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[[File:Mixed reality spectrum.png|thumb|Figure 1. Milgram's virtuality continuum (Image: Hughes et al., 2005)]] | [[File:Mixed reality spectrum.png|thumb|Figure 1. Milgram's virtuality continuum (Image: Hughes et al., 2005)]] | ||
[[File:Mixed Reality and inputs.png|thumb|Figure 2. Mixed Reality and inputs (Image: developer.microsoft.com)]] | [[File:Mixed Reality and inputs.png|thumb|Figure 2. Mixed Reality and inputs (Image: developer.microsoft.com)]] | ||
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[[File:Experiences in the mixed reality spectrum.png|thumb|Figure 4. Experiences in the mixed reality spectrum (Image: developer.microsoft.com)]] | [[File:Experiences in the mixed reality spectrum.png|thumb|Figure 4. Experiences in the mixed reality spectrum (Image: developer.microsoft.com)]] | ||
Mixed Reality (MR) is the blending of the physical and digital worlds. The term was originally introduced by Paul Milgram and Fumio Kishino in a 1994 paper entitled “A Taxonomy of Mixed Reality Displays.” While the main goal of mixed reality is to combine the best aspects of [[virtual reality]] and [[augmented reality]], it can also refer to the entire spectrum of situations between virtual reality and actual reality. Indeed, Milgram and Kishino introduced the concept of the virtuality continuum (Figure 1) in their paper. In this case, mixed reality can include augmented reality, augmented virtuality, and other mixed configurations. Therefore, mixed reality can be used as an independent concept or to classify the spectrum of reality technologies in the virtuality continuum <ref name=”1”> Microsoft. Mixed Reality. Retrieved from https://developer.microsoft.com/en-us/windows/mixed-reality/mixed_reality</ref> <ref name=”2”> Reality Technologies. Mixed Reality. Retrieved from http://www.realitytechnologies.com/mixed-reality</ref> <ref name=”3”> Milgram, P. and Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12)</ref>. | [[Mixed Reality]] (MR) is the blending of the physical and digital worlds. The term was originally introduced by [[Paul Milgram]] and [[Fumio Kishino]] in a 1994 paper entitled “A Taxonomy of Mixed Reality Displays.” While the main goal of mixed reality is to combine the best aspects of [[virtual reality]] and [[augmented reality]], it can also refer to the entire spectrum of situations between virtual reality and actual reality. Indeed, Milgram and Kishino introduced the concept of the virtuality continuum (Figure 1) in their paper. In this case, mixed reality can include augmented reality, augmented virtuality, and other mixed configurations. Therefore, mixed reality can be used as an independent concept or to classify the spectrum of reality technologies in the virtuality continuum <ref name=”1”> [[Microsoft]]. Mixed Reality. Retrieved from https://developer.microsoft.com/en-us/windows/mixed-reality/mixed_reality</ref> <ref name=”2”> Reality Technologies. Mixed Reality. Retrieved from http://www.realitytechnologies.com/mixed-reality</ref> <ref name=”3”> Milgram, P. and Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12)</ref>. | ||
Mixed reality unlocks possibilities that before were restricted to the imagination and it is the next step in human, computer, and environment interaction. Its development is made possible by advancements in computer vision, graphical processing power, display technology, and input systems <ref name=”1”></ref>. | Mixed reality unlocks possibilities that before were restricted to the imagination and it is the next step in human, computer, and environment interaction. Its development is made possible by advancements in computer vision, graphical processing power, display technology, and input systems <ref name=”1”></ref>. | ||
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==References== | ==References== | ||
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[[Category:Terms]] [[Category:Technical Terms]] |