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- '''Virtual Research Systems, Inc.''' is a company that made [[VR headset]]s. They were based in Aptos, California.<ref>http://web.archive.org/web/20 [[Category:VR headset companies]] ...1,014 bytes (135 words) - 20:39, 2 July 2025
- ...e''' is a company that made [[VR headset]]s, wearable computers, and other VR products. * [[QuickSilver VR]] ...1 KB (149 words) - 20:42, 2 July 2025
- ...nology like [[LCOS]] or [[OLED]]. It can be used in an [[augmented reality headset]]. Companies that provide microdisplays included [[eMagin]], bought by [[Samsung]]. ...1 KB (207 words) - 20:23, 2 July 2025
- ...dream. Introducing Daydream standalone VR headsets. Retrieved from https://vr.google.com/daydream/standalonevr/</ref> ...ps://www.theverge.com/2017/5/18/15656290/google-io-prototype-standalone-vr-headset-hands-on-htc-lenovo-qualcomm</ref> ...5 KB (691 words) - 00:34, 28 October 2025
- Intel’s Project Alloy is a standalone [[HMD]] headset that lets the wearer bring the objects of the real world into the [[virtual ...rsive experience are the three key highlights of Intel’s Project Alloy HMD headset. The final price and the release date of the completed product are still un ...5 KB (852 words) - 06:15, 12 July 2025
- ...024-05-21}}</ref><ref name="t801">{{cite web | title=Head Mounted Displays/VR-Helmets Market Overview | website=Stereo3D Entry Page | url=http://www.ster Cybermind purchased headset assets from [[Virtuality]] in [[the first great VR deflation]], including Vissette assets. Rights to the entertainment machine ...1 KB (205 words) - 20:37, 2 July 2025
- |VR/AR=[[Virtual Reality]] |Subtype=[[Standalone VR]] ...3 KB (510 words) - 15:46, 4 May 2025
- ...virtual space.png|thumb|Figure 1. Microsoft Windows 10 Creators Update VR headset virtual space (Image: www.digitaltrends.com)]] ...y’s intention is to cross the chasm between [[Augmented Reality]] (AR) and VR by introducing a new concept that will be part of the strategy for Microsof ...6 KB (839 words) - 18:15, 7 June 2017
- ...m/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/</ref> <ref name=”2”>Merriam-Webster. Fovea. Retrieved from ...rom https://www.roadtovr.com/startup-varjo-aims-deliver-retinal-resolution-vr-display-nearly-70x-pixel-density-todays-headsets/</ref> ...6 KB (879 words) - 14:03, 16 October 2017
- ...R headset virtual space.png|thumb|Figure 1. Virtual space using Windows 10 VR headsets (Image: www.digitaltrends.com)]] ...ww.techradar.com/news/software/operating-systems/what-windows-10-means-for-vr-and-ar-1317919</ref>. ...12 KB (1,658 words) - 07:45, 27 June 2019
- {{see also|Companies}} ...ckly became known for its unique approach to solving optical challenges in VR headsets. In 2018, Limbak received funding from the Consejería de Educación ...12 KB (1,590 words) - 08:15, 6 May 2025
- {{see also|Companies}} ...AndFiles2018"/><ref name="Tracxn2025">{{cite web |url=https://tracxn.com/d/companies/akonia-holographics/__Lz36qI50qTf7QyHw-o2-244q9sL7qQ3-0Q4D6oO9-8Q4Y6l |titl ...20 KB (2,529 words) - 16:47, 3 May 2025
- *'''[[Android XR]]''' - [[Samsung's Android XR Headset]] * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ ...25 KB (3,245 words) - 20:36, 25 October 2025
- |VR/AR=[[Mixed Reality]] |Website=http://store.hp.com/us/en/cv/mixed-reality-headset ...8 KB (1,165 words) - 22:24, 7 January 2026
- {{see also|Companies}} ...ry 28, 2022. https://skarredghost.com/2022/01/28/simulavr-simula-one-linux-vr/</ref> ...11 KB (1,577 words) - 11:40, 24 May 2025
- |VR/AR = [[Virtual Reality]], [[Mixed Reality]] |Subtype = [[PC VR]], [[Enterprise VR]] ...6 KB (808 words) - 14:28, 7 January 2026
- {{see also|Companies}} ...ing the 1980s and was the first firm to design, build, and sell integrated VR systems.<ref name="latimes">Furger, Roberta. The New, Improved Reality. Los ...20 KB (2,785 words) - 09:38, 26 June 2025
- |VR/AR=[[Virtual Reality]] |Subtype=[[Standalone VR]], with option to connect to PC ...4 KB (580 words) - 15:46, 4 May 2025
- {{see also|Companies}} ...w years (1997-2000), the company made a significant impact in the consumer VR market during a period when virtual reality was struggling to find commerci ...16 KB (2,127 words) - 16:37, 7 May 2025
- |Products=[[Varjo XR-4 Series]], [[Varjo Aero]], [[Varjo XR-3]], [[Varjo VR-3]], [[Varjo Base]], [[Varjo Reality Cloud]], [[Teleport by Varjo]] {{see also|Companies}} ...25 KB (3,127 words) - 19:04, 3 June 2025