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NBA 2KVR Experience

vrarwiki.com · VR & AR Wiki
NBA 2KVR Experience
Information
VR/AR VR
Developer Specular Interactive
Publisher 2K
Platform SteamVR, Oculus Rift (Platform), PlayStation 4
Device HTC Vive, Oculus Rift, PlayStation VR, Samsung Gear VR
Operating System Windows
Type Full Game
Genre Casual, Sports
Input Device Tracked Motion Controllers (HTC Vive), Gamepad (DualShock 4 on PlayStation VR), touchpad (Gear VR)
Play Area Standing
Game Mode Single Player, Multiplayer, Local Multiplayer, Shared/Split Screen
Language English, French, Italian, German, Spanish
Rating Everyone
Review Mostly Negative (Steam, October 2026)
Release Date November 22, 2016 (PlayStation VR, HTC Vive, Samsung Gear VR); Steam lists Nov 21, 2016
Price $14.99
App Store Steam, PlayStation Store, Meta Horizon Store
Infobox Updated 10/09/2026
See also: VR Apps and VR Games

NBA 2KVR Experience is a VR App: a collection of basketball mini-games for virtual reality headsets, published by 2K and set on the court of the Indiana Pacers' arena, Bankers Life Fieldhouse. Paul George, the cover athlete of NBA 2K17, guides the player with commentary and tips. 2K announced it on 21 November 2016 and released it the next day on PlayStation VR, HTC Vive and Samsung Gear VR for US$14.99, saying a version for Oculus Rift would follow.[1] Steam credits Specular Interactive as the developer.[2]

2K billed it as "the first virtual reality basketball game".[1] UploadVR described it as "the very first licensed sport video game to offer any sort of VR integration" and noted that it was a separate VR download rather than a full basketball game.[3] Reviews were negative. Critics pointed to the small amount of content for the price and to the lack of motion controller support on PlayStation VR, where players aim with their head and shoot with a button.[4][5]

Reviewed 9 October 2026. Release dates, platforms, prices, ratings, developer credits, quotes and review scores checked against the 2K announcement, Steam, PlayStation Store, ESRB, Meta Horizon Store, UploadVR, TechCrunch, PlayStation LifeStyle, Sports Illustrated, GamesBeat and Metacritic. About review dates.

Description

The official Steam store description reads:[2]

The NBA 2KVR experience gives you the thrill of walking right onto the court, with All-Star Paul George providing guidance and tips. Compete in a series of fun and intuitive virtual reality basketball mini-games with numerous Gatorade boosts available to improve your performance. With NBA 2KVR, it's now possible to shoot hoops with all the sights and sounds of a professional stage.

Three-Point Shootout

Attempt to sink as many three-point shots as possible to get the highest score before time runs out.

Skills Challenge

Ricochet the ball off a series of targets to get it into the hoop. You'll need to be quick and precise to activate each target in sequence before the ball reaches the goal.

Buzzer Beater

Race against the clock to hit as many shots as you can using 10 balls from all over the court.

Gatorade Boosts

Improve your Accuracy, Quickness, and Stamina by earning Gatorade Boosts.

Gameplay

The game takes place on a single court, the Indiana Pacers' home floor at Bankers Life Fieldhouse, viewed from a first-person perspective in which the player sees a pair of hands and the ball.[1][6] UploadVR described the hands as floating and see-through, and said they appear on all platforms.[4] Paul George voices the commentary and gives tips during play.[1]

PlayStation LifeStyle listed four mini-games:[5]

Mini-game Description
Three-Point A three-point contest, which PlayStation LifeStyle likened to the one held at NBA All-Star Weekend: the player shoots five balls from each of five spots, 25 shots in total.[5]
Skills Challenge Trick shots in which the ball is thrown off a series of platforms so that it ricochets into the basket. Platforms must be activated in sequence (on PlayStation VR, by looking at them), and bonus points are given for a correctly timed button press on impact. The mode has 10 sets of challenges.[5][2]
Time Attack The player sinks as many shots as possible within one minute.[5]
Buzzer Beater Adds catching the ball before each shot; the Steam description calls for hitting as many shots as possible with 10 balls from around the court.[5][2]

Each mini-game has three difficulty levels. On PlayStation VR, the easiest setting shows an aiming cursor and adds strong auto-aim, the middle setting keeps the cursor without auto-aim, and the hardest removes the cursor.[5] The game's Steam achievements name two of the difficulty levels, Pro and All-Star.[7] Completing mini-games earns coins, which buy Gatorade-branded boosts that can slow down time, add auto-aim or make the player pick up balls faster.[5] 2K's announcement described the boosts as aiding "shooting acumen, speed, recovery and more" in the race for the leaderboards.[1]

Besides the SOLO mode, the achievements list a Party mode with single events and tournaments.[7] Steam lists single-player, shared/split screen player-versus-player play and Steam Leaderboards, and the PlayStation Store lists the PlayStation VR version for 1-4 players.[2][8]

VR controls by platform

The control scheme differs by headset. In its launch-day hands-on, UploadVR reported that the HTC Vive version was the only one with motion controller support, using the Vive controllers. The PlayStation VR version does not support the PlayStation Move controllers, and the Gear VR version uses gaze and taps on the headset's touchpad.[4]

On PlayStation VR the player looks at the ball, places the cursor slightly above the basket and pulls the R2 trigger to shoot. UploadVR noted that the player controls only the aim and has no control over the ball's velocity.[4] PlayStation LifeStyle described the same scheme, aiming with the headset's head tracking and shooting with the right trigger of the DualShock 4, and found that every shot carries the same power, so a made shot always goes straight in and bank shots are impossible.[5] The PlayStation Store lists the DualShock 4 as the supported controller and requires the PlayStation VR headset and PlayStation Camera.[8]

The Steam version is VR-only. Its store page lists tracked controller support and gives its VR support as "SteamVR. Standing Only".[2]

Development

2K published the game. Steam lists Specular Interactive as the developer.[2] 2K's announcement quoted Greg Thomas, President of Visual Concepts: "Our team consistently looks for new ways to deliver unique, fun experiences for the gamer. NBA 2KVR will give fans even more access to our franchise and test new skills across entertaining VR challenges."[1] PlayStation LifeStyle's review referred to the game as Visual Concepts' work, saying the studio showed "some good ideas".[5] Oculus's list of Oculus Touch launch titles also credited the game to "Visual Concepts / 2K".[9]

UploadVR reported that the game was "developed in collaboration with Gatorade", and its trophy list, which had appeared on Exophase before the announcement, named Skill Challenges, Three-Point Games, Party Events and a Time Attack mode.[3] In the announcement, Paul George said: "As a lifelong fan of NBA 2K, it's exciting to see them take the leap into VR, and even more exciting that it'll be on my home court. I can't wait for fans to dominate on the virtual court with virtual help from Gatorade."[1]

GamesBeat called it 2K's first sports game in VR and noted that it was a set of mini-games rather than a full basketball game.[10] UploadVR compared it with other VR basketball titles: Sanzaru Games' VR Sports Challenge, then about to launch for Oculus Rift with Touch controllers, and Hoops VR, already available on the HTC Vive.[3][4]

Release

2K announced the game on 21 November 2016 in New York. It went on sale on 22 November 2016 for US$14.99.[1][6] The announcement gave the ESRB rating as E10+, but the ESRB's own database lists the PlayStation 4 version as E for Everyone with no content descriptors.[1][11]

Platform Headset Release date Store
PlayStation 4 PlayStation VR 22 November 2016[1][8] PlayStation Store
Windows HTC Vive 22 November 2016 (the Steam page lists 21 November 2016)[1][2] Steam (SteamVR)
Mobile VR Samsung Gear VR 22 November 2016[1][4]
Windows Oculus Rift Listed among the titles for the 6 December 2016 launch of Oculus Touch[9][12] Meta Horizon Store

The announcement said the game "will be available for Oculus Rift worldwide", without giving a date.[1] UploadVR wrote on 21 November 2016 that a Rift release was not yet dated, and Sports Illustrated reported that a Rift version would come later.[3][6] On 1 December 2016 Oculus included the game in its list of 53 titles to be available on 6 December alongside the Touch controllers.[9][12] The Rift version is sold on the Meta Horizon Store as a PC VR app.[13]

As of October 2026 the game is sold on Steam and on the Meta Horizon Store at US$14.99, and the PlayStation Store lists the PlayStation VR version with a list price of US$14.99.[2][13][8] Steam lists interface and full audio support in English, French, Italian, German and Spanish (Spain).[2]

Reception

The game received negative reviews. Too few critic reviews were collected for a Metascore; Metacritic lists three for the PlayStation 4 version.[14]

Outlet Platform Score
4Players PlayStation 4 58/100[14]
PlayStation LifeStyle PlayStation 4 5/10[5]
PlayStation Official Magazine UK PlayStation 4 30/100[14]

UploadVR's David Jagneaux called it "a $15 collection of half-baked mini-games that do very little to get you excited about VR, the NBA, or Gatorade", criticized the branded power-ups and the single court, and said the price was too high for what he saw as marketing material. He described the skill challenges, which require bouncing the ball across targets, as fun but limited.[4] PlayStation LifeStyle, reviewing on a PS4 Pro, found each mini-game enjoyable for about ten minutes and the whole game worth about an hour of play. It criticized the menus, which return the player to the main menu after every mini-game and hide high scores several layers deep, as well as the Gatorade product placement. It concluded that the game "feels more like a proof of concept than a fleshed-out game".[5] In the summaries Metacritic quotes, 4Players faulted the missing Move controller support but praised the visuals and the head-tracking controls, and PlayStation Official Magazine UK said it felt "like an early tech demo that someone's attached a daft price to".[14]

User ratings are also low. As of October 2026, 31% of the 19 user reviews on Steam are positive ("Mostly Negative"), the PlayStation Store version averages 2.95 out of 5 stars from 318 ratings, and the Meta Horizon Store listing averages 3.4 out of 5 from 31 reviews.[2][8][13]

Features

System Requirements

Windows

Minimum

  • OS: Windows 7.1, 8.1 or Windows 10 (64-bit)
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD 290 equivalent or greater
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Device
  • VR Support: SteamVR. Standing Only[2]

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 "NBA 2KVR Experiences lets you shoot some virtual hoops". Gaming Nexus. 2016-11-21. https://www.gamingnexus.com/News/38748/NBA-2KVR-Experiences-lets-you-shoot-some-virtual-hoops. Retrieved 2026-10-09.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 "NBA 2KVR Experience on Steam". Steam. Valve. https://store.steampowered.com/app/519490/NBA_2KVR_Experience/. Retrieved 2026-10-09.
  3. ↑ 3.0 3.1 3.2 3.3 David Jagneaux (2016-11-21). "NBA 2KVR Experience Mini-Game Collection Is Launching Tomorrow". UploadVR. https://www.uploadvr.com/nba-2k17-vr-support/. Retrieved 2026-10-09.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 David Jagneaux (2016-11-22). "Hands-On: The 'NBA 2KVR Experience' Shoots An Air Ball Instead Of A Slam Dunk". UploadVR. https://www.uploadvr.com/nba-2kvr-experience-air-ball-slam-dunk/. Retrieved 2026-10-09.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Tyler Treese (2016-12-10). "NBA 2KVR Experience Review - Space Jam (PS4)". PlayStation LifeStyle. https://www.playstationlifestyle.net/review/538913-nba-2k17-vr-review-playstation-lifestyle-ps4/. Retrieved 2026-10-09.
  6. ↑ 6.0 6.1 6.2 Malika Andrews (2016-11-30). "NBA 2KVR Experience puts fans on the court for shooting competitions". Sports Illustrated. https://www.si.com/media/2016/11/30/nba-2kvr-experience-fans-shooting-competitions. Retrieved 2026-10-09.
  7. ↑ 7.0 7.1 "NBA 2KVR Experience - Global Achievements". Steam Community. Valve. https://steamcommunity.com/stats/519490/achievements/. Retrieved 2026-10-09.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 "NBA 2KVR Experience". PlayStation Store. Sony Interactive Entertainment. https://store.playstation.com/en-us/concept/227407. Retrieved 2026-10-09.
  9. ↑ 9.0 9.1 9.2 Lucas Matney (2016-12-01). "Oculus shows off the 50+ launch titles for its Touch motion controllers". TechCrunch. https://techcrunch.com/2016/12/01/oculus-shows-off-the-50-launch-titles-for-its-touch-motion-controllers. Retrieved 2026-10-09.
  10. ↑ Mike Minotti (2016-11-21). "NBA 2K shoots for VR on November 22". GamesBeat. https://gamesbeat.com/nba-2k-shoots-for-vr-on-november-22/. Retrieved 2026-10-09.
  11. ↑ "NBA 2KVR Experience". Entertainment Software Rating Board. https://www.esrb.org/ratings/10032139/nba-2kvr-experience/. Retrieved 2026-10-09.
  12. ↑ 12.0 12.1 Ian Hamilton (2016-12-01). "Here Are The 53 Oculus Touch Launch Titles Available on Dec. 6". UploadVR. https://www.uploadvr.com/oculus-touch-launch-53-dec/. Retrieved 2026-10-09.
  13. ↑ 13.0 13.1 13.2 "NBA 2KVR Experience". Meta Horizon Store. Meta. https://www.meta.com/experiences/pcvr/nba-2kvr-experience/1096989123704521/. Retrieved 2026-10-09.
  14. ↑ 14.0 14.1 14.2 14.3 "NBA 2KVR Experience critic reviews (PlayStation 4)". Metacritic. https://www.metacritic.com/game/nba-2kvr-experience/critic-reviews/?platform=playstation-4. Retrieved 2026-10-09.