OSVR HDK2
| OSVR HDK2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR (Open Source) |
| Platform | PC, SteamVR, OSVR |
| Creator | Razer, Sensics |
| Price | $399 |
| Website | https://www.osvr.org |
| System | |
| CPU | Intel i5-4590+ (min) |
| GPU | NVIDIA GTX 970 / AMD R9 280+ (min) |
| Storage | |
| Display | |
| Display | 2 x OLED |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (IR camera) |
| Audio | |
| Connectivity | |
| Connectivity | HDMI 1.3, USB 2.0 |
| Ports | HDMI, USB |
| Device | |
| Sensors | IR tracking LEDs, IMU |
| Input | Any compatible controller |
The OSVR HDK 2 (Hacker Development Kit 2) is an open source virtual reality head-mounted display developed by Razer and Sensics as part of the Open Source Virtual Reality (OSVR) initiative. Announced at E3 2016 and released on July 29, 2016 at $399, the HDK 2 features dual OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and custom SLR-grade dual lenses free from god rays. The open source and modular design allows users to replace components and even build the headset from scratch. The HDK 2 supports native OSVR experiences, SteamVR content, and WebVR.[1]
History and Development
OSVR Initiative
OSVR (Open Source Virtual Reality) was founded by Razer and Sensics to create an open platform for VR development.
E3 2016 Announcement
The HDK 2 was announced at E3 2016 on June 13, 2016.
July 2016 Release
The HDK 2 went on sale July 29, 2016 at $399.
Developer/Student Discount
Students and developers could apply for 20% discount.
Design and Hardware
Display System
- Display Type: OLED RGB "silver screen"
- Resolution: 1080 x 1200 per eye (2160 x 1200 total)
- Pixel Density: 441 PPI
- Refresh Rate: 90 Hz
- Persistence: Low persistence
Optics
- Lens Type: SLR-grade dual lens system
- Advantage: No god rays (unlike Fresnel lenses)
- Diopter Range: +4.5 to -2.0
- Different from: Vive/Rift Fresnel approach
Field of View
110 degrees diagonal.
Open Source Design
- Modular hardware components
- User-replaceable parts
- Build-from-scratch capability
- Published schematics
Tracking
IR Positional Camera
- Infrared tracking camera included
- Range: 2.4 - 2.7 meters
- Standing experience support
- 6 degrees of freedom
Controllers
Open Compatibility
No controller included - users can use:
- Any OSVR-compatible controller
- SteamVR controllers (via compatibility)
- Third-party solutions
Software Platform
OSVR Software
- Open source VR platform
- Cross-platform support
Content Compatibility
- Native OSVR experiences
- SteamVR content (Vive games)
- WebVR
- 360° video and media
System Requirements
| Component | Minimum |
|---|---|
| GPU | NVIDIA GTX 970 / AMD R9 280 |
| CPU | Intel i5-4590+ |
| HDMI | 1.3 |
| USB | 2x USB 2.0 |
| OS | Windows |
Open Source Philosophy
Hackability
- Component-level documentation
- Modular replaceable parts
- Community modifications welcome
- Innovation through openness
Ecosystem
- Plugin architecture
- Multiple engine support
- Cross-platform software
Specifications
| Specification | Details |
|---|---|
| Display | 2 x OLED |
| Resolution | 1080 x 1200 per eye |
| Total Resolution | 2160 x 1200 |
| Refresh Rate | 90 Hz |
| Field of View | 110° |
| PPI | 441 |
| Lenses | SLR-grade dual lens |
| Tracking | IR camera (6DoF) |
| Diopter | +4.5 to -2.0 |
| Design | Open source / modular |
| Price | $399 |