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HTC Vive Cosmos

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HTC Vive Cosmos
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Viveport
Creator HTC
Developer HTC
Manufacturer HTC
Announcement Date January 7, 2019 (CES)
Release Date October 3, 2019
Price $699/£699
Website https://www.vive.com/
Versions Vive Cosmos, Vive Cosmos Elite, Vive Cosmos Play, Vive Cosmos XR
Requires Gaming PC with DisplayPort, USB
Predecessor HTC Vive Pro
Successor HTC Vive Cosmos Elite
System
Operating System Windows
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Dual LCD (RGB stripe)
Subpixel Layout RGB stripe
Peak Brightness ~100 nits
Resolution 1440 × 1700 per eye (2880 × 1700 combined)
Pixel Density ~13 PPD
Refresh Rate 90Hz
Persistence Low persistence
Image
Field of View 110°
Horizontal FoV ~110°
Vertical FoV ~110°
Average Pixel Density ~13 PPD
Peak Pixel Density ~13 PPD
Foveated Rendering No
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range 61-72mm (mechanical adjustment)
Adjustable Diopter No (glasses compatible)
Passthrough Yes (via tracking cameras, limited)
Tracking
Tracking 6DoF inside-out (6 cameras)
Tracking Frequency N/A
Base Stations None required (optional with External Tracking Mod)
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking Via VIVE Trackers (with External Tracking Mod)
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume Room-scale
Play Space Roomscale
Latency <20ms motion-to-photon
Audio
Audio Integrated stereo headphones
Microphone Yes (integrated)
3.5mm Audio Jack Yes
Camera 6× inside-out tracking cameras
Connectivity
Connectivity USB 3.0, DisplayPort 1.2
Ports USB 3.0, DisplayPort 1.2, 3.5mm audio
Wired Video Yes (DisplayPort)
Wireless Video Yes (VIVE Wireless Adapter compatible)
WiFi No
Bluetooth Yes
Power Link Box powered
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions ~200mm × 130mm × 110mm
Weight 665g
Material Plastic
Headstrap Integrated flip-up design with halo
Haptics Controller haptics
Color Blue/Black
Sensors 6× tracking cameras, IMU, gyroscope, G-sensor, proximity sensor
Input Vive Cosmos Controllers
Compliance FCC, CE

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The HTC Vive Cosmos is a PC VR head-mounted display developed by HTC, announced at CES on January 7, 2019, and released on October 3, 2019 at a price of $699. The Cosmos represented HTC's first major departure from external base station tracking, introducing a six-camera inside-out tracking system that eliminated the need for Lighthouse base stations. Featuring dual LCD displays with 1440 × 1700 resolution per eye (2880 × 1700 combined, an 88% increase over the original Vive), integrated stereo headphones, and a unique flip-up visor design, the Cosmos aimed to provide easier setup while maintaining high-quality VR. The headset also introduced a modular faceplate system allowing users to swap tracking methods, including an optional External Tracking Mod for SteamVR Lighthouse compatibility.

History and Development

VR Market Evolution

By 2019, the VR landscape had changed:

  • Inside-out tracking gaining popularity
  • Oculus Rift S launched with inside-out tracking
  • Windows Mixed Reality headsets established
  • Consumers wanted simpler setup

HTC's Strategic Shift

HTC recognized changing market:

  • Base stations added complexity
  • Consumer market demanded convenience
  • Enterprise could still use Lighthouse
  • Modular approach proposed

CES 2019 Reveal

Cosmos teased at CES:

  • Inside-out tracking announced
  • Higher resolution promised
  • Flip-up design shown
  • 2019 release confirmed

Development Challenges

Inside-out tracking proved difficult:

  • Six cameras needed for coverage
  • Controller tracking less reliable than Lighthouse
  • Software updates promised improvements
  • Launch reviews noted tracking issues

October 2019 Launch

Released alongside Oculus Quest/Rift S competition:

  • $699 price point
  • Mixed reception due to tracking
  • Hardware praised, software criticized
  • Modular accessories announced

Design Philosophy

Ease of Use

Designed for convenience:

  • No external sensors required
  • Quick setup process
  • Portable between locations
  • Consumer-friendly approach

Modular Faceplate System

Unique design feature:

  • Interchangeable faceplates
  • Different tracking options
  • Future upgrade path
  • Flexibility for different users

Flip-Up Visor

Practical design innovation:

  • Lift visor without removing headset
  • Quick transition to real world
  • Convenient for mixed use
  • Reduces wear on hair

Display Technology

Dual LCD Panels

RGB stripe LCD displays:

  • Resolution: 1440 × 1700 per eye
  • Total: 2880 × 1700
  • Improvement: 88% more pixels than original Vive
  • Panel Type: 3.4-inch LCD RGB

LCD vs OLED

Trade-offs with LCD:

  • Better subpixel arrangement
  • Reduced screen door effect
  • Higher brightness possible
  • Black levels not as deep as OLED

Visual Quality

Good overall image:

  • Sharp text readability
  • Crystal-clear graphics
  • Full RGB subpixels
  • 110° field of view maintained

Refresh Rate

Standard VR timing:

  • 90Hz refresh rate
  • Low persistence
  • Smooth visuals
  • No 120Hz option

Optical System

Fresnel Lenses

Traditional VR optics:

  • Wide field of view
  • Some god rays visible
  • Good sweet spot
  • Standard design

Field of View

Maintained wide FOV:

  • Total: ~110°
  • Excellent peripheral view
  • Immersive experience
  • Matched competition

IPD Adjustment

Mechanical lens movement:

  • Range: 61-72mm
  • Dial adjustment
  • Physical lens separation
  • Wide accommodation

Inside-Out Tracking

Six-Camera System

Comprehensive camera coverage:

  • Six cameras on faceplate
  • Wide tracking volume
  • No external sensors needed
  • 6DoF tracking

Camera Placement

Strategic positioning:

  • Front-facing cameras
  • Side cameras for peripheral
  • Upward-angled coverage
  • Good controller visibility

Tracking Performance

Initial challenges:

  • Controller tracking less precise than Lighthouse
  • Occlusion issues near body
  • Software updates improved performance
  • Lighting sensitivity

Requirements

Tracking needs:

  • Well-lit environment
  • Distinct room features
  • Software updates recommended
  • Best in optimal conditions

Cosmos Controllers

New Controller Design

Redesigned for inside-out tracking:

  • Tracking ring on top
  • IR LEDs for camera tracking
  • Two application buttons
  • Trigger and grip buttons

Controller Features

Input options:

  • Thumbstick (not trackpad)
  • Bumper buttons
  • Touch-sensitive surfaces
  • Haptic feedback

Battery

Controller power:

  • 2× AA batteries per controller
  • Good battery life
  • Easy replacement
  • No built-in rechargeable

Modular Faceplate System

External Tracking Mod

Lighthouse compatibility faceplate:

  • Replaces inside-out faceplate
  • SteamVR 1.0/2.0 compatible
  • Uses standard Lighthouse base stations
  • Under $200 price

Cosmos Elite

Pre-configured external tracking:

  • External Tracking Mod pre-installed
  • Comes with base stations
  • Better tracking reliability
  • Higher price point

Cosmos Play

Budget option:

  • Four cameras instead of six
  • Lower price
  • Basic tracking
  • Entry-level option

Cosmos XR

Mixed reality faceplate:

  • Pass-through cameras
  • AR capability
  • Developer-focused
  • Limited release

Integrated Audio

Stereo Headphones

Built-in audio solution:

  • Over-ear headphones
  • Good sound quality
  • Adjustable position
  • Removable option

Microphone

Voice capture:

  • Integrated microphone
  • Decent quality
  • VR chat compatible
  • Basic noise handling

3.5mm Jack

Alternative audio:

  • Headphone jack available
  • Use own headphones
  • Better audio option
  • Flexibility

Physical Design

Flip-Up Visor

Unique mechanism:

  • Pivot up to see real world
  • Stay in VR position
  • Convenient transitions
  • Practical innovation

Halo Strap

Comfort design:

  • Halo-style band
  • Adjustment dial
  • Weight distribution
  • Padded contact points

Weight

  • 665g total
  • Front-heavy design
  • Heavier than some competitors
  • Adequate comfort

Build Quality

Solid construction:

  • Quality plastics
  • Good durability
  • Blue accent colors
  • Premium feel

Connectivity

Cable System

Single connection approach:

  • USB 3.0
  • DisplayPort 1.2
  • Through link box
  • Longer cable option available

PC Requirements

System specifications:

  • NVIDIA GTX 970 / AMD Radeon RX 480 minimum
  • Intel Core i5-4590 / AMD FX 8350 minimum
  • 8GB RAM recommended
  • DisplayPort 1.2

Wireless Adapter

Optional wireless:

  • VIVE Wireless Adapter compatible
  • Intel WiGig technology
  • Freedom of movement
  • Additional cost

Software Platform

SteamVR

Primary platform:

  • Full Steam library access
  • SteamVR Home
  • OpenVR support
  • Standard compatibility

Viveport

HTC's platform:

  • Viveport Infinity subscription
  • Additional content
  • Enterprise apps
  • Alternative store

Cosmos Software

Dedicated features:

  • Cosmos-specific setup
  • Tracking calibration
  • Performance optimization
  • Regular updates

Cosmos Family Variants

Vive Cosmos Elite

Premium configuration:

  • External tracking pre-installed
  • Two base stations included
  • Two Vive controllers
  • $899 price point

Vive Cosmos Play

Budget entry:

  • Four cameras
  • Basic tracking
  • Lower price
  • Discontinued quickly

Vive Cosmos XR

Developer AR kit:

  • Passthrough cameras
  • Mixed reality capable
  • SDK access
  • Limited availability

Reception and Challenges

Launch Reception

Mixed reviews:

  • Hardware quality praised
  • Tracking criticized
  • Value questioned at $699
  • Competition from Quest/Rift S

Tracking Issues

Primary criticism:

  • Controller tracking less reliable
  • Environment-dependent
  • Software updates helped
  • Not matching Lighthouse quality

Market Position

Difficult competition:

  • Quest offered standalone freedom
  • Rift S similar inside-out at $399
  • Index superior for enthusiasts
  • Cosmos struggled to find audience

Comparison with Competitors

Feature Vive Cosmos Oculus Rift S Valve Index
Price $699 $399 $999
Resolution/eye 1440×1700 1280×1440 1440×1600
Tracking 6 cameras 5 cameras Lighthouse 2.0
Refresh Rate 90Hz 80Hz Up to 144Hz
Modular Yes No No
Flip-up Yes No No

Legacy

Modular Concept

Introduced flexibility:

  • Faceplate swapping innovative
  • Multiple configurations possible
  • Upgrade path provided
  • Concept ahead of its time

Lessons Learned

Influenced HTC strategy:

  • Inside-out tracking needs refinement
  • Enterprise focus strengthened
  • Consumer market challenging
  • Quality over convenience

Technical Specifications Summary

Specification Details
Display Dual LCD, 1440 × 1700 per eye
Total Resolution 2880 × 1700
Refresh Rate 90Hz
FOV ~110°
Tracking 6 cameras (inside-out)
Modular Interchangeable faceplates
Audio Integrated stereo headphones
Flip-Up Yes
Weight 665g
Connection DisplayPort 1.2, USB 3.0
Price $699

See Also

References