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Motion-to-photon latency: Difference between revisions

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| data6 = [[John Carmack]], [[Michael Abrash]]
| data6 = [[John Carmack]], [[Michael Abrash]]
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[[File:Motion-to-photon latency1.png|300px|right]]


'''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" />
'''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" />
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[[Category:Virtual reality]]
[[Category:Terms]]
[[Category:Augmented reality]]
[[Category:Technical Terms]]
[[Category:Human-computer interaction]]
[[Category:Human-computer interaction]]
[[Category:Computer graphics]]
[[Category:Computer graphics]]
[[Category:Terms]]
[[Category:VR Technology]]
[[Category:VR Technology]]
[[Category:Display Technology]]
[[Category:Display Technology]]
[[Category:Human Factors]]
[[Category:Human Factors]]