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- ...ual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [[#Oculus SDK|SDK]], [[Oculus Share|App Store]], [[Oculus Home| [[Meta Quest 2]] ...3 KB (423 words) - 22:56, 6 June 2023
- |name = Ray-Ban Meta Smart Glasses |Platform = [[Meta View]] app ...10 KB (1,178 words) - 03:11, 8 January 2026
- == Design and Hardware == XRSpace's focus has shifted toward software platforms: ...5 KB (636 words) - 22:16, 7 January 2026
- |Platform = Windows PC, Mac, iPad, Meta Quest 3 ...g teams to collaborate on 3D models across PC, Mac, iPad, and Meta Quest 3 platforms. Key features include support for 40+ 3D file formats, holographic avatars ...11 KB (1,238 words) - 03:06, 8 January 2026
- ...d by the environment the sensors can see, not by the placement of external hardware. The device can theoretically be tracked in any sufficiently featured area. * '''Lower System Cost (Potentially):''' Eliminating external tracking hardware can reduce the overall cost of the VR system, although it increases the com ...9 KB (1,237 words) - 18:40, 6 October 2025
- |Platform = [[Meta]] |Creator = [[Meta]], [[EssilorLuxottica]] ...30 KB (4,032 words) - 19:30, 11 October 2025
- |image = [[File:Meta Ray-Ban Display21.jpg|350px]] |Platform = [[Meta AI]] ...34 KB (4,074 words) - 00:29, 28 October 2025
- ...is a standard for access to [[virtual reality]] and [[augmented reality]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It | publisher=[[Tom's Hardware]] ...11 KB (1,474 words) - 20:02, 2 July 2025
- ...www.meta.com/blog/oculus-connect-2014/ |title=Oculus Connect 2014 |website=Meta Quest Blog |date=September 20, 2014 |access-date=2025‑05‑03}}</ref> ...he future of VR, unveil new hardware [[prototype|prototypes]] and software platforms, and provide technical guidance for creating compelling VR experiences. <re ...13 KB (1,692 words) - 06:11, 12 July 2025
- |Developer = [[Meta]], [[EssilorLuxottica]] |Requires = Smartphone with Android 8.1+ or iOS 13+, [[Meta View App]], Meta account, Wi-Fi access ...24 KB (3,021 words) - 19:33, 11 October 2025
- ...eate immersive experiences that work across a wide range of [[hardware]] [[platforms]], including [[head-mounted display]]s, [[mobile AR devices]], and [[deskto ...cification come from major technology companies including [[Google]] and [[Meta]], with additional input from [[Mozilla]], [[Microsoft]], [[Samsung]] Elect ...20 KB (2,651 words) - 21:26, 7 May 2025
- ...ts in real-time. It combined projectors, video-cameras and special purpose hardware, as well as onscreen silhouettes of the users <ref name=”1”></ref> <ref nam ==Hardware and software platforms== ...12 KB (1,822 words) - 10:53, 16 November 2025
- |image = [[File:Meta Neural Band1.jpg|350px]] |Platform = [[Meta Ray-Ban Display]], [[Meta Orion]] ...37 KB (4,642 words) - 22:11, 12 October 2025
- |Compliance = Open source hardware * Open hardware design ...10 KB (1,219 words) - 03:12, 8 January 2026
- ...ects via USB 3.0 (USB Type-C) and works with popular VR headsets including Meta Quest, HTC Vive Focus 3, and Pico Neo series when headset-mounted, or can b * Second generation hardware ...10 KB (1,139 words) - 03:13, 8 January 2026
- |image = [[File:meta quest s320.png|350px]] |Platform = [[Meta Quest]] ...24 KB (3,385 words) - 09:58, 8 January 2026
- |Price=Free (platform), hardware prices vary ..., and others, making it one of the most versatile and hardware-agnostic VR platforms available. This cross-compatibility has helped establish SteamVR as a centr ...31 KB (4,225 words) - 21:24, 7 May 2025
- == Design and Hardware == The XR-4 series is compatible with major professional 3D platforms: ...6 KB (808 words) - 14:28, 7 January 2026
- |image = [[File:meta quest pro6.jpg|300px]] |Platform = [[Meta Quest]] ...49 KB (7,149 words) - 10:32, 8 January 2026
- The videos could be published live on popular video platforms like Facebook, Youtube, and other supported channels. == Hardware == ...6 KB (908 words) - 07:13, 17 April 2017