HTC Vive Pro Eye
| HTC Vive Pro Eye | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR, Viveport |
| Creator | HTC |
| Developer | HTC |
| Manufacturer | HTC |
| Announcement Date | January 2019 (CES) |
| Release Date | June 2019 |
| Price | $1,599 (full kit), $1,199 (headset only) |
| Website | https://www.vive.com/ |
| Versions | HTC Vive Pro Eye |
| Requires | VR-ready PC, SteamVR base stations |
| Predecessor | HTC Vive Pro |
| Successor | HTC Vive Pro 2 |
| System | |
| Operating System | Windows 10/11 |
| Chipset | N/A (PC-tethered) |
| CPU | N/A (host PC) |
| GPU | N/A (host PC) |
| Storage | |
| Storage | N/A (host PC) |
| Memory | N/A (host PC) |
| SD Card Slot | No |
| Display | |
| Display | Dual AMOLED |
| Subpixel Layout | PenTile (Diamond) |
| Peak Brightness | Not specified |
| Resolution | 1440 × 1600 per eye (2880 × 1600 combined) |
| Pixel Density | ~15 PPD |
| Refresh Rate | 90Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 110° |
| Horizontal FoV | ~110° |
| Vertical FoV | ~110° |
| Average Pixel Density | ~15 PPD |
| Peak Pixel Density | ~15 PPD |
| Foveated Rendering | Yes (eye tracking enabled) |
| Optics | |
| Optics | Dual Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | 60.7-73.5mm (mechanical) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | Yes (dual front cameras, low-res) |
| Tracking | |
| Tracking | 6DoF (SteamVR Tracking 2.0) |
| Tracking Frequency | 1000Hz (IMU) |
| Base Stations | Required (SteamVR 1.0 or 2.0) |
| Eye Tracking | Yes (Tobii, 120Hz) |
| Face Tracking | No |
| Hand Tracking | No (controller-based) |
| Body Tracking | Via Vive Trackers |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | Room-scale (up to 10m × 10m with 2.0) |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Integrated headphones (Hi-Res Audio certified) |
| Microphone | Yes (dual noise-canceling) |
| 3.5mm Audio Jack | Yes |
| Camera | 2× front cameras (passthrough) |
| Connectivity | |
| Connectivity | DisplayPort 1.2, USB 3.0, proprietary link box |
| Ports | USB-C, 3.5mm audio, proprietary |
| Wired Video | Yes (DisplayPort 1.2) |
| Wireless Video | Optional (Vive Wireless Adapter) |
| WiFi | No (optional wireless adapter) |
| Bluetooth | Yes (base station power management) |
| Power | Powered by link box |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | Not specified |
| Weight | ~555g (headset only) |
| Material | Plastic, fabric, metal |
| Headstrap | Deluxe Audio Strap (integrated) |
| Haptics | Controller haptics |
| Color | Blue/Black |
| Sensors | Eye tracking cameras, G-sensor, gyroscope, proximity, IPD sensor |
| Input | Vive Controllers, SteamVR controllers |
| Compliance | FCC, CE |
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The HTC Vive Pro Eye is an enterprise-focused virtual reality head-mounted display developed by HTC in partnership with Tobii, announced at CES in January 2019 and released in June 2019 at a price of $1,599 for the full kit. Building upon the Vive Pro platform, the Vive Pro Eye integrated Tobii's precision eye tracking technology directly into the headset, enabling foveated rendering for performance optimization, natural eye-based interaction, and gaze data collection for enterprise applications. Featuring the same dual 1440 × 1600 AMOLED displays as the Vive Pro with 110° field of view and 90Hz refresh rate, the Vive Pro Eye added 120Hz eye tracking without compromising the proven SteamVR Tracking 2.0 system. Targeting enterprise customers in training, simulation, research, and design review, the Vive Pro Eye represented HTC's push into professional VR markets where eye tracking data and foveated rendering provided tangible value for complex applications and training assessment.
History and Development
Vive Pro Platform
Foundation device:
- April 2018 Vive Pro launch
- Professional upgrade path
- High-resolution displays
- Integrated audio
Tobii Partnership
Eye tracking integration:
- Tobii eye tracking expertise
- Leading eye tracking company
- VR integration development
- Enterprise focus
CES 2019 Announcement
January reveal:
- Integrated Tobii eye tracking
- Foveated rendering support
- Enterprise applications
- June 2019 availability
Enterprise Focus
Market positioning:
- Training and simulation
- Research applications
- Design review
- Professional deployment
Design Philosophy
Integrated Eye Tracking
Built-in solution:
- Factory-calibrated
- Tobii technology
- Professional grade
- No add-on needed
Enterprise Applications
Professional value:
- Foveated rendering
- Gaze interaction
- Training assessment
- Research data
Proven Platform
Vive Pro foundation:
- Established reliability
- Ecosystem compatibility
- Known performance
- Professional support
Display Technology
Dual AMOLED Displays
High-resolution panels:
- Resolution: 1440 × 1600 per eye
- Combined: 2880 × 1600
- Type: AMOLED
- Layout: PenTile
Visual Quality
Professional clarity:
- 78% resolution increase vs Vive
- Reduced screen door effect
- Vivid colors
- Deep blacks
90Hz Refresh Rate
Smooth performance:
- Standard VR timing
- Comfortable experience
- Proven reliability
- Wide compatibility
Field of View
110° FOV
Standard VR coverage:
- Good immersion
- Natural field
- Comfortable viewing
- Professional adequate
Optical System
Dual Fresnel Lenses
Proven optics:
- Good clarity
- Wide sweet spot
- Some god rays
- Standard quality
Mechanical IPD
Physical adjustment:
- Range: 60.7-73.5mm
- Knob adjustment
- Precise fit
- Wide accommodation
Eye Tracking System
Tobii Eye Tracking
Industry-leading technology:
- Frequency: 120Hz
- Accuracy: <0.5° typical
- Technology: Tobii
- Factory-calibrated
Tracking Capabilities
Comprehensive data:
- Gaze point
- Eye position
- Pupil size
- Blink detection
Calibration
User setup:
- Quick calibration process
- Per-user profiles
- Accurate results
- Easy to use
Foveated Rendering
Eye Tracking Enabled
Performance optimization:
- Full resolution at gaze point
- Reduced peripheral detail
- GPU performance boost
- Quality maintained
Benefits
Rendering efficiency:
- Higher framerates possible
- More headroom
- Complex scenes enabled
- Power efficiency
Developer Support
SDK integration:
- Tobii SDK
- Unity support
- Unreal Engine support
- SteamVR integration
Enterprise Features
Training Assessment
Learning analytics:
- Gaze data collection
- Attention tracking
- Performance metrics
- Skill evaluation
Research Applications
Scientific use:
- Eye movement studies
- Visual attention
- Behavioral research
- User studies
Gaze Interaction
Natural interface:
- Look to select
- Gaze-based UI
- Hands-free navigation
- Accessibility
Tracking System
SteamVR Tracking 2.0
Lighthouse technology:
- External base stations
- Sub-millimeter accuracy
- 10m × 10m possible
- Professional reliability
Controller Tracking
6DoF controllers:
- Vive Controllers included (full kit)
- Third-party compatible
- Precise tracking
- Room-scale
Tracker Support
Body tracking option:
- Vive Trackers compatible
- Full-body tracking
- Object tracking
- Enterprise applications
Audio System
Integrated Headphones
Hi-Res Audio certified:
- Over-ear design
- Good quality
- Convenient
- No additional gear
Dual Microphones
Voice capture:
- Noise-canceling
- Communication capable
- Voice commands
- Recording
3.5mm Jack
Alternative audio:
- External headphones
- Custom audio
- Professional options
- User preference
Physical Design
Vive Pro Ergonomics
Proven comfort:
- Balanced weight
- Adjustable headstrap
- Face gasket
- Extended wear capable
Weight
Reasonable mass:
- ~555g headset only
- Well-distributed
- Comfortable
- Professional acceptable
Build Quality
Professional construction:
- Durable materials
- Quality finish
- Enterprise grade
- Reliable
Connectivity
Tethered Operation
Link box system:
- DisplayPort 1.2
- USB 3.0
- Power supply
- Cable management
Wireless Option
Vive Wireless Adapter:
- Optional accessory
- 60GHz WiGig
- Untethered freedom
- Additional cost
Controllers
Vive Controllers
Included with kit:
- 6DoF tracking
- Dual-stage trigger
- Trackpad
- Menu/grip buttons
Third-Party Support
Controller options:
- Index Controllers compatible
- Enterprise controllers
- Tracked objects
- Flexibility
Software Platform
SteamVR
Primary platform:
- Vast content library
- OpenXR support
- Developer tools
- Wide compatibility
Viveport
HTC ecosystem:
- Enterprise applications
- Business content
- Subscription option
- Curated content
Tobii SDK
Eye tracking development:
- Unity plugin
- Unreal plugin
- Native SDK
- Enterprise tools
Enterprise Applications
Training Simulation
Skill development:
- Safety training
- Procedure practice
- Assessment capable
- Performance tracking
Design Review
Product development:
- 3D model review
- Collaborative sessions
- Stakeholder presentations
- Design validation
Research
Academic/industrial:
- Eye tracking studies
- User research
- Human factors
- Behavioral analysis
Healthcare
Medical applications:
- Therapy applications
- Training simulation
- Rehabilitation
- Assessment tools
Comparison with Competitors
| Feature | Vive Pro Eye | Vive Pro | Varjo VR-3 |
|---|---|---|---|
| Price | $1,599 kit | $1,399 kit | $3,195+ |
| Resolution | 1440×1600 | 1440×1600 | 2880×2720 |
| Display | AMOLED | AMOLED | Micro-OLED + LCD |
| Eye Tracking | 120Hz Tobii | No | 200Hz |
| FOV | 110° | 110° | 115° |
| Refresh Rate | 90Hz | 90Hz | 90Hz |
| Target | Enterprise | Prosumer | Enterprise |
Strengths and Limitations
Strengths
- Integrated Tobii eye tracking (120Hz)
- Foveated rendering support
- Proven Vive Pro platform
- SteamVR Tracking 2.0
- Mechanical IPD adjustment
- Hi-Res Audio headphones
- Wireless adapter option
Limitations
- Premium enterprise pricing
- PenTile AMOLED (reduced effective resolution)
- Requires base stations
- 90Hz only (vs newer 120Hz+ headsets)
- Heavy (~555g)
- Tethered by default
- Superseded by Vive Pro 2
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual AMOLED, 1440 × 1600 per eye |
| Total Resolution | 2880 × 1600 |
| Refresh Rate | 90Hz |
| FOV | 110° |
| Eye Tracking | Tobii 120Hz |
| IPD Range | 60.7-73.5mm (mechanical) |
| Tracking | SteamVR 2.0 |
| Audio | Hi-Res Audio certified headphones |
| Weight | ~555g |
| Price | $1,599 (full kit) |