PlayStation VR
PlayStation VR | |
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Basic Info | |
Type | Virtual Reality |
Subtype | Head-mounted Display |
Platform | PlayStation VR |
Developer | Sony |
Manufacturer | Sony |
Release Date | Q2 2016 |
Requires | PlayStation 4 |
System | |
Operating System | PlayStation 4, PlayStation Vita |
Storage | |
Display | |
Display | 5.7 inch OLED |
Resolution | 1920 x 1080, 960 x 1080 per eye |
Pixel Density | 386 PPI |
Refresh Rate | 90 Hz, 120 Hz |
Image | |
Field of View | 100° |
Optics | |
Optics | ?? |
Tracking | |
Tracking | 6DOF |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | 9 LEDs |
Update Rate | ? |
Latency | Less than 18ms |
Audio | |
Audio | 3D audio |
Connectivity | |
Connectivity | HDMI, USB |
Device | |
Input | DualShock 4 Wireless Controller, PlayStation Move Motion Controller |
PlayStation VR, formerly known as Project Morpheus, is a Virtual Reality head-mounted display developed by Sony. Initially unveiled in GDC 2014, PlayStation VR is designed to be compatible with PlayStation 4 and PlayStation Vita. PlayStation VR features include a stylish and sleek visor with wide field of view display, 6 degrees of freedom head tracker and a stereoscopic 3D audio output.
PlayStation VR is scheduled to be released in the first half of 2016.
Hardware
PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow Morpheus to accurately detect your line of sight.
PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box is required to be connected to the PS4 to handle 3D rendering required by Morpheus. The box can be attached to a monitor to display Morpheus' user's view in an altered form.
PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. (Morpheus integrates with the PlayStation Camera to accurately track the user's head movements and positions. When used with PS Camera, the camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.) --- still true????
PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below.
Specifications
- Note that these are prototype specs released on 3/18/2014 in GDC 2014.[1]
Part | Spec |
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Component | Processor unit, head-mounted unit |
Display | 5.7 inch OLED, low persistence |
Resolution | 1920 x 1080 (960 x 1080 per eye) |
Frame Rate | 90 FPS, 120 FPS |
Field of View | 100° |
Tracking | 6 degrees of freedom |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | 9 LEDs |
Latency | <18ms |
Input | DualShock 4 Wireless Controller* PlayStation Move Motion Controller* |
Connectivity | HDMI, USB |
Audio | 3D audio with stereo mini jack and mic input |
*These items are sold separately, they are not part of Morpheus.
Setup Tutorial
Apps
Various games for PlayStation 4 will be compatible with Morpheus.
Sony has showcased Morpheus demos for games such as Eve Valkyrie, The Deep, Thief, War Thunder, Project CARS, Surgeon Simulator and others.
RIGS: Mechanised Combat League - Competitive FPS game
Developer
Morpheus SDK is under development.
Features
Asynchronous Reprojection aka Timewarp - developers can render their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.
History
Images
Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs