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Varjo VR-1

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Varjo VR-1
Basic Info
VR/AR Virtual Reality
Type PC VR Headset
Subtype Enterprise VR, High-Resolution VR
Platform Windows (SteamVR)
Creator Varjo
Developer Varjo
Manufacturer Varjo
Announcement Date October 2017
Release Date February 2019
Price $5,995 + $995/year service license
Website https://varjo.com/
Versions Varjo VR-1
Requires High-end Windows PC (GTX 1080+), SteamVR Base Stations
Predecessor Varjo prototypes
Successor Varjo VR-2
System
Operating System Windows 10+
Chipset PC-dependent
CPU Intel Core i7-6700 minimum
GPU NVIDIA GTX 1080 / Quadro P5000 minimum
Storage
Storage PC-dependent
Memory PC-dependent
SD Card Slot No
Display
Display Dual display per eye (Bionic Display)
Subpixel Layout RGB
Peak Brightness High
Resolution Context: 1440×1600/eye, Focus: 1920×1080/eye
Pixel Density 60+ PPD (focus area), 3000 PPI
Refresh Rate 60Hz (focus), 90Hz (context)
Persistence Low persistence
Image
Field of View 87°
Horizontal FoV 87°
Vertical FoV 87°
Average Pixel Density 60+ PPD (focus)
Peak Pixel Density 60+ PPD (3000 PPI)
Foveated Rendering Fixed-foveated (hardware)
Optics
Optics Dual optical path (Bionic Display)
Ocularity Binocular
IPD Range Adjustable
Adjustable Diopter No
Passthrough No (VR only)
Tracking
Tracking 6DoF (SteamVR/outside-in)
Tracking Frequency High-speed
Base Stations Required (SteamVR)
Eye Tracking Yes (integrated)
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume Base station dependent
Play Space Room-scale
Latency Low latency
Audio
Audio 3.5mm jack
Microphone No
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity DisplayPort, USB
Ports DisplayPort 1.2, USB 3.0
Wired Video Yes
Wireless Video No
WiFi No
Bluetooth No
Power Tethered (PC-powered)
Battery Capacity N/A (tethered)
Battery Life N/A
Charge Time N/A
Device
Dimensions Professional headset form
Weight ~605g
Material Professional-grade housing
Headstrap Adjustable head strap
Haptics No
Color Black/Grey
Sensors Eye tracking, IMU
Input SteamVR controllers
Compliance Enterprise certified


The Varjo VR-1 was the world's first virtual reality headset to achieve "human-eye resolution," developed by Finnish company Varjo and released in February 2019 at $5,995 plus a $995 annual service license. Utilizing Varjo's revolutionary patented Bionic Display technology, the VR-1 combines two displays per eye: a low-persistence AMOLED "Context Display" (1440×1600 per eye) for peripheral vision, and a high-resolution Sony micro-OLED "Focus Display" (1920×1080, 0.7-inch) positioned in the center, delivering an unprecedented 60+ pixels per degree (PPD) resolution—equivalent to 20/20 vision—in the foveal region, with 3000 PPI pixel density. This fixed-foveated approach, combined with integrated eye tracking, enables users to read small text, examine fine details, and perform precision tasks impossible on conventional VR headsets. The 87° field of view headset requires SteamVR Base Stations for 6DoF tracking and demands high-end PC hardware (minimum NVIDIA GTX 1080 or Quadro P5000). Compatible with Unity, Unreal Engine, Autodesk VRED, and Lockheed Martin's Prepar3D flight simulator, the VR-1 targeted industrial design, training simulation, architecture, engineering, and construction professionals. Early access partners included Airbus, Audi, Bohemia Interactive Simulations, Foster & Partners, Saab, Volkswagen, and Volvo. The VR-1 was discontinued following the release of the Varjo VR-2 in October 2019, though it established the benchmarks for professional VR resolution that continue to influence the industry.

History and Development

Varjo Origins

Company background:

  • Finnish VR startup
  • Founded 2016
  • Ex-Nokia/Microsoft engineers
  • Human-eye resolution goal

Technology Development

Bionic Display creation:

  • Dual-display concept
  • Optical path innovation
  • Resolution breakthrough
  • Patent portfolio

October 2017 Announcement

Initial reveal:

  • Concept demonstration
  • Industry attention
  • Early access program
  • Partner engagement

February 2019 Release

Commercial launch:

  • Production headset
  • $5,995 price point
  • Enterprise sales
  • Global availability

Discontinuation

Product lifecycle:

  • VR-2 successor (October 2019)
  • Technology advancement
  • Legacy product
  • Foundation established

Design Philosophy

Human-Eye Resolution

Visual priority:

  • 20/20 vision equivalent
  • 60+ PPD target
  • Readable fine text
  • Detail examination

Bionic Display

Dual-display approach:

  • Foveal focus area
  • Peripheral context
  • Combined viewing
  • Natural vision emulation

Professional Focus

Enterprise targeting:

  • Industrial applications
  • Training simulation
  • Design review
  • Precision work

Premium Positioning

Market segment:

  • Enterprise-only
  • Premium pricing
  • Professional support
  • Mission-critical use

Bionic Display Technology

Dual Display Per Eye

Display configuration:

  • Focus Display: 1920×1080 micro-OLED (Sony)
  • Context Display: 1440×1600 AMOLED
  • Combined viewing
  • Seamless transition

Focus Display

High-resolution center:

  • Resolution: 1920 × 1080
  • Size: 0.7 inch (Sony ECX335AF-7)
  • PPI: 3000 pixels per inch
  • PPD: 60+ pixels per degree
  • 20/20 vision quality

Context Display

Peripheral view:

  • Resolution: 1440 × 1600 per eye
  • Low persistence AMOLED
  • Wide angle coverage
  • Standard VR quality

Optical Path

Display combination:

  • Two optical paths
  • Foveal area superimposition
  • Peripheral surrounding
  • Seamless blending

Resolution Achievement

Human-Eye Resolution

Visual quality:

  • PPD: 60+ pixels per degree
  • PPI: 3000
  • Equivalent: 20/20 vision
  • First achievement

Detail Visibility

Capability:

  • Small text readable
  • Fine detail visible
  • Precision measurement
  • Professional accuracy

Field of View

FOV Specification

Visual coverage:

  • FOV: 87°
  • Professional adequate
  • Resolution prioritized
  • Trade-off balance

Refresh Rate

Dual Rate

Display speeds:

  • Focus display: 60Hz
  • Context display: 90Hz
  • Low persistence
  • Smooth motion

Eye Tracking

Integrated System

Gaze detection:

  • Built-in eye tracking
  • Calibration support
  • Performance analytics
  • Data capture

Applications

Eye tracking use:

  • Attention analysis
  • Training assessment
  • User research
  • Interaction data

Tracking System

SteamVR Tracking

Position system:

  • Type: Outside-in
  • SteamVR Base Stations required
  • 6DoF tracking
  • Room-scale capable

Base Station Requirement

External hardware:

  • 2+ base stations needed
  • SteamVR ecosystem
  • Additional cost
  • Setup requirement

System Requirements

Minimum Specifications

PC requirements:

  • CPU: Intel Core i7-6700
  • GPU: NVIDIA GTX 1080 / Quadro P5000
  • Port: DisplayPort 1.2, USB 3.0
  • OS: Windows 10
  • AMD GPUs not supported

Recommended

Optimal hardware:

  • Higher-end GPU
  • More VRAM
  • Professional GPU (Quadro)
  • Workstation PC

Software Compatibility

Game Engines

Development platforms:

  • Unity: Supported
  • Unreal Engine: Supported
  • SteamVR integration
  • Developer tools

Professional Software

Enterprise applications:

  • Autodesk VRED: Automotive design
  • Prepar3D: Flight simulation (Lockheed Martin)
  • CAD integration
  • Professional workflows

Enterprise Partners

Early Access Partners

Initial customers:

  • Automotive: Audi, Volkswagen, Volvo
  • Aerospace: Airbus, Saab
  • Simulation: Bohemia Interactive Simulations
  • Architecture: Foster & Partners, Sellen

Pricing

Hardware Cost

Base price:

  • Headset: $5,995
  • Enterprise pricing
  • Professional market
  • High-end segment

Service License

Annual fee:

  • Cost: $995/year
  • Software updates
  • Support access
  • Required subscription

Comparison with Enterprise VR (2019)

Feature Varjo VR-1 HTC Vive Pro HP Reverb Pimax 5K+
Focus Resolution 60+ PPD ~15 PPD ~20 PPD ~15 PPD
Display Type Bionic (dual) Single OLED Single LCD Single LCD
FOV 87° 110° 114° 200°
Eye Tracking Yes No No No
Tracking SteamVR SteamVR WMR SteamVR
Target Enterprise Pro/Enterprise Consumer/Pro Enthusiast
Price $5,995 + $995/yr ~$1,400 ~$600 ~$700

Strengths and Limitations

Strengths

  • 60+ PPD human-eye resolution (world first)
  • 3000 PPI in focus area
  • Bionic Display dual-display technology
  • 20/20 vision equivalent clarity
  • Integrated eye tracking
  • Fine text readable
  • Unity/Unreal/VRED/Prepar3D support
  • Professional-grade build
  • Enterprise partner ecosystem
  • Foundation for Varjo product line

Limitations

  • $5,995 + $995/year enterprise pricing
  • Requires SteamVR Base Stations
  • High-end PC required (GTX 1080+)
  • 87° limited FOV
  • Heavy (~605g)
  • Tethered operation only
  • 60Hz focus display refresh
  • No AMD GPU support
  • Discontinued (VR-2 successor)
  • Enterprise-only availability

Technical Specifications Summary

Specification Details
Type Enterprise PC VR headset
Display Bionic Display (dual per eye)
Focus Resolution 1920×1080 micro-OLED (60+ PPD)
Context Resolution 1440×1600 AMOLED
PPI 3000 (focus area)
FOV 87°
Refresh Rate 60Hz (focus), 90Hz (context)
Eye Tracking Yes (integrated)
Tracking SteamVR (outside-in)
Weight ~605g
Price $5,995 + $995/year
Status Discontinued (2019)

See Also

References