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{{Device Infobox | {{Device Infobox | ||
|name = Pimax Crystal | |||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[Hybrid VR]] (PC VR + Standalone) | ||
|Platform = [[SteamVR]], [[Pimax | |Platform = [[SteamVR]], [[Pimax Experience]] | ||
|Creator = [[Pimax]] | |||
|Developer = [[Pimax]] | |Developer = [[Pimax]] | ||
|Manufacturer = [[Pimax]] | |Manufacturer = [[Pimax]] | ||
|Announcement Date = May 31, 2022 | |Announcement Date = May 31, 2022 | ||
|Release Date = May 2023 | |Release Date = May 2023 | ||
|Price = $1,599 | |Price = $1,599 (launch MSRP) | ||
|Website = https://pimax.com/pages/crystal | |Website = https://pimax.com/pages/crystal | ||
|Predecessor = [[Pimax | |Versions = Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super | ||
|Successor = [[Pimax Crystal | |Requires = High-end gaming PC (PC VR mode), standalone capable | ||
|Chipset = [[Qualcomm Snapdragon XR2]] + | |Predecessor = [[Pimax 8K X]] | ||
|Memory = | |Successor = [[Pimax Crystal Super]] | ||
| | |Operating System = [[Pimax OS]] (Android-based), [[Windows]] (PC VR) | ||
|Display = | |Chipset = [[Qualcomm Snapdragon XR2]] + PC VR engine | ||
|Resolution = | |CPU = Snapdragon XR2 (standalone), PC CPU (tethered) | ||
| | |GPU = Adreno 650 (standalone), PC GPU (tethered) | ||
|Refresh Rate = | |HPU = | ||
|Field of View = | |Storage = 256GB | ||
| | |Memory = 8GB LPDDR5 | ||
|SD Card Slot = No | |||
|Display = Dual QLED | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = Not specified | |||
|Resolution = 2880 × 2880 per eye (5760 × 2880 combined) | |||
|Pixel Density = 42 PPD (center) | |||
|Refresh Rate = 90Hz, 120Hz, 160Hz (mode dependent) | |||
|Persistence = Low persistence | |||
|Field of View = 140° (diagonal), 120° (horizontal) | |||
|Horizontal FoV = ~120° | |||
|Vertical FoV = ~100° | |||
|Average Pixel Density = 35 PPD | |||
|Peak Pixel Density = 42 PPD | |||
|Foveated Rendering = Yes (eye-tracked) | |||
|Optics = Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
| | |IPD Range = 58-72mm (automatic with eye tracking) | ||
|Tracking = 6DoF | |Adjustable Diopter = No (glasses compatible) | ||
|Eye Tracking = Yes ( | |Passthrough = Yes (grayscale) | ||
|Tracking = 6DoF inside-out (4 cameras) + optional Lighthouse | |||
|Tracking Frequency = N/A | |||
|Base Stations = Optional (for enhanced tracking) | |||
|Eye Tracking = Yes (Tobii, 120Hz) | |||
|Face Tracking = No | |||
|Hand Tracking = Yes | |Hand Tracking = Yes | ||
| | |Body Tracking = Via SteamVR trackers (Lighthouse mode) | ||
| | |Rotational Tracking = Yes | ||
|Audio = | |Positional Tracking = Yes | ||
| | |Update Rate = Up to 160Hz | ||
|Battery = | |Tracking Volume = Room-scale | ||
|Weight = | |Play Space = Roomscale | ||
|Latency = <20ms motion-to-photon | |||
|Audio = Integrated speakers (DMAS optional upgrade) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 4× tracking cameras, 2× passthrough cameras | |||
|Connectivity = DisplayPort 1.4, USB 3.0, Wi-Fi 6E | |||
|Ports = DisplayPort 1.4, USB-C, 3.5mm audio | |||
|Wired Video = Yes (DisplayPort) | |||
|Wireless Video = Yes (Wi-Fi 6E or optional 60GHz WiGig) | |||
|WiFi = Wi-Fi 6E | |||
|Bluetooth = Yes | |||
|Power = Internal battery (standalone) or USB powered (PC VR) | |||
|Battery Capacity = Internal (limited standalone use) | |||
|Battery Life = ~2 hours (standalone) | |||
|Charge Time = ~2 hours | |||
|Dimensions = Large form factor | |||
|Weight = ~960g (with battery) | |||
|Material = Plastic, metal components | |||
|Headstrap = Modular (standard or DMAS) | |||
|Haptics = Controller haptics | |||
|Color = Black | |||
|Sensors = 4× tracking cameras, eye tracking, IMU | |||
|Input = SteamVR controllers, Pimax controllers, hand tracking | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Pimax Crystal''' is a high-end hybrid [[ | The '''Pimax Crystal''' is a high-end hybrid [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view. | ||
== History and Development == | == History and Development == | ||
Pimax | === Pimax Evolution === | ||
Product line progression: | |||
* '''Pimax 4K (2016)''': First Pimax headset | |||
* '''Pimax 8K (2018)''': Ultra-wide FOV focus | |||
* '''Pimax 8K X (2020)''': Native 4K per eye | |||
* '''Pimax Crystal (2023)''': Clarity-first approach | |||
=== Design Shift === | |||
New philosophy: | |||
* FOV to clarity pivot | |||
* Inside-out tracking option | |||
* Standalone capability | |||
* Eye tracking standard | |||
== | === May 2022 Announcement === | ||
Pimax event reveal: | |||
* QLED displays announced | |||
* Hybrid design explained | |||
* Eye tracking confirmed | |||
* 2023 availability | |||
=== | === Development Delays === | ||
Extended timeline: | |||
* Initial delays common for Pimax | |||
* Hardware refinements | |||
* Software development | |||
* May 2023 shipping began | |||
== Design Philosophy == | |||
* Dual QLED | === Clarity Over FOV === | ||
* ''' | Priority shift from 8K X: | ||
* | * 42 PPD peak vs 8K X's ~20 PPD | ||
* ''' | * 120° vs 170° FOV | ||
* | * Higher effective resolution | ||
* Reduced rendering demands | |||
=== Hybrid Architecture === | |||
Dual-mode operation: | |||
* Standalone Snapdragon XR2 | |||
* PC VR dedicated engine | |||
* Best of both worlds | |||
* Flexibility for users | |||
=== Modular Lenses === | |||
Interchangeable optics: | |||
* 35 PPD glass lenses (included) | |||
* 42 PPD glass lenses (optional) | |||
* Future lens options | |||
* User preference | |||
== Display Technology == | |||
=== QLED Panels === | |||
Quantum dot LCD: | |||
* '''Resolution''': 2880 × 2880 per eye | |||
* '''Total''': 5760 × 2880 (~6K) | |||
* '''Technology''': QLED (quantum dot) | |||
* '''Color''': Wide color gamut | |||
=== Pixel Density === | |||
Best-in-class clarity: | |||
* '''Peak''': 42 PPD (with 42 PPD lenses) | |||
* '''Standard''': 35 PPD (with standard lenses) | |||
* Exceptional text readability | |||
* Near-retinal center clarity | |||
=== Refresh Rate === | |||
Multiple modes: | |||
* 90Hz: Standard | |||
* 120Hz: High refresh | |||
* 160Hz: Maximum (limited mode) | |||
* User configurable | |||
=== Visual Quality === | |||
Premium imagery: | |||
* Sharp text and details | |||
* Wide color gamut | * Wide color gamut | ||
* | * Good HDR support | ||
* | * Minimal screen door | ||
=== | == Optical System == | ||
=== Interchangeable Glass Lenses === | |||
Unique Pimax feature: | |||
* Glass aspheric optics | |||
* 35 PPD standard lenses | |||
* 42 PPD upgrade lenses | |||
* User-swappable | |||
=== Field of View === | |||
Balanced approach: | |||
* '''Diagonal''': ~140° | |||
* '''Horizontal''': ~120° | |||
* Narrower than 8K X | |||
* Prioritizes clarity | |||
=== Lens Quality === | |||
Premium optics: | |||
* Glass construction | |||
* Minimal distortion | |||
* Good edge clarity | |||
* Reduced god rays | |||
=== IPD Adjustment === | |||
Automatic with eye tracking: | |||
* '''Range''': 58-72mm | |||
* Auto IPD via Tobii | |||
* Manual override available | |||
* Wide accommodation | |||
== Eye Tracking == | |||
=== Tobii Integration === | |||
Professional eye tracking: | |||
* '''Frequency''': 120Hz | |||
* '''Brand''': Tobii | |||
* Accurate gaze detection | |||
* Always-on capability | |||
=== Automatic IPD === | |||
Convenience feature: | |||
* Detects user IPD | |||
* Adjusts automatically | |||
* No manual calibration | |||
* Optimal alignment | |||
=== Foveated Rendering === | |||
Performance optimization: | |||
* Full resolution at gaze | |||
* Reduced peripheral rendering | |||
* Significant performance gains | |||
* Quality preserved where looking | |||
== Processing Architecture == | |||
=== Dual-Processor Design === | |||
Hybrid capability: | |||
* '''Standalone''': Snapdragon XR2 | |||
* '''PC VR''': Custom engine | |||
* Independent operation | |||
* Automatic switching | |||
=== Snapdragon XR2 === | |||
Standalone processor: | |||
* Octa-core Kryo 585 | |||
* Adreno 650 GPU | |||
* 8GB RAM | |||
* 256GB storage | |||
=== PC VR Mode === | |||
Dedicated tethered: | |||
* DisplayPort 1.4 | |||
* Full PC GPU utilization | |||
* Higher quality possible | |||
* Standard PC VR experience | |||
== Tracking System == | |||
* | === Inside-Out Tracking === | ||
* | Four-camera system: | ||
* | * 6DoF head tracking | ||
* | * Controller tracking | ||
* No base stations required | |||
* Room-scale capable | |||
=== | === Optional Lighthouse === | ||
External tracking support: | |||
* SteamVR 1.0/2.0 compatible | |||
* Better controller tracking | |||
* Full-body tracking possible | |||
* Enthusiast preference | |||
=== Hand Tracking === | |||
Controller-free option: | |||
* Camera-based tracking | |||
* Gesture recognition | |||
* Limited application support | |||
* Growing capability | |||
== Wireless Capability == | |||
=== | === Built-in Wi-Fi 6E === | ||
Wireless PC VR: | |||
* Integrated Wi-Fi 6E | |||
* PC VR streaming | |||
* No separate adapter | |||
* Decent quality | |||
=== Optional 60GHz WiGig === | |||
Premium wireless: | |||
* Higher bandwidth | |||
* Lower latency | |||
* Additional purchase | |||
* Best wireless quality | |||
== Audio System == | |||
=== | === Integrated Speakers === | ||
Basic audio: | |||
* Built-in speakers | |||
* Adequate quality | |||
* Near-ear positioning | |||
* Upgradeable | |||
=== DMAS Upgrade === | |||
Premium audio option: | |||
* Deluxe Modular Audio Strap | |||
* Off-ear speakers | |||
* Improved sound | |||
* Better comfort | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* | * Standard audio jack | ||
* | * Use own headphones | ||
* | * Better audio possible | ||
== | == Physical Design == | ||
=== Large Form Factor === | |||
Substantial headset: | |||
* Larger than competitors | |||
* Display and optics size | |||
* Weight considerations | |||
* Enthusiast acceptance | |||
=== Weight === | |||
* | Heavy for VR: | ||
* | * ~960g with battery | ||
* | * Counterbalancing needed | ||
* | * Not for all users | ||
* Extended use comfort varies | |||
=== | === Modular Head Strap === | ||
Comfort options: | |||
* Standard strap included | |||
* DMAS upgrade available | |||
* Third-party options | |||
* User preference | |||
== Standalone Mode == | |||
=== | === Snapdragon XR2 Apps === | ||
Standalone capability: | |||
* Android-based OS | |||
* Limited app selection | |||
* Media viewing | |||
* Basic VR experiences | |||
=== Battery Life === | |||
Limited runtime: | |||
* ~2 hours standalone | |||
* Hot-swappable consideration | |||
* PC VR doesn't use battery | |||
* USB-C charging | |||
== PC VR Performance == | |||
=== | === System Requirements === | ||
High-end recommended: | |||
* RTX 3080 / RX 6800 XT or better | |||
* Intel i7 / AMD Ryzen 7 | |||
* 16GB+ RAM | |||
* DisplayPort 1.4 | |||
* | === Foveated Rendering Benefits === | ||
* | Performance optimization: | ||
* | * Eye tracking enables foveated | ||
* | * 40%+ performance improvement | ||
* Higher settings possible | |||
* Quality maintained at gaze | |||
== | == Software == | ||
=== Pimax Experience === | |||
Control software: | |||
* Device management | |||
* Game profiles | |||
* Performance settings | |||
* Firmware updates | |||
* | === SteamVR Integration === | ||
* | Gaming platform: | ||
* | * Full SteamVR support | ||
* OpenVR compatible | |||
* Steam library | |||
* VR game ecosystem | |||
== | == Comparison with Competitors == | ||
{| class="wikitable" | |||
|- | |||
! Feature !! Pimax Crystal !! Varjo Aero !! Meta Quest Pro | |||
|- | |||
| Price || $1,599 || $1,990 || $999 | |||
|- | |||
| Resolution/eye || 2880×2880 || 2880×2720 || 1800×1920 | |||
|- | |||
| PPD (peak) || 42 || 35 || ~22 | |||
|- | |||
| Eye Tracking || Yes (Tobii) || Yes || Yes | |||
|- | |||
| Standalone || Yes || No || Yes | |||
|- | |||
| FOV || 120° || 115° || 106° | |||
|- | |||
| Weight || ~960g || ~720g || ~722g | |||
|} | |||
== | == Strengths and Limitations == | ||
=== | === Strengths === | ||
* | * Highest PPD available | ||
* | * Interchangeable lenses | ||
* | * Eye tracking standard | ||
* Lighthouse | * Hybrid standalone/PC VR | ||
* Optional Lighthouse support | |||
* Wireless built-in | |||
=== | === Limitations === | ||
* | * Heavy (~960g) | ||
* | * Large form factor | ||
* | * Complex setup | ||
* | * Premium pricing | ||
* Software maturity | |||
* Pimax support reputation | |||
== Technical Specifications == | == Technical Specifications Summary == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 167: | Line 419: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || QLED | | Display || Dual QLED, 2880 × 2880 per eye | ||
|- | |- | ||
| Resolution || | | Total Resolution || 5760 × 2880 (~6K) | ||
|- | |- | ||
| PPD || 35 | | PPD || 35/42 (lens dependent) | ||
|- | |- | ||
| | | FOV || ~120° horizontal | ||
|- | |- | ||
| | | Refresh Rate || 90/120/160Hz | ||
|- | |- | ||
| | | Eye Tracking || Yes (Tobii, 120Hz) | ||
|- | |- | ||
| | | Tracking || Inside-out + optional Lighthouse | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 + PC VR engine | ||
|- | |- | ||
| | | Wireless || Wi-Fi 6E (optional WiGig) | ||
|- | |- | ||
| Weight || | | Weight || ~960g | ||
|- | |- | ||
| Price || $1,599 | | Price || $1,599 | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Pimax | * [[Pimax]] | ||
* [[Pimax Crystal | * [[Pimax 8K X]] | ||
* [[ | * [[Pimax Crystal Super]] | ||
* [[ | * [[Eye Tracking]] | ||
* [[SteamVR]] | |||
* [[PC VR]] | |||
* [[Hybrid VR]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:PC VR | [[Category:Head-mounted displays]] | ||
[[Category:Standalone VR | [[Category:PC VR]] | ||
[[Category:Standalone VR]] | |||
[[Category:Pimax]] | [[Category:Pimax]] | ||
[[Category: | [[Category:Eye Tracking]] | ||
[[Category:2020s VR]] | |||
Latest revision as of 03:11, 8 January 2026
| Pimax Crystal | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Hybrid VR (PC VR + Standalone) |
| Platform | SteamVR, Pimax Experience |
| Creator | Pimax |
| Developer | Pimax |
| Manufacturer | Pimax |
| Announcement Date | May 31, 2022 |
| Release Date | May 2023 |
| Price | $1,599 (launch MSRP) |
| Website | https://pimax.com/pages/crystal |
| Versions | Pimax Crystal (QLED), Pimax Crystal Light, Pimax Crystal Super |
| Requires | High-end gaming PC (PC VR mode), standalone capable |
| Predecessor | Pimax 8K X |
| Successor | Pimax Crystal Super |
| System | |
| Operating System | Pimax OS (Android-based), Windows (PC VR) |
| Chipset | Qualcomm Snapdragon XR2 + PC VR engine |
| CPU | Snapdragon XR2 (standalone), PC CPU (tethered) |
| GPU | Adreno 650 (standalone), PC GPU (tethered) |
| Storage | |
| Storage | 256GB |
| Memory | 8GB LPDDR5 |
| SD Card Slot | No |
| Display | |
| Display | Dual QLED |
| Subpixel Layout | RGB stripe |
| Peak Brightness | Not specified |
| Resolution | 2880 × 2880 per eye (5760 × 2880 combined) |
| Pixel Density | 42 PPD (center) |
| Refresh Rate | 90Hz, 120Hz, 160Hz (mode dependent) |
| Persistence | Low persistence |
| Image | |
| Field of View | 140° (diagonal), 120° (horizontal) |
| Horizontal FoV | ~120° |
| Vertical FoV | ~100° |
| Average Pixel Density | 35 PPD |
| Peak Pixel Density | 42 PPD |
| Foveated Rendering | Yes (eye-tracked) |
| Optics | |
| Optics | Interchangeable glass aspheric lenses (35 PPD and 42 PPD options) |
| Ocularity | Binocular |
| IPD Range | 58-72mm (automatic with eye tracking) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Yes (grayscale) |
| Tracking | |
| Tracking | 6DoF inside-out (4 cameras) + optional Lighthouse |
| Tracking Frequency | N/A |
| Base Stations | Optional (for enhanced tracking) |
| Eye Tracking | Yes (Tobii, 120Hz) |
| Face Tracking | No |
| Hand Tracking | Yes |
| Body Tracking | Via SteamVR trackers (Lighthouse mode) |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | Up to 160Hz |
| Tracking Volume | Room-scale |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Integrated speakers (DMAS optional upgrade) |
| Microphone | Yes |
| 3.5mm Audio Jack | Yes |
| Camera | 4× tracking cameras, 2× passthrough cameras |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB 3.0, Wi-Fi 6E |
| Ports | DisplayPort 1.4, USB-C, 3.5mm audio |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | Yes (Wi-Fi 6E or optional 60GHz WiGig) |
| WiFi | Wi-Fi 6E |
| Bluetooth | Yes |
| Power | Internal battery (standalone) or USB powered (PC VR) |
| Battery Capacity | Internal (limited standalone use) |
| Battery Life | ~2 hours (standalone) |
| Charge Time | ~2 hours |
| Device | |
| Dimensions | Large form factor |
| Weight | ~960g (with battery) |
| Material | Plastic, metal components |
| Headstrap | Modular (standard or DMAS) |
| Haptics | Controller haptics |
| Color | Black |
| Sensors | 4× tracking cameras, eye tracking, IMU |
| Input | SteamVR controllers, Pimax controllers, hand tracking |
| Compliance | FCC, CE |
Property "Subtype" (as page type) with input value "Hybrid VR]] (PC VR + Standalone)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. <ul><li>Property "Operating System" (as page type) with input value "Pimax OS]] (Android-based)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li> <!--br--><li>Property "Operating System" (as page type) with input value "Windows]] (PC VR)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li></ul> Property "Chipset" (as page type) with input value "Qualcomm Snapdragon XR2]] + PC VR engine" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The Pimax Crystal is a high-end hybrid virtual reality head-mounted display developed by Pimax, announced on May 31, 2022, and released in May 2023 at a price of $1,599. The Crystal represents Pimax's evolution from their ultra-wide FOV headsets toward higher clarity, featuring dual QLED displays at 2880 × 2880 per eye (6K total) with interchangeable aspheric glass lenses offering either 35 or 42 pixels per degree—among the highest in consumer VR. Uniquely, the Crystal is a hybrid device powered by both the Qualcomm Snapdragon XR2 for standalone operation and a custom PC VR engine for tethered high-fidelity gaming. The headset includes Tobii eye tracking at 120Hz for automatic IPD adjustment and foveated rendering, inside-out tracking with optional Lighthouse support, and wireless PC VR capability through built-in Wi-Fi 6E. The Crystal targeted enthusiasts seeking maximum visual clarity over maximum field of view.
History and Development
Pimax Evolution
Product line progression:
- Pimax 4K (2016): First Pimax headset
- Pimax 8K (2018): Ultra-wide FOV focus
- Pimax 8K X (2020): Native 4K per eye
- Pimax Crystal (2023): Clarity-first approach
Design Shift
New philosophy:
- FOV to clarity pivot
- Inside-out tracking option
- Standalone capability
- Eye tracking standard
May 2022 Announcement
Pimax event reveal:
- QLED displays announced
- Hybrid design explained
- Eye tracking confirmed
- 2023 availability
Development Delays
Extended timeline:
- Initial delays common for Pimax
- Hardware refinements
- Software development
- May 2023 shipping began
Design Philosophy
Clarity Over FOV
Priority shift from 8K X:
- 42 PPD peak vs 8K X's ~20 PPD
- 120° vs 170° FOV
- Higher effective resolution
- Reduced rendering demands
Hybrid Architecture
Dual-mode operation:
- Standalone Snapdragon XR2
- PC VR dedicated engine
- Best of both worlds
- Flexibility for users
Modular Lenses
Interchangeable optics:
- 35 PPD glass lenses (included)
- 42 PPD glass lenses (optional)
- Future lens options
- User preference
Display Technology
QLED Panels
Quantum dot LCD:
- Resolution: 2880 × 2880 per eye
- Total: 5760 × 2880 (~6K)
- Technology: QLED (quantum dot)
- Color: Wide color gamut
Pixel Density
Best-in-class clarity:
- Peak: 42 PPD (with 42 PPD lenses)
- Standard: 35 PPD (with standard lenses)
- Exceptional text readability
- Near-retinal center clarity
Refresh Rate
Multiple modes:
- 90Hz: Standard
- 120Hz: High refresh
- 160Hz: Maximum (limited mode)
- User configurable
Visual Quality
Premium imagery:
- Sharp text and details
- Wide color gamut
- Good HDR support
- Minimal screen door
Optical System
Interchangeable Glass Lenses
Unique Pimax feature:
- Glass aspheric optics
- 35 PPD standard lenses
- 42 PPD upgrade lenses
- User-swappable
Field of View
Balanced approach:
- Diagonal: ~140°
- Horizontal: ~120°
- Narrower than 8K X
- Prioritizes clarity
Lens Quality
Premium optics:
- Glass construction
- Minimal distortion
- Good edge clarity
- Reduced god rays
IPD Adjustment
Automatic with eye tracking:
- Range: 58-72mm
- Auto IPD via Tobii
- Manual override available
- Wide accommodation
Eye Tracking
Tobii Integration
Professional eye tracking:
- Frequency: 120Hz
- Brand: Tobii
- Accurate gaze detection
- Always-on capability
Automatic IPD
Convenience feature:
- Detects user IPD
- Adjusts automatically
- No manual calibration
- Optimal alignment
Foveated Rendering
Performance optimization:
- Full resolution at gaze
- Reduced peripheral rendering
- Significant performance gains
- Quality preserved where looking
Processing Architecture
Dual-Processor Design
Hybrid capability:
- Standalone: Snapdragon XR2
- PC VR: Custom engine
- Independent operation
- Automatic switching
Snapdragon XR2
Standalone processor:
- Octa-core Kryo 585
- Adreno 650 GPU
- 8GB RAM
- 256GB storage
PC VR Mode
Dedicated tethered:
- DisplayPort 1.4
- Full PC GPU utilization
- Higher quality possible
- Standard PC VR experience
Tracking System
Inside-Out Tracking
Four-camera system:
- 6DoF head tracking
- Controller tracking
- No base stations required
- Room-scale capable
Optional Lighthouse
External tracking support:
- SteamVR 1.0/2.0 compatible
- Better controller tracking
- Full-body tracking possible
- Enthusiast preference
Hand Tracking
Controller-free option:
- Camera-based tracking
- Gesture recognition
- Limited application support
- Growing capability
Wireless Capability
Built-in Wi-Fi 6E
Wireless PC VR:
- Integrated Wi-Fi 6E
- PC VR streaming
- No separate adapter
- Decent quality
Optional 60GHz WiGig
Premium wireless:
- Higher bandwidth
- Lower latency
- Additional purchase
- Best wireless quality
Audio System
Integrated Speakers
Basic audio:
- Built-in speakers
- Adequate quality
- Near-ear positioning
- Upgradeable
DMAS Upgrade
Premium audio option:
- Deluxe Modular Audio Strap
- Off-ear speakers
- Improved sound
- Better comfort
3.5mm Jack
Headphone option:
- Standard audio jack
- Use own headphones
- Better audio possible
Physical Design
Large Form Factor
Substantial headset:
- Larger than competitors
- Display and optics size
- Weight considerations
- Enthusiast acceptance
Weight
Heavy for VR:
- ~960g with battery
- Counterbalancing needed
- Not for all users
- Extended use comfort varies
Modular Head Strap
Comfort options:
- Standard strap included
- DMAS upgrade available
- Third-party options
- User preference
Standalone Mode
Snapdragon XR2 Apps
Standalone capability:
- Android-based OS
- Limited app selection
- Media viewing
- Basic VR experiences
Battery Life
Limited runtime:
- ~2 hours standalone
- Hot-swappable consideration
- PC VR doesn't use battery
- USB-C charging
PC VR Performance
System Requirements
High-end recommended:
- RTX 3080 / RX 6800 XT or better
- Intel i7 / AMD Ryzen 7
- 16GB+ RAM
- DisplayPort 1.4
Foveated Rendering Benefits
Performance optimization:
- Eye tracking enables foveated
- 40%+ performance improvement
- Higher settings possible
- Quality maintained at gaze
Software
Pimax Experience
Control software:
- Device management
- Game profiles
- Performance settings
- Firmware updates
SteamVR Integration
Gaming platform:
- Full SteamVR support
- OpenVR compatible
- Steam library
- VR game ecosystem
Comparison with Competitors
| Feature | Pimax Crystal | Varjo Aero | Meta Quest Pro |
|---|---|---|---|
| Price | $1,599 | $1,990 | $999 |
| Resolution/eye | 2880×2880 | 2880×2720 | 1800×1920 |
| PPD (peak) | 42 | 35 | ~22 |
| Eye Tracking | Yes (Tobii) | Yes | Yes |
| Standalone | Yes | No | Yes |
| FOV | 120° | 115° | 106° |
| Weight | ~960g | ~720g | ~722g |
Strengths and Limitations
Strengths
- Highest PPD available
- Interchangeable lenses
- Eye tracking standard
- Hybrid standalone/PC VR
- Optional Lighthouse support
- Wireless built-in
Limitations
- Heavy (~960g)
- Large form factor
- Complex setup
- Premium pricing
- Software maturity
- Pimax support reputation
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual QLED, 2880 × 2880 per eye |
| Total Resolution | 5760 × 2880 (~6K) |
| PPD | 35/42 (lens dependent) |
| FOV | ~120° horizontal |
| Refresh Rate | 90/120/160Hz |
| Eye Tracking | Yes (Tobii, 120Hz) |
| Tracking | Inside-out + optional Lighthouse |
| Processor | Snapdragon XR2 + PC VR engine |
| Wireless | Wi-Fi 6E (optional WiGig) |
| Weight | ~960g |
| Price | $1,599 |