Meta Neural Band
The Meta Neural Band is a wrist-worn electromyography (EMG) input device developed by Meta Platforms through its Reality Labs division. The device uses surface electromyography (sEMG) technology to detect electrical signals from muscle activity in the user's wrist and forearm, translating subtle finger movements and hand gestures into digital commands for controlling augmented reality (AR) and virtual reality (VR) devices.[1]
Meta Neural Band | |
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Basic Info | |
VR/AR | Virtual Reality, Augmented Reality, Mixed Reality |
Type | Input Device |
Subtype | Electromyography Wristband, Gesture Tracker, Neural Interface |
Platform | Meta Ray-Ban Display, Meta Orion |
Creator | Thomas Reardon, Patrick Kaifosh, Viswanath Sivakumar |
Developer | Meta Platforms, Reality Labs, CTRL Labs |
Manufacturer | Meta Platforms |
Announcement Date | September 17, 2025 |
Release Date | September 30, 2025 |
Price | $799 USD (bundled with Meta Ray-Ban Display glasses) |
Website | https://www.meta.com/emerging-tech/emg-wearable-technology/ |
Versions | Consumer version (2025) |
Requires | Meta Ray-Ban Display, compatible smartphone, Meta AI |
Predecessor | CTRL Labs research prototypes |
System | |
Operating System | Works with iOS, Android |
Storage | |
SD Card Slot | No |
Display | |
Display | N/A |
Precision | High-precision finger tracking via sEMG |
Image | |
Optics | |
Tracking | |
Tracking | Electromyography (EMG) muscle signal tracking |
Base Stations | Not required |
Eye Tracking | No |
Face Tracking | No |
Hand Tracking | Yes (via muscle signals) |
Body Tracking | Wrist/hand only |
Rotational Tracking | Yes (wrist rotation) |
Positional Tracking | Limited (hand position inference) |
Latency | Very low (can detect signals before visible movement) |
Audio | |
Microphone | No |
3.5mm Audio Jack | No |
Camera | No |
Connectivity | |
Connectivity | Bluetooth |
Ports | Proprietary magnetic charging port |
WiFi | No |
Bluetooth | Yes |
Power | Rechargeable battery |
Battery Life | Up to 18 hours |
Device | |
Weight | Lightweight (exact weight unspecified) |
Material | Vectran (same material used in Mars Rover crash pads) |
Haptics | Yes (haptic feedback for gesture recognition) |
Color | Black, Sand |
Sensors | sEMG sensors (16 channels), IMU (accelerometer, gyroscope) |
Input | Gesture-based input via muscle signals |
Compliance | IPX7 water resistance |
Size | Three sizes available (Size 1, 2, 3) |
Announced by Meta CEO Mark Zuckerberg at Meta Connect 2025 on September 17, 2025, and released on September 30, 2025, the Meta Neural Band represents the first consumer product to emerge from Meta's acquisition of CTRL Labs in 2019.[2] The device is exclusively bundled with Meta Ray-Ban Display AI glasses, priced at $799 USD for the combined package.[3]
Overview
The Meta Neural Band is positioned as a neural interface accessory for augmented reality eyewear, providing low-friction, wrist-based control via sEMG. Meta describes the band as translating "signals created by your muscles (like subtle finger movements) into commands," allowing users to scroll, click, and perform other interactions with minimal motion.[4] The device enables discrete, always-available interaction without touching the glasses, using voice input, or requiring hands to be visible to cameras.[5]
History and Development
CTRL Labs Acquisition
The foundation for the Meta Neural Band traces back to September 2019, when Facebook (later renamed Meta) acquired CTRL Labs, a New York-based startup, for an estimated $500 million to $1 billion.[6] CTRL Labs had been developing wrist-based EMG technology since at least 2015, pioneering the use of muscle signal detection for computer input.[7]
Thomas Reardon, the co-founder and CEO of CTRL Labs and former architect of Internet Explorer, joined Meta as the director of Neuromotor Interfaces at Facebook Reality Labs following the acquisition.[8] Under his leadership, the project evolved from early research prototypes into a consumer-ready product.
Research and Development Timeline
Meta first publicly demonstrated its EMG wristband technology in March 2021, showcasing research prototypes capable of detecting millimeter-scale finger motions and individual neuron activity.[9] The company invested four years of development involving nearly 200,000 research participants to create machine learning models that could generalize across different users without requiring per-person calibration.[10]
In July 2025, Meta published peer-reviewed research in the scientific journal Nature, titled "A generic non-invasive neuromotor interface for human-computer interaction."[11] The paper detailed the technical achievements in creating a high-bandwidth neuromotor interface with out-of-the-box functionality, demonstrating handwriting input at 20.9 words per minute and gesture detection at 0.88 gestures per second.[12]
Product Evolution
The neural wristband was first demonstrated publicly as a prototype paired with Meta's Orion AR glasses at Meta Connect 2024 in September 2024.[13] This prototype, internally codenamed "Ceres," served as a proof of concept for the technology that would later ship with the Meta Ray-Ban Display glasses.[14]
Mark Zuckerberg indicated in early 2024 that the neural wristband would ship as a consumer product "in the next few years," with the actual release occurring in September 2025.[15]
Development Team
The development team included key contributors such as Thomas Reardon (Vice President of Neuromotor Interfaces), Patrick Kaifosh (Director of Research Science), and Viswanath Sivakumar, who co-created the device during his tenure at Meta's Reality Labs.[16] The Nature paper featured a three-page contributor list indicating the extensive collaborative effort behind the project's development.[17]
Technology
Electromyography (sEMG)
The Meta Neural Band employs surface electromyography (sEMG) technology, which measures electrical activity produced by skeletal muscles.[18] Unlike traditional hand tracking methods that rely on camera-based computer vision, sEMG detects the electrical signals transmitted from the brain through the nervous system to control muscle movement in the fingers and hand.[19]
The wristband contains multiple sEMG sensors (16 channels) embedded around the circumference of the band, allowing it to capture muscle activation patterns as the user intends to move their fingers.[20] This approach offers several advantages over optical tracking:
- Zero occlusion issues: Functions regardless of hand visibility or lighting conditions, including complete darkness[21]
- Low latency: Can detect neural signals before fingers visibly move, potentially achieving negative latency[22]
- Subtle input: Allows control with minimal movement, enabling interaction while hands rest at the user's side, in pockets, or on lap[23]
- High precision: Provides accurate finger tracking without the need for exaggerated movements[24]
Machine Learning and Generalization
A key breakthrough in the Meta Neural Band is its ability to work "out of the box" for new users without requiring individual calibration or training.[25] Meta's research team collected sEMG data from approximately 200,000 consenting research participants and used deep learning techniques, including neural networks, to identify common patterns in electrical signals across different individuals.[26]
The system's machine learning models process EMG signals locally on-device, ensuring privacy as the raw neural data never leaves the wristband.[27] The models can be further personalized through continued use, potentially improving performance by 16% with user-specific adaptation.[28]
Design and Hardware
Physical Construction
The Meta Neural Band features a lightweight, flexible wristband design made from Vectran, a high-performance synthetic fiber also used in the crash pads of the Mars Rover and Mars Rover landing systems.[29] This material is described by Meta as "strong as steel when pulled, yet soft enough to bend," providing exceptional strength while remaining soft and flexible for comfortable all-day wear.[30]
The device is available in three sizes (Size 1, 2, and 3) to accommodate different wrist dimensions.[31] Proper fit is critical for optimal sEMG signal detection, requiring professional fitting at authorized retailers before purchase.[32] The wristband is offered in two colors: Black and Sand, matching the available color options for Meta Ray-Ban Display glasses.[33]
Specifications
Feature | Specification |
---|---|
Battery Life | Up to 18 hours[34] |
Water Resistance | IPX7 rating[35] |
Charging | Proprietary magnetic charger (included)[36] |
Connectivity | Bluetooth[37] |
Haptic Feedback | Yes (immediate gesture recognition feedback)[38] |
Sensors | sEMG sensor array (16 channels), IMU (accelerometer, gyroscope, orientation)[39] |
Weight | Lightweight (exact weight not disclosed)[40] |
Sizes Available | 3 (Small, Medium, Large equivalents)[41] |
Latency | Milliseconds (very low)[42] |
Materials | Vectran (durable and flexible)[43] |
Colors | Black, Sand[44] |
Gestures and Input Methods
Current Gesture Set
The Meta Neural Band recognizes four primary gestures in its initial consumer release:[45]
Gesture | Function | Description |
---|---|---|
Thumb-to-Index Pinch | Click/Select | Primary selection gesture for activating buttons, links, viewing messages, and selecting photos/videos[46] |
Thumb-to-Middle Pinch | Back/Menu | Single tap returns to previous screen; double tap toggles display on/off[47] |
Thumb Swipe | Scroll/Navigation | Swiping thumb against side of index finger acts as virtual D-pad for scrolling content, navigating through recipe steps, or music playback[48] |
Pinch-and-Twist | Volume/Zoom | Pinching with thumb and index finger while rotating wrist adjusts volume or camera zoom[49] |
All gestures can be performed with the hand at rest, at the user's side, in a pocket, or on the lap, without requiring the hand to be raised or visible to cameras.[50] The device provides haptic feedback to confirm successful gesture recognition, enhancing user confidence in interactions.[51]
Future Input Methods
Meta announced plans to release a software update in December 2025 that will enable handwriting recognition by allowing users to trace letters on a physical surface (such as their leg) with their index finger.[52] Research demonstrations have shown the system capable of recognizing handwritten input at approximately 20.9 words per minute, with potential for improvement through personalization.[53]
Future capabilities may include virtual keyboard emulation and typing messages using subtle finger movements on any surface, with Meta previously demonstrating prototypes capable of typing speeds approaching traditional keyboard input by around 2028.[54]
Compatibility and Requirements
Primary Platform
The Meta Neural Band is designed to work exclusively with Meta Ray-Ban Display glasses in its first consumer release.[55] The device requires:
- Meta Ray-Ban Display glasses (included in purchase)
- Compatible smartphone (iOS or Android)
- Meta AI mobile app installed
- Active Meta account
- Internet connection for cloud-enabled features[56]
Future Platforms
Meta has confirmed the Neural Band will serve as the primary input method for future AR products, including:
- Orion AR Glasses: Meta's prototype true AR glasses demonstrated at Connect 2024, featuring 70-degree field of view[57]
- Future AR Glasses: Consumer versions of true AR glasses planned for release around 2027[58]
- Potential Standalone Use: Mark Zuckerberg has suggested the wristband could evolve into its own platform, potentially controlling devices beyond Meta's ecosystem, including smart home systems, gaming consoles, and computers[59]
Applications and Use Cases
Smart Glasses Control
The primary function of the Meta Neural Band is controlling Meta Ray-Ban Display glasses, which feature a monocular heads-up display (HUD) with 600×600 resolution and approximately 20-degree field of view.[60] When paired with the Meta Ray-Ban Display glasses, the band facilitates features such as:
- Displaying Meta AI responses with visuals and visual guidance
- Check notifications
- Hands-free messaging and video calling
- Real-time camera previews and media sharing
- Access navigation with turn-by-turn directions (beta in select cities)
- Live captions and translations in supported languages
- Music control with on-display cards and media playback management[61]
Accessibility
The sEMG-based input method offers significant accessibility benefits for individuals with limited mobility.[62] The technology can detect intended movements even when users cannot produce large physical gestures, making it potentially useful for individuals with:
- Spinal cord injuries
- Stroke survivors with limited motor function
- Conditions causing tremors or involuntary movements
- Reduced hand dexterity
- Users with fewer than five fingers[63]
Meta has collaborated with research institutions like Carnegie Mellon University to develop and refine accessibility features.[64] The ability to control devices with minimal movement while hands rest comfortably addresses challenges faced by users who experience pain or fatigue from traditional input methods.[65]
Reception
Recognition and Awards
The Meta Neural Band's recognition as one of TIME Magazine's Best Inventions of 2025 highlights its innovative approach to human-computer interaction.[66]
Hands-On Reviews
Early hands-on reviews from Meta Connect 2025 praised the Meta Neural Band's performance, with several reviewers describing it as working "like magic."[67] UploadVR reported a 100% gesture recognition success rate during their testing session, with immediate haptic feedback confirming each detected gesture.[68]
Road to VR noted that the wristband allows "subtle inputs while your hand is down at your side" and called it "just as important to these new glasses as the display itself."[69]
Tom's Guide described the Meta Ray-Ban Display glasses as "the best smart glasses" they had tested, highlighting the "intuitive wrist gestures" as a key feature.[70]
User Feedback
Early user feedback highlights the band's intuitive control and precision.[71] Some users noted occasional needs for readjustment during extended use to maintain optimal signal detection.[72] Comparisons have been drawn to similar devices like the Mudra Link, emphasizing the Neural Band's EMG precision and haptic feedback.[73]
Suggestions from users include potential integrations with fitness trackers like WHOOP for multifunctional wearables, combining health monitoring with gesture control capabilities.[74]
Technical Achievement
The Nature publication of Meta's research was recognized as a significant milestone in brain-computer interface (BCI) and human-computer interaction (HCI) fields.[75] Dario Farina, a professor of bioengineering at Imperial College London, stated: "This idea – this kind of technology – is not new, it is decades old. The breakthrough here is that Meta has used artificial intelligence to analyse very large amounts of data, from thousands of individuals, and make this technology robust. It now performs at a level it has never reached before."[76]
Challenges
Some reviewers noted that while the Neural Band itself performed flawlessly, the initial Meta Ray-Ban Display glasses had limitations, including:
- Monocular display causing disorientation for some users
- Limited field of view (20 degrees)
- Performance issues with the Qualcomm Snapdragon AR1 Gen 1 chipset
- Weight increase compared to non-display Ray-Ban Meta glasses[77]
Availability and Pricing
Initial Release
The Meta Neural Band launched on September 30, 2025, exclusively bundled with Meta Ray-Ban Display glasses at a combined price of $799 USD.[78] The device cannot be purchased separately and is only available through authorized retailers in the United States, including:
Purchase requires scheduling an in-person demonstration and professional fitting to ensure proper wristband size selection.[80]
International Expansion
Meta announced plans to expand availability to Canada, France, Italy, and the United Kingdom in early 2026.[81] The company stated it would eventually sell the product online after gathering feedback from the initial retail-only launch.[82]
Competing Technologies
Mudra Link
At CES 2025, a competing device called Mudra Link was demonstrated, offering similar EMG-based gesture control for $199.[83] The Mudra Link claims cross-platform compatibility with various AR and XR devices, including TCL RayNeo X3 Pro and Apple Vision Pro, and includes pressure detection features not present in the initial Meta Neural Band release.[84]
Traditional Input Methods
The Meta Neural Band competes with several established input methods for AR/VR:
- Optical hand tracking: Used by Meta Quest headsets and Apple Vision Pro, relies on cameras and has occlusion limitations[85]
- Controllers: Traditional handheld input devices offering precise control but requiring users to hold and manipulate physical objects[86]
- Voice input: Speech-based control that may be socially awkward or impractical in certain environments[87]
- Eye tracking: Gaze-based selection used in devices like Apple Vision Pro, often combined with hand gestures[88]
Scientific Contributions
Published Research
Meta released extensive documentation of its EMG research to the scientific community:[89]
- Nature Paper: "A generic non-invasive neuromotor interface for human-computer interaction" (July 2025)[90]
- Public Dataset: Over 100 hours of sEMG recordings from 100 participants per task type (discrete gestures, handwriting, wrist movements)[91]
- Open Source Code: GitHub repository containing model implementations, training code, and evaluation tools[92]
The research demonstrated three key tasks:
- Discrete Gesture Recognition: 0.88 gesture detections per second[93]
- Continuous Navigation: 0.66 target acquisitions per second[94]
- Handwriting Recognition: 20.9 words per minute (median performance)[95]
Contributors
The Nature paper listed contributions from Meta's Reality Labs team, with lead authors Patrick Kaifosh (Director of Research Science) and Thomas Reardon (Vice President of Neuromotor Interfaces).[96] The three-page contributor list indicated the extensive collaborative effort behind the project's development.[97]
Impact on Computing
Next-Generation Input Paradigm
Meta positions the Neural Band as representing a fundamental shift in human-computer interaction, replacing touchscreens, buttons, and traditional input devices with direct neural signal interpretation.[98] Mark Zuckerberg described it as potentially becoming "a pretty big deal" and suggested it could evolve beyond AR glasses to become a universal input method for controlling all digital devices.[99]
Privacy and Safety
Meta emphasizes that the Neural Band only reads outgoing motor signals from the brain to muscles, and cannot "read minds" or access thoughts.[100] Thomas Reardon clarified: "This is coming from the part of the brain that controls motor information, not thought. It sees what you are about to do."[101] All signal processing occurs locally on the device, with no raw EMG data transmitted to Meta's servers.[102]
See Also
References
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology | Meta
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses | UploadVR
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Discrete Interaction | Meta
- ↑ https://www.theverge.com/2019/9/23/20881032/facebook-ctrl-labs-acquisition-neural-interface-armband-ar-vr-deal Facebook acquires neural interface startup CTRL-Labs for its mind-reading wristband | The Verge
- ↑ https://www.techspot.com/news/108797-meta-builds-wristband-can-control-devices-flick-wrist.html Meta builds wristband that can control devices with a flick of the wrist | TechSpot
- ↑ https://mixed-news.com/en/thomas-reardon-meta-departure/ A key figure in Meta's AR research is stepping down | Mixed News
- ↑ https://about.fb.com/news/2021/03/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/ Inside Facebook Reality Labs: Wrist-Based Interaction for the Next Computing Platform | Meta
- ↑ https://www.nature.com/articles/s41586-025-09255-w A generic non-invasive neuromotor interface for human-computer interaction | Nature
- ↑ https://pubmed.ncbi.nlm.nih.gov/40702190/ A generic non-invasive neuromotor interface for human-computer interaction | PubMed
- ↑ https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html Meta's wristband breakthrough lets you use digital devices without touching them | TechXplore
- ↑ https://www.xrtoday.com/augmented-reality/zuckerberg-unveils-orion-ar-smart-glasses-with-neural-interface-at-meta-connect-2024/ Zuckerberg Unveils 'Orion' AR Smart Glasses with Neural Interface, at Meta Connect 2024 | XR Today
- ↑ https://www.uploadvr.com/meta-semg-wristband-gestures-nature-paper/ Meta Details EMG Wristband Gestures You'll Use To Control Its HUD & AR Glasses | UploadVR
- ↑ https://www.uploadvr.com/zuckerberg-neural-wristband-will-ship-in-the-next-few-years/ Zuckerberg: Neural Wristband To Ship In 'Next Few Years' | UploadVR
- ↑ https://x.com/viswanathgs/status/1977179351969153489 Viswanath Sivakumar on X
- ↑ https://www.from-the-interface.com/ctrl-labs-neural-interface-beyong-handwriting/ Beyond Handwriting: Speculating on what is next for Ctrl Labs' Wristband Neural Interface | From the Interface
- ↑ https://blogs.expandreality.io/meta-are-enhancing-vr-experiences-with-neural-wristbands Meta are Enhancing VR Experiences with Neural Wristbands | Expand Reality
- ↑ https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/ Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses | Road to VR
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Technical Details | Meta
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses | UploadVR
- ↑ https://www.thestar.com.my/tech/tech-news/2025/07/24/meta-unveils-wristband-for-controlling-computers-with-hand-gestures Meta unveils wristband for controlling computers with hand gestures | The Star
- ↑ https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband Meta Launches Ray-Ban Display Glasses With Neural Wristband | TechBuzz.ai
- ↑ https://www.vrs.org.uk/zuckerberg-suggests-meta-neural-wristband-will-launch-in-next-few-years/ Zuckerberg Suggests Meta Neural Wristband Will Launch 'In Next Few Years' | Virtual Reality Society
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband | Meta
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Machine Learning | Meta
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Privacy | Meta
- ↑ https://www.nature.com/articles/s41586-025-09255-w A generic non-invasive neuromotor interface for human-computer interaction | Nature
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Neural Band Design | Meta
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Materials | Meta
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizing | Meta Store
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display-glasses-and-neural-band/ Explore Meta Ray-Ban Display Glasses & Neural Band | Meta Store
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Color Options | Meta
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses | UploadVR
- ↑ https://techpoint.africa/guide/meta-ray-ban-display-glasses/ Meta Ray-Ban display glasses (2025): AI features, specs & EMG explained | TechPoint Africa
- ↑ https://techpoint.africa/guide/meta-ray-ban-display-glasses/ Meta Ray-Ban display glasses (2025): AI features, specs & EMG explained - Charging | TechPoint Africa
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Connectivity | Meta Store
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Haptic Feedback | UploadVR
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Sensors | Meta
- ↑ https://www.techbuzz.ai/articles/meta-launches-ray-ban-display-glasses-with-neural-wristband Meta Launches Ray-Ban Display Glasses With Neural Wristband - Design | TechBuzz.ai
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Sizes | Meta Store
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Latency | Meta
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Materials Specification | Meta
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Colors | Meta
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Gesture Set | UploadVR
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Click Gesture | UploadVR
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Menu Gesture | UploadVR
- ↑ https://www.uploadvr.com/meta-semg-wristband-gestures-nature-paper/ Meta Details EMG Wristband Gestures You'll Use To Control Its HUD & AR Glasses | UploadVR
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Volume Gesture | UploadVR
- ↑ https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/ Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses | Road to VR
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Haptic Feedback | Meta
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On - Text Entry | UploadVR
- ↑ https://www.nature.com/articles/s41586-025-09255-w A generic non-invasive neuromotor interface for human-computer interaction - Handwriting Performance | Nature
- ↑ https://www.uploadvr.com/zuckerberg-neural-wristband-will-ship-in-the-next-few-years/ Zuckerberg: Neural Wristband To Ship In 'Next Few Years' - Future Capabilities | UploadVR
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Compatibility | Meta Store
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Requirements | Meta Store
- ↑ https://www.uploadvr.com/meta-connect-2024-orion-prototype-ar-glasses/ Meta's 'Orion' Prototype AR Glasses Have 70 Degree FOV | UploadVR
- ↑ https://www.uploadvr.com/meta-hud-glasses-price-features-input-device-reportedly-revealed/ Meta HUD Glasses Price, Features & Input Device Reportedly Revealed | UploadVR
- ↑ https://www.laptopmag.com/gaming/vr/this-meta-connect-2024-reveal-could-change-ar-and-gaming-forever-and-its-not-a-vr-headset-or-smart-glasses This Meta Connect reveal could change AR and gaming forever | Laptop Mag
- ↑ https://www.uploadvr.com/meta-ray-ban-display-now-available-in-us-stores/ Meta Ray-Ban Display Is Now On Sale, But Only In Select US Stores | UploadVR
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Features | Meta
- ↑ https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/ Meta Ray-Ban Display Glasses: Neural Interface Revolution | Next Reality
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Accessibility | Meta
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Research Collaboration | Meta
- ↑ https://virtual.reality.news/news/meta-ray-ban-display-glasses-neural-interface-revolution/ Meta Ray-Ban Display Glasses: Neural Interface Revolution - Benefits | Next Reality
- ↑ https://time.com/collections/best-inventions-2025/7318319/meta-ray-ban-display/ TIME's Best Inventions of 2025: Meta Ray-Ban Display | TIME Magazine
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Reception | UploadVR
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Performance | UploadVR
- ↑ https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/ Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses | Road to VR
- ↑ https://techpoint.africa/guide/meta-ray-ban-display-glasses/ Meta Ray-Ban display glasses (2025): AI features, specs & EMG explained - Reviews | TechPoint Africa
- ↑ https://x.com/NoahH789_/status/1976758242169831434 Noah Nathaniel on X
- ↑ https://x.com/NoahH789_/status/1976758242169831434 Noah Nathaniel on X - User Feedback
- ↑ https://x.com/tom_krikorian/status/1976718103519043707 Tom Krikorian on X
- ↑ https://x.com/VaibhavGunner/status/1977239633403543707 Vaibhav Tyagi on X
- ↑ https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html Meta's wristband breakthrough lets you use digital devices without touching them | TechXplore
- ↑ https://www.thestar.com.my/tech/tech-news/2025/07/24/meta-unveils-wristband-for-controlling-computers-with-hand-gestures Meta unveils wristband for controlling computers with hand gestures | The Star
- ↑ https://www.uploadvr.com/meta-ray-ban-display-hands-on-meta-neural-band/ Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses - Limitations | UploadVR
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Pricing | Meta
- ↑ https://www.hollywoodreporter.com/lifestyle/shopping/buy-meta-ray-ban-display-neural-band-ai-smart-glasses-1236378557/ How To Buy Meta Ray-Ban Display & Neural Band AI Smart Glasses | The Hollywood Reporter
- ↑ https://www.meta.com/ai-glasses/meta-ray-ban-display/ New Meta Ray-Ban AI-Powered Display Glasses & Neural Band - Purchase | Meta Store
- ↑ https://mobilesyrup.com/2025/09/17/meta-ray-ban-display-reveal-canada-launch-early-2026/ Meta Ray-Ban Display announced, coming to Canada in early 2026 | Mobile Syrup
- ↑ https://www.uploadvr.com/meta-ray-ban-display-now-available-in-us-stores/ Meta Ray-Ban Display Is Now On Sale, But Only In Select US Stores - Future Availability | UploadVR
- ↑ https://www.uploadvr.com/mudra-link-is-a-200-meta-neural-wristband-alternative-for-any-device/ Mudra Link Is A $200 Meta Neural Wristband Alternative | UploadVR
- ↑ https://www.uploadvr.com/mudra-link-is-a-200-meta-neural-wristband-alternative-for-any-device/ Mudra Link Is A $200 Meta Neural Wristband Alternative - Features | UploadVR
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Comparison | Meta
- ↑ https://www.vrs.org.uk/zuckerberg-suggests-meta-neural-wristband-will-launch-in-next-few-years/ Zuckerberg Suggests Meta Neural Wristband Will Launch 'In Next Few Years' - Comparison | Virtual Reality Society
- ↑ https://www.roadtovr.com/hands-on-meta-ray-ban-display-glasses-neural-band-offer-a-glimpse-of-future-ar-glasses/ Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses - Input Methods | Road to VR
- ↑ https://mudra-band.com/blogs/trends/using-neural-wristband-gestures-to-interact-with-ar-glasses Using Neural Wristband Gestures to Interact with AR Glasses | Mudra Band
- ↑ https://www.hackster.io/news/meta-shows-off-its-promised-mind-reading-wristband-after-canceling-its-brain-computer-interface-de62076fe61b Meta Shows Off Its Promised Mind-Reading Wristband, After Canceling Its Brain-Computer Interface | Hackster.io
- ↑ https://www.nature.com/articles/s41586-025-09255-w A generic non-invasive neuromotor interface for human-computer interaction | Nature
- ↑ https://github.com/facebookresearch/generic-neuromotor-interface Generic Neuromotor Interface Dataset | GitHub
- ↑ https://github.com/facebookresearch/generic-neuromotor-interface generic-neuromotor-interface: Code for exploring surface electromyography (sEMG) data | GitHub
- ↑ https://www.nature.com/articles/s41586-025-09255-w A generic non-invasive neuromotor interface for human-computer interaction - Performance Metrics | Nature
- ↑ https://www.researchgate.net/publication/393955605_A_generic_non-invasive_neuromotor_interface_for_human-computer_interaction A generic non-invasive neuromotor interface for human-computer interaction | ResearchGate
- ↑ https://techxplore.com/news/2025-07-meta-wristband-breakthrough-digital-devices.html Meta's wristband breakthrough lets you use digital devices without touching them - Performance | TechXplore
- ↑ https://pubmed.ncbi.nlm.nih.gov/40702190/ A generic non-invasive neuromotor interface for human-computer interaction - Authors | PubMed
- ↑ https://www.from-the-interface.com/ctrl-labs-neural-interface-beyong-handwriting/ Beyond Handwriting: Speculating on what is next for Ctrl Labs' Wristband Neural Interface | From the Interface
- ↑ https://about.fb.com/news/2025/09/meta-ray-ban-display-ai-glasses-emg-wristband/ Meta Ray-Ban Display: AI Glasses With an EMG Wristband - Vision | Meta
- ↑ https://www.laptopmag.com/gaming/vr/this-meta-connect-2024-reveal-could-change-ar-and-gaming-forever-and-its-not-a-vr-headset-or-smart-glasses This Meta Connect reveal could change AR and gaming forever - Zuckerberg Vision | Laptop Mag
- ↑ https://blogs.expandreality.io/meta-are-enhancing-vr-experiences-with-neural-wristbands Meta are Enhancing VR Experiences with Neural Wristbands - Privacy | Expand Reality
- ↑ https://www.thestar.com.my/tech/tech-news/2025/07/24/meta-unveils-wristband-for-controlling-computers-with-hand-gestures Meta unveils wristband for controlling computers with hand gestures - How It Works | The Star
- ↑ https://www.meta.com/emerging-tech/emg-wearable-technology/ EMG Wristbands and Technology - Privacy & Security | Meta