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Oculus Rift S

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Revision as of 15:16, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Oculus Rift S
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Oculus Store, SteamVR
Developer Oculus VR, Lenovo
Manufacturer Meta Platforms
Announcement Date March 20, 2019 (GDC)
Release Date May 21, 2019
Price $399 USD
Website https://www.meta.com/
Predecessor Oculus Rift CV1
Successor Meta Quest 2 (standalone)
System
Storage
Display
Display LCD (single panel)
Resolution 1280×1440 per eye (2560×1440 combined)
Refresh Rate 80 Hz
Image
Field of View 115° (horizontal ~88°)
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range Software adjustment only
Passthrough Monochrome (Passthrough+)
Tracking
Tracking Inside-out 6DoF (Oculus Insight, 5 cameras)
Eye Tracking No
Hand Tracking No
Audio
Audio Built-in headband speakers, 3.5mm jack
Connectivity
Connectivity DisplayPort, USB 3.0
Device
Weight ~500g
Color Black

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The Oculus Rift S is a PC VR head-mounted display co-developed by Oculus VR and Lenovo, released on May 21, 2019 at $399. It served as the successor to the Oculus Rift CV1, introducing inside-out tracking via Oculus Insight (5 cameras) to eliminate external sensors, a new halo headband design for improved comfort, and a higher-resolution LCD display. The Rift S was announced at GDC 2019 alongside the Oculus Quest and was discontinued in April 2021 as Meta shifted focus to standalone VR.

History and Development

Oculus announced the Rift S at GDC 2019 on March 20, 2019, developed in collaboration with Lenovo's engineering team. The partnership leveraged Lenovo's expertise in PC VR headset design (from their Explorer WMR headset) while Oculus contributed their Insight tracking technology from the Quest development.[1]

The Rift S was discontinued in April 2021 as the Quest 2 demonstrated that standalone VR with optional PC VR Link capability could serve both markets.[2]

Design and Hardware

Display

Upgraded display over CV1:

  • Single fast-switch LCD panel (vs dual OLED on CV1)
  • 1280×1440 resolution per eye
  • 2560×1440 combined resolution (improved from 2160×1200)
  • 80 Hz refresh rate (reduced from CV1's 90 Hz)
  • 115° field of view (slightly wider than CV1's 110°)
  • Fresnel optics

Tracking

Oculus Insight inside-out tracking system:

  • 5 cameras built into headset
  • 2 front-facing cameras
  • 2 side-facing cameras
  • 1 top-facing camera
  • No external sensors required
  • Computer vision algorithms for real-time tracking
  • Tracks both headset and Touch controllers

Controllers

Second-generation Oculus Touch:

  • Same controllers as Oculus Quest
  • Tracking ring on top (visible to headset cameras)
  • Ergonomic design
  • Per controller: thumbstick, 2 buttons, 2 triggers, system menu
  • Excellent grip sensing

Comfort (Lenovo Design)

Lenovo co-designed for improved ergonomics:

  • New halo headband design
  • Better weight distribution
  • Improved light blocking
  • Single-cable system (clutter-free)
  • ~500g weight

IPD Adjustment

  • No physical IPD adjustment mechanism
  • Software-only IPD setting
  • May cause discomfort for users outside typical range

Audio

Different approach than CV1:

  • Built-in speakers in headband
  • Hear VR audio and surroundings simultaneously
  • 3.5mm audio jack for headphones
  • Not as immersive as CV1's integrated headphones

Passthrough+

Room-awareness feature:

  • Monochrome passthrough view
  • See real world without removing headset
  • Minimal depth disparity
  • Low performance impact
  • Uses ASW technology

System Requirements

  • GPU: NVIDIA GTX 1060 / AMD RX 480 or higher
  • CPU: Intel i5-4590 / AMD Ryzen 5 1500X or higher
  • RAM: 8 GB
  • Ports: DisplayPort, USB 3.0
  • OS: Windows 10

Comparison with Rift CV1

Feature Rift CV1 Rift S
Resolution 1080×1200/eye 1280×1440/eye
Display Dual OLED LCD
Refresh Rate 90 Hz 80 Hz
Tracking External sensors Inside-out (5 cameras)
IPD Adjustment Physical Software only
Audio Integrated headphones Headband speakers
Price $399 $399

Reception

Praise:

  • Inside-out tracking eliminates external sensors
  • Simple setup and clutter-free experience
  • Resolution improvement over CV1
  • Comfortable halo headband design
  • $399 price maintained
  • Same excellent Touch controllers
  • Passthrough+ feature useful
  • Better tracking coverage than WMR 2-camera systems
  • Good clarity and reduced screen door effect

Criticism:

  • 80 Hz refresh rate (down from CV1's 90 Hz)
  • LCD display (not OLED—worse blacks)
  • No physical IPD adjustment
  • Headband speakers less immersive than CV1 headphones
  • Short product lifespan (discontinued 2021)
  • Requires gaming PC
  • Some tracking dead zones for controllers[3]

[4]

See Also

References