Virtual i-O i-glasses!
Virtual i-O i-glasses! | |
---|---|
File:I-glasses VR headset.jpg | |
Basic Info | |
VR/AR | Virtual Reality / Augmented Reality |
Type | Head-mounted display |
Subtype | PC-Powered VR |
Platform | PC, Video Game Consoles, Video Sources |
Creator | Greg Amadon, Linden Rhoads |
Developer | Virtual i-O |
Manufacturer | Virtual i-O (1995-1997), i-O Display Systems (after 1997) |
Announcement Date | 1994 |
Release Date | 1995 |
Price | $395 (original), $799 (PC 3D), varies by model |
Website | N/A (company defunct) |
Versions | i-glasses! (original), i-glasses PC/2D, i-glasses PC 3D, i-glasses Video, i-glasses SVGA |
Requires | PC with VGA output or video source with composite output |
Predecessor | None |
Successor | i-glasses SVGA |
System | |
Operating System | Windows 95, Windows 98, DOS |
Chipset | N/A |
CPU | N/A (external processing) |
GPU | N/A (external processing) |
HPU | N/A |
Storage | |
Storage | N/A |
Memory | N/A |
SD Card Slot | No |
Display | |
Display | Dual LCD |
Subpixel Layout | Standard RGB |
Peak Brightness | N/A |
Resolution | 300×200 (original), 640×480 (PC versions), 800×600 (SVGA) |
Pixel Density | N/A |
Refresh Rate | 60 Hz (up to 120 Hz for SVGA) |
Persistence | Full persistence LCD |
Precision | N/A |
Image | |
Field of View | 30 degrees |
Horizontal FoV | 30 degrees |
Vertical FoV | N/A |
Visible FoV | 30 degrees |
Rendered FoV | N/A |
Binocular Overlap | Full |
Average Pixel Density | N/A |
Peak Pixel Density | N/A |
Foveated Rendering | No |
Optics | |
Optics | Fixed focus |
Ocularity | Binocular |
IPD Range | Fixed |
Adjustable Diopter | No |
Passthrough | Yes (semi-transparent displays) |
Tracking | |
Tracking | Optional 3DOF head tracking |
Tracking Frequency | N/A |
Base Stations | No |
Eye Tracking | No |
Face Tracking | No |
Hand Tracking | No |
Body Tracking | No |
Rotational Tracking | Yes (with optional tracker) |
Positional Tracking | No |
Update Rate | N/A |
Tracking Volume | N/A |
Play Space | Seated |
Latency | N/A |
Audio | |
Audio | Built-in stereo headphones |
Microphone | No |
3.5mm Audio Jack | Yes |
Camera | No |
Connectivity | |
Connectivity | VGA, Composite video, Serial port (for tracker) |
Ports | VGA input, Video input, Power, Serial |
Wired Video | Yes |
Wireless Video | No |
WiFi | No |
Bluetooth | No |
Power | External AC adapter |
Battery Capacity | N/A |
Battery Life | N/A |
Charge Time | N/A |
Device | |
Dimensions | N/A |
Weight | 227g (8 ounces) |
Material | Plastic |
Headstrap | Adjustable head mount |
Haptics | No |
Color | Black |
Sensors | Optional head tracker |
Input | Optional CyberPuck controller |
Compliance | FCC |
Size | Lightweight design |
Cable Length | Varies |
The i-glasses were a series of head-mounted displays (HMDs) developed and manufactured by Virtual i-O from 1995 to 1997, and later by i-O Display Systems. These devices were among the first consumer-oriented virtual reality headsets to achieve mainstream distribution, offering an affordable entry point into VR and augmented reality experiences during the mid-1990s.[1]
History
Company Formation
Virtual i-O was founded by Greg Amadon and Linden Rhoads in Seattle, Washington. The company spent three years developing their virtual reality eyeglasses technology before finding investment from John Malone, CEO of Tele-Communications Inc., after demonstrating an early prototype using 900 pounds of computer and video equipment in his garage in Boothbay Harbor, Maine.[2]
Development and Launch
The i-glasses were first released in 1995 as one of the first affordable home VR headsets, alongside competitors like the VictorMaxx CyberMaxx and Forte VFX1.[1] The headset was designed to be lightweight and comfortable, weighing only 227 grams (8 ounces), making it significantly lighter than many competing VR systems of the era.[3]
European Distribution
In July 1995, Virtual Products GmbH, a subsidiary of Escom AG, became the exclusive distributor of i-glasses in Europe. Escom developed a special PAL video standard version specifically for the European market.[4]
Company Decline
By late 1996, Virtual i-O faced significant financial difficulties. Internal company morale deteriorated, with widespread layoffs occurring in December 1996. A group of disgruntled former employees, known as "Deep Bile," actively circulated information about the company's troubles.[5] The company's struggles were later chronicled in Fred Moody's book "The Visionary Position," which documented five high-tech start-ups including Virtual i-O.[5]
Technical Specifications
Display Technology
The i-glasses utilized dual LCD displays to create a stereoscopic 3D effect. The displays were semi-transparent, allowing users to see through them in brightly lit environments, enabling augmented reality applications.[3] The virtual display created the effect of viewing a large screen from a distance:
- Original i-glasses: Appeared as an 80-inch screen from 5 feet away[6]
- Later models: Created the impression of viewing a 52-inch screen from 6 feet away[6]
Models and Versions
Virtual i-O released several versions of the i-glasses to target different markets:
Model | Resolution | Target Market | Key Features |
---|---|---|---|
i-glasses! (Original) | 300×200 | General consumers | Basic VR/video viewing, $395 |
i-glasses PC/2D | 640×480 | PC users | 2D display mode for Windows |
i-glasses PC 3D | 640×480 | PC gamers | Stereoscopic 3D support |
i-glasses Video | 300×200 | Video/console gaming | Composite video input |
i-glasses SVGA | 800×600 | Professional/PC users | Higher resolution, Plug and Play |
Head Tracking
The i-glasses supported optional 3 degrees of freedom (3DOF) head tracking through a separate device. The tracking system used:
- Serial port connection to PC (typically COM1)
- 70 degrees pitch and roll capability[7]
- Integration with compatible software for head-controlled navigation
SVGA Model Features
The later i-glasses SVGA model, released by i-O Display Systems, included advanced features:[8]
- Resolution: 800×600 pixels
- Refresh rate: Up to 120 Hz (double the input rate up to 60 Hz)
- On-screen display (OSD) for adjusting:
- Brightness and contrast
- Audio balance
- Horizontal centering
- Color settings
- 3D mode selection
- Support for frame sequential stereo with nVidia game drivers
- Line interlace 3D support with compatible hardware
Connectivity and Compatibility
System Requirements
The i-glasses were designed to be compatible with a wide range of systems:[4]
- Personal computers (PC)
- Amiga computers
- Gaming consoles (Sega, Nintendo, Sony)
- Television and VCR systems
- Any device with composite video output
Connection Methods
The headset used different connection methods depending on the model:
- PC Models: VGA connection with a control box that included:
* VGA IN port for PC video output * VGA OUT port for monitor passthrough * SERIAL/HEAD TRACKER port for optional tracking * 9-volt transformer for power[9]
- Video Models: Composite A/V connections for universal compatibility
Software Support
Operating System Compatibility
Virtual i-O secured support from major software companies:
- Microsoft Windows 95 compatibility
- IBM OS/2 support
- DOS game compatibility
- Native support from the Amiga development community[4]
Applications and Games
The i-glasses were marketed for various applications:
- PC gaming with stereoscopic 3D support
- Virtual reality environments
- Television and video viewing
- Professional visualization
- Educational software
Reception and Impact
Market Position
The i-glasses were positioned as an affordable alternative to high-end VR systems of the era. At $395 for the base model, they were significantly less expensive than professional VR equipment while offering consumer-friendly features like lightweight design and broad compatibility.[3]
Technical Limitations
Despite their innovative approach, the i-glasses faced several limitations:
- Limited field of view (30 degrees)[3]
- Low resolution compared to modern standards
- Maximum input resolution of 640×480 for early models[1]
- Complex cable setup requiring multiple connections
Legacy
The i-glasses represented an important step in the commercialization of VR technology. While Virtual i-O ultimately failed as a company, their products demonstrated that consumer VR was technically feasible and could be produced at accessible price points. The semi-transparent display design also pioneered early augmented reality applications, allowing users to overlay digital content on their real-world view.[3]
Preservation
Examples of i-glasses headsets are preserved in several technology museums and private collections. The devices remain functional with appropriate video sources, though finding compatible software and replacement parts has become increasingly difficult. The VR enthusiast community continues to document and preserve information about these early consumer VR systems.[1]
See Also
- List of virtual reality headsets
- History of virtual reality
- Forte VFX1
- VictorMaxx CyberMaxx
- 1990s in video gaming
References
- ↑ 1.0 1.1 1.2 1.3 V-Rtifacts. 1995 Virtual IO I-Glasses. Retrieved from https://vrtifacts.com/1995-virtual-io-i-glasses/
- ↑ Fortune Magazine. Virtual I-O Virtual-Reality Headgear. July 8, 1996. Retrieved from https://money.cnn.com/magazines/fortune/fortune_archive/1996/07/08/214358/index.htm
- ↑ 3.0 3.1 3.2 3.3 3.4 Google Arts & Culture. Virtual i-O i-glasses! Personal 3D Viewer head-mounted display. Retrieved from https://artsandculture.google.com/asset/virtual-i-o-i-glasses-personal-3d-viewer-head-mounted-display/4wHrXHZrWs9ZBA
- ↑ 4.0 4.1 4.2 CUCUG. Virtual i - O Glasses. Retrieved from https://www.cucug.org/amiga/aminews/1995/at950801.html
- ↑ 5.0 5.1 Seattle Weekly. Books Quarterly: All in a Day's Work at Virtual i/O. October 9, 2006. Retrieved from https://www.seattleweekly.com/arts/books-quarterly-all-in-a-days-work-at-virtual-i-o/
- ↑ 6.0 6.1 Tom's Hardware. The History Of Virtual Reality: Page 2. March 24, 2016. Retrieved from https://www.tomshardware.com/picturestory/704-history-of-virtual-reality-2.html
- ↑ PicClick UK. VFX1 HeadGear VIRTUAL REALITY with CyberPuck. Retrieved from https://picclick.co.uk/VFX1-HeadGear-VIRTUAL-REALITY-with-CyberPuck-LinkBOX-and-182752960111.html
- ↑ I-O Display Systems. I-glasses SVGA User Manual. Retrieved from https://www.manualslib.com/manual/631835/I-O-Display-Systems-I-Glasses.html
- ↑ Stanford Graphics. Virtual I/O's iglasses! head mounted display. Retrieved from https://graphics.stanford.edu/infrastructure/gamma-corrected/iglasses.html