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  • |Platform=[[SteamVR]] *Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 256MB VRAM ...
    3 KB (344 words) - 09:33, 14 April 2025
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] ...of game geometry because Depth information is not fed to the Compositor by SteamVR games. ...
    5 KB (738 words) - 09:49, 14 April 2025
  • ...your body. The [[TactSuit]] runs wirelessly via Bluetooth and is natively compatible with over 50 games. You can wire the suit to console and PC games for audio * apps compatible with x40 are compatible with x16 ...
    3 KB (403 words) - 05:33, 24 September 2021
  • |Platform = [[PC]], [[SteamVR]] |Tracking = 6DoF (SteamVR 1.0/2.0) ...
    5 KB (621 words) - 22:13, 7 January 2026
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] • Use to hookup the VirZOOM bike to compatible PC games<br /> ...
    2 KB (248 words) - 11:11, 14 April 2025
  • |Platform = [[PC]], [[SteamVR]] |Tracking = 6DoF (SteamVR 1.0/2.0) ...
    5 KB (594 words) - 22:14, 7 January 2026
  • |Platform = [[PC]], [[SteamVR]] |Hand Tracking = Yes (Leap Motion compatible) ...
    6 KB (692 words) - 22:15, 7 January 2026
  • |Subtype = [[Body Tracking]], [[SteamVR Tracker]] |Platform = SteamVR ...
    9 KB (1,097 words) - 03:13, 8 January 2026
  • |Platform = [[PC]], [[SteamVR]] |Tracking = 6DoF (SteamVR 1.0/2.0) ...
    5 KB (679 words) - 22:14, 7 January 2026
  • |Platform = [[SteamVR]] |Tracking = SteamVR 2.0 (outside-in) ...
    5 KB (581 words) - 17:07, 7 January 2026
  • |Platform = [[SteamVR]], [[VIVEPORT]] |Wireless = VIVE Wireless Adapter compatible ...
    5 KB (604 words) - 17:07, 7 January 2026
  • |Platform = [[PC]], [[SteamVR]] |Tracking = 6DoF (SteamVR 1.0/2.0) ...
    5 KB (616 words) - 22:14, 7 January 2026
  • ...y USD99, NOLO offers an immersive virtual reality experience to mobile and SteamVR gamers without paying astronomical prices. A brainchild project by LYRoboti ...controllers, headset marker, base station, charging cable, USB cables for SteamVR and MobileVR and 2 headset marker mounts. ...
    4 KB (527 words) - 07:40, 25 February 2017
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] *Graphics: DirectX 10 compatible graphics card ...
    2 KB (286 words) - 23:32, 13 April 2025
  • |Subtype = [[Finger Tracking Controllers]], [[SteamVR Controllers]] |Platform = SteamVR ...
    11 KB (1,317 words) - 03:13, 8 January 2026
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] *Graphics: Pixel shader 3.0 compatible ...
    2 KB (313 words) - 10:36, 14 April 2025
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] The Steam 360 Video Player allows SteamVR compatible VR headsets to playback Steam 360 Video content that can be found on the St ...
    2 KB (202 words) - 10:37, 14 April 2025
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] ...ecorded video on HMD or PC <br>Share video to YouTube (cardboard view) <br>Compatible devices: HTC Vive, Oculus Rift CV1 and Oculus Rift DK2 ...
    3 KB (435 words) - 10:40, 14 April 2025
  • |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] [[VR Karts SteamVR]] is a [[VR App]]. ...
    2 KB (239 words) - 10:44, 14 April 2025
  • ...developers hand-picked by [[Valve]]. The new controller for [[SteamVR]] is compatible with most pre-developed hardware and software. Along with [[motion tracking ...et. The same goes for software as well. The Valve Knuckles Controllers are compatible with the pre-developed software. The makers are also planning to include bu ...
    6 KB (983 words) - 21:05, 23 November 2017
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