Motion-to-photon latency: Difference between revisions
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'''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" /> | '''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" /> | ||
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[[Category:Computer graphics]] | [[Category:Computer graphics]] | ||
[[Category:VR Technology]] | [[Category:VR Technology]] | ||
[[Category:Display Technology]] | [[Category:Display Technology]] | ||
[[Category:Human Factors]] | [[Category:Human Factors]] | ||