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HP Reverb G2

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The HP Reverb G2 is a PC VR head-mounted display developed in collaboration between HP, Valve, and Microsoft, released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both Windows Mixed Reality and SteamVR, the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.

HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Windows Mixed Reality, SteamVR
Developer HP, Valve, Microsoft
Manufacturer HP
Release Date November 2020
Price $599 USD
Website https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
Predecessor HP Reverb G1
System
Storage
Display
Display 2× 2.89" LCD
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Image
Field of View 114°
Optics
Optics Fresnel (Valve-designed)
Ocularity Binocular
IPD Range Mechanical adjustment
Tracking
Tracking Inside-out 6DoF (4 cameras)
Eye Tracking No
Hand Tracking No
Audio
Audio Valve Index off-ear speakers
Microphone Dual
Connectivity
Connectivity DisplayPort, USB 3.0
Device
Weight ~498g (without cable)
Cable Length 6m (19.69 ft)

History and Development

HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the Valve Index), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.[1]

The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 Valve Index but above consumer headsets like the Oculus Rift S.

Design and Hardware

Display

The Reverb G2 features best-in-class resolution:

  • Dual 2.89-inch LCD panels
  • 2160×2160 resolution per eye (4320×2160 combined)
  • Full RGB subpixel stripe technology
  • 90 Hz refresh rate
  • 114° field of view
  • ~24 pixels per degree
  • Effectively eliminates screen door effect
  • Superior text readability

Optics

Valve-designed lens system:

  • Fresnel lenses designed by Valve
  • Same optical expertise as Valve Index
  • Wide sweet spot
  • Reduced god rays compared to competitors

Audio

Premium audio from Valve:

  • Valve Index-style off-ear speakers
  • 10mm offset from ears for comfort
  • No pressure on ears during extended sessions
  • Powerful spatial audio
  • No headphones required
  • Open-back design for ambient awareness

Tracking

First WMR headset with 4-camera tracking:

  • 4 cameras (2 front, 2 side-facing)
  • 6 Degrees of Freedom
  • Inside-out tracking—no base stations
  • Improved arm tracking coverage vs 2-camera WMR
  • Internal IMU sensors

Controllers

Redesigned Windows Mixed Reality controllers:

  • 6DoF tracking
  • Bluetooth connection to headset
  • Smaller, more ergonomic design than previous WMR controllers
  • Backwards compatible with other WMR headsets
  • Sold separately for older WMR headset upgrades

Build and Comfort

  • ~498g weight (without cable)
  • Mechanical IPD adjustment
  • Replaceable magnetic fabric face cushions
  • Velcro adjustment system
  • 6m (19.69 ft) cable—thinner and lighter than predecessor
  • Single cable design (DisplayPort + USB 3.0 combined)

Compatibility

Platforms

  • Windows Mixed Reality: Native support
  • SteamVR: Full compatibility
  • Developed with Microsoft and Valve collaboration

System Requirements

  • GPU (Consumer): NVIDIA GTX 1080 or AMD RX 5700
  • GPU (Professional): NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
  • CPU: Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
  • OS: Windows 10 May 2019 Update or later
  • Ports: DisplayPort 1.3, USB 3.0

Specifications

Specification Details
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Field of View 114°
Tracking Inside-out 6DoF (4 cameras)
Audio Valve off-ear speakers
Cable 6m DisplayPort + USB 3.0
Weight ~498g
Price $599 USD

Reception

Praise:

  • Industry-leading resolution (2160×2160 per eye)
  • Screen door effect virtually eliminated
  • Excellent clarity for text and simulations
  • Valve-designed lenses and audio
  • Comfortable off-ear speakers
  • 4-camera tracking improvement over 2-camera WMR
  • $599 price point below Valve Index
  • Full SteamVR and WMR compatibility
  • Thinner, lighter cable
  • Good value for resolution

Criticism:

  • WMR controller tracking still limited compared to Lighthouse
  • 90 Hz only (Index offers 144 Hz)
  • Some tracking dead zones for controllers
  • LCD displays (not OLED—less contrast)
  • Cable tethered (no wireless option)
  • Fresnel lens god rays in dark scenes[2]

[3]

See Also

References