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Philips Scuba

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Philips Scuba
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Console-Powered VR
Developer Philips
Manufacturer Koninklijke Philips N.V.
Announcement Date May 1996
Release Date August 1998
Price $299 USD
Versions VIV100, VIV100AT01
Requires Nintendo 64, Sega Saturn, Sony PlayStation, or PC with NTSC output
System
Storage
SD Card Slot No
Display
Display AMLCD (Active Matrix LCD)
Resolution 263 × 230 pixels
Refresh Rate 18 Hz
Image
Field of View 50° diagonal
Horizontal FoV 45°
Foveated Rendering No
Optics
Ocularity Binocular
IPD Range Fixed
Adjustable Diopter No
Passthrough No
Tracking
Tracking 3 DoF Non-positional
Base Stations No
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes (Gyroscope Based)
Positional Tracking No
Audio
Audio Built-in stereo headphones
Microphone No
Camera No
Connectivity
Connectivity RCA composite video input, audio input
Wired Video Yes
Wireless Video No
WiFi No
Bluetooth No
Power External power supply via control box
Battery Capacity N/A
Battery Life N/A
Charge Time N/A
Device
Weight 544 g (1.19 lb)
Material Plastic with rubber face mask
Headstrap Adjustable head harness with rear cradle
Haptics No
Color Gray/Black
Sensors Gyroscope
Input Control box with power button, brightness/contrast controls, volume control

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The Philips Scuba Virtual Immersion Visor (model VIV100) was a head-mounted display (HMD) released by Philips in August 1998. Despite being marketed as a virtual reality headset, it was essentially a wearable television display that provided a stereoscopic viewing experience without true VR capabilities.[1][2]

History

Development

The Scuba's technology was originally developed as a VR helmet for the Atari Jaguar home game system. However, when that project fell through, the technology was sold and released by other companies without the head tracking component that Atari had intended to use for its Missile Command VR game.[3]

Release

Philips announced the Scuba Virtual Immersion Visor in May 1996 and released it in August 1998 at a retail price of $299 USD.[2] This price point was notably $100 more than the launch price of the Nintendo 64, making it an expensive peripheral for the time.[1]

Market Performance

The Scuba sold approximately 55,000 units during its commercial run.[3] Despite Philips' marketing efforts positioning it as a virtual reality device, consumer reception was mixed to negative, with many criticizing its poor image quality and misleading VR branding.

Technical Specifications

Display Technology

The Scuba featured an Active Matrix LCD (AMLCD) display panel with the following specifications:

  • Resolution: 263 × 230 pixels per eye[3][2]
  • TV Lines: 400 TV lines[2]
  • Refresh Rate: 18 Hz[2]
  • Field of View: 50° diagonal, approximately 45° horizontal[2][4]

Physical Design

The headset weighed 544 grams (1.19 pounds) and featured a design similar to a diving mask, hence the "Scuba" name.[2] It utilized:

  • A rubber face mask that pressed against the user's face to block external light[4]
  • An adjustable head harness with a rear cradle for weight distribution[4]
  • Built-in stereo headphones for audio[4]

Control Box

The Scuba included an external control box that housed:[4]

  • Power supply input
  • Headset connection port (resembling a keyboard plug)
  • Volume control
  • Brightness and contrast adjustment controls
  • Power on/off button
  • 30-minute automatic timer shut-off feature

Tracking

The device featured basic 3 degrees of freedom (3DoF) non-positional tracking using gyroscope-based sensors for rotational head movement detection.[2]

Compatibility

The Philips Scuba was compatible with various gaming consoles and devices that supported NTSC video output:[5][6]

Console/Device Compatibility
Nintendo 64 Yes
Sega Saturn Yes
Sony PlayStation Yes
PC with NTSC output Yes
Other NTSC consoles Yes

Reception

Critical Response

The Philips Scuba received largely negative reviews from critics and consumers. Common criticisms included:

  • Poor optics: Users frequently reported blurry visuals and eye strain after extended use[4]
  • Misleading marketing: Despite being marketed as a VR device, it lacked true virtual reality capabilities[1]
  • Limited visibility: Some users reported difficulty seeing screen corners and issues with lens placement[1]
  • High price: At $299, it was considered expensive for what was essentially a head-mounted television[1]

Some reviewers noted that the headset performed better when disassembled, suggesting fundamental design flaws in the optical assembly.[1]

Legacy

The Philips Scuba has been retrospectively cited as one of the worst gaming peripherals ever made, representing the challenges and failures of 1990s attempts at consumer VR technology.[1] It serves as an example of how marketing hype around virtual reality in the 1990s led to products that failed to deliver on their promises.

Variants

Two model numbers have been identified:

  • VIV100: The standard retail model[5]
  • VIV100AT01: A variant model with the same specifications[7]

See Also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Retrovolve. "The Scuba Virtual Immersion Visor May Be the Worst Gaming Peripheral of All Time". July 14, 2020. Cite error: Invalid <ref> tag; name "retrovolve" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 The VR Shop. "Scuba Visor - Info, Specs, Release Date". February 19, 2022. Cite error: Invalid <ref> tag; name "vrshop" defined multiple times with different content
  3. 3.0 3.1 3.2 Google Arts & Culture. "Philips Scuba VR Visor head-mounted display". Cite error: Invalid <ref> tag; name "googlearts" defined multiple times with different content
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Mellott's VR Page. "The Philips Scuba Review". Cite error: Invalid <ref> tag; name "mellott" defined multiple times with different content
  5. 5.0 5.1 ShopGoodwill.com. "Philips Magnavox Scuba Virtual Immersion Visor". Cite error: Invalid <ref> tag; name "shopgoodwill" defined multiple times with different content
  6. Etsy. "Vintage Virtual Immersion Visor Scuba by Philips Display". Cite error: Invalid <ref> tag; name "etsy" defined multiple times with different content
  7. eBay. "PHILIPS MAGNAVOX SCUBA VIRTUAL IMMERSION VISOR VIV100 BOXED". Cite error: Invalid <ref> tag; name "ebay" defined multiple times with different content