
- Auto IPD via Tobii
- Manual override available
- Wide accommodation
Eye Tracking
Tobii Integration
Professional eye tracking:
- Frequency: 120Hz
- Brand: Tobii
- Accurate gaze detection
- Always-on capability
Automatic IPD
Convenience feature:
- Detects user IPD
- Adjusts automatically
- No manual calibration
- Optimal alignment
Foveated Rendering
Performance optimization:
- Full resolution at gaze
- Reduced peripheral rendering
- Significant performance gains
- Quality preserved where looking
Processing Architecture
Dual-Processor Design
Hybrid capability:
- Standalone: Snapdragon XR2
- PC VR: Custom engine
- Independent operation
- Automatic switching
Snapdragon XR2
Standalone processor:
- Octa-core Kryo 585
- Adreno 650 GPU
- 8GB RAM
- 256GB storage
PC VR Mode
Dedicated tethered:
- DisplayPort 1.4
- Full PC GPU utilization
- Higher quality possible
- Standard PC VR experience
Tracking System
Inside-Out Tracking
Four-camera system:
- 6DoF head tracking
- Controller tracking
- No base stations required
- Room-scale capable
Optional Lighthouse
External tracking support:
- SteamVR 1.0/2.0 compatible
- Better controller tracking
- Full-body tracking possible
- Enthusiast preference
Hand Tracking
Controller-free option:
- Camera-based tracking
- Gesture recognition
- Limited application support
- Growing capability
Wireless Capability
Built-in Wi-Fi 6E
Wireless PC VR:
- Integrated Wi-Fi 6E
- PC VR streaming
- No separate adapter
- Decent quality
Optional 60GHz WiGig
Premium wireless:
- Higher bandwidth
- Lower latency
- Additional purchase
- Best wireless quality
Audio System
Integrated Speakers
Basic audio:
- Built-in speakers
- Adequate quality
- Near-ear positioning
- Upgradeable
DMAS Upgrade
Premium audio option:
- Deluxe Modular Audio Strap
- Off-ear speakers
- Improved sound
- Better comfort
3.5mm Jack
Headphone option:
- Standard audio jack
- Use own headphones
- Better audio possible
Physical Design
Large Form Factor
Substantial headset:
- Larger than competitors
- Display and optics size
- Weight considerations
- Enthusiast acceptance
Weight
Heavy for VR:
- ~960g with battery
- Counterbalancing needed
- Not for all users
- Extended use comfort varies
Modular Head Strap
Comfort options:
- Standard strap included
- DMAS upgrade available
- Third-party options
- User preference
Standalone Mode
Snapdragon XR2 Apps
Standalone capability:
- Android-based OS
- Limited app selection
- Media viewing
- Basic VR experiences
Battery Life
Limited runtime:
- ~2 hours standalone
- Hot-swappable consideration
- PC VR doesn't use battery
- USB-C charging
PC VR Performance
System Requirements
High-end recommended:
- RTX 3080 / RX 6800 XT or better
- Intel i7 / AMD Ryzen 7
- 16GB+ RAM
- DisplayPort 1.4
Foveated Rendering Benefits
Performance optimization:
- Eye tracking enables foveated
- 40%+ performance improvement
- Higher settings possible
- Quality maintained at gaze
Software
Pimax Experience
Control software:
- Device management
- Game profiles
- Performance settings
- Firmware updates
SteamVR Integration
Gaming platform:
- Full SteamVR support
- OpenVR compatible
- Steam library
- VR game ecosystem
Comparison with Competitors
| Feature | Pimax Crystal | Varjo Aero | Meta Quest Pro |
|---|---|---|---|
| Price | $1,599 | $1,990 | $999 |
| Resolution/eye | 2880×2880 | 2880×2720 | 1800×1920 |
| PPD (peak) | 42 | 35 | ~22 |
| Eye Tracking | Yes (Tobii) | Yes | Yes |
| Standalone | Yes | No | Yes |
| FOV | 120° | 115° | 106° |
| Weight | ~960g | ~720g | ~722g |
Strengths and Limitations
Strengths
- Highest PPD available
- Interchangeable lenses
- Eye tracking standard
- Hybrid standalone/PC VR
- Optional Lighthouse support
- Wireless built-in
Limitations
- Heavy (~960g)
- Large form factor
- Complex setup
- Premium pricing
- Software maturity
- Pimax support reputation
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual QLED, 2880 × 2880 per eye |
| Total Resolution | 5760 × 2880 (~6K) |
| PPD | 35/42 (lens dependent) |
| FOV | ~120° horizontal |
| Refresh Rate | 90/120/160Hz |
| Eye Tracking | Yes (Tobii, 120Hz) |
| Tracking | Inside-out + optional Lighthouse |
| Processor | Snapdragon XR2 + PC VR engine |
| Wireless | Wi-Fi 6E (optional WiGig) |
| Weight | ~960g |
| Price | $1,599 |