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Pico 4

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Revision as of 15:36, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)


The PICO 4 is a standalone virtual reality head-mounted display developed by PICO (a ByteDance subsidiary), released in October 2022 as a direct competitor to the Meta Quest 2. The Pico 4 introduced pancake lens technology to the consumer standalone VR market, enabling a significantly lighter and thinner form factor with a 26% weight reduction and 39% thickness reduction compared to previous designs. Featuring dual 2160×2160 Fast-LCD displays with 105° field of view, motorized IPD adjustment, and balanced weight distribution, the Pico 4 was praised as "The Beginning Of A New Era In Consumer VR."

Pico 4
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform PICO OS
Developer ByteDance
Manufacturer PICO
Release Date October 2022
Price €429 EUR (128 GB), €499 EUR (256 GB)
Website https://www.picoxr.com/global/products/pico4
Predecessor Pico Neo 3 Link
Successor Pico 4 Ultra
System
Chipset Qualcomm Snapdragon XR2
Storage
Storage 128 GB, 256 GB
Memory 8 GB LPDDR4
Display
Display 2× 2.56" Fast-LCD
Resolution 2160×2160 per eye
Refresh Rate 72 Hz, 90 Hz
Image
Field of View 105°
Optics
Optics Pancake lenses
Ocularity Binocular
IPD Range 62-72mm (seamless motorized)
Passthrough Color
Tracking
Tracking Inside-out 6DoF (4 cameras)
Eye Tracking No
Hand Tracking Yes
Audio
Audio 360° stereo speakers, 3D spatial audio
Connectivity
Connectivity Wi-Fi 6, Bluetooth 5.1, USB-C
Device
Weight ~295g (headset), ~586g (total with strap)

History and Development

PICO, acquired by ByteDance in 2021, released the Pico 4 in October 2022 targeting global markets (excluding the United States). The headset marked the first time pancake optics were available in a consumer-priced standalone VR headset, eliminating the god rays associated with Fresnel lenses while achieving a more compact form factor.[1]

The Pico 4 was succeeded by the Pico 4 Ultra in 2024 with upgraded Snapdragon XR2 Gen 2 processor and mixed reality capabilities.[2]

Design and Hardware

Display

High-resolution Fast-LCD displays:

  • Dual 2.56-inch Fast-LCD panels
  • 2160×2160 resolution per eye (higher than Quest 2)
  • 1200 PPI pixel density
  • 72 Hz and 90 Hz refresh rates
  • 105° field of view (wider than Quest 2)
  • Excellent clarity and reduced screen door effect

Optics

Revolutionary pancake lens technology:

  • Pancake lenses: First in consumer standalone VR
  • Folded optical path
  • No Fresnel god rays
  • No digital distortion correction needed
  • Displays positioned closer to lenses
  • Lighter and thinner design

Form Factor

Dramatically improved ergonomics:

  • ~295g headset weight (without strap)
  • 26% lighter than Fresnel designs
  • 39% thinner profile
  • Balanced weight distribution (battery in rear)
  • Center of gravity fits snugly against face
  • Cushioned rear support
  • "Superbly comfortable fit"

Processing

IPD Adjustment

Motorized adjustment:

  • Seamless motorized IPD (62-72mm range)
  • Software-controlled adjustment
  • Warning when lenses approach nose
  • Precise positioning

Battery

  • 5300 mAh capacity
  • Rear-mounted for balance
  • ~2-3 hours usage

Audio

  • 360° stereo speakers
  • 3D spatial audio
  • Sound positioning based on head movement
  • Precise, realistic audio effects

Tracking

Inside-out tracking system:

  • 4 cameras for 6DoF tracking
  • Room-scale without base stations
  • Hand tracking support
  • Color passthrough

Controllers

PICO 4 controllers:

  • 6DoF tracking
  • Ergonomic design
  • Battery-powered

Comparison with Quest 2

Feature Pico 4 Quest 2
Resolution 2160×2160/eye 1832×1920/eye
Optics Pancake Fresnel
Field of View 105° 97°
IPD Motorized (62-72mm) 3 presets
Headset Weight ~295g ~503g
God Rays None Present
Availability EU, Asia, etc. Global (incl. US)

Reception

Praise:

  • "The Beginning Of A New Era In Consumer VR" - MRTV
  • Pancake lenses eliminate god rays
  • Higher resolution than Quest 2
  • Wider 105° field of view
  • Dramatically lighter design
  • Motorized IPD adjustment
  • Balanced weight distribution
  • Comfortable for extended use
  • 3D spatial audio
  • Excellent value proposition

Criticism:

  • Not available in United States
  • 90 Hz maximum (no 120 Hz)
  • LPDDR4 RAM (not LPDDR5)
  • Smaller game library than Quest
  • No eye tracking (available on Pro/Enterprise)
  • LCD displays (not OLED)
  • Requires ByteDance account[3]

[4]

See Also

References