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Pimax 5K Plus

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Revision as of 16:17, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Pimax 5K Plus
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Pimax Play
Developer Pimax
Manufacturer Pimax
Release Date 2018
Price ~$699 USD
Website https://pimax.com/
Predecessor Pimax 4K
Successor Pimax 5K Super
System
Storage
Display
Display 2x LCD (CLPL)
Resolution 2560x1440 per eye (5120x1440 combined)
Refresh Rate 72 Hz, 90 Hz, 120 Hz, 144 Hz
Image
Field of View 200° diagonal, 170° horizontal
Optics
Optics Custom angled lenses
Ocularity Binocular
IPD Range 55-75mm (manual)
Tracking
Tracking 6DoF (SteamVR Lighthouse 1.0/2.0)
Eye Tracking No (optional add-on)
Hand Tracking No (optional add-on)
Audio
Audio 3.5mm jack, optional MAS
Connectivity
Connectivity DisplayPort 1.4, USB
Device


The Pimax 5K Plus (Pimax 5K+) is an ultra-wide field of view PC VR head-mounted display developed by Pimax, released in 2018. The headset pioneered consumer-accessible 200° diagonal field of view—marketed as "the closest to human vision of any commercially available product"—featuring dual 2560x1440 LCD displays with up to 144 Hz refresh rate. The 5K Plus established Pimax as the leader in wide-FOV VR headsets, offering nearly double the field of view of competitors like the Vive Pro and Valve Index while maintaining high resolution and refresh rates.

History and Development

Pimax launched the 5K Plus in 2018 following a successful Kickstarter campaign that promised ultra-wide FOV VR. The 5K Plus launched alongside the Pimax 8K, sharing the same chassis but using native 2560x1440 panels instead of upscaled 4K displays. The 5K Plus became popular among sim racing and flight simulation enthusiasts who valued peripheral vision over maximum resolution. It was succeeded by the Pimax 5K Super which offered higher refresh rates.[1]

Design and Hardware

Display

Wide dual LCD panels:

  • Dual CLPL (Custom Low Persistence Liquid Crystal) panels
  • 2560x1440 resolution per eye
  • 5120x1440 combined resolution
  • RGB subpixel layout
  • Reduced screen door effect
  • High color accuracy

Refresh Rate

Multiple options:

  • 72 Hz
  • 90 Hz
  • 120 Hz
  • 144 Hz maximum
  • Variable by FOV mode

Field of View

Industry-leading ultra-wide:

  • 200° diagonal FOV (Large mode)
  • 170° horizontal (Large mode)
  • "Closest to human vision"
  • Multiple FOV modes:
    • Large: 200° diagonal
    • Normal: 170° diagonal
    • Small: 140° diagonal
  • Nearly 2x competitors (Vive Pro: 110°)
  • Enhanced peripheral vision

Optics

  • Custom angled lens design
  • Canted displays
  • Manual IPD adjustment (55-75mm)
  • Physical slider
  • Large sweet spot

Tracking

SteamVR Lighthouse compatibility:

  • 6 Degrees of Freedom (6DoF)
  • SteamVR Tracking 1.0 support
  • SteamVR Tracking 2.0 support
  • External base stations required (sold separately)

Build

Large form factor:

  • ~11.5 inches (29.2 cm) wide
  • 3.75 inches (9.5 cm) tall
  • 4.5 inches (11.4 cm) deep
  • Comfortable foam padding
  • Adjustable head strap
  • Wide facial interface

Audio

  • 3.5mm headphone jack
  • Optional Modular Audio Strap (MAS)
  • No built-in speakers (base model)

System Requirements

Minimum

  • GPU: NVIDIA GTX 1070 or equivalent
  • CPU: Intel i5-4590 or equivalent
  • RAM: 8 GB
  • Ports: DisplayPort 1.4, USB 2.0/3.0

Recommended

  • GPU: RTX 2080 or higher
  • High-end system for Large FOV mode

Technical Specifications

Specification Details
Display LCD (CLPL)
Resolution 2560x1440 per eye
Refresh Rate 72-144 Hz
Field of View Up to 200° diagonal
IPD Range 55-75mm (manual)
Tracking SteamVR 1.0/2.0

FOV Modes

Mode FOV (Diagonal) GPU Load
Large 200° Highest
Normal 170° Medium
Small 140° Lower

Reception

Praise:

  • 200° FOV revolutionary for consumer VR
  • Enhanced peripheral vision immersive
  • 5120x1440 resolution sharp
  • 144 Hz refresh rate smooth
  • Multiple FOV modes flexible
  • Excellent for sim racing/flight sim
  • SteamVR Lighthouse compatible
  • RGB LCD reduces SDE
  • Manual IPD wide range
  • Price competitive for features

Criticism:

  • Large, heavy headset
  • Distortion at FOV edges
  • Requires powerful GPU
  • Controllers sold separately
  • Base stations sold separately
  • Software can be finicky
  • IPD adjustment imprecise
  • Some edge warping[2]

[3]

See Also

References