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- |Type=[[Talk]], [[Hardware]] ...VR]]), [[Stephanie Lue]] (Head of Hardware Program Management of [[Oculus VR]]) during the [[Oculus Connect 2]] on September 23, 2015. ...969 bytes (131 words) - 05:25, 8 September 2015
- |Developer=[[Link VR]] [[FOCUS]] is a [[360° Camera]] developed by [[Link VR]]. It is able to capture 4K, 360 degree videos. FOCUS possess on-board, rea ...895 bytes (101 words) - 05:23, 4 February 2016
- ...ser a more immersive experience when he or she interacts with objects in [[VR]]. ==Hardware== ...908 bytes (120 words) - 20:50, 25 April 2016
- ...R API allows an [[app]] to interact with various [[Virtual Reality#Devices|VR Devices]] without relying on a specific device's SDK. ...out Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.<ref name="svvr2015">https://www.youtube.com/watc ...2 KB (269 words) - 15:16, 15 June 2015
- ...a Singapore-based computer technology hardware company that has dabbled in VR devices. They have coproduced the [[OSVR HDK1]] and [[OSVR HDK2]]. And they ...297 bytes (43 words) - 21:51, 17 April 2025
- ...to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. ...tware and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his or ...3 KB (426 words) - 20:19, 13 June 2016
- ...E charging docks provide the ease of storing, securing and charging common VR headsets through its thoughtful design. ...rging dock works with HTC Vive while an adaptor is needed for Rift or PSVR hardware. ...3 KB (424 words) - 13:01, 13 March 2017
- ...igapixel of footage per second and streams the content to a [[Samsung Gear VR]] [[HMD]]. The camera is able to create a live 3D environment of its locati *Connected to Gear VR, Samsung TVs, smartphones, tablets and computers. ...2 KB (221 words) - 05:19, 4 February 2016
- ...ging cable connecting the gears to PC that keeps tugging you back from the VR world. TPCast, a startup formed under HTC ViveX incubation program, offered The TPCast provided a wireless solution to HTC Vives VR gear with a 60GHz Wireless transmitter and receiver claimed to operate with ...2 KB (341 words) - 13:10, 22 May 2017
- [[Shipping Hardware: The Evolution of the Rift]] is a [[Game & App Design]] [[talk]] by [[Holde ...ways Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engin ...989 bytes (139 words) - 05:29, 8 September 2015
- |Website=[http://www.purplepillvr.com/ Purple Pill VR] ...eality experiences and resources that enable their creation. [[Purple Pill VR]] is an open-source [[Cameras#Virtual Reality Cameras|Virtual Reality Camer ...3 KB (384 words) - 05:22, 4 February 2016
- ...tra depth of experience to the users by adding a touch of emotion into the VR character. == Hardware == ...3 KB (419 words) - 07:29, 26 July 2017
- |VR/AR=[[Virtual Reality]], [[Augmented Reality]] |Developer=Finch VR team ...2 KB (307 words) - 08:42, 10 March 2017
- ...y. Cords connecting VR headsets to PC has always been an inconvenience for VR users, and KwikVR may just be the right solution for that. ...s of HTC Vive and Oculus Rift. It replaces the lengthy wire connecting the VR headset to PC with a sleek wireless device strapped on your waist. ...3 KB (452 words) - 08:30, 17 May 2017
- ...VR | date=2016-01-05 | url=https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/ | access-date=2024-08-27}}</ref> ...at within the hardware is a patent-pending technology that greatly reduces VR motion sickness. ...3 KB (484 words) - 11:21, 14 April 2025
- ...other hand, it can lead to discomfort and headaches that could make longer VR sessions impossible.<ref>http://blog.qwrt.de/improved-pre-warping-for-wide- ==Hardware Correction for Chromatic Aberration== ...2 KB (367 words) - 04:23, 29 April 2025
- ...he PlayStation®Camera an important component in the company’s venture into VR gaming. ...esign. It is sold separately at $59 per unit, but also available in the PS VR bundle. ...3 KB (352 words) - 06:20, 31 July 2017
- ==Hardware== ===Windows 10 VR Headsets=== ...3 KB (362 words) - 07:10, 19 October 2017
- |VR/AR=[[Virtual Reality]] ==Hardware== ...2 KB (284 words) - 04:39, 4 February 2016
- ...-4d-headphones-movement-vr-inner-ear</ref> They fit in with Samsung's Gear VR headset, making it more competitive with the likes of HTC Vive and Oculus R ...ial orientation.<ref>https://www.engadget.com/2016/03/14/samsung-entrim-4d-vr-motion-headphones/</ref> ...4 KB (552 words) - 18:28, 27 June 2016